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Updated: 11-22-09 03:00 PM
Addon for:
Faceroller.
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File Info
Updated:11-22-09 03:00 PM
Created:10-22-09 04:07 PM
Downloads:7,090
Favorites:24
MD5:
FaceRoller ArmsWarrior  Popular! (More than 5000 hits)
Version: 3.2.2.4
by: Sano [More]
Faceroller_ArmsWarrior is a module for Faceroller

Rotation

Rend after it falls off
Use any non-Rend procced OP
OP if proc has less than 1.5 sec left
HS/Cleave when rage > 60
MS
Exe
OP if proc has more than 1.5 sec left
Bladestorm
Slam

For sub-20% target health, the rotation turns into:

Rend after it falls off
OP
Bladestorm
Execute



Known Bugs
None - Please report!

I know there is some debate on the ideal rotation based on gearing at EJ. I'm open to tweaking this one or making a secondary module that covers another rotation/gearing. Please suggest new features in the comments!

Kudo's to BWarner for the rotation optimization!
3.2.2.4

- moved heroicstrike/cleave to a corner indicator
- added config options to toggle MS and a HS rage threshold

3.2.2.3

- Added sub-20% rotation

3.2.2.2

- Updated rotation as per BWarner suggestion.

3.2.2.1

- Initial release
Archived Files (3)
File Name
Version
Size
Author
Date
3.2.2.3
2kB
Sano
10-25-09 05:03 PM
3.2.2.2
2kB
Sano
10-24-09 12:56 PM
3.2.2.1
2kB
Sano
10-22-09 04:07 PM


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Old 03-16-11, 07:21 PM  
shinchih2001
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update

any plan update for 4.0.6???
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Old 06-28-10, 05:15 AM  
Fiercy
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For Those ppl having the error, try switching to Arms spec before applying the module lol.
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Old 12-02-09, 07:52 PM  
blizzart
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Originally posted by Sano
If you have a better rotation, please post it.
There is no real rotation.
Only a pref list:
1. Execute
2. Rend > Overpower
4. MS
5. Slam

But the difficulty is the overpower proc!
The proc can proc all 6sec and can used within 9sec.
That means, you have a timewindow of 5sec befor you must use your overpower proc, for not loose it.
That means too, in the ~4 first sec of the activ proc you can use execute or ms, and after that you must used your proc.


You understand me a little? :P
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Old 12-01-09, 03:13 PM  
Sano
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Originally posted by blizzart
1. feature tip: You can set "bloodrage" if the user have no rage and the bloodrage cd is ready, insteed of "pause" :P

2. atm the addon set the prioritiy
MS > Execute > Overpower.

Thats not right, Execute have the most priority of all, cause it can proc intant new.
And ms is only in the first 4sec from the 10sec of overpower proc in a higher priority, cause after 6sec overpower procs again, that means you have max 4-5sec time before you MUST use overpower.


Sorry 4 some bad english :P
If you have a better rotation, please post it.
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Old 11-23-09, 03:18 PM  
blizzart
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Originally posted by vard
Does this work in pvp at all?
yes it do... but a rotation in pvp... you fail ^^
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Old 11-23-09, 12:57 PM  
vard
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Does this work in pvp at all?
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Old 11-22-09, 05:28 PM  
blizzart
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1. feature tip: You can set "bloodrage" if the user have no rage and the bloodrage cd is ready, insteed of "pause" :P

2. atm the addon set the prioritiy
MS > Execute > Overpower.

Thats not right, Execute have the most priority of all, cause it can proc intant new.
And ms is only in the first 4sec from the 10sec of overpower proc in a higher priority, cause after 6sec overpower procs again, that means you have max 4-5sec time before you MUST use overpower.


Sorry 4 some bad english :P
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Old 11-22-09, 03:01 PM  
Sano
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Hmm. I'm not getting any errors loading whatsoever. Try the latest version and let me know if the issue still persists.
Last edited by Sano : 11-22-09 at 03:01 PM.
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Old 11-19-09, 05:52 PM  
hungtar
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Originally posted by blizzart
The addon works without problems, but it displayed me to use "heroic strike"...
Only sometimes it displayed "slam".

I think you must it rewrite, so it give more slam on the display, and no heroic strike?

With the actually config you cant dps :P
This could actually be a bug in Faceroller and should be fixed in 0.1.9.1.

All of you getting the module init error: check your spellbook. Do you have all of these spells in your spellbook: Victory Rush, Rend, Execute, Overpower, Mortal Strike, Slam, Heroic Strike, Cleave and Bladestorm?
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Old 11-19-09, 04:45 PM  
RichDawg
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Will not work for me either. Getting the same message as Saxitoxin:

can't load the module, is getting a message that reads "Faceroller:Error: module init failed! (Reason: none given)"

I am using the latest version of Faceroller
Last edited by RichDawg : 11-19-09 at 04:55 PM.
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Old 11-19-09, 03:48 PM  
blizzart
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The addon works without problems, but it displayed me to use "heroic strike"...
Only sometimes it displayed "slam".

