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Updated:10-27-10 12:44 AM
Created:01-03-10 09:45 AM
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Interrupt
Version: 1.4
by: evl [More]
Interrupt announcer

Configuration

Copy config.lua.sample to config.lua and modify as required.

Features
  • Announces to any chat type or custom channel
  • Ignores any announcements from anyone not in your party/raid/battleground (if they are running this addon)
See http://github.com/evl/Interrupt/commits/master/
Optional Files (0)


Archived Files (2)
File Name
Version
Size
Author
Date
1.3
2kB
evl
10-15-10 12:37 AM
1.21
2kB
evl
08-11-10 06:41 AM


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Old 01-05-11, 12:31 AM  
evl
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Originally posted by SamppaAddonnoob
Hello. Might be dumb question, why my gouge, blind, kidney wont say anythging when i interrupt enemy spells?

I put these on lua:

local config = addon.config
local frame = CreateFrame("Frame")
local interruptSpells = {
[408] = "Kidney Shot",
[2094] = "Blind",
[1776] = "Gouge",
[1766] = "Kick",
[47528] = "Mind Freeze",
[6552] = "Pummel",
[72] = "Shield Bash",
[2139] = "Counterspell",
[57994] = "Wind Shear"
The variable name is a bit misleading, that's a list of spells that will report a miss if you fail to interrupt something. So far I've avoided reporting anything but actual interrupt spells since it gets very, very spammy.
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Old 12-26-10, 12:08 AM  
SamppaAddonnoob
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Hello. Might be dumb question, why my gouge, blind, kidney wont say anythging when i interrupt enemy spells?

I put these on lua:

local config = addon.config
local frame = CreateFrame("Frame")
local interruptSpells = {
[408] = "Kidney Shot",
[2094] = "Blind",
[1776] = "Gouge",
[1766] = "Kick",
[47528] = "Mind Freeze",
[6552] = "Pummel",
[72] = "Shield Bash",
[2139] = "Counterspell",
[57994] = "Wind Shear"
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Old 12-13-10, 12:19 AM  
evl
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Originally posted by zoktar
is it possible to have it only say "interupted spell" or "interupt failed"

less spammy. cheers.

edit: or "mindfreezed spell", "mindfreeze failed"
Sadly my addons were never designed to be user friendly. They are however tinkerer friendly, if you can operate a text-editor this stuff is pretty easy.

1. Find text you want to replace
2. Change
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Old 12-09-10, 08:26 PM  
zoktar
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is it possible to have it only say "interupted spell" or "interupt failed"

less spammy. cheers.

edit: or "mindfreezed spell", "mindfreeze failed"
Last edited by zoktar : 12-09-10 at 08:28 PM.
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Old 12-09-10, 12:28 PM  
Verdandi
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Thanks for the reply!

On login/reload, I'm getting the following Lua error:

Message: Interface\AddOns\evl_Interrupt\evl_Interrupt.lua:21: '}' expected (to close '{' at line 14) near '['
Time: 12/09/10 14:25:15
Count: 1
Stack:
Locals:
Edit: Nevermind, it seems it just doesn't like that I added extra spells. I'll have to look at adding them more smoothly later, since the default list isn't exhaustive anymore.
Last edited by Verdandi : 12-10-10 at 12:04 PM.
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Old 12-08-10, 02:31 AM  
evl
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Originally posted by Verdandi
Now, for the questions. Is there any way to add AoE support for Arcane Torrent?
You only get SPELL_INTERRUPT from a valid UnitID I'm afraid, which means you'll basically only get it for any unit you have a frame for (target, targettarget, focus, focustarget etc.)

Originally posted by Verdandi
What about support for HoJ if your target is a player, or HoJ only with the talent Vindication if your target is an NPC?
I'm not sure why this isn't being announced, I'm not doing any check against the interruptSpells list when a SPELL_INTERRUPT is received, maybe it's just not broadcast as an interrupt. I'll have to dig into this later, which will sadly probably be only after I ding 85 and run out of in-game things to do.

Patches welcome
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Old 12-03-10, 09:32 AM  
Verdandi
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First off -- love this addon. Very lightweight and not hard at all to edit announces or spell IDs.

Now, for the questions. Is there any way to add AoE support for Arcane Torrent? Or it simply not possible? What about support for HoJ if your target is a player, or HoJ only with the talent Vindication if your target is an NPC? I know that's a bit more advanced than what this addon has going on, for sure, but I think it'd be helpful.

Again, thanks for the great, simple addon.
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Old 11-26-10, 01:59 AM  
evl
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Originally posted by zoktar
donno how to get it to show in /say
config.party = "SAY"
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Old 11-25-10, 11:26 AM  
zoktar
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donno how to get it to show in /say
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Old 11-03-10, 10:38 AM  
evl
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Originally posted by warpandas
evl: thanks for implementing battleground support. however, i think you broke something while doing so and now when you're solo (not in party, bg, raid), it will still try to announce to your raid settings even though configuration is set to nil.
Sorry about not testing that very well, I fixed the issues now so download the fixed version from Github!
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Old 10-31-10, 12:09 PM  
warpandas
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evl: thanks for implementing battleground support. however, i think you broke something while doing so and now when you're solo (not in party, bg, raid), it will still try to announce to your raid settings even though configuration is set to nil.
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Old 10-28-10, 12:51 PM  
Vyral
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Forgive me.. but how would you actually edit it so that let's say.. I'm in a raid and I want it to announce to raid if I interrupted something?

Or even in a party?

I don't exactly get the instruction. I'm sorry
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Old 10-27-10, 12:43 AM  
evl
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I've added battleground support now.
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Old 10-26-10, 07:01 PM  
warpandas
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Not sure what you're talking about but thanks for trying to help. I would probably make it so that it doesn't try to announce at all, or perhaps only in say, but regardless that's all manageable within the configuration file. It's the base code that needs to be changed so that it will recognize when you're in a battleground.

I think the problem lies with the fact that he checks for number of players to determine which configuration to use. This conflicts with the fact that by using this to filter where messages will go, there is nothing different between a raid and a battleground.
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Old 10-26-10, 07:19 AM  
Morsker
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Originally posted by warpandas
evl, I have a feature request. Please add in config for battlegrounds. Just a minor annoyance that I have with the mod.
I have code for this since I did it in a personal mod I'm probably never releasing.

You can test for BGs with UnitInBattleground("player"). You can test for Wintergrasp-like zones with this:

local pvpType = GetZonePVPInfo()
local isCombatZone = not not (pvpType == "combat")

I recommend say as the default on these. Other players hate it when people spam the whole zone with interrupts.
Last edited by Morsker : 10-26-10 at 07:47 AM.
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