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Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Updated:10-06-14 10:29 PM
Created:01-06-10 11:32 AM
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Categories:Beta-version AddOns, Buff, Debuff, Spell, DPS, Healers, Tank, Combat Mods
6.0.2
Tidy Plates Beta  Popular! (More than 5000 hits)
Version: 6.14.Beta2
by: danltiger [More]
Beta of Tidy Plates 6.12

As promised, the 6.10 Core would return, with further improvements, including "brute force positioning".

( I must thank Kesava for the insight, many moons ago. And, the thread: http://www.wowinterface.com/forums/showthread.php?t=46740 )





I'm not going to bug you by popping up an ad whenever you hit "Download". If you enjoy this addon and want to send a monetary "Thank You", please visit our Pledgie page by clicking on the button, above.
Beta version! Things may get broken or removed.

6.14.Beta2
---------------------------
* Fixed some Odd Mouseover Behavior
* Rearranged and removed some old Hub stuff. Cleaning out functions, removing ancient code, removed items of questionable utility
* Removed Threat Wheel widget from Hub
* Tweaked some names/descriptions
* Separated Hub functions.lua into discrete category files

6.14.Beta1
---------------------------
WoD Changes:
* Fixed Target selection issue; UnitExists() now returns true/false, rather than 1/0
* Fixed Mouseover issue; 6.0 no longer uses the Highlight region to indicate mouseover; Using Name text color change.
* Fixed Elite/Dragon Texture being reshown; Using :SetAlpha(0) rather than nilling the texture.
* Note: The GUID changes made by Blizzard for 6.0 should NOT affect Tidy Plates, since it only uses the GUID as ID, not for deconstruction/forensics.

Framework:
* Hub: Quick Frame Templates now return the created frame twice (ie. assign two references with a single call)

Hub: Health Bar View:
* Removed several of the Status Text choices; These will reappear in a more advanced "Custom Text" category (Working on it...)
* NOTE: The CUSTOM/ADVANCED Status Text function hasn't been written, yet; Thus, it doesn't do anything at the moment...

Hub: Opacity:
* Hub: Opacity: Enemy & Friendly units now have their own independent Spotlight Modes
* Hub: Opacity: Spotlight Modes; Removal of some redundant and underused modes.
* Hub: Opacity: New Checkbox, "Spotlight Raid Marked"
* Hub: Opacity: Modified Checkbox, "Bring Mouseovers to Target Opacity" to "Spotlight Mouseover"
* Hub: Opacity: Modified Checkbox, "Bring Casting Units to Target Opacity" to "Spotlight Casting Units"

Hub:
* Hub: Reaction Color: New Color, "Tapped Units"

Aura Widget:
* Widgets: Aura: Combat Log Event Handler now skips units which are group members, relying on the general Unit event handler for their updates.
* Hub: Buffs & Debuffs: Replaced "Aura Widget Mode" Dropdown with Checkboxes: "Include My Buffs", and "Include My Debuffs".
* Hub: Buffs & Debuffs: The widget will now use a Smart Mode, where it first evaluates the checkboxes, then evaluates the Aura List.
* Hub: Buffs & Debuffs: Added the "Not" prefix to the aura list; This new mode allows you to blacklist auras from "Show My Debuffs" etc.

6.13.Beta3
---------------------------
* Themes: More fixes for text issues.
* Widgets: Fixed the Class Icon widget. Finally. Added class-colored borders to each icon.
* Hub: Added a new checkbox to "Scale"; "Auto-Scale Mini Mobs", which will downscale those tiny guys, ironically making it easier to target.
* Hub: Added a new checkbox to "Unit Filter", "Override Target Scale", which will maintain the filtered scale of Targeted Mobs.
* Core: Added: unit.isMini = boolean. This will eventually replace "unit.platetype" and "unit.isTrivial". Not anytime soon, though.
* Quatre & Neon: Increased the text size by 1pt to reduce specific scaling concerns.


