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Tested:Hour of Twilight 4.3
Updated:05-07-12 04:07 AM
Created:01-06-10 10:32 AM
Downloads:70,478
Favorites:351
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This AddOn is 4.3 compatible
Tidy Plates Beta  Popular! (More than 5000 hits)
Version: 6.6.Beta4 (r451)
by: danltiger [More]
Video Demonstration of Tidy Plates 6.1:
Watch on YouTube

Video Demonstration of Tidy Plates 6.1.10 Debuff Filtering:
Watch on YouTube




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Tidy Plates v6.6...

(r451 Beta)
- Made some changes to reduce memory use, and avoid certain 'lag' events...
* Pet/Companion NPC titles are no longer cached
* Cached unit guild and npc titles are now stored within the TidyPlatesWidgetData variable, keeping this data out of the base TidyPlates saved variables
* Hub/Reset button will now clear the cached unit descriptions/titles and guilds
* Unit descriptions (player guild name, or NPC role/title) will not be displayed while in an instance. This is to avoid the CPU overhead that occurs when searching the database.
- Healer track should work again. Expect some new graphics in the future.
- Matched widget duration timer to default blizz interface standard (using 'floor' rather than 'ceil')
- Fixed SpellId variable name in widgets\tank.lua
- Spell Cast Monitor: If cast time is not greater than 0, make it a minimum of 1.5s

(r447 Beta)
Enhancements...
- Added NameColorByEnemyClass to function list
- Minimize Hub now scales the frame to 90% for an even more compact frame
- Rearranged Name Color: By Friendly Class and By Enemy Class
- Made some changes to HealerTrack.lua not quite sure if it's working properly. Please test!

(r444 Beta)
Enhancements...
- Improved HealerTrack.lua provided by Curseforge user, dakunesu. Improves detection of healers in battlegrounds. Rockin!
- Added a "Minimize" button to the /hub UI panel. Clicking this will detach the Hub panel from the Interface Options window, and make it smaller. Good for configuring stuff while playing.
- The Copy & Paste buttons for the Hub panels now work with a unified Clipboard, so you can Copy & Paste between Tank and DPS panels. Holding down "Shift" while clicking Copy or Paste will use the original Tank/DPS-specific caches.
- New Hub Option: "Bring Casting Units to Spotlight Scale"

(r440 Beta)
Quality-of-Life...
- Square Debuff Icons: Added a new Debuff Widget option, "Debuff Style", which allows the user to select between the traditional "Wide" debuff format, or a more squareish "Compact" style. The column count is increased to 5 for the "Compact" style.
- Bookmark System: Added a "Bookmark" system to the Hub panels, which allows a user to jump directly to any of the categories
- On certain themes, the position of your debuffs will be adjusted to allow the combo point widget to comfortably fit (on Rogues and Druids, only). When the combo widget is disabled, the icons will "snug" themselves closer to the plate.
- Using the '/hub' command will bring you to the Hub Configuration panel for your current theme
- Added click sounds to the 'Copy' and 'Paste' buttons
- My OCD: Under the "Style" category, all references to "Text-Only Plates" or "TextPlates" have been changed to "Headline Mode". This change is intended to distinguish the style modifier from other references to "Text". I'm sure some of you will hate this (can you come up with something better?), but I'm hoping that less cranky folks find the new grammar to be more intuitive.
- To support the "Headline Mode" name change, I've added a new category. Can you guess? "Headline".
- I've grouped the "Color" and "Text" categories into "Color & Text", and moved them to the second-category position. Why?? 1: "Color & Text" controls the appearance of the default 'Health Bar' style. 2: Underneath, "Headline" controls the appearance of the 'No Bar' style. Thus: This arrangement puts these options close to where the user selects the modes, in the "Style" category.

Bug Fixes...
- Unit Cache should filter out reputation names. This fixes an issue occuring when "Colorblind" mode is active, causing Reputation to be displayed instead of an NPC's Title.
- "Filter > Filter Inactive": When a unit is marked with a target/raid-icon, it's now assumed to be Active.


-----------------
6.5...

(r433)
* The "By Class" function of Health Bar Color has been changed to, "By Enemy Class".
* Added a Health Bar Color function called, "By Friendly Class".
* Added some code to make built-in themes use the default Blizzard nameplate font when a non-latin language locale is detected
* Updated combo widget artwork: higher resolution, etc.
* Fixed file path to Neon's Target selection artwork

(r421)
* Fixed the text-plate target and highlight art (I messed it up while cleaning duplicates)
* Changed fonts... Neon, Graphite, Grey, and Quatre now use the same font, to keep the package size smaller.

(r420)
* Added Text Modes: Level & Level and Health
* Changed some panel text, colors, explanations
* Added some Text-Only style functions
* Cleaned theme folders (removed old art and consolidated duplicates)

(r409-411)
* Changed some text descriptions to better explain the feature/option
* Hub: Moved the two Text-Plate config options from 'Color' and 'Text', to 'Style'
* Changed 'Frame' category to 'Advanced'
* Added an option under 'Advanced'; "Enable Unit-Data Caching". (Disabling this will stop non-party/pvp class-coloring)
* Added a filter to the Unit-Data cache, to skip characters from other other realms
* Unit-Data caching is bypassed while in an instance (Both PvP and PvE)
* The caching system will peek at /who requests, and store the info on the Unit-Data table (Unless it's disabled)
* Changed Neon's font to Accidental Presidency (Why? Because I like it!)


(r406)
* When "Show Party Aggro" (under Threat) is enabled, the "By Threat" spotlight systems for Opacity and Scale will now highlight your unfortunate party members.
* The Health and Text colors mode, "By Threat" has been changed to, "By Threat (Auto-Detect). The previous implementation has been renamed to "By Threat (Legacy)"
* When using a tank stance, aura, or form, you'll see the "Safe" color when you have aggro, and the "Warning" color when you don't. When NOT in a tank mode, you'll see the "Warning" color when you have aggro.
* Changed default Spotlight Opacity to 100%

(r403)
* Reversion of Default Scale to 100%/120%
* By Class color modes will now apply coloring to both Friendly and Enemy players
* By Class color mode will also source non-party/pvp colors from a cache. Mouseover-ing a unit will add it to the cache.
* Removed option, "Show Class Color for Party/Raid Members", since it's now redundant
* By Threat color modes will automatically swap colors to match tanking status
* Changed names of Color options to: Warning, Transition, and Safe

Some of these changes may not make it to the general release, if they don't work out. Let me know how the changes affect you.


