Category: oUF: Layouts
Addon Information
Works with 3.3
Download Latest Version.
To add favorites please register for a free account. If you already have one you need to login. How do I install this? (FAQ)
wurmfood's Portal Bug Reports Feature Requests
Author:
Version:
1.8.3
Date:
02-01-2010 06:59 AM
Size:
339.12 Kb
Downloads:
1,805
Favorites:
18
MD5:
Pictures
Click to enlarge
oUF Banthis
My layout of oUF by Haste.

Supports:
*oUF_BarFader
*oUF_Experience
*oUF_GCD
*oUF_HealComm4
*oUF_MovableFrames (note not support oUF_MoveableFrames any more, as this is cleaner and easier)
*oUF_ReadyCheck
*oUF_Smooth
*oUF_SpellRange
*oUF_ThreatBar
*oUF_WeaponEnchant
*oUF_Reputation
*oUF_TotemBar

Units supported:
*Player
*Player pet
*Target
*Player pet Target
*Target of Target
*Focus
*Focus Target
*Party (with pet and target)
*boss1, 2, and 3

Raid frames are not included. (Working on a raid layout.) Right now, though, I just use oUF_Freebgrid.

oUF_HealComm4 v2.0 no longer embedded now that it's realeased.

Default font stolen from oUF_Caellian
Various bits of code take from different places, but I've tried to call out where it was from.

Most options can be changed through the config.lua file.
After moving the frames (using oUF_MovableFrames) they can be set back to their normal position using "/bouf reset".

*New: Party frames
I've added party frames that finally work. Thanks to oUF_Noob for the inspiration on the xml. There is a config_party.lua that has the configuration info for the party frames, including an option to disable at the top. As a note, if you decide to get rid of the portrait for party frames, I highly suggest disabling the pet display, otherwise it looks dumb with the way I have it right now.


Alternate textures for bars that I liked are included. To get a sample of each, uncomment the stuff at the bottom of config.lua. Textures come from the following texture packs:
SharedMedia - MyMedia by Seerah and Elkano (can't find link now)
Ohi's Texture Pack for Shared Media
  Change Log - oUF Banthis
1.8.3
- Fixed a problem with the castbar and protected casts
- moved some stuff around to hopefully make more memory and cpu friendly
- removed support for oUF_AFKIcon (handled through tags)
- Added ToT debuffs
- Adjusted some of the aura code, as I had a few things wrong
- Added frames for boss1, boss2, boss3.
- moved healcomm text to middle of bar if no portrait
- Skinned the auras using textures from ButtonFacade - Caith
- Minor fixes


1.8.2
- TOC change for 3.3
- Fixed an issue with runebar spacing
- Removed oUF_HealComm4 as embedded
- Removed support for pre-oUF_HealComm4 v2.0
- minor changes to location of unit frames

1.8.1
- Added party layout
- Fixed some issues around buff sorting.
- Cleaned up a couple other things
- Changed some of the default locations for units.

1.7.2
- Scale now being done in a smart way instead of the dumb stuff I was doing before which broke several other things.

1.7.1
- Replaced oUF_RuneBar with base oUF Rune support.
- The scale option in config.lua should now work properly
- Moved oUF_ThreatBar options to coinfig.lua (position, height, width)
- made the portrait actually part of the frame instead of sitting on top of it.
- Fixed some minor positioning issues that came up due to the scaling.

1.7
- Fixed various issues with the oUF_RuneBar, oUF_TotemBar, oUF_Experience, and oUF_Reputation support. They should all be happy now.
  Optional Files - oUF Banthis
Sorry, there are currently no optional files available.
  Archived Versions - oUF Banthis
File Name
Version
Size
Author
Date
1.8.2
339kB
wurmfood
12-08-2009 05:41 PM
1.8.1
379kB
wurmfood
11-29-2009 05:14 PM
1.8.1
383kB
wurmfood
11-29-2009 05:00 PM
1.7.2
334kB
wurmfood
10-31-2009 06:15 PM
1.7.1
334kB
wurmfood
10-29-2009 06:54 PM
1.7
334kB
wurmfood
10-28-2009 12:06 AM
1.6.7
333kB
wurmfood
10-27-2009 01:08 PM
  Comments - oUF Banthis
Post A Reply Comment Options
Old 01-11-2010, 02:30 PM  
wurmfood
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 115
File comments: 28
Uploads: 5
That's most likely because of oUF_BarFader. It will hide the unit frames if at full health and not in combat or targeting a hostile being.

To get used to it, I'd suggest disabling the oUF_BarFader addon and then re-enabling it if you find you like it.
wurmfood is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 01-10-2010, 03:39 PM  
Saliron
A Kobold Labourer

Forum posts: 0
File comments: 2
Uploads: 0
Nothing shows up

I downloaded the entire list of oUF addons you listed, but when I booted WoW the only thing that would show up (and only if I targeted something first) was the portraits like they're shown in the picture. I'm no good with .lua files, so I was wondering if there's something I did wrong, or I should do specifically to make sure everything shows up the way it's supposed to.

Halp! :<
Saliron is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 12-14-2009, 02:30 PM  
wurmfood
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 115
File comments: 28
Uploads: 5
Unfortunately, I don't have a DK that I can test Empower on, but I'm not seeing the issue with Rune Tap. I'll see what I can find, though.

Apparently I should read the change log for oUF better. This is fixed in the latest version.

