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Category: Unit Mods
Change Log - Deep Unit Frames
3.2.2a -Deep Unit Frames is now modular! Uncheck dependencies to control which frames are loaded. -Setting added to disable cast bars for unit frames. -Fixed a bug where buffs wouldn't make room for a new debuff. -Added setting to use default buffs/debuffs for player. -Targeting players who are out of range will reset the model frame. -Party frame has been added. -Updated glow animations. -Only buffs cast by the player will show up on friendly targets and debuffs cast by player on enemy targets. Mouse over frames to show non player auras. 3.2.2b -New combo point frame. -Fixed bug where tooltips weren't showing up on unit frame mouseover. -Focus frame added. -Crowd control effects are always shown on enemy debuffs. -Health bars turn red under 20%. -DUF_ToT module merged with DUF_Target module. -Colors are a bit darker. To do: Events not triggering for ToT. In combat lockdown for settings. List of buffs/debuffs to always show in settings. Zoom out a bit on portraits. Code review. Clique support. Archived Versions - Deep Unit Frames
Comments - Deep Unit Frames
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