Category: Beta-version AddOns
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Works with 3.2
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Version:
0.1.9.4
Date:
11-20-2009 09:19 AM
Size:
117.34 Kb
Downloads:
4,904
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Pictures
Faceroller frame skinned with ButtonFacade_Caith
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Faceroller config ui
Faceroller   Updated Today!
What is Faceroller?

Faceroller is an addon in the spirit of Event Horizon with the look of Faceshooter. It's focus lies on using a minimal amount of screen space while showing anything you need to know at the moment.

It will show you only one icon on the screen: the highest priority ability, which should be used next. Once the ability was used, it will reevaluate all cooldowns and debuffs on your target and present you the next spell.

As this needs tracking of cooldowns and debuffs and making decisions what to suggest when, Faceroller is split into modules. And to get some use out of Faceroller, you will need a module that fits your talent spec (See below for a list of modules).

Since 0.1.2 the zip contains only a singe folder. You should delete the other folders that where previously in there: Faceroller_GUI, Faceroller_EasyExample, Faceroller_ExampleModule, Faceroller_SimpleEnhancementShaman and Faceroller_SimpleHunter.


What Faceroller is NOT

First and foremost, Faceroller is not all knowing. It only keeps track of your current target and therefore can assist you only with a single target.


How to use Faceroller

First, you will need a module that works with your spec. There are currently modules available for the following specs:
  • Arms Warrior
  • Shadow Priest
  • Balance Druid
  • Frost Deathknight (included, experimental*, by hectolight)
  • Paladin:
    • Retribution
    • Prot (included, experimental*, by lloydbates)
  • Warlock:
  • Hunter:
    • mm/sv/bm hunters (included, all in one module named simplehunter)
  • Shaman:
    • Enhancement (included)
    • Elemental (included, experimental*)
  • Mage:
    • FFB (included, experimental*)
    • Arcane (included, experimental*)

* These modules may not always work as expected. If they don't, please leave a comment.

If you see the message "init failed for module ... (Reason: none given)" enable debug output with /fr debug. Make sure your character knows all the spells, required by the module you are using, before reporting it as a bug!

Install a module of your choice along with Faceroller. Start WoW. You can fire up the GUI with /fr config or by clicking on the LDB plugin (if you have a broker display).

Note: Faceroller rememberrs different modules for both specs, if you have dual spec. If you switch specs for the first time after installing Faceroller, don't forget to configure!

Note: All modules require your character to be level 80 to work!

Getting started with your own module

Writing your own module can be as easy as editing a lua table. See Faceroller_EasyExample (included in the zip) for an example how that works.

If the possibilities provided by the Easy* API are too restraining, you will need some knowledge of lua or you will have a hard time writing your own module. Have a look at Faceroller_ExampleModule (included in the zip). It's a simple module that does the same as Faceroller_EasyExample but with a more complex API. The comments are quiet extensive and should give you a good overview how things work.

The module Faceroller_SimpleEnhancementShaman uses a mixture of both and might help you as well with getting started.

Also, have a look at the documentation at github. If you have further questions, leave a comment here or at the forum.


Want to share your module?

If you wrote a module but you don't want to maintain it yourself, i can include it in the zip here. Just send me a PM or leave a comment where i can find your module. Note: since i won't be able to test all modules, new included modules will be marked as experimental for a few weeks. If too many people complain about an experimental module, it will get deleted. So please make sure it really works.

Following is a (possibly incomplete) list of specs, for which there is currently no module:
  • Fury Warrior
  • Feral Druid
  • Demonology Warlock
  • Deathknight: blood, unholy
  • Rogue: all

Credits
  • Icon skin taken from oUF_Fleetfood.
  • Idea for corner indicators from Grid.
  • and a big Thank You to everyone that used an early Faceroller version and to those who report bugs and write modules!
  Change Log - Faceroller
version 0.1.9.4:
- two times a charm ...

version 0.1.9.3:
- bug fix (check for possibly invalid gui saved variable).

version 0.1.9.2:
- hide old modules options when selecting another.
- with buttonfacade enabled, only use fade animations that will show properly.
- added hectolights frost dk module.
- added debug message to HasSpell to see which spell can't be found (/fr debug to enable debug messages).