(r400)
+ Fixed mouseover bug (Added a seed value for OpacityFullMouseover)

(r395)
+ Various Bug fixes, new features, etc.
+ Fixed Party member aggro alert

(r388)
+ Introduction of Universal Hub Core, which centralizes the creation of the Hub UI Panels
+ Modification of Hub Functions to support these changes (Many)
+ "Damage" and "Tank" panels will look identical, with identical defaults. Users can still change their settings, independently.
+ These modifications will allow faster implementation of certain features, and will lead to a more extensive and useable configuration system
+ Reset of Hub Settings (necessary, due to the relocation of saved variables)
+ Added "By Health" and "By Low Health" modes to Scale, Colors, and Opacity.
+ Added Low/High Health Threshold sliders, and color selection for Low/Mid/High Health
+ Reorganized the Hub panel (in particular, the Opacity filter section is now under its own heading)

(r373)
------
+ Improved theme format error handling
~ Reversed changes to Graphite
~ Reversed Neon font changes (If you liked the 6.4 font, I'll post instructions for modding)
+ Added: Hub, Opacity Filter, "By NPC"
+ Added: Hub, Health Bar Coloring Mode: "By Raid Icon" Colors
+ Added: Hub, Health Bar Coloring Mode: "By Level Color"
+ Added: Hub, Name Color Mode: "By Level Color"
+ Added: Hub, Opacity, Scale, and Warning Glow Modes: "By Enemy Healer"
+ Supported by the addition of a Healer Detection system
+ Added: Hub, "By Threat (Auto-Detect") modes to Opacity, Scale, and Warning Glows
+ Supported by the addition of some code to detect the current tanking state based on auras/stances/forms
! Not quite finished

(r363)
- Fixed: Re-Added unit.spellIsShielded to cast color delegate
- Added: MaximumDisplayableDebuffs variable under Debuff Widget. This will allow user-configurable debuff quantities.

(r358)
- Added: Tip text next to Hub Debuff widget config
- Fixed: Friendly Group unit class coloring
- Re-removed: Minimap button. The code is still there, but hidden. If you liked the button, use this command: /run TidyPlatesOptions._EnableMiniButton = true; ReloadUI()

(r355)
- Fixed: List-to-lookup table conversion for Unit Filter, By Name
- Fixed: Hub/Tank slider ranges (They were not actually broken, just different from the Damage Hub)

(r350)
- Fixed: Incorrect Paths in TidyPlatesWidgets (causing several widgets to not work)
- Fixed: Hub Tank Panel, SplitToTable error

(r348)
- More messing around with debuff widget
- Cleaned up some of Neon's artwork
- Changed default Neon font to Headache
- Debuff & Buff display for Friendly units is internally complete, but is disabled until the Hub can be updated
- Debuff widget now provides .unit table from the underlying nameplate, to allow better filtering.

(r344)
- No clue

(r340)
- Fix for Debuff Widget empty table/sort error
- Corrected a mistyped line for indexing Aura_Dispell type

(r338)
- Debuff Priority works for "Show Specific" and "Show My Specific" modes, in addition to "By Prefix"
- Class Icon Widget: Returned to using internal artwork
- All textures are now Non-blocking (the game won't wait for textures to load into memory before it draws the scene), preventing texture changes from affecting frame rate
- The debuff widget (should now be called Aura Widget) will track buffs for friendly players

6.4 (r318)
- New folder: TidyPlatesWidgets
* Moved Widgets to their own addon/folder (For memory usage tracking)
- Debuff widget now uses single dimension tables to store cached data, to improve memory management
- The Debuff widget now supports 'priority' through the existing .filter function... example:
* return showThisAura, auraPriority
- The Hub debuff widget list has a new internal format, and will be automatically converted (hopefully)
- The Hub Panels will check the order of the debuffs in its list to determine priority.
- The Hub opacity filter list has a new internal format, and will be automatically converted (hopefully)
- Class Widget no longer uses internal class artwork; Instead, the class icon is pulled from the Blizz UI library.
- Statusbar gradients are now supported via additional return values in theme.SetHealthbarColor()...
* return r1, g1, b1, [r2, g2, b2]
- If theme.SetCastbarColor returns nil, the cast animation will be skipped
* This can be used to filter spell casting data
* SetCastbarColor is passed the 'unit info' table, which contains: unit.isCasting, unit.spellName, unit.spellID, unit.spellInterruptible

6.3.8 (r307)
* Removed: Toggle for Minimap button. The minimap buttons does't work completely as-intended, so I've removing it for general release, sooner rather than later.


6.3.7 (r304)
* Fixed: LDB Icon Registration
* Modified: Minimap Icon Position
- Note: The icon does not save a user-placed position, yet.

6.3.6 (r301)
* Fixed: UnitCache Error
* Fixed: Graphite Loading Error
* Added: Spell Cast Monitor will not look for casts from current target
* Added: Hub Option, Scale: Ignore Inactive/Undamaged Mobs
* Added: Hub Option, Alpha: Filter Inactive/Undamaged Mobs
* Added: Minimap Icon
* Fixed: Debuff Widget, Nil Raid Icon Lookup Index

6.3.5 (r295)
- Self-Test for DebuffWidget.lua added, in order to inform users of possible issues. (I hope to address auto-updater bug)
- Cleaned up some code to reduce "double calls" to delegate and update functions

6.3.4 (r293)
- More debuff widget fixes and optimization

6.3.3 (r292)
- Debuff widget should gracefully handle certain aura events. (GetSpellInfo errors)

6.3.2 (r291)
- Tidy Plates Hub: Debuff Widget: Spell IDs can now be used instead of spell names in the filter system.
- Fixed: Crazy debuffs during Firelands dailies.
- Aurainstance table (for debuff widget) and functions have been converted to a smarter format
- When auras are updated on your current target, the caching function will clear the cache before it repopulates the list.