I think you must it rewrite, so it give more slam on the display, and no heroic strike?

With the actually config you cant dps :P
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Old 11-10-09, 11:37 AM  
saxitoxin
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error

can't load the module, is getting a message that reads "Faceroller:Error: module init failed! (Reason: none given)"
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Old 11-09-09, 12:16 PM  
Sano
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Originally posted by hungtar
You could add corner indicators (a small, colored, rectangle on a corner of the icon frame) for BS and/or CS, if you want to know if it's active, missing or about to run out. With something like:

Code:
local bs = buffs[XXX]
if bs.active == false then
    Faceroller:CornerIndicatorSetColor ("TOPRIGHT", 1, 0, 0, 1)
elseif bs.time_left < 10 then
    Faceroller:CornerIndicatorSetColor ("TOPRIGHT", 0, 0, 1, 1)
else
    Faceroller:CornerIndicatorSetColor ("TOPRIGHT", 0, 1, 0, 1)
end
Yeah, I've alctually got a newr version that I haven't uploaded yet that uses the corner indicators. It just isn't quite as clear, however, as an icon. I've been slammed at work lately, as soon as I have a moment to clean things up I'll upload my latest.
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Old 11-03-09, 10:53 PM  
hungtar
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You could add corner indicators (a small, colored, rectangle on a corner of the icon frame) for BS and/or CS, if you want to know if it's active, missing or about to run out. With something like:

Code:
local bs = buffs[XXX]
if bs.active == false then
    Faceroller:CornerIndicatorSetColor ("TOPRIGHT", 1, 0, 0, 1)
elseif bs.time_left < 10 then
    Faceroller:CornerIndicatorSetColor ("TOPRIGHT", 0, 0, 1, 1)
else
    Faceroller:CornerIndicatorSetColor ("TOPRIGHT", 0, 1, 0, 1)
end
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Old 10-25-09, 08:04 PM  
Sano
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Originally posted by BWarner
Cool stuff.

Tested it out for shitsngiggles last night on a total offnight 10m Ulduar (still can't believe I never got my 310 mount before!). Works pretty well, though any player is still obviously going to be deviating from the recommendations, often.

I'd almost like to recommend adding Sunder / TClap / Demo Shout / Commanding Shout / Battle Shout to the module by default. If no Armor Reduction - Major debuff is found, then it would recommend Sunder until 5 stacks, refreshing it when less than 5 seconds remain on the debuff. If no AP debuff is found, Demo Shout. If no Attack Speed debuff is found, TClap. These would all be above the entire rest of the rotation except for Rend, and maybe OP<1.5s, and would be toggled off in the addon options interface.


Certainly doable. Need to work out the prioritization though. I.E. Keeping a 5 stack of sunder refreshed would probably rank as the highest priority, applying the 5 stacks lower, and BS/CS lower still. Honestly, shouts and debuffs were my primary thought in requesting an additional queue window for FR.

Originally posted by BWarner
Question: Is the Taste For Blood < 1.5s going off of 1.5s left on the absolute proc time, or the time until it is overwritten? It should be doing both, but usually only the "overwritten" part would be relevant.
It works off the time left on the Taste For Blood buff you receive, so basically "time until it is overwritten". I'll look into tracking the internal cooldown.

Originally posted by BWarner
Speaking of an options panel, I would love to see an options panel for this, with the following options available to be set:
  • Toggling of MS (at very low gear levels, it's actually better to leave out MS, due to the high rage cost).
  • Toggling of maintain buffs/debuffs or not. (mentioned above) Buffing Shouts could be user-defined as to which gets priority over the other (eg. user says they would rather maintain Battle over Commanding, but if an AP buff already exists, use Commanding)
  • Configurable rage dump breakpoint (currently set at 60, min of 25, max of 75).
I wanted to get the rotation locked in before I started with config options. So, soon

Originally posted by BWarner
Would love to see the rage dump set aside from the main "rotation", as a situation like Anub'arak or Twin Val'kyr would most likely completely obscure the actual ability usage.
That basically sums up the rest of my thoughts about a secondary queue. I'll see what I can do.


Originally posted by BWarner
Would love to see an "acquire" for the rage dump - defaults to HS, but if you use Cleave, it then will use Cleave until you manually switch it over to HS.
Well, it does currectly check for HS and Cleave in terms of popping the queue. I.E. It will clear the HS icon and move to the next ability when you hit either a HS or a cleave. In the interest of keeping things simple, i'm going to leave it to the player's discretion which to hit when they see the HS icon.
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