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jasje's Portal Bug Reports Feature Requests
Author:
Version:
1.5
Date:
12-15-2009 11:12 AM
Size:
1.40 MB
Downloads:
2,040
Favorites:
20
MD5:
Pictures
Click to enlarge
1.5
Click to enlarge
1.4
Click to enlarge
version 1.3
Click to enlarge
Raid
Click to enlarge
Player, Target and Tot+Castbar
Jasje UI [1680x1050] Light.
Welcome to Jasje_UI

At first ive not made this lay-out i simply edited Lasher's UI to what mine looks right now.
Though ive done rly hard work to every addon that is in this compilation to make it somewhat my own interface.

Its a minimal interface wich will take up 500kb OOC and around 1,4mb in raids(depends if u use a bossmod).

There is no config what so ever so if u do not know some Lua this interface might not be for u.
If there are question's ask them, its not guaranteed i can answer them all.
Make sure u rename the proper files in your WTF folder.

I hope you will love this UI as much as i do, so Good luck with it!

I wanna thank everyone that helped me on this interface,
especially the people from oUF forum's


Havn't tested it in raid's so there might be some minor thing's that are not ok plz say when something is not on the right spot or w/e.



Addon's:
• aSettings
• aTooltip
• BasicChatMods
• caelNamePlates
• cargBags(with Gnomed_lay-out)
• Chicchai
• dMinimap
• iThings
• iTrennlinie
• LynStats(+LynLocation)
• OmniCC
• oUF(Barfader/Debuffhighlight/Smooth)
• oUF_Jasje
• pMap
• rActionBarStyler
• rActionButtonStyler
• rBuff
• rColors
• sGroupLoot
• sThreatMeter2
• tekability
• teknicolor
• BlizzSctFont

Known issue's:
Minimap isnt grabbing the instance tag, dont worry im on it.
  Change Log - Jasje UI [1680x1050] Light.
1.5 Fixed the buff
Changed everything back to NON classcolor.
Deleted filger cause achoring failed

1.4 Updated it for 3.3


1.3 Added a top border and everything is class colored.
Added a extra folder with extra addons (see readme file for more info)


1.2 Added combopoints on the target frame,
and hopefully fixed the bugg/error that causes hp not updating on the playerframe.
Focus frame is now on top of the Tot frame.

1.1 Small fix for the borders in Filger.
  Optional Files - Jasje UI [1680x1050] Light.
Sorry, there are currently no optional files available.
  Archived Versions - Jasje UI [1680x1050] Light.
File Name
Version
Size
Author
Date
1.4
1MB
jasje
12-14-2009 03:55 PM
1.4
1MB
jasje
12-14-2009 03:07 PM
1.3
2MB
jasje
11-18-2009 10:24 AM
1.2
4MB
jasje
11-16-2009 10:49 AM
1.1
4MB
jasje
11-15-2009 03:09 AM
1.0
4MB
jasje
11-14-2009 06:59 PM
  Comments - Jasje UI [1680x1050] Light.
Post A Reply Comment Options
Old 02-08-2010, 04:50 PM  
saintdeath
A Kobold Labourer

Forum posts: 0
File comments: 3
Uploads: 0
Been trying to enable / disable the party and raid frames, i use grid so i just want to see grid and have the room where the raid and party frames are to be used to position something else, thank you.

Also I'd like to enable the player and target's portraits.
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Old 01-31-2010, 12:01 PM  
nightcracker
A Firelord
 
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Interface Author - Click to view interfaces

Forum posts: 495
File comments: 385
Uploads: 25
Nice jasje!

I would suggest using a pixelperfect script because some borders look like ****.
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Death, taxes and site not found,
You, victim of one.
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Old 01-15-2010, 06:00 PM  
jasje
A Cliff Giant
 
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Interface Author - Click to view interfaces

Forum posts: 77
File comments: 260
Uploads: 6
Re: Disabling Guildies come offline/online

Quote:
Originally posted by Yezz12
How do i disable *Guildmember* has come online/offline?
ONly for the guildies, not for friends.
that can be found in the blizzard interface menu
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Old 01-15-2010, 02:56 PM  
Yezz12
A Kobold Labourer

Forum posts: 0
File comments: 4
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Post Disabling Guildies come offline/online

How do i disable *Guildmember* has come online/offline?
ONly for the guildies, not for friends.
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Old 12-29-2009, 05:30 AM  
jasje
A Cliff Giant
 
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Interface Author - Click to view interfaces

Forum posts: 77
File comments: 260
Uploads: 6
Quote:
Originally posted by bluenjoy
Hey,

I'm trying to remove the combo points display but I can't seem to find the line I should remove. Help?
You couldve search for combo points though ( ctrl + f in most editors)

This is what you should remove on line 495

Code:
  -- Combo Points
	if(unit=='target') then
		self.CPoints = self:CreateFontString(nil, 'OVERLAY')
		self.CPoints:SetFont(font, 15)
		self.CPoints:SetPoint('RIGHT', self, 'LEFT', -3, 0)
		self.CPoints:SetJustifyH('RIGHT')
	end
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Old 12-28-2009, 03:36 PM  
bluenjoy
A Murloc Raider
 