6.3.1 (r289)
- Fixed debuff update stalling
- Added nil value error protection to debuff prefix sorter

6.3.0:
(284)
* Updated functions for 4.2
* Increased width of sliders in Hub
* Opacity functions now use a transfer function to correct the opacity (currently, .5 does not translate to 50% opaque; it's more like 65%)
* Channeled spells now move the cast bar in reverse.
* Friendly/Enemy "V-key" Automation; In Combat, Out of Combat, Always
* Debuff widget now Caches texture of debuffs (to fix sunfire phenomenon, and similar)

6.2 (r259)
- The Hub gets a new category: Style
- This new category has two menus for Friendly and Enemy nameplates
- Users can select between two styles (Health Bars vs Text Only),
and several different visibility conditions.
- If you use the Text Only bars, you might want to check out the Name Text
Color options, to spice up that text!

6.1.13 (r253)
- tweaked name color function
- Debug widget should clear its cache more often

6.1.12
- Fixed Hub/Tank NameTextColor errors
- Updated description of "Vertical Position of Frame" to "Vertical Position of Artwork"

6.1.11
- See Demo on Youtube: http://www.youtube.com/watch?v=2KjGFd0TgvM
- Fixed UnitChannelInfo interruptable spell argument bug
- Found a bug; The Editboxes contained in my ScrollFrames seem to invisibly extend past the bottom of the scrollframe, which can block underlying UI controls. I've dropped the editboxes to a lower frame level, which is a hack method of preventing problems with it interferring with controls anchored to the bottom of the scrollframe. Will attempt to figure out a better solution.
- Name text coloring modes
- By Raid Icon modes for Opacity and Scale

r238 (6.1.10)
- Fixed un-interruptable spell bug on channeled spells
- Added to Hub; "By Prefix.." Mode for Debuff Widget
- ALL, MY, NO, OTHER, CC
- Using CC will eventually highlight the debuff on the widget, but for now it acts as "ALL"

6.1.8 (r229)
- PTR bug fixes (Neon Threat Glow was turning green)
- Debuff widget will clear aurainstance tables when combat ends (regen returns)
- Added Health Text option: Approximate Health (will show 2 decimal places for thousands (k) and millions (M), with suffix)
- Added Text option, "Use Default Blizzard Font"; This will use the font defined by the global variable, 'NAMEPLATE_FONT'. This should improve the situation for non-latin charcter sets (this is for you, Chinese, Russians, Taiwanese, and Koreans.. xoxo)


r212 (6.1.7)
- Changed from thousand/million suffix for health text to using a thousands seperator
- Restored PTR support (last time I checked)
- Moved Quatre Raid Icon to similar position as Neon (to left side of health bar)


r206
- The update function for debuff icons are now exposed via, widget.Poll
- Added Events for UNIT_SPELLCAST_NOT_INTERRUPTIBLE, UNIT_SPELLCAST_INTERRUPTIBLE
- Added Threat Wheel to Hub/function set
- Reverted to original health % mode; ie. does not show % when full health. if you like it the other way, edit TidyPlatesHub\functions.lua. I like it this way, and dammit, it's my software ;-)
- WoW 4.1 Compatibility (should work on 4.0.x and 4.1, concurrently. I have not tested on the PTR, though)


r199 - Raid Tank Coloring in Tank mode. Automatically used when in "By Threat" Modes.
- Theme list is now Alphabetized
- Better handling when previous theme selection does not exist
- Debuffs of the same spell-id are now handled more securely
- Reset button in main panel will now reset variables on 'click', turn enemy plates ON and friendlies, OFF
- 'shift-clicking' will clear and restore the variables, and reload the ui
- Reset buttons in hub panels also now have a 'click' behavior to reset the variables without reloading the UI
- 'shift-clicking' will still clear the tables and reload the ui
- First-run config, turns off friendly nameplates by default
- Added a link to the Blizzard "Names" panel via the Tidy Plates theme chooser panel

r186 - Default Hub Values changed to more closely resemble 6.0.8 defaults (Blue, Orange Scheme, Threat Warning Glow/Triangles turned On)
- A variable reset may be required to revert to the defaults
- First-run config, "friendly unit bug" fix

r176
- added some reset buttons to Hub panels (hold down Shift to reset variables and ReloadUI)

r174
- removal of TidyPlates_Graphite and TidyPlatesIcon (they will either become their own package, or be included again at a later date)

r153-r172
- Bug fixes and tweaks
- LDB support for Icon

r137-r152
- Fixes for Bugs in Hub functions
- New hub features
- Fixes for Bugs in Debuff widget

r118-137
- Debuff Widget Modifications, mainly

r110-117
- New Debuff Widget tech.
-- it will now display all debuffs, not just ones from the player.
-- Filter function is passed debuff and plate unit: Filter(debuff, unit)
- debuff.name, debuff.spellid, debuff.stacks, debuff.duration, debuff.caster (caster guid)
-- it will attempt to search for marked and pvp named plates (unteseted), and reassociate the debuffs upon reshowing.
-- limitation: we cannot detect the duration of a debuff unless it is moused-over or on a target
- Other stuff... I can't think of it right now
- removed IsRaidTanked functionality from the health bar coloring. used this coloring during Wrath, but it never really worked well, and it was mostly just confusing.
- added some new debuff filtering options in the Hub

r109:
- Bug fixes
- a few new hub functions
- Tidy Plates Icon addon, which adds a mini icon to your UI, allowing rapid theme changes

r104-108
TidyPlatesWidgets:GetThreatCondition now sources its group data from the group info table
unit.threatValue...
0 - player has less than 100% raw threat (default UI shows no indicator)
1 - player has 100% or higher raw threat but isn't mobUnit's primary target (default UI shows yellow indicator)
2 - player is mobUnit's primary target, and another unit has 100% or higher raw threat (default UI shows orange indicator)
3 - player is mobUnit's primary target, and no other unit has 100% or higher raw threat (default UI shows red indicator)