6.13.Beta2
---------------------------
* Removed the "Unit Spotlight" system, for the moment. Don't worry- It will come back to the beta release! I just need to get a solid release done to fix some issues. Thanks for your patience :-)
* Replaced "Accidental Presidency" with "Roboto Condensed" for Quatre.
* Hub: "Use Blizzard font" should work properly again.

6.13.Beta1
---------------------------
- Hub: Major Reorganization and Additions, including (but not limited to):
Reorganization of Health Bar & Headline Categories
Reorganization of Buff & Debuff Category
Seperate Friendly & Enemy color modes (* New *)
Reorganization & Pruning of Bar Color Modes
Removal of Warning Glow mode chooser; "By Threat" (Glow) checkbox is now under the "Threat" category.
Unit Spotlight; New category, allows you to highlight specific mobs by adding the Unit Name to the list. (* New *)
Spell Casting Option: Enable Friendly Castbars. (* New *)
New Font: Replaced "Accidental Presidency" with "Roboto Condensed" in Neon; Looks similar, but contains more complete character sets for other languages.
(In the future, I will be replacing the fonts for the rest of the themes.)

6.12.6
---------------------------
- Widgets: Combo Point: Anticipation "fix"
- Hub: Cached class colors in instances

6.12.5
---------------------------
- Widgets: Unit Cache: Stores non-local units with a " (*)" suffix.
- Hub: Class colors on cached units shoud work properly

6.12.4
---------------------------
- Core: New unit data: unit.rawName, strips the (*) from nameplate names.
- Core: The carrier frame is now globally labeled with a unique frame name.
- Hub: Healer Tracking: Now uses unit.rawName rather than unit.name
- Widgets: Aura Tracker: Now uses unit.rawName to associate on-screen PvP names
- Widgets: Unit Cache: Will now properly filter non-realm units (ex. coalesced or battlegroup)

6.12.2/3
---------------------------
- Revert fix for viewport mod interaction. Needs a bit more external testing, apparently.

6.12.1
---------------------------
- TOC Bump
- Core: OnShowCastbar will now check for unit health before proceeding, hopefully avoiding errors when the Castbar's OnShow handler is called early.
- * Fix for Viewport Mods (specifically, Sunn), particularly, when the actual vertical viewport is decreased.

6.12.0
---------------------------
- Core: Compatibility Mode: Restored alpha-override behavior
- Hub: Warning Glow: Fixed InCombatLockdown() reference

6.12.Beta4
---------------------------
- I may have fixed some bugs. Or maybe that was a dream. Hard to recall whilst under Benadryl's spell.
- Ok, I definitely changed some things, and I'm not getting errors in game. That's a good sign.
- Made some changes to (hopefully) fix 1) debuff tracking oddities, and 2) lua error using health text.

6.12.Beta3
---------------------------
- Added a workaround/fix to the broken Blizzard function, InterfaceOptionsFrame_OpenToCategory. Slash command shortcuts for /hub and /tidyplates will now work properly.
- Added a Compatibility Mode checkbox to the interface panel. This will fall back to older anchoring methods.
- Core: The OnShow handler will skip all data gather on that first cycle; The Alpha data is (still) unreliable, causing GUID association issues.

6.12.Beta2
---------------------------
- Updated 6.12 with the changes made to the castbar during 6.11. (Since 6.12 inherits the 6.10 core, it didn't see the progression)
- Aura Widget: Fixed issue where aura is briefly shown, then hidden. Should be fixed.
- Added a copy of the reference to healthbar and castbar. for Threat Plates Compatibility.

6.12.Beta1
---------------------------
- Reintegration of 6.10 Core, which includes reorganization and rebuilding of the main engine.


6.10 Beta 5
---------------------------
- Combo Points: "Anticipation" fix for non-english regions? someone needs to test this, cuz I'm in an english region.
- Core: Back to hooking the base plate.
- Healertrack: Strsplit fix (thought I fixed that several months ago.. hmmm...)