version 0.1.9.1:
- call modules next skill function once in a while to make sure everything is up to date.
- LDB plugin icon update and tooltip added.

version 0.1.9:
- added /fr skin command.
- added more corner indicators to simplehunter module.
- fixed corner indicator scaling bug.

version 0.1.8:
- added lloydbates prot pala module.

version 0.1.7.3:
- guess arcane blast debuff.

version 0.1.7.2:
- more changes to arcane mage module.

version 0.1.7.1:
- track player debuffs.
- some changes to arcane mage module.

version 0.1.7:
- new gui (if i become discontent about the gui again, it will be gone for good).
- added arcane mage module (experimental).

version 0.1.6.2:
-fixed wrong spell id in elemental shaman module.
-fixed improved scorch and hot streak in ffb mage module (thanks to Baine, who did all the testing!)

version 0.1.6.1:
- faster updates for debuffs.

version 0.1.6:
- some stuff to reduce cpu load.
- ffb mage and ele shaman module (untested stuff).

version 0.1.5:
- bug fix: frame should once again show on unit that become attackable while they are targeted.

version 0.1.4:
- fadein/fadeout animation for frame.
- corner indicators for SimpleEnhancementShaman module.

version 0.1.3b:
- buttonfacade should work now ...

version 0.1.3:
- broke ldb and bf support when merging the modules. should work again.

version 0.1.2:
- reorganized sourcecode.
- fixed strata of corner indicators.
- added key binding to open the config.

version 0.1.1:
- gui improvements.

version 0.1.0:
- removed Faceroller_Config and Faceroller_Toy
- new gui: Faceroller_GUI
- gui features: ButtonFacade support, LDB plugin.

version 0.0.25:
- fixed typo in simplehunter module.

version 0.0.24:
- spell icon path for buffs and debuffs.

version 0.0.23:
- API improvements.

version 0.0.22:
- new API function UnregisterModule.
- new module: Faceroller_toy.

version 0.0.21:
- new API function EasyRegister.
- improvements to EasyChooseSpell.
- cooldowns, time left on buffs/debuffs should now always be correct.

version 0.0.20:
- fixed bugs in gui and core that keept it from working with secondary spec after login.
- option to show/hide frame in vehicles.

version 0.0.19:
- fixed a bug with saved variables and module init.
- added Faceroller_EasyExample module.

version 0.0.18:
- changed Easy* functions to work less stupid.

version 0.0.17:
- module options should now work with dual spec
- added EasySetup and EasyChooseSpell to API.

version 0.0.16:
- added module options to the GUI.

version 0.0.15:
- corner indicators
- destro wl module included.

version 0.0.14:
- module init fix with uninitialized options.

version 0.0.13:
- trying so set an invalid module should no longer destroy an existing, working setup.
- Faceroller_Config added (gui).

version 0.0.12:
- fix(?) for reactive abilities being incorrectly disabled.

version 0.0.11:
- updates to example module.
- update time_left for myTargetDebuffs.

version 0.0.10:
- Faceroller:HasGlyph(spellid) function
- Faceroller:GetSetItemSlotItems() (returns item id of head, shoulder, chest, legs, gloves)
- Faceroller.in_combat flag (boolean).
- hide frame when no module is set.
- unset current module with /fr mod none.

version 0.0.9:
- color frame red when out of range.
- color frame blue when out of power.
- FR_test3 is now Faceroller_SimpleEnhancementShaman.
- module init functions: may now 'return nil, <error-string>'
- some module updates.

version 0.0.8:
- show frame when target becomes attackable.
- simplehunter module: fixed handling of ES with lock and load.

version 0.0.7:
- example module update.
- hm fix in simplehunter module.

version 0.0.6:
- changed packing to fix minion problem.
- some module stuff

version 0.0.5:
- some more stuff for reactive abilities.

version 0.0.4:
- support for reactive abilities.
- options for when to show/hide the frame.

version 0.0.3:
- added missing slash commands.

