| Updated: | 02-14-10 07:02 AM |
| Created: | 12-23-09 08:26 PM |
| Downloads: | 5,577 |
| Favorites: | 34 |
| MD5: |

/ci /cir /cooldownicons /cooldowniconsr
spell() item() flag()
command( spellname or id [, cases={case_args}] )
Examples:
spell(Faerie Fire (Feral)(), stance={1,3}, talentgroup=1)
or
spell(Faerie Fire (Feral)(), stance=1, talentgroup=1)
spell(Faerie Fire (Feral)(), stance=3, talentgroup=1)
another example:
spell(Enrage, stance=1)
spell(Tiger's Fury, stance=3)
stance talentgroup
anything - but for now - they ARE only numbers Note: stance - case_args are 0-based (0,1,2,3,...,n ; n e N) talentgroup - case_args are 1-based (1 or 2)
ammo head neck shoulder shirt chest belt legs feet wrist gloves finger1 finger2 trinket1 trinket2 back mainhand offhand ranged tabard
File Name |
Version |
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Author |
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r141 |
686 |
140kB |
Hati-EK |
02-06-10 09:48 AM |
File Name |
Version |
Size |
Author |
Date |
r146 |
146kB |
Hati-EK |
02-13-10 12:39 PM |
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r144 |
140kB |
Hati-EK |
02-13-10 05:53 AM |
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r119 |
183kB |
Hati-EK |
02-05-10 05:08 PM |
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r117 |
183kB |
Hati-EK |
02-05-10 08:24 AM |
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r114 |
183kB |
Hati-EK |
02-04-10 03:40 PM |
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r113 |
183kB |
Hati-EK |
02-04-10 03:28 PM |
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r109 |
183kB |
Hati-EK |
02-04-10 02:40 PM |
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r108 |
183kB |
Hati-EK |
02-04-10 02:21 PM |
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r105 |
183kB |
Hati-EK |
02-04-10 01:30 PM |
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r103 |
180kB |
Hati-EK |
02-04-10 12:12 PM |
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r101 |
180kB |
Hati-EK |
02-02-10 01:55 PM |
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r100 |
180kB |
Hati-EK |
02-02-10 01:37 PM |
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r99 |
180kB |
Hati-EK |
02-02-10 10:37 AM |
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r98 |
180kB |
Hati-EK |
02-02-10 10:04 AM |
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r97 |
180kB |
Hati-EK |
02-02-10 05:58 AM |
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r95 |
178kB |
Hati-EK |
01-31-10 03:31 AM |
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Code:
if SpellOnCooldown(spellName) then GrayscaleOff() else GrayscaleOn() end spell(spellName) |
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A Kobold Labourer
Forum posts: 0
File comments: 50
Uploads: 0
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Hi Hati-EK, that is very good news indeed. Thank you!
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i currently have not much time - but i try to update it soon and throw out a new version with the pointed/mentioned features
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A Deviate Faerie Dragon
Forum posts: 17
File comments: 13
Uploads: 0
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really like is thus far. is it possible to set the icons so they are only colored, when they are off cooldown and usable (enough ressources: rage, mana, ...)? like when you use a normal actionbar addon or blizzard default bars.
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well "removing" is only available through SV-data going to your "WorldofWarcraft\WTF\Account\<AccoutName>\<ServerName>\CharName\SavedVariables\CooldownIcons_Revamped.toc" and then removing the correct icon ie. Code:
CooldownIconsR_DB = {
["profileKeys"] = {
["Hati - Echsenkessel"] = "Default",
},
["char"] = {
["Hati - Echsenkessel"] = {
["icondb"] = {
["Icon0"] = {
["options"] = {
["enabled"] = true,
["zoom"] = false,
["script"] = "spell(Psychic Scream)",
["group"] = 1,
["grayscaling"] = false,
["timeFormat"] = 1,
["tmin_tf4"] = 6,
["range"] = false,
["font"] = {
["y"] = 0,
["x"] = 0,
["style"] = "Fonts\\FRIZQT__.TTF",
["size"] = 18,
},
["rN"] = "",
["iconSize"] = 32,
["display"] = 3,
["locked"] = true,
["pos"] = {
["y"] = 0,
["x"] = 0,
},
},
["name"] = "Icon0",
},
},
["groupdb"] = {
},
},
},
}
Code:
CooldownIconsR_DB = {
["profileKeys"] = {
["Hati - Echsenkessel"] = "Default",
},
["char"] = {
["Hati - Echsenkessel"] = {
["icondb"] = {
},
["groupdb"] = {
},
},
},
}
€1: the removing button is just personal 'debugging' there ^^ to see available informations
Last edited by Hati-EK : 02-26-10 at 01:16 AM.
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A Deviate Faerie Dragon
Forum posts: 19
File comments: 174
Uploads: 0
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I'm having trouble removing icons. I set up 4 icons and now I wanted to remove one and remove current icon button just doesn't seem to work.
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Re: Some testing for you
spell(Berserk, talentgroup=1) you should use ^^ as spell(Berserk) is for both groups -> AddOn manages it this way: Check Icons for cooldowns Berserk on Cooldown - Add IconX to CooldownTracker CooldownTracker runs happily through his list - gathering informations checking for cooldowns You swap the group -> compile new icons IconX is still in list - as it is not limited to 1 group - but for non-talent-based skills they are still available through their name so spell(SpellName) is talentgroup requiring - as it fetches the skill from 'skill book' - so i.e starfall spell(Starfall) -> error if talentgroup 1 xor(exlusive or the one or the other) 2 spell(53201) -> throws no error regardless of talentgroup |
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A Defias Bandit
Forum posts: 3
File comments: 4
Uploads: 0
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Some testing for you
Using r147, no other mods.
Playing my druid in Feral spec, he has the Berserk talent. Create a ci called Berserk, enabled, zoom, on cooldown only, m:s. Code:
spell(Berserk) Code:
CooldownIconsR_Timer.lua:135:attempt to perform arithemetic on local 'start' (a nil value) If I change the spell to Barkskin (which I do not lose when I change specs) there is no problem. Code:
spell(Barkskin) Code:
spell(Berserk, talentgroup=1) spell(Barkskin, talentgroup=2) Similarly if I have the just the following, the problem does not occur. Code:
spell(Berserk, talentgroup=1) Cowisimoo |
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A Defias Bandit
Forum posts: 3
File comments: 4
Uploads: 0
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woot!
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Last edited by Cowisimoo : 02-14-10 at 11:40 AM.
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