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Updated: 11-19-09 09:26 AM
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Updated:11-19-09 09:26 AM
Created:11-17-09 09:13 AM
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oUF Cliche

Version: Beta 6
by: Sauerkraut [More]

oUF_Cliche has been tested to work with oUF 1.3.21 by Haste.


oUF_Cliche is a compact centralized unit frame made to give maximum screen area while still offering fully functional and aesthetically pleasing unit frames. The initial idea was taken from Dawn's oUF_Asym then modified to fit my tastes.

oUF_Cliche includes Unit Frames for Player, Target, Target of Target, Focus, Player pet, Party and Raid. Also included are cast bars for Player, Target and Focus.
*Now with the option to disable raid frames.* See the top of oUF_Cliche.lua.

Plugin support:
*oUF_BarFader
*oUF_CombatFeedback
*oUF_DebuffHighlight
*oUF_PowerSpark
*oUF_ReadyCheck
*oUF_Smooth
*oUF_SpellRange

Currently all plugins are embedded to streamline the install. If there is a particular plugin that you do not wish to use simply comment it out in the toc file.

Although I have tested this quite extensively I still consider it a work in progress. There are a few quirks that I have yet to figure out such as pet frame showing D/C after dismounting. Issuing a reloadui will correct this until I can figure it out. Just as a warning this should be considered BETA software and used as such. I will try and fix any errors that arise but I am far from being good at Lua.

Still to come:
Player buff support/temporary weapon enchants
Arena frames
Combo points
Rune bar

In progress:
oUF_MoveableFrame support
Selectable Party support

I just wanted to thank Dawn, Zork, p3lim, Phatrik, Rufio and Lyn for all the inspiration and code I borrowed. Without them I would never have been able to do this.

Beta 6

Added support to disable included raid frames.

Beta 5

Fixed a few visual bugs with raid target icons.
Adjusted the cast bar a little lower so it wasn't cramping the player frame.
Minor tweaks.

Beta 4

Initial release.
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
Beta 5
60kB
Sauerkraut
11-17-09 10:02 PM
Beta4
52kB
Sauerkraut
11-17-09 09:13 AM


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Unread 12-09-09, 03:32 AM  
Shakabalus
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Combat feedback doesn't work for me . No numbers.. I have the plugin in addon folder.

Any ideea ?

Also spell range and all the plugin.

I do something wrong ?

Do i or don;t need the actual plugin to be in addon list ?
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Unread 11-23-09, 02:50 PM  
Sauerkraut
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Originally posted by Shakabalus
can you point me to the area of code that makes it show only what I put on target ? Seems that this is the problem ( i have it with needtoknow also and I had to unselect option show only applied by me). Just show were are the codes lines and I will make changes myself. Thanks

By the way.. a small movie with your UI at work : http://www.youtube.com/watch?v=NKf6hZJ-QtA
Look under target in the layout section for this

Code:
	-- ------------------------------------
	-- debuffs
	-- ------------------------------------
		self.Debuffs = CreateFrame("Frame", nil, self)
		self.Debuffs.size = 36
		self.Debuffs:SetHeight(self.Debuffs.size)
		self.Debuffs:SetWidth(self.Debuffs.size * 8)
		self.Debuffs:SetPoint("TOPLEFT", self, "BOTTOMLEFT", -2, -6)
		self.Debuffs.initialAnchor = "TOPLEFT"
		self.Debuffs["growth-y"] = "DOWN"
		self.Debuffs.filter = "HARMFUL|PLAYER"
		self.Debuffs.num = 40
		self.Debuffs.spacing = 2
That is the code from the latest push starts at line 736 and goes to 748.
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Unread 11-23-09, 03:29 AM  
Shakabalus
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Originally posted by Lyre
My target debuffs are showing just fine as well.
can you point me to the area of code that makes it show only what I put on target ? Seems that this is the problem ( i have it with needtoknow also and I had to unselect option show only applied by me). Just show were are the codes lines and I will make changes myself. Thanks

By the way.. a small movie with your UI at work : http://www.youtube.com/watch?v=NKf6hZJ-QtA
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Unread 11-22-09, 02:34 PM  
Lyre
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Originally posted by Sauerkraut
Target debuffs are setup to only show those applied by you. I'll double check everything but it seems to be working fine on my end.