Beta 4
- no clue. 3/4 asleep while working on this.

Beta 3
- probably a bug fix.

6.10 Beta 2
---------------------------
- Update to 5.3 TOC
- Core: Parenting Tidy Plates Frame to UIParent & Reanchor back to base nameplate. Performance boost.
- Core: Started Refactoring Core (This will happen over the course of WoW 5.3)
- Core: Removed the 'Spell Cast Watcher' component; 5.3 natively adds this function.
Optional Files (1)
File Name
Version
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Author
Date
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7.011-Alpha
1MB
10-14-14 03:12 AM
Addon


Archived Files (103)
File Name
Version
Size
Author
Date
6.14.Beta1
653kB
danltiger
09-29-14 10:11 PM
6.13.Beta3
642kB
danltiger
01-12-14 06:18 AM
6.13.Beta1
649kB
danltiger
10-21-13 09:45 PM
6.12.0
412kB
danltiger
09-06-13 08:54 PM
6.12 Beta 4
412kB
danltiger
08-31-13 05:21 AM
6.12 Beta 3
386kB
danltiger
08-23-13 04:36 AM
6.12 Beta 2
385kB
danltiger
08-18-13 03:56 PM
6.12 Beta 1
386kB
danltiger
08-15-13 09:41 PM
6.10 Beta6
412kB
danltiger
05-20-13 04:27 AM
6.10 Beta5
413kB
danltiger
05-15-13 03:30 AM
6.10 Beta4
412kB
danltiger
05-13-13 10:33 PM
6.10 Beta3
404kB
danltiger
05-12-13 04:10 AM
6.10 Beta2
478kB
danltiger
05-11-13 04:24 AM
6.9.10 Pre-Rele
424kB
danltiger
04-13-13 05:25 AM
6.7.Beta9 (r520
330kB
danltiger
08-26-12 05:11 AM
6.7.Beta5 (r500
340kB
danltiger
07-16-12 04:36 AM
6.7.Beta4 (r498
330kB
danltiger
07-15-12 05:40 AM
6.7.Beta3 (r493
332kB
danltiger
07-14-12 04:13 AM
6.7.Beta2 (r485
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danltiger
07-05-12 11:09 PM
6.7.Beta1 (r476
329kB
danltiger
07-04-12 05:53 AM
6.6.0.Release (
335kB
danltiger
05-31-12 04:05 AM
6.6.Beta4 (r451
337kB
danltiger
05-07-12 04:07 AM
6.6.Beta3 (r447
333kB
danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 06:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 07:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 06:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 05:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 11:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 04:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 09:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
664kB
danltiger
10-20-11 04:18 AM
6.4.3 (r344)
679kB
danltiger
10-14-11 05:11 AM
6.4.2 (r340)
674kB
danltiger
10-13-11 05:13 AM
6.4.1 (r338)
674kB
danltiger
10-12-11 04:51 AM
6.4 (r318)
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danltiger
10-04-11 03:34 AM
6.3.7 (r304)
669kB
danltiger
08-25-11 10:09 PM
6.3.7 (r304)
669kB
danltiger
08-15-11 05:14 AM
6.3.6 (r301)
669kB
danltiger
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6.3.4 (R293)
663kB
danltiger
07-15-11 04:17 PM
6.3.3 (R292)
664kB
danltiger
07-14-11 03:51 AM
6.3.2 (R291)
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danltiger
07-13-11 04:57 AM
6.3.0 (R284) Fo
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danltiger
06-17-11 04:26 AM
6.3.0 (R278) Fo
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danltiger
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6.2 (R259)
577kB
danltiger
04-11-11 10:25 PM
6.1.13 (R253)
562kB
danltiger
04-11-11 01:03 PM
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danltiger
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danltiger
03-15-11 10:01 PM
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danltiger
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6.1 (R172)
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danltiger
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6.1 (R165)
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6.1 (R157)
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02-23-11 09:57 PM
6.1 (R144)
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6.1 (R137)
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6.1 (R109)
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danltiger
02-06-11 02:04 AM
6.1 (R108)
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danltiger
02-03-11 09:39 AM
6.0.4 (R95)
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6.0.3 (R84)
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6.0.3 (R83)
363kB
danltiger
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6.0.2 (R82)
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6.0.1 (R81)
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6.0 (R80)
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danltiger
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6.0 Beta (r79)
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danltiger
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6.0 Beta (r76)
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5.15 Beta (r68)
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5.14 Beta (r49)
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11-06-10 12:57 PM
5.14 Beta (r48)
505kB
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11-03-10 05:16 AM
5.14 Beta (r47)
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danltiger
10-29-10 05:10 AM
5.14 Beta (r46)
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505kB
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420kB
danltiger
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410kB
danltiger
10-04-10 11:07 PM
5.13.2 (r37)
499kB
danltiger
09-11-10 06:29 AM
5.13.1 r36
480kB
danltiger
09-05-10 02:31 PM
5.13 Beta r35
498kB
danltiger
09-04-10 11:52 PM
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498kB
danltiger
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488kB
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08-23-10 05:38 AM
5.13 Beta r28
470kB
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08-22-10 05:20 AM
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329kB
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5.13 Beta r25
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5.13 Beta r24
330kB
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08-17-10 05:59 PM
5.13 Beta r20
329kB
danltiger
08-13-10 04:46 AM
5.13 Beta r18
329kB
danltiger
08-10-10 05:25 PM
5.13 Beta r15
325kB
danltiger
08-04-10 10:29 PM