Last edited by wurmfood : 12-14-2009 at 03:07 PM.
wurmfood is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 12-13-2009, 03:54 PM  
MMOGames
A Defias Bandit
 
MMOGames's Avatar

Forum posts: 2
File comments: 61
Uploads: 0
RuneBar Issues:

When you reset runes by using Rune Tap or Empower they freeze. When you use them again they come back to normal.
MMOGames is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 12-09-2009, 02:52 AM  
wurmfood
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 115
File comments: 28
Uploads: 5
Only the buffs for the pet show up next to the player portrait. (note this was changed in the last version.. or one before that... so that they show up above the pet frame) Target buffs/debuffs are below that frame. I have the player buffs show up at the top right, as it seems a good place to put them, with debuffs showing up below the player frame.

Last edited by wurmfood : 12-09-2009 at 02:53 AM.
wurmfood is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 12-08-2009, 10:42 PM  
Trixie1971
A Defias Bandit

Forum posts: 2
File comments: 34
Uploads: 0
Buffs

Hi there,

I am trying to figure out why my player buffs are showing up in the blizz default location rather than next to my portrait like it's shown in the image. I'm not well versed in the LUA code to figure it out on my own. I'm using oUF_Banthis version 1.8.2

Any suggestions?

Thanks, Trixie
Trixie1971 is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 11-09-2009, 03:16 PM  
wurmfood
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 115
File comments: 28
Uploads: 5
On line 391 of banthis.lua change:
Code:
if (unit == 'player' or unit == 'target') then
to
Code:
if (unit == 'player') then
That's all that really needs to be done, but there's other cleanup stuff that can be done in the section that starts.
wurmfood is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 11-09-2009, 08:23 AM  
unstable
A Murloc Raider

Forum posts: 4
File comments: 1
Uploads: 0
Target cast bar

Hey i found how to move my target cast bar but how do i delete it?
unstable is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 11-05-2009, 03:42 AM  
wurmfood
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 115
File comments: 28
Uploads: 5
Yup, you'd just need to change it like that and add a position/size section like you see for player and target.
wurmfood is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 11-04-2009, 03:10 AM  
riddickcn
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
hi there:
is there a simple way to add focus's castbar? i looked for codes of focurs castbar,would you help me
change codes:

if (bouf.db.builtins.castbar == true) then
if (unit == 'player' or unit == 'target') then

to

if (bouf.db.builtins.castbar == true) then
if (unit == 'player' or unit == 'target' or unit=='focus') then

am i right?
riddickcn is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-31-2009, 06:20 PM  
wurmfood
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 115
File comments: 28
Uploads: 5
Quote:
Originally posted by Ohidosee
Nice frames! Glad to see m textures being used, glad you liked them enough to use them!!
Love your textures.

I had a hard time choosing between some of them but I thought the sheet metal option worked really well with the rest.
wurmfood is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-31-2009, 06:19 PM  
wurmfood
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 115
File comments: 28
Uploads: 5
Re: Re: Re: Re: aura position

Quote:
Originally posted by riddickcn
thx for help! i will try after work

there is some bugs i should report:
in config.lua:
1.castbar sizes area doesnt work
2.f.Health:SetStatusBarColor(0.35, 0.35, 0.55) doesnt work
i only try these parts,all the changes will be done in banthis.lua
i dont know the other parts will work fine or not
Castbar sizing didn't work because I was dumb about scale handling. I'm smarter now so it should be happy as well as better handling of scaling overall.

Not sure what you mean about the SetStatusBarColor not working. The part you are referencing appears to be only for the texture test bars (to allow you to choose a different texture after having seen it). Changing the values there will change the color of the test bars but will not affect the main unit frame bars. I can add that as a config option, but it's easy to change in the banthis.lua at line 260.
wurmfood is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-30-2009, 09:30 PM  
Ohidosee
A Murloc Raider
 
Ohidosee's Avatar
Interface Author - Click to view interfaces

Forum posts: 5
File comments: 30
Uploads: 1
Nice frames! Glad to see m textures being used, glad you liked them enough to use them!!
Ohidosee is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-30-2009, 08:11 PM  
riddickcn
A Kobold Labourer

Forum posts: 0
File comments: 5
Uploads: 0
Re: Re: Re: aura position

Quote:
Originally posted by wurmfood
On line 347 add either "[level" or "[difficulty]" (difficulty color codes the level). This will show up for all frames, though. If you want it for a specific frame, you'll need to set up an if...then for it.
thx for help! i will try after work

there is some bugs i should report:
in config.lua:
1.castbar sizes area doesnt work
2.f.Health:SetStatusBarColor(0.35, 0.35, 0.55) doesnt work
i only try these parts,all the changes will be done in banthis.lua
i dont know the other parts will work fine or not
riddickcn is offline Report comment to moderator   Edit/Delete Message Reply With Quote
Old 10-30-2009, 05:55 PM  
wurmfood
A Flamescale Wyrmkin
Interface Author - Click to view interfaces

Forum posts: 115
File comments: 28
Uploads: 5
Re: Re: aura position

Quote:
Originally posted by riddickcn
i fix these myselft,another question
how to show the level of target targettarget focus?
On line 347 add either "[level" or "[difficulty]" (difficulty color codes the level). This will show up for all frames, though. If you want it for a specific frame, you'll need to set up an if...then for it.
wurmfood is online now Report comment to moderator   Edit/Delete Message Reply With Quote
Post A Reply



Category Jump:




The Network:
EQInterface | EQ2Interface | LoTROInterface | MMOInterface | War.MMOUI | WoWInterface | VGInterface | Allakhazam | Thottbot | Wowhead | Zam


©2009 MMOUI / ZAM Network
vBulletin - Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.