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Updated:11-30-11 03:52 AM
Created:12-11-09 02:16 AM
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Tabbed Dungeon Browser (tabDB)  Popular! (More than 5000 hits)
Version: 2.5a
by: DefectiveUser [More]
Updated for 4.3

What is it?
I love the new cross-realm Dungeon Finder and Raid Browser, but I canít understand why Blizzard decided to keep these features completely separated despite their obvious synergy. This small add-on attempts to fix this by combining the Dungeon Finder and the Raid Browser into a single window with tabs on the right hand side to switch between them. This results in easy access to the Raid Browser through the menu bar micro buttons.

More Details
The add-on will remember which of the two windows you last had open and will reopen it for you the next time you invoke the Dungeon Finder or Raid Browser. You can open them through any of Blizzardís default methods, including the menu bar micro buttons, slash commands or the button in the raid tab of the social window. Note: If you do invoke it through the raid tab of the social window, the add-on will assume you wanted to open the Raid Browser specifically and will always open the Raid Browser regardless of the last window opened.

New in 2.0a
Thanks to user suggestions Iíve updated TabDB to include the Battlegrounds as well. Now you can easily tab between Raids, Dungeons and Battlegrounds to see whatís going on in each. Please check the change log for other updates.
2.5a | DefectiveUser | 2011-11-30
- Compatibility with 4.3
- TOC updated
- Removed now defunct OnClick hook
- Added code to reposition Blizzards "Choose Raid" and "Browse" tabs
- Minor tab positioning tweaks

2.4a2 | DefectiveUser | 2010-10-22
- Changed how icon textures are created, hopefully this makes their display more robust

2.4a | DefectiveUser | 2010-10-21
- Compatibility with 4.0.1
- TOC updated

2.0a2 | DefectiveUser | 2009-12-22
- Fixed a broken call to libTab:tabSetGroupFrame() that resulted in LUA error when accessing the raid browser from the raid frame in the social interface

2.0a1 | DefectiveUser | 2009-12-22
- Fixed a test variable used to initialize the library, doesnít affect usability but I feel better in myself :)

2.0a | DefectiveUser | 2009-12-20
- All core functions moved to library
- Changed licensing for library
- Changed the way frames are hooked making it more robust
- Fixed an issue where tabs would not show up when frames called by ShowUIPanel()
- Fixed a bad hook to RaidFrameNotInRaidRaidBrowserButton OnClick script that could overwrite other hooks
- Fixed an issue where tabs would hide other UI elements
- Tabs now "push" other frames over when open
- Added battleground tab
- Added versioning control for library

1.0a | DefectiveUser | 2009-12-10
- First release
- Changed file name and some variables
Archived Files (6)
File Name
Version
Size
Author
Date
2.4a2
4kB
DefectiveUser
10-22-10 03:28 PM
2.4a
4kB
DefectiveUser
10-21-10 07:21 PM
2.0a2
4kB
DefectiveUser
12-24-09 06:50 PM
2.0a1
4kB
DefectiveUser
12-22-09 07:02 PM
2.0a
4kB
DefectiveUser
12-22-09 02:11 PM
1.0a
2kB
DefectiveUser
12-11-09 03:20 AM


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Unread 11-30-11, 12:07 PM  
DefectiveUser
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Glad you like it!
Last edited by DefectiveUser : 11-30-11 at 12:07 PM.
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Unread 11-30-11, 09:12 AM  
Dridzt
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Originally Posted by DefectiveUser
Hi all,

Just wanted to let you know that a 4.3 update has been submitted and should be available shortly.

As always let me know if you experience any trouble
Thanks for the swift update, "must have" addon for me
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Unread 11-30-11, 04:01 AM  
DefectiveUser
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Hi all,

Just wanted to let you know that a 4.3 update has been submitted and should be available shortly.

As always let me know if you experience any trouble
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Unread 11-06-10, 03:04 AM  
Aproxx
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how can i load the dungeon frame with a script?