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Unread 10-17-14, 10:17 PM  
Vigs999
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Is sorta how i usuually end up setting by UI to change the width because of playing on a 13" screen >_>


Or more for a crowd setting


Those are actually 85 in width instead of the default 128
Last edited by Vigs999 : 10-18-14 at 10:07 AM.
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Unread 10-17-14, 08:36 PM  
danltiger
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Originally Posted by danltiger
Originally Posted by Vigs999
Originally Posted by suicidalkatt
Mouseover highlight seems to not be functioning, then again even the default nameplates no longer have a highlight function. I have noticed a way you can detect the changes (idk if this was possible before patch). The name color changes on the default frame from white to yellow.

I'm not sure exactly why but my implementation of the Aura Widget seems to be behaving strangely. I'll have to talk to you more sometime about my implementation and perhaps a way we can figure out why it does what it does.
Also..... If you do the compatability setting and do a reload.. it cancels it :\ just throwing that out there too. aka what mentioned before with the "bounsing" plates from before. and settings dont seem to to want to stick on other characters but some on others.
ive tried downloading via WoWmatrix and from this site and still cant seem to get the setting to stay.
Ive tried deleting the saved variables from the WTF folder and nothing...
The big issue I'm trying to solve...

In previous versions of WoW, the underlying nameplate had a 'highlight' texture region, which would show when the frame was being moused-over. That's how we detected mouseover, which is crucial to so many things in Tidy Plates.

For WoW 6.0, they decided (or accidentally) removed that indicator. I'd worked around it by analyzing the Name text region, which turned Yellow when you mouse over it. However, it will turn red sometimes when you are in combat, and won't turn yellow. Trying to figure out if there's a workaround. This is something that I didn't really encounter on the PTR since I was mostly soloing stuff.
*sigh* Figured it out. I didn't need to go through all the trouble. The original code of "highlight:IsShown() == 1" just needs to get changed to "highlight:IsShown()". For some reason, Blizz has decided that their own highlight region (which gets shown and hid) isn't actually visible. Weird.
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Unread 10-17-14, 08:28 PM  
danltiger
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Originally Posted by Vigs999
Originally Posted by suicidalkatt
Mouseover highlight seems to not be functioning, then again even the default nameplates no longer have a highlight function. I have noticed a way you can detect the changes (idk if this was possible before patch). The name color changes on the default frame from white to yellow.