6.0
-------------
r101-103:
- Created a group information watcher.
TidyPlatesUtility.GroupMembers = {} a table
Subtables/Values:
.Names = {} Returns a name if you pass it a unitid
.Tanks = {} If you pass it a name, it will tell you if the unit is a tank
.Class = {} Returns a class if you pass it a name
.Role = {} Returns a role if you pass it a name
.UnitId = {} Returns a unitid if you pass it a name
.Type = "solo" Returns the group type; "solo", "party", "raid"
.Size = 1 Returns the size of the group
TidyPlatesUtility:EnableGroupWatcher() a function
TidyPlatesUtilityisableGroupWatcher() another function
- Spell Cast Monitor will now catch channeled spell events (Note: Channeled spells do not animate in reverse. Bite me.)
- Created a group member aggro watcher. (Gonna change this to be under TidyPlatesUtility)
Pass it a name of a party membmer, and it'll tell you if that person has aggro
TidyPlatesWidgets:EnableAggroWatch()
TidyPlatesWidgetsisableAggroWatch()
TidyPlatesWidgets:GetThreatCondition(name)
- Removed the troubleshooting panel.
- Changed "Notes" in TOC
- Spell cast watcher now watches the combat log for casting associated with marked units (raid icons), and will display the cast warning on those units in lieu of a GUID or name.
- Spell Cast events now trigger the SetAlpha functions (in addition to the scale and text functions)
- Spell Cast events send this data to the delegate functions, in addition to normal unit information:
unit.isCasting = true
unit.spellName = spell
unit.spellIsShielded = notInterruptible

r92-100:
- The LoadTheme function is now accessible to external software, via: TidyPlates.LoadTheme("name").
- Removed the '.InterfacePanel' interface panel pointer variable. Replaced with .ShowConfigPanel, which is a function that is called when the wrench icon is clicked
- Threat Line (Tug) widget scales to frame width (default of 100)
- Added Name text color delegate, SetNameColor
- Sets a unique frame level for each plate (up to 125)
- Raises frame level of current target to a high frame level (126), and return it to previous when done.


6.0
-------------
r84:
- Minor tweaks to the TotemIconWidget. Added 'TotemSlot' function to TidyPlatesUtilities global table.

r83:
- fixed: Neon/Tank Health Text
- fixed: Neon/Tank Threat Wheel
- fixed: Mouseover errors during nameplate init

r81
- Fixed Neon Tank variables

r80:
- Bug Fixes
- General Release

r79:
- Neon and Grey are now fully (I hope) operational

r78:
- add icons for the "configure theme" functions
- making any changes in the interface panel will now apply the changes in real-time (no more 'apply' button)

r77:
- Removed and restructured some of the OnUpdate code (to prevent some nil errors)
- Added interface panel option for the cast watcher, directly in the /tidyplates panel (so any theme can use it)
- Click on theme name in theme chooser window to bring up linked panel (supplied to, theme.InterfacePanel = panelframe)

r72-76:
- Anchoring and event handling fixes
- The theme loader will now call 'theme.OnActivateTheme' (a theme function) when the active theme is changed. it passes two value to the function: the active theme table, and the active theme name.
- The theme loader will call the theme.OnActivateTheme with nil values for ALL themes when a theme is changed. See the Neon/Tank functions.lua for how and why it's supposed to be used.
- Numerous bug fixes
- The new casting system has been finished. Neon/Tank will activate it automatically, but you can use '/run TidyPlates:StartSpellCastWatcher()' to enable it for any theme.


r70:
- Massive changes. Your themes may not work...
- Removed Cvar for Bloattest
- Added external access for plates tables
- Changed MANY names for things. See the TidyPlatesDefaults.lua file for the new format names. To enable an element, use the .show tag under each element. (No more options.showName = true, etc)
- Added "spelltext" which replaces one of the special text fields.
- removed specialtext fields. replaced with "spelltext" and "customtext"
- Returned to Virtual Parenting (Tidy Plates Frames are NOT children of the base nameplate. They are just anchored)
- Elite segments have been removed from the healthborder and threatborder. Use multi-style if you want different textures
- Elite icon has been added to replace elite segments
- Skull icon texture can now be changed
- Cast bar will continue to display on previous target when you change targets (guesstimated)
- Cast bar will start on a target if you change TO that target, and they are casting a spell (guesstimated)
- The cast bar may not register interupts fully. But, it will let you know that the unit is casting. Quit whining, you babies.
- Preliminary Spell Cast Monitor, in place. Not yet activated. You can find this code under the widget folder, in SpellCastMonitor.lua, if you want to enable/play with it.
- At this stage of development, If you can't figure out how to enable it on your own, YOU SHOULDN'T.
- Changed the update functions a wee bit to try and reduce CPU load. Some plates may not be updating correctly. Complain wisely (ie. with specifics) and it shall be fixed.
- Added a selection box item to the visual elements. find it under, theme.target


5.15
-------------
r68:
- Update queue changes
- Neon/Tank changes for testing:
* Threat border will light up red when a friendly unit has aggro
* Debuff highlighting functions are in place, but not yet implemented

r67:
- Fixed Tanked Widget

r66:
- lil' Core changes

r59-r65:
- Numerous bug fixes (some of them pretty big)
- "Culling of Old Widget Code"
- Various optimizations
- Reordering of updates (Delegate functions will get updated on TidyPlates:Update() calls, regardless of the 'unit' table having changed)

The R65 release contains the test version of Graphite.

r58:
- Lil' bug fixes

r54-57:
- Neon now keeps a "Known targetOf list" table, which delegate functions access to highlight non-tanked targets
- Added a simple Combat Log Analyzer to Debuff Widget (To report debuff cancelation back to ID'd units)
- Tank role recognition in Threat Line Widget
- Totem Icon Widget Included in WidgetLib. Not yet in Neon.
- Changed internal cast bar code in prep for cast warning system (slated for 5.16). oddities might occur. I'll fix as discovered