(i wanna load it through a kgpanel button)
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Unread 10-24-10, 07:39 AM  
avngr
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Just a note on icons not showing as in weasoug's comments. I was having the same issue (even with xplosive03's fan update). It turned out it was Skinner and disabling just the skinning of tabDB solved it (after a reloadui).

Could this be your problem as well weasoug?
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Unread 10-23-10, 04:16 AM  
Maziel
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Originally posted by DefectiveUser
Thanks again Maziel, both for the kind words and keeping things going whilst I was away!

I noticed your updated mod was removed so something you did worked
No problems and you are welcome.


Originally posted by DefectiveUser
Maybe one day Blizzard will realize that we don't want to click through multiple menus to get to everyday screens and will consolidate things rather the make us use key binds for interfaces that ultimately require mouse input. We can only hope... Until then I'll keep tabDB around, maybe even extend it to other areas.
You think so?

This is Blizzard we are talking about.

Patch 4.02
- Every Mount has its own Character Frame only accessible via keybinds.
- Each Character Stat has its own unique Frame (only visible when World Map is up and none of the Frames match each other), read patch notes 4.01R4b2z
- Mailbox no longer brings up mail frame: Mail box brings up Pet Frame. Inside your pet frame is your own unique MailBox pet. Click the new MailBox Pet and your pet will open your mail for you (MailBox Pet must be learnt, visit an Auctioneer to be trained).
- Minimap is no longer visible and now a part of your spellbook. It's a passive spell. Drag it from your spell book to your action bar. Hold ALT whilst you click it to view it. Can not be viewed whilst in combat unless you hold shift+backspace and auto attack a critter.
- Character Frame is twice the size of patch 4.01. Just in case you did not see your character preview in patch 4.01, we've doubled the size of it. Unfortunately that means you can not view your stats because the pop out window is on the edge of your screen now due to the size of our character preview. We understand that this may frustrate people but we know you just want to perve on your toon, so it's alright by us. For those that want to view their character stats, we've added them to the pet frame. They can only be seen whilst a Hunter has his pet out and that hunter is part of your group. If you are a hunter you must find a warlock and get the warlock to summon a pet for you to view your stat frame.
- Fishing Quest: Disarmed has been changed again. We understand it was too hard for players to fly out to another area to fish, which is why we changed it the first time. We change it this time as we understand it is too difficult a quest to complete and still too far away. This time when you accept the quest Disarmed, the NPC will go fish it for you and return to give you the money.
- Auction House has changed. If you want to buy something you must go to Stormwind and talk to an Auctioneer there. If you want to bid on an item, IronForge Auctioneers can assist you. If you want to post an item on the Auction House, you must speak with the Auctioneers from Exodor.
- Due to the Cataclysm, Exodor has sunk deeper in to the ground. You must now travel four times the distance downwards to get to the Auction House.
- Because of the new level cap being 85, we thought about upping the level of the Auctioneers to give them a fighting chance from being one shotted. We even thought about making them Elites. But instead, we decided since the Auctioneers always get one shotted, we are going to have them simply drop dead from fear upon seeing someone of the opposite faction.

.
Last edited by Maziel : 10-23-10 at 04:45 AM.
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Unread 10-22-10, 07:11 PM  
DefectiveUser
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@weasoug: Let me know if this update helps at all.
Last edited by DefectiveUser : 10-22-10 at 07:12 PM.
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Unread 10-22-10, 03:39 PM  
weasoug
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Originally posted by DefectiveUser
I've just finished downloading (*shudder* why did you make this change blizzard) the art files and "Interface\BattlefieldFrame\UI-Battlefield-Icon" still exists.

