Category: Unit Mods
Addon Information
Works with 3.2
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Author:
Version:
3.2.2.5
Date:
11-08-2009 10:20 PM
Size:
13.56 Kb
Downloads:
2,722
Favorites:
181
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Pictures
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Scaled nameplates using _VirtualPlates.
Click to enlarge
Overlapping nameplates without _VirtualPlates.
Click to enlarge
Compatible with danltiger's TidyPlates.
Click to enlarge
Also works with Caellian's caelNameplates.
Click to enlarge
Works with a variety of plates.
VirtualPlates
Note: Compatible on both live and the 3.3 PTR!

Nameplates are hard to look at. They fill your screen and make an absolute mess when you're fighting lots of mobs. _VirtualPlates gives them depth, so they fit into the game world instead of covering it.

Details

This has little configuration, and should work with most other nameplate skinning mods such as Aloft, TidyPlates, and caelNameplates. In patch 3.3, you might prefer to turn on Allow Overlapping Unit Nameplates in Interface Options > Names > Unit Nameplates so nameplates won't bump into each other. The sample screenshots were taken with this new feature enabled.

Options

_VirtualPlates' options can be found in the Interface Options > _VirtualPlates menu.
  • Nameplate Scale Limits:
    • Minimum Scale: Limits how small nameplates can shrink to. Values can range from 0 (meaning disabled) to 1 (meaning plates won't get smaller than their default size). For example, a value of 0.5 would keep plates from shrinking beyond half their original size.
    • Limit maximum scale: When enabled, this prevents nameplates from getting too big when they get close to your camera.
    • Maximum Scale: Similar to the “Minimum Scale” slider, but this value controls how many times larger than the default size a nameplate can grow to.
  • Scale Factor: When nameplates are this many yards from the screen, they'll be normal sized. Larger distances mean larger nameplates.
    • Change scale factor with camera zoom: Lets nameplates get larger when you zoom your camera out. When this is enabled, the “Scale Factor” slider controls the scale factor used in first-person perspective. As you zoom out, the scale factor will grow towards the second slider, described below.
    • Scale Factor When Zoomed Out: The scale factor to use when the camera is 50 yards from your character. The further zoomed out you go, the closer the scale factor comes to this value.
  Change Log - VirtualPlates
  • 3.2.2.5:
    • Fixed issue where addons could get a hold of raw nameplates before _VirtualPlates replaced them.
    • Reworked handling of frame levels. _VirtualPlates shouldn't interfere with the relative frame levels of children any more.
  • 3.2.2.4: Added a Maximum Scale option.
  • 3.2.2.3: Now loads LibCamera-1.0 properly.
  • 3.2.2.2:
    • Added a configuration pane with various options.
    • ScaleFactor can now optionally scale with camera distance.
    • Added a minimum scale option to prevent plates from getting too small at long range.
  • 3.2.2.1: Initial commit.
  Optional Files - VirtualPlates
Sorry, there are currently no optional files available.
  Archived Versions - VirtualPlates
File Name
Version
Size
Author
Date
3.2.2.4
13kB
Saiket
10-30-2009 07:42 PM
3.2.2.3
13kB
Saiket
10-25-2009 03:54 AM
3.2.2.2
13kB
Saiket
10-25-2009 02:57 AM
3.2.2.1
3kB
Saiket
10-24-2009 12:24 AM
  Comments - VirtualPlates
Post A Reply Comment Options
Old 11-10-2009, 08:21 PM  
Rammoth
A Kobold Labourer
 
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Quote:
Originally posted by Saiket
Even with atrNameplates disabled, you should still see yellow/blue/green/red bars (meaning neutral/friendly player/friendly creature/enemy respectively) with white text over them, like in this screenshot:


If all you're seeing is text, perhaps all nameplates got disabled? The default keybinding to turn them all on or off is "Shift+V", I think, so that might be worth a try.
I had tried that, thinking it was the problem - and it wasn't the problem. So it seems no matter what I do (out of the knowledge I know of what I can do) doesn't work to fix this problem. I don't know what else to do. My brain can't comprehend...
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Old 11-10-2009, 05:11 PM  
Saiket
A Murloc Raider
 
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Quote:
Originally posted by Rammoth
Okay, I got your reply on the forum of the atrNameplates addon. But I wonder why I can't get Virtual Nameplates to actually be like that on the screen? Like having them be further away than another plate? It just isn't working right...