5.14
-----------

r50-53:
- fixed nil values during set scale
- adjusted neon font to 'Qlassik', size, and position for better clarity
- added some comments to the default theme file
- threat line widget will not update on a unit until there is a threat table; meaning, if you're solo, you won't see anything.


r47-49:
- Commented-out improved cast bar code; Saved for another cycle
- removed unit.targetOf determination; too much cpu utilization
- some optimization of the OnUpdate function to improve fading performance
- Fixed color picker widget being placed under the interface options window
- theme.SetAlpha functions should just return a single value, for absolute alpha (0.0-1.0). additional returns are ignored
- The theme template table (the one with all the default values) has been changed to no longer look like the Grey theme. The Grey theme's media is now stored in its own folder. Choosing "None" as a theme option will show name-text, only.
- TP previously tried to associate arena, party, raid member guids to a nameplate (by name). This has been removed due to cpu considerations

r46:
- Still cranky
- fixed the Avoid overlap thingy
- added some update throttling for threat line widget
- commented out some friendly unit guid identification code
- some optimization of the OnUpdate function to improve fading performance

r44:
- I'm exhausted and sick and I don't want to even think about this stupid changelog thing and it's a miracle that I'm actually uploading this and I'm going to go to my freaking bed so I can be less cranky in the morning. I'm also hungry, dammit.


r43:
- Improved Fade
- Added a unit.targetOf variable, which the core will attempt to fill, depending on if there is a path to that unit (target, mousover, raid1target, party2target, etc.. doesn't fill from arena, yet)
- Added a .backdrop tag to the statusbars in the style table for themes; The image will appear behind the statusbar.

r40:

* Improved Tug-o'-Threat Widget
- Widget will try to acquire threat data from raid members

* Nameplates will now fade in when they appear

* Improved Cast Bar
- Will now try to estimate the cast of a
unit, without being targeted.


5.13
-------------
r37:
* Fixed Alpha == 0 update problems (Not updating name, health)
* Fixed Neon panel (Not holding values)

r36:
* Modified layering
* Mainstream Release!

r35:
* Updates and fixes to Neon (including Unit Level)
* Inclusion of Graphite (just a peek at an upcoming theme)
* Layering adjustment
* Removal of some beta debug code

r31:
* New theme callback function: OnContextUpdate. Triggered when the GUID of a unit is updated.
* SetThreatColor will trigger for every unit, with no filtering, allowing the designer to use the
Threat Glow for other purposes (such as debuff tracking)
* Neon and Grey Panels are parented to their own category.
* Neon Panel has been updated
* New Neon features:
- Threat glow border
- Class Icon
- Debuff Widget Config

r30:
- Modified the theme table preprocessor to fill in values on the incoming theme table, rather than generating a totally segregated table.
- The style application function will now use that updated custom theme table
- Theme styles can be modified in real-time, and updated with TidyPlates:ForceUpdate()
- Theme reload will only be required when new styles are added, after the initial loading. (to multi-style themes)

r28:
- Added SetCastbarColor function

r26:
- Added SetThreatColor function

- Modified the core to reduce the workload on data updates.
More specifically, I've made new paths for update requests
which avoid updating every single piece of data when only
a single value has changed.
- Cleaned up some code, and added some new comments


---

Tidy Plates 5.12 Beta...

Beta 11
+ More cast bar improves
+ Rederanged some layering
+ Some other things, but I can't remember what they were.
+ Crimped my hair. Total blonde 'fro.
+ Planted some beets in my garden.
+ Cursed at the deer who ate my bean vines

+ Oh yeah... there's a new theme, which I included; It's called Graphite. It's a very minimal design, which is in-progress. Just thought you guys/gals might enjoy seeing it early.

Beta 9
+ Fooled around with region hiding

Beta 8
+ Cleaned up indicator code
+ Unit information table: levelcolorRed, levelcolorGreen, levelcolorBlue
+ clean up spellcasting errors

Beta 7
+ Fixed highlight bug
+ Added level text, color, and boss-skull

Beta 6
+ Fixed some Casting bar bugs
+ Note widget; Removed interface from neon

Beta 5
+ New frame/region management; No reparenting. This change is to help avoid crashes on Macs.

Beta 4
+ Cast bar has been totally reverted to older method; Some graphical glitches
may still occur, but it'll be Blizz's API's fault, this time ;-)
+ Debug Text has been removed
+ Note Widget has been repaired
+ Unit Raid Icon Info (unit.raidIcon)
* STAR, MOON, CIRCLE, SQUARE, DIAMOND, CROSS, TRIANGLE, SKULL
+ Debuff widget should behave better
+ Changed the update process to better update nameplates when the player
doesn't have a target. Idle performance will slightly decrease, but
will have no impact to combat performance.

Beta 3
+ Fixed some "no target" update errors
+ Working on cast bar problems; Reverting to older method
REMOVED - When you click on the Tidy Plates entry in the Interface Options list, it will expand the list, showing all subitems
+ The debuff widget can be filtered by creating and linking a function to the debuff widget object (widget.Filter)
example:
plate.widgets.AuraIcon.Filter = function(debuffinfo)
if (debuff.duration < 50 ) or debuff.name == "Hunter's Mark" then return true end
end
+ Fixed some aura widget bugs

Beta 2B

+ Neon now can show the unit level in its health text field
+ Added events for PLAYER_CONTROL_LOST, PLAYER_CONTROL_GAINED, UNIT_FACTION
+ Grey is included, again. It's not fully updated
+ Minor bug fixes
+ Both Neon and Grey will now only modulate the scale and aggro color of NPC nameplates; PvP colors will automatically pass through