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Forum posts: 7
File comments: 78
Uploads: 1
Hey,

I'm trying to remove the combo points display but I can't seem to find the line I should remove. Help?
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Old 12-21-2009, 10:32 PM  
Alphy
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Second one worked, and the first one was always on false. I don't know what the deal was with that.
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Old 12-21-2009, 02:05 PM  
jasje
A Cliff Giant
 
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Interface Author - Click to view interfaces

Forum posts: 77
File comments: 260
Uploads: 6
Quote:
Originally posted by Alphy
Did you fix that latency bar issue jasje?
It should work whenever you change this to false
Code:
local castsafeZone = true
else find this and delete / comment it

Code:
        self.Castbar.SafeZone = self.Castbar:CreateTexture(nil,'ARTWORK')
        self.Castbar.SafeZone:SetPoint('TOPRIGHT')
        self.Castbar.SafeZone:SetPoint('BOTTOMRIGHT')
        self.Castbar.SafeZone:SetTexture(texture)
        self.Castbar.SafeZone:SetVertexColor(196,30,59)
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Old 12-21-2009, 01:53 PM  
Alphy
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Did you fix that latency bar issue jasje?
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Old 12-19-2009, 11:29 PM  
GummiBen
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Quote:
Originally posted by jasje
In the oUF_jasje folder there is a Lua file and a toc file, in that file you find dependencies, add oUF_Totembar there
realy dont know what im doing wrong but seems that im not getting it to work might be some spesific lines or some thing, if you could when you have some time to give me a bit better info on that matter plz
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Old 12-19-2009, 06:49 PM  
jasje
A Cliff Giant
 
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Interface Author - Click to view interfaces

Forum posts: 77
File comments: 260
Uploads: 6
Quote:
Originally posted by GummiBen
i added the code you gave me below the runebar, but how do i add oUF_TotemBar in the optional dependencies of my layout in the TOC file? prob. sounds a little noobish
In the oUF_jasje folder there is a Lua file and a toc file, in that file you find dependencies, add oUF_Totembar there
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Old 12-19-2009, 03:45 PM  
GummiBen
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
i added the code you gave me below the runebar, but how do i add oUF_TotemBar in the optional dependencies of my layout in the TOC file? prob. sounds a little noobish
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Old 12-19-2009, 01:34 PM  
jasje
A Cliff Giant
 
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Interface Author - Click to view interfaces

Forum posts: 77
File comments: 260
Uploads: 6
Re: Re: Re: Totembar

Quote:
Originally posted by GummiBen
Phew been trying to get this totembar working but im just cluesless how do i get him to work so that i can remove the totems and add them like atotembar or something about, will aprisiate all the help you can give about this Jasje
Add this code to oUF_Jasje somewhere below the runebar, you will need to add oUF_TotemBar in the optional dependencies of your layout in the TOC file.

Code:
if IsAddOnLoaded("oUF_TotemBar") and unit == "player"  and playerClass == "SHAMAN" then
	self.TotemBar = {}
	for i = 1, 4 do
		self.TotemBar[i] = CreateFrame("StatusBar", nil, self)
		self.TotemBar[i]:SetHeight(5)
		self.TotemBar[i]:SetWidth(270/6 - 0.85)
		if (i == 1) then
			self.TotemBar[i]:SetPoint("TOPLEFT", self, "BOTTOMLEFT", 0, -1)
		else
			self.TotemBar[i]:SetPoint("TOPLEFT", self.TotemBar[i-1], "TOPRIGHT", 1, 0)
		end
		self.TotemBar[i]:SetStatusBarTexture(texture)
		self.TotemBar[i]:SetBackdrop(backdrop)
		self.TotemBar[i]:SetBackdropColor(0, 0, 0)
		self.TotemBar[i]:SetMinMaxValues(0, 1)
		self.TotemBar[i].destroy = true
						
		self.TotemBar[i].bg = self.TotemBar[i]:CreateTexture(nil, "BORDER")
		self.TotemBar[i].bg:SetAllPoints(self.TotemBar[i])
		self.TotemBar[i].bg:SetTexture(statusbar)
		self.TotemBar[i].bg.multiplier = 0.25

	end
end
this code should work
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Old 12-18-2009, 11:38 AM  
GummiBen
A Kobold Labourer

Forum posts: 0
File comments: 21
Uploads: 0
Re: Re: Totembar

Quote:
Originally posted by jasje
I could add http://www.wowinterface.com/download..._TotemBar.html for you if you want.
Phew been trying to get this totembar working but im just cluesless how do i get him to work so that i can remove the totems and add them like atotembar or something about, will aprisiate all the help you can give about this Jasje
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Old 12-18-2009, 10:05 AM  
Alphy
A Kobold Labourer

Forum posts: 0
File comments: 4
Uploads: 0
Re: Re: Re: Re: Re: Totembar

Thank you, everything worked great. Just need to fix that latency thing, but other than that great ui.

Last edited by Alphy : 12-18-2009 at 10:51 AM.
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