@Lyre & iradex - I'm working on Moveable frame support now, just trying to wrap my head around it all.
My target debuffs are showing just fine as well.
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Unread 11-20-09, 05:47 AM  
Sauerkraut
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Originally posted by Shakabalus
maybe just me or .... I can't see the debuff of the target ( i putted needtoknow now to do that ) but I would like just like in your picture. I search lua and found no problem( i didn;t modif nothing ..yet in the lua config file)
Target debuffs are setup to only show those applied by you. I'll double check everything but it seems to be working fine on my end.


@Lyre & iradex - I'm working on Moveable frame support now, just trying to wrap my head around it all.
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Unread 11-20-09, 04:45 AM  
Shakabalus
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maybe just me or .... I can't see the debuff of the target ( i putted needtoknow now to do that ) but I would like just like in your picture. I search lua and found no problem( i didn;t modif nothing ..yet in the lua config file)
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Unread 11-18-09, 07:57 PM  
Lyre
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Originally posted by iradex
Hello,

I just donwloaded it and it's working pretty fine. One thing i suggest is to enable the plugin Moveable Frames, so we can put it where we want

But good job! Keep going.
Seconded. I spent way to much time last night manually centering the raid frames :P

Also (being an oUF noob) is there any way to scale the frames without losing the integrity (settings) to the bars.
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Unread 11-17-09, 05:07 PM  
iradex
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Originally posted by Sauerkraut
They are caelNamePlates just with a custom font and bar texture. If you open the caelNamePlates.lua file in an editor (I use EditPlus) you can change these in the first few lines.

Code:
local barTexture = [=[Interface\AddOns\caelNamePlates\media\flatBar]=]
local overlayTexture = [=[Interface\Tooltips\Nameplate-Border]=]
local glowTexture = [=[Interface\Addons\caelNamePlates\media\blackGlow]=]
local font, fontSize, fontOutline = [=[Interface\AddOns\caelNamePlates\media\Rmnce_fatal_Srif.ttf]=], 10, "THINOUTLINE"
These are the settings from mine.
Really thanks man!
I will try to search this textures on the net.

EDITED: You know how i can change the size of the health bar on cael?
Last edited by iradex : 11-17-09 at 08:07 PM.
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Unread 11-17-09, 04:41 PM  
Sauerkraut
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They are caelNamePlates just with a custom font and bar texture. If you open the caelNamePlates.lua file in an editor (I use EditPlus) you can change these in the first few lines.

Code:
local barTexture = [=[Interface\AddOns\caelNamePlates\media\flatBar]=]
local overlayTexture = [=[Interface\Tooltips\Nameplate-Border]=]
local glowTexture = [=[Interface\Addons\caelNamePlates\media\blackGlow]=]
local font, fontSize, fontOutline = [=[Interface\AddOns\caelNamePlates\media\Rmnce_fatal_Srif.ttf]=], 10, "THINOUTLINE"
These are the settings from mine.
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Unread 11-17-09, 03:39 PM  
iradex
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Btw, i saw on your screenshot, whats the Nameplate you have? And how u set it? The ones i have sux, and i can't set cael the way i want
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Unread 11-17-09, 03:07 PM  
Sauerkraut
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Originally posted by iradex
Hello,

I just donwloaded it and it's working pretty fine. One thing i suggest is to enable the plugin Moveable Frames, so we can put it where we want

But good job! Keep going.
Thanks! If I can figure it out I'll add the moveable frame support in my next ver.
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Unread 11-17-09, 01:17 PM  
iradex
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Hello,

I just donwloaded it and it's working pretty fine. One thing i suggest is to enable the plugin Moveable Frames, so we can put it where we want

But good job! Keep going.
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