Beta 1
Beta 1 will launch without Grey. This is so I can keep focused on features, and then work toward
the interface panels. I use Neon, so that's what I'll be testing with.
+ Notes Widget
+ Currently only editable via LUA. Add notes in the widgets\NotesWidget.lua file.
+ Unit Raid Icon Info
+ Range-Check Widget (for group members)
+ Interface (Drop down menu for range)
+ Packaged Neon with the Main Release
+ Make Selection Box and Threat Line defaults for Tidy Plates: Neon
+ Add Level Display Option to Grey
+ Neon: Make the Enemy Player color pass through (PVP)
+ Updated Combo Points
+ Neon: Added health text



5.11.4
---------------
* Grey Theme: New Customization Tool
1. Under the "TidyPlates_Grey" folder, you'll find another folder, "TidyPlates_GreyExtension"
2. To use it, begin by moving that folder up to your Addons folder
3. Open the file, "TidyPlates_GreyExtension\GreyExtension.lua"
4. You can directly modify the default behavior and appearance
5. This process can be duplicated for any theme, and will not get overwritten by an update
Post a comment, or write me an email (binbwen@gmail.com) if you need some help with this
* A full status update will now be performed when the cast bar is shown, to prevent null values

* The Public Test Build Includes the Neon theme

5.11.2
---------------
+ Castborder size is being reset during odd times; Added improvements to restore the shape
+ Fixed the issue with Grey aggro borders not being hidden after /reload (saved variable merge issue)

5.11.1
---------------
- Problems with OnInitialize not being called (widget errors occuring during combat) An attempted fix is applied.
- Fixed unit.class updates (hopefully)

Beta 10
-- /greydps and /greytank are the new shortcuts for Grey's Interface panel
-- Added aura widgets to Grey/Tank
-- Repositioned the Grey debuff widget

-- Short Debuff Widget Description; Displays up to 6 of your debuffs (in no particular order) on a target,
which are less than 36 seconds in total duration.

Beta 9
- Health text in Grey; "%x" will now read "x%"
- Added outline to text of Threat Line Widget (makes it easier to read in a cluttered battle)
- Decreased the text size of the target-of-target on Threat Line

Beta 8
- Debuff widget: number of columns reduced to 3
- Threat Line Widget will look to see if the player is marked as a Main Tank in the Raid settings. If so, it will display the person who has pulled aggro (Target of). otherwise, it will assume dps mode and hide the name.
- Threat Line will color the Lost side green if it's being held by a tank

Beta 7
Debuff Widget:
* Added a second row of icons to debuff widget (total: 8)
* Modified border graphics
* Decreased Size to 80%
* Added Stacks
* Moved text around
* increased length to 5 min
* Added Debuff Widget to Neon/Tank and DPS

Status Bar
* Fixed Range errors

Alpha
* Fixed Opacity errors

5.11 Beta 5
* Added a Statusbar wrapper, which fixes Lucky Charms, and enables vertical stat bars with masks
(Now you can use the orientation = "VERTICAL" tag for your healthbar. Not active on the castbar.)
* Added basic Debuff (on enemies) icons for targets and mouseover
* Fixed Virtual Plates compatibility (Thanks Saiket!!)

Theme function Changes:
* theme.OnInitialize will get called every time a nameplate is shown. Authors should check for
exsisting objects/widgets before creating new ones.
*theme.OnUpdate is called when the data on the plate is updated. This does not need a existence
check since it's guaranteed to run after an OnInitialize.


5.10.4
+ If the Threat Line Widget sees that the targetted character is a "MAINTANK" under the raid roles, it will color the name blue.

5.10.3
+ Line widget will color names
+ Fixed "Hide Neutrals"
+ Went to ArialNarrow for the default font
+ Grey\DPS
+ Added Hide Neutrals, Ignore Elites
+ Added SetPoint to extended (just in case)
+ Changed health bar color gathering to assist duels

- Removed from loading procedure:
- SetCVar("CameraDistanceMaxFactor", 6)
- SetCVar("threatWarning", 3)
- SetCVar("ShowClassColorInNameplate", 1)
- SetCVar("showVKeyCastbar", 1)


5.10.2
General
+ Removed Cvar setting, "CameraDistanceMaxFactor" (fixes camera zoom issues)
+ Re-enabled Cursor Update Event

Grey Theme
+ Scale: ignore non-elites (Added to Grey\Tank; Planned for Grey\DPS)
+ Alpha: hide non-elites (Added to Grey\Tank; Planned for Grey\DPS)
+ Spinner Widget
+ move widgets to .widget
+ Added a Selection/Target box to Grey (Added to Grey\Tank; Planned for Grey\DPS) (testing)

5.10.1
------
Re-added Threat Wheel/ Spinner

5.10
-------------------------------------------------------------------------
++ "Avoid Overlap" (Alias) in panel
++ "Autoshow" Option in panel
++ Independent Frame
* scale pass-through (Not fully implemented; using Virtual Plates AND a theme which changes scale will show oddities)
* force alpha override (The developer can tell Tidy Plates to force the alpha - avoiding Blizzard's default alpha - by returning 'true' as a second value for the return)
- ex. theme.SetAlpha = function(unit) return 1, true end -- Will maintain the opacity at 100%, regardless of target status
++ Set Default CVars after VARIABLES_LOADED
++ Dual Spec Support (Changes theme based on spec)
- Added a second dropdown menu in panel
++ Troubleshooting Panel
- Vkey/Bindings
- reset/reload
++ Widgets
+ created TidyPlatesWidgets. table
+ Threat Wheel
+ Class Icon Widget
+ Combo Point Widget
+ Threat Line
+ MT Logic Widget
+ Syntax usage will follow
++ Scale pass-through (Not Complete; Using Virtual Plates AND a theme which changes scale will show oddities)
++ Performance Enhancements
++ More Comments (woo?)
++ Code Re-organization
++ Widgets now use TidyPlatesWidgets:HideIn(), and a watcher frame to perform time checks; Faster than having
each widget process for OnUpdate
++ Improvements to Panel Helpers
++ Unit Info table
+ .GUID (from mouseover or target)
++ Grey Theme
++ Critter/Neutral Filter checkbox
++ Panel redesign
++ Tank Mode; "Expands the size of runaway mobs"
++ DPS Mode; "Expands the size of aggro'd mobs"
++ Widgets
++ Each of my own themes should have their own config panel for role,
allowing dual spec to work seamlessly..
TidyPlatesThemes["Grey (DPS)"] = config
TidyPlatesThemes["Grey (Tank)"] = copytable(config)
++ Virtual Plates should now behave better
* Scale-changing plates will still cause problemos, but now, ordinary plates will work just fine.
* Returning NIL in your ScaleDelegate function (if you've got multiple modes) will allow VirtualPlates passthrough.
++ Grey Tank/DPS panels and saved variables got some love; They work better
+ Delegate functions now use local variables for speed
+ Fixed Forceupdate
+ Fixed some Grey variables
+ something else.. forgot what it was. (Ok, I remembered; I spelled "deficit" wrong. I bought the wrong vowel. Damn you, Vanna)
+ Fixed Health Text modes
* Grey Theme
- Added Current Health + Percent
* Widgets
- General Mouseover Widget
- Combo Point Widget
* Still had trouble with nameplate alpha changes updating after the OnShow call.
-- Solution: Indvidual Plate echo-update
* Retracted "Raid-Tanked" Widget (for the time-being)
* Added an extended.widget table
- Theme designers should put all their widget references in this table
* When nameplates are changed (manually or auto) by the Tidy Plates UI,
the software will attempt to hide/clear any frames listed under the
extended.widget table.