version 0.0.2:
- fixed a "typo"

version 0.0.1:
- first beta release.
  Optional Files - Faceroller
File Name
Version
Size
Author
Date
Type
3.2.2.3
2kB
10-25-2009 07:03 PM
Addon
1.1
2kB
10-25-2009 03:16 PM
Addon
1.2
2kB
10-21-2009 06:24 PM
Addon
  Archived Versions - Faceroller
File Name
Version
Size
Author
Date
0.1.9.2
117kB
hungtar
11-20-2009 07:04 AM
0.1.9.1
116kB
hungtar
11-19-2009 07:49 PM
0.1.9
116kB
hungtar
11-17-2009 11:10 AM
  Comments - Faceroller
Post A Reply Comment Options
Old Today, 09:54 AM  
Baine
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 52
Uploads: 1
no problem and sorry for the quick fix =)
__________________
Chars:
Paladin - Holy/Ret/Prot
Mage - FFB/Arcane
Hunter - MM/BM
--------
YOU want to have something translated (enUS/enUK <-> deDE)? Or something class specific tested?
Just send me a PM, and I'll come back to you, if my time allows to =)
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Old Today, 09:21 AM  
hungtar
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 66
Uploads: 5
Quote:
Originally posted by Baine
getting
Code:
Interface\AddOns\Faceroller\Faceroller.lua:712: attempt to index global 'FacerollerGUIDB' (a nil value)
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\Faceroller\Faceroller.lua:712: in function `createFrames'
Interface\AddOns\Faceroller\Faceroller.lua:1336: in function `?'
Interface\AddOns\Faceroller\Faceroller.lua:39: in function <Interface\AddOns\Faceroller\Faceroller.lua:38>
with latest version
sorry about that. should be fixed in 0.1.9.4 (in case you wonder: 0.1.9.3 just introduced more typos ).
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Old Today, 09:06 AM  
Baine
A Kobold Labourer
Interface Author - Click to view interfaces

Forum posts: 0
File comments: 52
Uploads: 1
getting
Code:
Interface\AddOns\Faceroller\Faceroller.lua:712: attempt to index global 'FacerollerGUIDB' (a nil value)
Count: 1

Call Stack:
[C]: ?
Interface\AddOns\Faceroller\Faceroller.lua:712: in function `createFrames'
Interface\AddOns\Faceroller\Faceroller.lua:1336: in function `?'
Interface\AddOns\Faceroller\Faceroller.lua:39: in function <Interface\AddOns\Faceroller\Faceroller.lua:38>
with latest version
__________________
Chars:
Paladin - Holy/Ret/Prot
Mage - FFB/Arcane
Hunter - MM/BM
--------
YOU want to have something translated (enUS/enUK <-> deDE)? Or something class specific tested?
Just send me a PM, and I'll come back to you, if my time allows to =)
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Old Today, 06:11 AM  
hungtar
A Defias Bandit
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Forum posts: 3
File comments: 66
Uploads: 5
Quote:
Originally posted by RichDawg
Well I was not aware you had to be max level for this to work. That's probably the problem then cause my Arms Warrior is only level 61. Is there any way around this problem?
No. You would have to write a new module (or modify the existing one) to not use spells you don't know.
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Old Yesterday, 12:35 AM  
RichDawg
A Defias Bandit

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Well I was not aware you had to be max level for this to work. That's probably the problem then cause my Arms Warrior is only level 61. Is there any way around this problem?
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Old Yesterday, 07:12 PM  
hungtar
A Defias Bandit
Interface Author - Click to view interfaces

Forum posts: 3
File comments: 66
Uploads: 5
Quote:
Originally posted by RichDawg
The Arms Warrior module is not working with newest version of Faceroller. I am getting the following error when I try to load the module via the interface options menu:

can't load the module, is getting a message that reads "Faceroller:Error: module init failed! (Reason: none given)"
Hm, which is the last version of Faceroller that worked with that module? Or the last version you used that worked with that module?

Edit: or is the latest version the first version you used? you should only see that error message, if you are missing one of the spells required by the module.

Last edited by hungtar : 11-19-2009 at 07:30 PM.
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Old Yesterday, 06:59 PM  
RichDawg
A Defias Bandit

Forum posts: 3
File comments: 14
Uploads: 0
The Arms Warrior module is not working with newest version of Faceroller. I am getting the following error when I try to load the module via the interface options menu:

can't load the module, is getting a message that reads "Faceroller:Error: module init failed! (Reason: none given)"
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Old 11-17-2009, 11:19 PM  
Opaque
A Deviate Faerie Dragon
 
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Forum posts: 16
File comments: 52
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Quote:
Originally posted by hungtar
DKs have static rotations (no priority list, but a real rotation) regardless of spec and Faceroller is not really designed for that.