I tried using it alone and it's not working either. I never really noticed it before till now... cause I didn't really have the time to test it out.

Above the NPC's/players or whatever I'm viewing on the screen, it just says their name above their head, in YELLOW text, that's it that's all, nothing else shows, and they don't seem to look further away than another or anything like Virtual Plates are suppose to. Not sure why... I hope you can help me get it workin' right.

I'll try the code swap in the LUA for atrNameplates like you told me.
Even with atrNameplates disabled, you should still see yellow/blue/green/red bars (meaning neutral/friendly player/friendly creature/enemy respectively) with white text over them, like in this screenshot:


If all you're seeing is text, perhaps all nameplates got disabled? The default keybinding to turn them all on or off is "Shift+V", I think, so that might be worth a try.
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Old 11-10-2009, 11:29 AM  
Rammoth
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Okay, I got your reply on the forum of the atrNameplates addon. But I wonder why I can't get Virtual Nameplates to actually be like that on the screen? Like having them be further away than another plate? It just isn't working right...

I tried using it alone and it's not working either. I never really noticed it before till now... cause I didn't really have the time to test it out.

Above the NPC's/players or whatever I'm viewing on the screen, it just says their name above their head, in YELLOW text, that's it that's all, nothing else shows, and they don't seem to look further away than another or anything like Virtual Plates are suppose to. Not sure why... I hope you can help me get it workin' right.

I'll try the code swap in the LUA for atrNameplates like you told me.
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Old 11-09-2009, 08:23 PM  
acapela
A Flamescale Wyrmkin
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File comments: 621
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Quote:
Originally posted by Saiket
Well I'd really like to keep it separate, to work universally like embedded libraries do, but you're free to add similar features to Aloft. Just be sure that it plays nice if _VirtualPlates and Aloft are both loaded.
agreed, incorporating this into Aloft is not necessary. looks like your addon is fully compatible.

wish there was some way to sense the current/active value of the "zoom" or "follow distance", so that nameplates could scale relative to the placement of the character model rather than the placement of the camera. i tend to play zoomed way out (generally 50 yards, which i guess is the maximum), for a large field of view, and target nameplates end up somewhat small even at melee range.

perhaps i will play (at the LUA level) with carrying the "scale factor" all the way out to 50 yards...
__________________
Current author/maintainer of Aloft (the nameplate addon)
http://www.wowinterface.com/download...AloftBeta.html


-----
Qui a coupé le fromage, we abstainia! Oy, Macadamia! <UUURP>
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Old 11-09-2009, 02:49 PM  
Saiket
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Forum posts: 6
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Quote:
Originally posted by acapela
how offensive would it be to you if i "reverse engineered" this, and added this capability to Aloft?
Well I'd really like to keep it separate, to work universally like embedded libraries do, but you're free to add similar features to Aloft. Just be sure that it plays nice if _VirtualPlates and Aloft are both loaded.
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Old 11-09-2009, 02:30 PM  
acapela
A Flamescale Wyrmkin
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File comments: 621
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edit: aha, no need to roll this into Aloft. looks like you are already compatible, just hook in underneath the covers. that is a better solution, i think. i am working on a FAQ post for Aloft that will link to "other" nameplate addons; i will make sure this gets mentioned (and i will also start running it myself to make sure Aloft remains compatible).

wow. i had no idea this exists, and i would not have believed it would be possible to begin with.

how offensive would it be to you if i "reverse engineered" this, and added this capability to Aloft?
__________________
Current author/maintainer of Aloft (the nameplate addon)
http://www.wowinterface.com/download...AloftBeta.html


-----
Qui a coupé le fromage, we abstainia! Oy, Macadamia! <UUURP>

Last edited by acapela : 11-09-2009 at 02:35 PM.
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Old 11-09-2009, 09:38 AM  
goliath0
A Murloc Raider

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This addon is pure gold.
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Old 11-08-2009, 10:51 PM  
Smirch
A Kobold Labourer

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Just wanted to say that this is such an incredible addon, thank you for it.
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Old 11-08-2009, 04:19 AM  
Rammoth
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Re: Re: Re: Re: Compatibility.