In Progress
-------------------------------------------------------------------------
Release To-Do
-------
-- Documentation

Post Release:
-- Video
-- Tidy Plates: Basic - Will become the new 'TDK' starter theme.

Moved to Future Version or Sep. Addon
-------------------------------------------------------------------------
* "Behind" Widget if IsUsableSpell("Shred") or IsUsableSpell("Backstab") then return 2; elseif IsUsableSpell("Mangle") or IsUsableSpell("Sinister Strike") then return 1 end
* Incoming Heal Widget (LibHealcomm )
* Default Functions for all non-overridden themes
* Tentative: Change SpecialText2 to SpellText? 'Spell Name Text' becomes a default feature
* - Include/Exclude List for theme (sep lua file)
* Unit Information Table additions
- unit.raidIcon = "SKULL", "X", etc
* LDB Addon/Plugin
* Make _VP work better
* Widget Customization (They'll behave more like the usual interface widgets, where you can add/remove elements and graphics)
* Widgets
- General Mouseover Widget
+* Mana Widget
+* Buff/Debuff Widget (Randa)
- Current Target Widget
+* Combo Point Widget
* Grey Theme
- PvP Mode
* Still having trouble with nameplate alpha changes updating after the OnShow call.
-- Current Solution; EchoUpdate. Problem; Adds too many "gather" phases
-- Future Solution: Indvidual Plate EchoUpdate or EchoUpdateAlpha

* Virtual Plates Workaround: Scale-changing plates will still cause problemos, but now, ordinary plates will work just fine.
* Returning NIL in your ScaleDelegate function (if you've got multiple modes) will allow VirtualPlates passthrough.
* Future Solution: externalScale and internalScale variables. All scale updates (internal and external) will pass to a function to combine the values

* Placing your widgets under frame.widgets in OnInitialize(frame) will allow Tidy Plates to clear the widgets when unneeded.
Optional Files (1)
File Name
Version
Size
Author
Date
Type
v5.4
1MB
11-30-11 03:51 AM
Addon


Archived Files (81)
File Name
Version
Size
Author
Date
6.6.Beta3 (r447
333kB
danltiger
03-30-12 04:55 AM
6.6.Beta1 (r440
325kB
danltiger
02-29-12 05:03 AM
6.5.3 (r406)
684kB
danltiger
01-22-12 06:28 AM
6.5.2 (r403)
693kB
danltiger
01-20-12 05:21 AM
6.5.0 Beta (r39
1MB
danltiger
12-30-11 04:47 AM
6.5.0 Beta (r38
703kB
danltiger
12-10-11 10:26 PM
6.4.9 (r379)
703kB
danltiger
12-01-11 03:01 AM
6.4.9 (r373)
656kB
danltiger
11-26-11 08:40 AM
6.4.8 (r363)
636kB
danltiger
11-06-11 12:08 AM
6.4.7 (r358)
638kB
danltiger
11-01-11 09:08 PM
6.4.6 (r355)
624kB
danltiger
10-28-11 02:45 AM
6.4.4 (r348)
664kB
danltiger
10-20-11 04:18 AM
6.4.3 (r344)
679kB
danltiger
10-14-11 05:11 AM
6.4.2 (r340)
674kB
danltiger
10-13-11 05:13 AM
6.4.1 (r338)
674kB
danltiger
10-12-11 04:51 AM
6.4 (r318)
637kB
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6.3.7 (r304)
669kB
danltiger
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6.3.7 (r304)
669kB
danltiger
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6.3.6 (r301)
669kB
danltiger
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6.3.4 (R293)
663kB
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6.3.3 (R292)
664kB
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6.3.2 (R291)
664kB
danltiger
07-13-11 04:57 AM
6.3.0 (R284) Fo
664kB
danltiger
06-17-11 04:26 AM
6.3.0 (R278) Fo
271kB
danltiger
06-15-11 04:19 AM
6.2 (R259)
577kB
danltiger
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6.1.13 (R253)
562kB
danltiger
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6.1.9 (R230)
531kB
danltiger
03-15-11 11:10 PM
6.1.8 (R229)
531kB
danltiger
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6.1.7 (R212)
486kB
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6.1.5 (R206)
480kB
danltiger
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6.1.5 (R201)
482kB
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6.1 (R176)
462kB
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6.1 (R174)
458kB
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6.1 (R172)
487kB
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6.1 (R165)
467kB
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6.1 (R157)
498kB
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6.1 (R152)
492kB
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6.1 (R144)
487kB
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6.1 (R137)
492kB
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6.1 (R127)
484kB
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6.1 (R117)
439kB
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6.1 (R109)
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421kB
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735kB
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6.0.3 (R84)
154kB
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6.0.3 (R83)
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6.0.2 (R82)
396kB
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6.0.1 (R81)
378kB
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6.0 (R80)
381kB
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12-24-10 05:37 AM
6.0 Beta (r79)
358kB
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6.0 Beta (r76)
275kB
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12-18-10 08:26 AM
6.0 Beta (r74)
269kB
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5.15 Beta (r68)
277kB
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5.15 Beta (r67)
276kB
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5.15 Beta (r66)
276kB
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5.15 Beta (r65)
372kB
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5.15 Beta (r60)
443kB
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5.15 Beta (r58)
444kB
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5.14 Beta (r53)
533kB
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5.14 Beta (r52)
496kB
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5.14 Beta (r49)
477kB
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5.14 Beta (r48)
505kB
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11-03-10 05:16 AM
5.14 Beta (r47)
405kB
danltiger
10-29-10 05:10 AM
5.14 Beta (r46)
405kB
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5.14 Beta (r45)
399kB
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10-24-10 12:04 PM
5.14 Beta (r44)
505kB
danltiger
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5.14 Beta (r43)
420kB
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5.14 Beta (r43)
420kB
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5.14 Beta (r40)
410kB
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5.13.2 (r37)
499kB
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5.13.1 r36
480kB
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5.13 Beta r35
498kB
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5.13 Beta r31
498kB
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5.13 Beta r30
488kB
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5.13 Beta r28
470kB
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5.13 Beta r26
329kB
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5.13 Beta r25
322kB
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5.13 Beta r24
330kB
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5.13 Beta r20
329kB
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5.13 Beta r18
329kB
danltiger
08-10-10 05:25 PM
5.13 Beta r15
325kB
danltiger
08-04-10 10:29 PM


