| Updated: | 01-01-10 08:14 PM |
| Created: | 10-08-09 05:22 PM |
| Downloads: | 3,023 |
| Favorites: | 21 |
| MD5: |
File Name |
Version |
Size |
Author |
Date |
3.2.2b |
68kB |
TooDeep |
10-16-09 08:20 PM |
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3.2.2a |
65kB |
TooDeep |
10-12-09 04:58 PM |
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3.2.2 |
56kB |
TooDeep |
10-08-09 05:22 PM |
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A Black Drake
Forum posts: 88
File comments: 119
Uploads: 0
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I use HideBlizzard to hide party frames and other things: http://www.wowinterface.com/download...eBlizzard.html |
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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Is there a way I can click on the portraits and move them around?
Is there a way to hide party player portraits if I'm in a raid, or just to hide them in general? Thanks |
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A Black Drake
Forum posts: 88
File comments: 119
Uploads: 0
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Wonderful looking UF! Would it be possible to have class colored health? The portraits are very well done and certainly fit the scheme howver I was thinking (as not a fan of portraits myself) if that area in the middle could be used for the casting icon instead?
Just some 'outloud' thoughts I wanted to throw your way. Again...these are very creative, exciting frames and FUN looking! Kudos for thinking outside the box! |
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A Murloc Raider
Forum posts: 4
File comments: 24
Uploads: 0
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![]() Looking forward for future uppgrades! Keep up the good work!!
__________________
Im not scary, im just a little bit wierd
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A Murloc Raider
Forum posts: 5
File comments: 8
Uploads: 0
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I Ilke them!
Tried them tonight for the first time and I'm liking them, great job
A request/idea (or option to do so), is if the health and mana bars circles showed % at the top, like how it shows total health at the bottom of the bar, Also like the idea of more options for the portrait frame as well. |
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2) Next version will have darker colors for health and power bars. 3) You can have party frames extend horizontally changing the anchor to "top" or "bottom" in the party settings. |
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A Murloc Raider
Forum posts: 4
File comments: 24
Uploads: 0
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Really nice looking Unit frame
Have some questions tho:Is it doable to like turn of the picture of your char in the middle so you either get a blank background or the game background inside there? As i wonder im not a big fan of pics in my Unit frame but you solved one of the most annoying things and that is to place the buff /debuffs in a place that doesnt look odd hehe. second the Unit frame is pretty bright, any chance to change the colours of the health and mana bars or the opacity or something similar? and third. can you break up the party frame so u can place them in diffrent places on the screen? I want mine in kinda a horizontal way below my player and target frame. Really like this one as its not like all other Unit Frames out there in the design ![]()
__________________
Im not scary, im just a little bit wierd
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Re: Nice
I originally had a PvP icon fake buff much like the leader icon, but I ended up taking it out due to space requirements. The color of the background on the name should indicate PvP status, blue meaning unflagged, green meaning flagged friendly, red for flagged enemy, etc. I could be missing something though, was there any other piece of information you can't get from the name color? For level: I'm not sure where I could put level text, the one thing I could try is changing the color of the name based on target's level, but I don't know how visible some combinations of background and name color would be, I'll put it on my list though and see how it looks. |
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A Murloc Raider
Forum posts: 7
File comments: 32
Uploads: 0
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Nice
My initial impression of these unit frames is totally positive. I love most everything about them.
I would like to second the request for a pvp icon on the player and target portraits. Also, can we think about putting the target's level somewhere? It's not a big thing, because the nameplates carry this information, but it was something I looked for and didn't see. Fantastic job! |
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Very nice Unit Frames. And I like what you did with pet frames. Clique support ...
Code:
CliqueCastFrames = ClickCastFrames or {}
CliqueCastFrames[PlayerFrame] = true
CliqueCastFrames[TargetFrame] = true
Somewhere within your layout and clique will recoginize the frames. |
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Re: Re: Sizing?
Last edited by Whurkle : 10-12-09 at 01:26 PM.
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