Please NOTE! Addon for 3.3 patch is available, but it still in aplha. Use at own risk...
Description
lcLoot is a small replacement for the default loot frame (including a grouploot and a masterloot support). It has a "pleasant view".
A distinctive feature of other similar loot-addons is a portrait of looting mob.
Moving the window
You can move the frame by holding down <Alt> and clicking on the title (works only for the main loot window not for a grouloot).
Settings (via ingame config) type '/lcloot' to show config window
- you can show/hide the portrait window
- you can turn on/off playing sounds while looting
- new you can scale the loot frame
- you can scale the target model
- new grouploot module
- new you can setup position of grouploot window
- new you can scale grouploot frame
- new added simple announce function (to say/party/guild/raid channels)
NOTE!
Many people ask me howto setup addon after 1.2.2 version (where ingame config was delete). From this time you have easy way to config - ingame setup.
You must to do some things:
1) totally uninstall previous version of the addon
2) install this new version
3) ENABLE (for first time) lcLoot and lcLoot_Config
4) ingame: type '/lcloot' and do setting that you need
5) in setup frame click on 'Disable lcLoot_Config'
6) Done
From this point you need only 'lcLoot' module for working.
Please leave a comment here to report a bug. Thanks
Note! Atm i'm working at a new version of lcLoot addon (more powerfully, more simply and more likely).
TODO list
- more powerfull announce function
- more powerfull masterloot function
History changes Version 1.2.8
- fixed some bugs
- added French localization (tnx to metago)
- added Reset anchor button (grouploot settings)
Version 1.2.7
- fixed masterloot
Version 1.2.6
- ingame setup
Version 1.2.5
- fixed announce function
Version 1.2.4
- fixed portrait
- fixed config settings
Version 1.2.3
- added simple announce function (thanks to iLess)
Version 1.2.2
- config throuht lua
- fixed some grouploot bugs
Version 1.2.1
- added scale grouploot frame option
Version 1.2
- added grouploot module
- now you can move grouploot frame at any screen location you need
Version 1.1
- added scale frame and scale portrait options
- fixed some bugs
Version 1.09
- fixed a bug with portrait (while changing the option to show/hide it)
- if your target haven't a portrait (such as fishing loot or tradeskill) than little graphics will be apear
Version 1.08
- fixed a bug with loots that has no items
- fixed a bug while using master loot system
- added options to playing sounds while looting
--add zhTW localization.
--removed option load on demand, you can see it immediately in in-game settings without typing command.
--disabled portrait and sound by default.
Originally posted by Lynx0 Please tell me how to get the loot frame to stop opening at mouse. I had it set perfect til this last wow upgrade and now I cannot seem to get it to stay! So annoying....
I think thats just the game setting.. go to menu, interface, controll and unclick open loot at mouse.. now it should open somewhere, and either by dragging, or alt+dragging you should be able to move it
Please tell me how to get the loot frame to stop opening at mouse. I had it set perfect til this last wow upgrade and now I cannot seem to get it to stay! So annoying....
Thanks for this works a charm. Hope the Original Coder keeps the features. On a side note, shared media support would be nice so one could change font/borders etc.
Originally posted by Ross For those of you that want it here is the fix from all 3 versions mine , Koopie and iLess combined into 1. It has all the changes from all 3. Only problem I see which it still suffers from is the numbers disappearing of how many chose what if you have multiple options and choose one.
For those of you that want it here is the fix from all 3 versions mine , Koopie and iLess combined into 1. It has all the changes from all 3. Only problem I see which it still suffers from is the numbers disappearing of how many chose what if you have multiple options and choose one.
Ross
+ Fixed Disenchant button
+ Fixed Group Loot not properly showing
+ Combined both Koopie and iLess fix into one
Koopie
+ Fixed the Disenchant tooltip error (reported by Aschker)
+ Fixed tooltip name on the Disenchant button, should now say Disenchant
+ Implemented code to display the number of people that picked the option Disenchant
+ Made the bar 50 pixels bigger, we now have 4 buttons and sometimes the name of the item overlaps with the buttons
+ Aligned all the 4 buttons for consistency
+ Fixed left icon border texture (was not showing a bit)
iLess
+ Disable disenchant button, when no disenchanter in party.
+ Can move group loot frame, just drag and drop
+ Added koKR locale
Originally posted by Aschker and last: theres a small issue with no being able to see who rolled selected what after i mouseover the disenchant button over an item that cant be dissed.. when i do that the greed/pass/need numbers dissapear it seems >_<
This issue happens in a different situation. The numbers disappear once you select a button and not on mouseover. Lets say i greed in a Frozen Orb, the numbers on the remaining 2 frames disappear. On mouseover however, nothing disappears, at least on the fixed version i posted.
About making the DE button fade or not when there aint a enchanter available, i assume that would be managed by blizzard code, but i guess they didnt and addons need to make those conditionals, i'm sorry but its far from my knowledge to code those things
Originally posted by Koopie Considering i love this addon, i decided to take a few minutes of my xmas eve and see what was wrong with the current code. Below its a fixed version of the addon and the fixes are:
1 - Made the Disenchant button work (reported by several and semi fix from Ross)
2 - Fixed the Disenchant tooltip error (reported by Aschker)
3 - Fixed tooltip name on the Disenchant button, should now say Disenchant
4 - Implemented code to display the number of people that picked the option Disenchant
5 - Made the bar 50 pixels bigger, we now have 4 buttons and sometimes the name of the item overlaps with the buttons
6 - Aligned all the 4 buttons for consistency
7 - Fixed left icon border texture (was not showing a bit)
I just saw your report Aschker, about the numbers disappearing after mouseover, ill see if i can find something regarding that. I've never coded addons but i do know how to read some of the code, so the fixes i can do are fairly limited.
haha I even tried a coupel things you added in teh code but removed them cause they didn't work it seems I was missing the ROLL_ ... 5 characters.. geez
Considering i love this addon, i decided to take a few minutes of my xmas eve and see what was wrong with the current code. Below its a fixed version of the addon and the fixes are:
1 - Made the Disenchant button work (reported by several and semi fix from Ross)
2 - Fixed the Disenchant tooltip error (reported by Aschker)
3 - Fixed tooltip name on the Disenchant button, should now say Disenchant
4 - Implemented code to display the number of people that picked the option Disenchant
5 - Made the bar 50 pixels bigger, we now have 4 buttons and sometimes the name of the item overlaps with the buttons
6 - Aligned all the 4 buttons for consistency
7 - Fixed left icon border texture (was not showing a bit)
I just saw your report Aschker, about the numbers disappearing after mouseover, ill see if i can find something regarding that. I've never coded addons but i do know how to read some of the code, so the fixes i can do are fairly limited.
Yeah, its working it just says:" Pass " under the disenchant button..
Tried editing the file to add it to say disenchant etc, so added some lines and functions, but sofar no succes..
and last: theres a small issue with no being able to see who rolled selected what after i mouseover the disenchant button over an item that cant be dissed.. when i do that the greed/pass/need numbers dissapear it seems >_<
I looked at the lines its mentioning I just don't have enough experience to see what is causing the error.. I will try and find mess with some stuff to see if I can figure it out though.
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