Quote:
Originally posted by Saiket
I looked at atrNameplates again, and found the bug. It turns out that when Blizzard added the "shield" icon for spells that can't be interrupted, they broke atrNameplates. I posted instructions for a fix on atrNameplates' comments page.
Great - but no guarantee they'll ever update. Seeing as how the author has been absent from this website for quite some time, and if it don't get updated - I might never get to use those graphics for name plates. But I could accept a new one if someone would make one, that goes with Spartan UI.

See I use Spartan UI, and I am combining several addons to style everything, literally everything, and a few extras to share with others - because I like Spartan UI, but I like everything to match.

If I do this, I don't plan on submitting the version of Spartan UI that I have - because only Ansu updates and his updates are sure to work and I don't want people to think they have to have a certain version to use all the compiled addons that I use with it. But I don't even know yet for sure if I'll even release that info. But I might atleast blog about it, and provide a link to each thing, and put the link on my profile here to my blog.

I just want a Nameplates graphic replacement addon, that matches SUI, that works with Virtual Plates more than just that addon in particular, ya know what I mean?

And by the way - _VirtualPlates isn't working anymore, and I can't figure out why it just shows yellow words of the NPC's names above their heads, instead of how it should look... I tried that fix, and I think I did it wrong, because nothing is working.

Last edited by Rammoth : 11-08-2009 at 04:44 AM.
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Old 11-08-2009, 01:48 AM  
Saiket
A Murloc Raider
 
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Re: Re: Re: Compatibility.

I looked at atrNameplates again, and found the bug. It turns out that when Blizzard added the "shield" icon for spells that can't be interrupted, they broke atrNameplates. I posted instructions for a fix on atrNameplates' comments page.
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Old 11-08-2009, 01:06 AM  
Rammoth
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Re: Re: Compatibility.

Quote:
Originally posted by Saiket
I can't get that mod to work with or without _VirtualPlates. It throws an error and doesn't show any health bars for me.
Oh... it seems to work for me, but won't work with Virtual Plates.

How about taking the art from it, and putting it in Virtual Plates, and giving the original author credit, that way you don't get into any trouble for it?

Just making it an option to choose that design for Virtual Plates. I haven't found any Nameplate design that would work with Virtual Plates that is dark like that, that I like...

I'll even donate some money to ya, if you get it workin' for me.
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Old 11-07-2009, 06:52 PM  
Saiket
A Murloc Raider
 
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Re: Compatibility.

Quote:
Originally posted by Rammoth
This is very nice, but can you make this: http://www.wowinterface.com/download...ameplates.html compatible with Virtual Plates please? I want to use the graphics from that for the nameplates, but I want to use Virtual Plates too, and they don't seem to work together very well.

The author of it hasn't responded in so long, I don't know if it'll even get continued on. But I like that.
I can't get that mod to work with or without _VirtualPlates. It throws an error and doesn't show any health bars for me.
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Old 11-07-2009, 05:02 AM  
Rammoth
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Compatibility.

This is very nice, but can you make this: http://www.wowinterface.com/download...ameplates.html compatible with Virtual Plates please? I want to use the graphics from that for the nameplates, but I want to use Virtual Plates too, and they don't seem to work together very well.

The author of it hasn't responded in so long, I don't know if it'll even get continued on. But I like that.
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Old 11-05-2009, 02:38 PM  
Saiket
A Murloc Raider
 
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Re: Really good addon, but...

Quote:
Originally posted by DaemonSambe
It makes WoW crash alot for me. Probably in conjunction with my other mods. Since removing it, i haven't crashed out, doing toc.25.

I would suggest checking performance inc conjunction with Aloft, which also modifies the nameplates, as therein seems to be the problem.

Will revisit this in a few weeks.

Regards.
Did you save any of the crash reports, by chance?
____
Edit: I just tried a few dungeons with Aloft enabled, and didn't have any problems. Could you please describe how you have Aloft configured? Specifically, which modules did you enable?

Last edited by Saiket : 11-05-2009 at 04:40 PM.
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Old 11-05-2009, 02:35 PM  
DaemonSambe
A Kobold Labourer

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Really good addon, but...

It makes WoW crash alot for me. Probably in conjunction with my other mods. Since removing it, i haven't crashed out, doing toc.25.

I would suggest checking performance inc conjunction with Aloft, which also modifies the nameplates, as therein seems to be the problem.

Will revisit this in a few weeks.

Regards.

Last edited by DaemonSambe : 11-05-2009 at 02:36 PM.
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