I'm not sure exactly why but my implementation of the Aura Widget seems to be behaving strangely. I'll have to talk to you more sometime about my implementation and perhaps a way we can figure out why it does what it does.
Also..... If you do the compatability setting and do a reload.. it cancels it :\ just throwing that out there too. aka what mentioned before with the "bounsing" plates from before. and settings dont seem to to want to stick on other characters but some on others.
ive tried downloading via WoWmatrix and from this site and still cant seem to get the setting to stay.
Ive tried deleting the saved variables from the WTF folder and nothing...
The big issue I'm trying to solve...

In previous versions of WoW, the underlying nameplate had a 'highlight' texture region, which would show when the frame was being moused-over. That's how we detected mouseover, which is crucial to so many things in Tidy Plates.

For WoW 6.0, they decided (or accidentally) removed that indicator. I'd worked around it by analyzing the Name text region, which turned Yellow when you mouse over it. However, it will turn red sometimes when you are in combat, and won't turn yellow. Trying to figure out if there's a workaround. This is something that I didn't really encounter on the PTR since I was mostly soloing stuff.
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Unread 10-16-14, 09:30 PM  
Vigs999
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Originally Posted by suicidalkatt
Mouseover highlight seems to not be functioning, then again even the default nameplates no longer have a highlight function. I have noticed a way you can detect the changes (idk if this was possible before patch). The name color changes on the default frame from white to yellow.

I'm not sure exactly why but my implementation of the Aura Widget seems to be behaving strangely. I'll have to talk to you more sometime about my implementation and perhaps a way we can figure out why it does what it does.
Also..... If you do the compatability setting and do a reload.. it cancels it :\ just throwing that out there too. aka what mentioned before with the "bounsing" plates from before. and settings dont seem to to want to stick on other characters but some on others.
ive tried downloading via WoWmatrix and from this site and still cant seem to get the setting to stay.
Ive tried deleting the saved variables from the WTF folder and nothing...
Last edited by Vigs999 : 10-17-14 at 08:20 PM.
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Unread 10-15-14, 03:42 PM  
suicidalkatt
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Mouseover highlight seems to not be functioning, then again even the default nameplates no longer have a highlight function. I have noticed a way you can detect the changes (idk if this was possible before patch). The name color changes on the default frame from white to yellow.

I'm not sure exactly why but my implementation of the Aura Widget seems to be behaving strangely. I'll have to talk to you more sometime about my implementation and perhaps a way we can figure out why it does what it does.
Last edited by suicidalkatt : 10-15-14 at 03:59 PM.
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Unread 10-14-14, 01:34 PM  
Vigs999
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Originally Posted by danltiger
Originally Posted by Vigs999
It still would be nice, and id epicly and foreverly love you guys if you put something to adjust the width of the bars.. not just the scale. cauuse thats what i have to constatly change back
Width adjustment is on the list! It's not especially hard to put in a Hub Element to change the width, but things get more interesting when scaling the bars/borders/target/elite graphics. Simply stretching the art doesn't seem like the professional way to do it, since it distorts the border shape. I'd implement something where there are 'endcaps', and stretch the center section. Something I'll do sooner rather than later.

In other news, I've decided to update 6.13 to WoD, and name it 6.15. Therefore, 6.14 will continue as 6.16. Confusing? Story of my life.
i was just refering to changing the width on just the Health Bar/border/highlight default target .. along with keeping the width of castbars same as HP frame. and not the other art... like raid/elite icons players level.. It wouldnt have to stretch the artwork that way.
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Unread 10-14-14, 05:15 AM  
danltiger
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Originally Posted by Vigs999
It still would be nice, and id epicly and foreverly love you guys if you put something to adjust the width of the bars.. not just the scale. cauuse thats what i have to constatly change back
Width adjustment is on the list! It's not especially hard to put in a Hub Element to change the width, but things get more interesting when scaling the bars/borders/target/elite graphics. Simply stretching the art doesn't seem like the professional way to do it, since it distorts the border shape. I'd implement something where there are 'endcaps', and stretch the center section. Something I'll do sooner rather than later.