My advice is to stick a post-it to your monitor that has "3-4-2-1-1-5-2-1-1-1-1-5-5" or something written on it

Seriously though, i won't write a death knight module anytime soon. Or a module for any other class/spec for that matter.
Well I'm not sure how FaceSmasher worked, but I think it had a priority system going in it. It was a mod on Curse that seems to have somehow up and vanished. But it was probably the best DK mod out there. /sniff
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Old 11-17-2009, 02:43 PM  
hungtar
A Defias Bandit
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Forum posts: 3
File comments: 66
Uploads: 5
Quote:
Originally posted by Vetus
"- added more corner indicators to simplehunter module."

May I ask what the indicators are? I know "rapid fire", but what else?
it's
  • top left: rapid fire,
  • top right: spec specific (rapid fire, bestial wrath or sniper training),
  • bottom left: feign death,
  • bottom right: misdirection.

they are using 3 colors now, too. (red = not ready, orange = will be ready shortly, green = ready. For sniper training: red = not active, orange = active but you have to stop moving in the next two seconds, green = all good).

there is kind of a glitch that causes the corner indicators to not update when you don't do anything. But that is only a problem with sniper training.
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Old 11-17-2009, 02:18 PM  
Vetus
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"- added more corner indicators to simplehunter module."

May I ask what the indicators are? I know "rapid fire", but what else?
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Old 11-17-2009, 11:27 AM  
hungtar
A Defias Bandit
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Forum posts: 3
File comments: 66
Uploads: 5
Quote:
Originally posted by Opaque
Need a Death Knight setup!
DKs have static rotations (no priority list, but a real rotation) regardless of spec and Faceroller is not really designed for that.

My advice is to stick a post-it to your monitor that has "3-4-2-1-1-5-2-1-1-1-1-5-5" or something written on it

Seriously though, i won't write a death knight module anytime soon. Or a module for any other class/spec for that matter.
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Old 11-16-2009, 09:59 AM  
Opaque
A Deviate Faerie Dragon
 
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Need a Death Knight setup!
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Old 11-14-2009, 04:09 PM  
lloydbates
A Kobold Labourer
 
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Quote:
Originally posted by hungtar
The cd spiral on the faceroller frame shows the global cooldown. For OmniCC to show you anything on the faceroller frame, you will need to set the duration threshold below 1.5 seconds. I wouldn't recommend that, because your UI will then look like ... well, lets just say it's not pretty. But if you do, OmniCC will show numbers on the faceroller frame.
Ah, that explains a lot. I thought it would show the cooldown of the spell and not the gobal cooldown.
Then everything is working fine, thanks!
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Last edited by lloydbates : 11-15-2009 at 02:43 AM.
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Old 11-14-2009, 04:02 PM  
hungtar
A Defias Bandit
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Forum posts: 3
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Quote:
Originally posted by lloydbates
Strange, "Durration Threshold" is set to 3.0 for me. It works for the skills on my actionbar and in my spellbook but not the ones shown in faceroller.

The only thing I can think of is "Size Threshold", which I have set to 50%.
The cd spiral on the faceroller frame shows the global cooldown. For OmniCC to show you anything on the faceroller frame, you will need to set the duration threshold below 1.5 seconds. I wouldn't recommend that, because your UI will then look like ... well, lets just say it's not pretty. But if you do, OmniCC will show numbers on the faceroller frame.
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Old 11-14-2009, 03:33 PM  
lloydbates
A Kobold Labourer
 
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Quote:
Originally posted by hungtar
Will look into both. No promises for 1. but 2. should be in the next version.

Edit: OmniCC works for me. But since the cooldown is shorter then the default "duration threshold" set by OminCC you probably don't see anything. If you set it to 0, you should see it. And on every other button, of course.
Strange, "Durration Threshold" is set to 3.0 for me. It works for the skills on my actionbar and in my spellbook but not the ones shown in faceroller.

The only thing I can think of is "Size Threshold", which I have set to 50%.
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