How are you accessing the tabbed interfaces? Key binding, menu bar, other mod?
i press I then i use the side buttons you made. to pick what part i want to go in.,
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wMmap :: Is a lightweight Minimap, with a sleek look & custom imagery.
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wChat :: Is a lightweight chat mod.
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Unread 10-22-10, 03:33 PM  
DefectiveUser
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I've uploaded a minor update. Whilst I couldn't get the bug reproduced I had a theory as to what may have caused it and I've acted on that. For most users you won't notice any change, but under the hood it should make the icon display more robust
Last edited by DefectiveUser : 10-22-10 at 03:33 PM.
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Unread 10-22-10, 02:00 PM  
DefectiveUser
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Originally posted by weasoug
i see the button for the battleground. just not the image, maybe due to ai-art
I've just finished downloading (*shudder* why did you make this change blizzard) the art files and "Interface\BattlefieldFrame\UI-Battlefield-Icon" still exists.

How are you accessing the tabbed interfaces? Key binding, menu bar, other mod?
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Unread 10-22-10, 01:44 PM  
weasoug
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Originally posted by DefectiveUser
A few questions,
- Do you not see a button for battlegrounds, or is there a button but no image inside it?
- Did you uninstall the fan update completely?
- Are you using an auto updater? If so could you try deleting the mod manually and reinstalling to see if that fixes things?

I will continue to investigate on my end, but so far I've been unable to reproduce the bug. I still need to unpack the updated artwork to make sure everything is in the correct place. Please let me know how the above goes

Anyone else having this issue?
i see the button for the battleground. just not the image, maybe due to ai-art
__________________
wMmap :: Is a lightweight Minimap, with a sleek look & custom imagery.
wIn1 :: In one addon. and is very lightweight & simple to use.
wChat :: Is a lightweight chat mod.
wPetXPBar :: Is A simple lightweight Pet XP Bar.
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Unread 10-22-10, 01:22 PM  
DefectiveUser
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Originally posted by weasoug
i don't see an icon for battlegrounds. it was fine on the fan-update. but this no icon. thanks for your time
A few questions,
- Do you not see a button for battlegrounds, or is there a button but no image inside it?
- Did you uninstall the fan update completely?
- Are you using an auto updater? If so could you try deleting the mod manually and reinstalling to see if that fixes things?

I will continue to investigate on my end, but so far I've been unable to reproduce the bug. I still need to unpack the updated artwork to make sure everything is in the correct place. Please let me know how the above goes

Anyone else having this issue?
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Unread 10-22-10, 10:45 AM  
weasoug
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i don't see an icon for battlegrounds. it was fine on the fan-update. but this no icon. thanks for your time
__________________
wMmap :: Is a lightweight Minimap, with a sleek look & custom imagery.
wIn1 :: In one addon. and is very lightweight & simple to use.
wChat :: Is a lightweight chat mod.
wPetXPBar :: Is A simple lightweight Pet XP Bar.
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Unread 10-22-10, 10:05 AM  
SmuvMoney
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Re: Re: startup error

Originally posted by DefectiveUser
It looks like you may have posted this in error? From what I can see this error isn't related to tabDB, and it seems you've posted the same thing over at eCastingBar. Can this be deleted?
My apologies for pasting the wrong error. I did a global reference error in tabdb.lua line 39 (not in front of the game so full error unavailable) :

libTab:initialize("TabDBtabs", tabDB_tabFrames)

I got the error twice after updating the addon and restarting the game, but later on that night, it went away for reasons unbeknown to me. I will delete the original error as that was poor proofreading on my part. My apologies for the original false alarm (I just deleted the original comment).
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Last edited by SmuvMoney : 10-22-10 at 11:35 AM.
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Unread 10-22-10, 03:34 AM  
DefectiveUser
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Originally posted by Maziel
Thank you for this Awesome addon DefectiveUser, it is absolutely useful!

I have asked the admins to delete the other file that I had uploaded as a temporary fix.
...
Thanks again Maziel, both for the kind words and keeping things going whilst I was away!

I noticed your updated mod was removed so something you did worked

Maybe one day Blizzard will realize that we don't want to click through multiple menus to get to everyday screens and will consolidate things rather the make us use key binds for interfaces that ultimately require mouse input. We can only hope... Until then I'll keep tabDB around, maybe even extend it to other areas.
Last edited by DefectiveUser : 10-22-10 at 03:36 AM.
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