In other news, I've decided to update 6.13 to WoD, and name it 6.15. Therefore, 6.14 will continue as 6.16. Confusing? Story of my life.
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Unread 10-13-14, 03:17 PM  
Vigs999
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It still would be nice, and id epicly and foreverly love you guys if you put something to adjust the width of the bars.. not just the scale. cauuse thats what i have to constatly change back

Originally Posted by MysticalOS
Originally Posted by Vigs999
you keep messing up my settings now nothing seems to work anymore. its like i have to constantly redownload and reset up via LUA because of the constant changes.
Tidyplates threat plates. that way when he messes up settings, it generally has little effect on you since TPTP has most of it's own settings.
I like the neon look better than the threat plates. to me i like the brighter highlight effect. i posted something here a while ago of a unit frame from another game called City of Heroes.. which the Neon comes very close to.

This was the frame:
Last edited by Vigs999 : 10-13-14 at 03:21 PM.
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Unread 10-07-14, 05:30 PM  
danltiger
A Murloc Raider
 
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Originally Posted by Vigs999
you keep messing up my settings now nothing seems to work anymore. its like i have to constantly redownload and reset up via LUA because of the constant changes.
I'm sorry about that, Vigs. But, I know, deep down, you appreciate that it's being actively updated and supported. ;-)
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Unread 10-07-14, 05:14 PM  
MysticalOS
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Originally Posted by Vigs999
you keep messing up my settings now nothing seems to work anymore. its like i have to constantly redownload and reset up via LUA because of the constant changes.
Tidyplates threat plates. that way when he messes up settings, it generally has little effect on you since TPTP has most of it's own settings.
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Unread 10-07-14, 02:42 PM  
Vigs999
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you keep messing up my settings now nothing seems to work anymore. its like i have to constantly redownload and reset up via LUA because of the constant changes.
Last edited by Vigs999 : 10-07-14 at 02:44 PM.
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Unread 09-24-14, 04:40 AM  
danltiger
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Originally Posted by galvin
When will a warlords version be available?
A few weeks, at most. I'd been planning on reactivating my account when 6.x appeared on the PTR... and... it recently appeared on the PTR.

Yay!
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Unread 09-06-14, 11:04 PM  
galvin
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When will a warlords version be available?
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Unread 08-29-14, 08:55 AM  
emiaee
A Deviate Faerie Dragon

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Hello,

Can we make Blizzard theme compatible with the hub? I like the combo point style and buff tracker but I also like the classic blizzard theme most (Checked Tidy Plates: Classic Plates and it's not the same somehow)

So is there any way to make the classic frames hub/widget compatible? If not can we add the combo points and DoT tracking on the classic theme some how?
Last edited by emiaee : 08-29-14 at 08:56 AM.
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Unread 08-27-14, 04:08 PM  
Shadowwings
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Target opacity not working

I would love to know how to resolve this because it makes it very hard to utilize tidy plates.

I am using Grey Tank theme (have tested with all other themes) and I like to have my Target opacity at 100% and my non-target opacity lower (say 50%), but it is not working.

When out of combat if I target something everything in the mob is set for 100% opacity (not the huge issue just fyi). The big issue is when I am in combat everything I am tanking takes on the opacity level of non-target. So I can't tell what I'm actually targeting without looking at the red marker on their feet.

Due to this I have to turn off Tidy Plates because it makes it very hard to rotate targets (for interrupts or threat control) because I can barely tell what I'm targeting.

Here are some images for reference. If anyone has any tips please let me know. I love tidy plates but can't use it in it's current state.
(On imgur you can hit next to see each one. I also added text to the images for easier reference)

Settings
Right Before Pull
Right as I pull
While tanking (the big issue)
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