Post A Reply Comment Options
Old 04-29-12, 04:45 AM  
danltiger
A Murloc Raider
 
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Re: Typo

Thank Rilga!

Originally Posted by Rilgamon
TidyPlatesWidgets\Tanks.lua:95
spellid should be spellID
Lua Code:
  1. local spellID, _, name
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Old 04-28-12, 08:31 AM  
Rilgamon
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Typo

TidyPlatesWidgets\Tanks.lua:95
spellid should be spellID
Lua Code:
  1. local spellID, _, name
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Old 04-13-12, 04:18 PM  
Photekk
A Kobold Labourer

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Re: Re: Re: Re: Health bar colors

Oh wow, exactly what I was looking for. Addon works perfectly for my play style now - thanks!


Originally Posted by danltiger
If you open up 'Interface\Addons\TidyPlatesHub\Functions.lua', and search for "ReactionColors", you can modify the hard-coded values.
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Old 04-13-12, 04:06 AM  
danltiger
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Re: Re: Re: Health bar colors

If you open up 'Interface\Addons\TidyPlatesHub\Functions.lua', and search for "ReactionColors", you can modify the hard-coded values.

Originally Posted by Photekk
Unforuntunately with this fix I cannot see enemy health bars

The best I have it right now as a work around is headline mode set for enemy players to show as 50% opacity with a reduced size so that I can quickly differentiate friendly from enemy but still not great.

Can I make a request for the ability to either change the color for reactive healthbars or be able to make enemy healthbars reactive while keeping friendly healbars colored by health (just be able to control them seperately). Would love you for it!

Originally Posted by danltiger
Try this:

1. Set your Health Bar Color to "By Health".
2. Under 'Style', set 'Enemy Nameplates' to 'Headline Mode'.
3. Under 'Headline Mode', set 'Text Color' to "By Reaction"

This will give you the gradient on friendly health bars, and make the enemy nameplates a bit less obtrusive.

Tidy Plates provides the off-target cast warning. Since Blizz doesn't provide inherent support for this, it involves a lot of trickery, which doesn't always work.

Originally Posted by Photekk
I have another question:

I love the Neon theme however I want my friendly targets to have the green>yellow>red gradient (or I'd even be happy with solid green at all times if this isn't possible) and my enemies to have solid red.

If I use Reactivity for health bars, friendlies are always solid blue. Anyway to change that to green>yellow>red or green? I'm a healer and I'm having trouble reading the dark blue for on the fly heals. And one last question - doesn't seem like I'm able to see everyone's cast bar if I don't have them targeted (even with the "Show non-target casting bars" on) - guessing this is a Blizzard thing?

Thanks!
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Old 04-10-12, 05:21 PM  
Photekk
A Kobold Labourer

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Re: Re: Health bar colors

Unforuntunately with this fix I cannot see enemy health bars

The best I have it right now as a work around is headline mode set for enemy players to show as 50% opacity with a reduced size so that I can quickly differentiate friendly from enemy but still not great.

Can I make a request for the ability to either change the color for reactive healthbars or be able to make enemy healthbars reactive while keeping friendly healbars colored by health (just be able to control them seperately). Would love you for it!

Originally Posted by danltiger
Try this:

1. Set your Health Bar Color to "By Health".
2. Under 'Style', set 'Enemy Nameplates' to 'Headline Mode'.
3. Under 'Headline Mode', set 'Text Color' to "By Reaction"

This will give you the gradient on friendly health bars, and make the enemy nameplates a bit less obtrusive.

Tidy Plates provides the off-target cast warning. Since Blizz doesn't provide inherent support for this, it involves a lot of trickery, which doesn't always work.

Originally Posted by Photekk
I have another question:

I love the Neon theme however I want my friendly targets to have the green>yellow>red gradient (or I'd even be happy with solid green at all times if this isn't possible) and my enemies to have solid red.

If I use Reactivity for health bars, friendlies are always solid blue. Anyway to change that to green>yellow>red or green? I'm a healer and I'm having trouble reading the dark blue for on the fly heals. And one last question - doesn't seem like I'm able to see everyone's cast bar if I don't have them targeted (even with the "Show non-target casting bars" on) - guessing this is a Blizzard thing?

Thanks!
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Old 04-10-12, 04:28 AM  
danltiger
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Re: Health bar colors

Try this:

1. Set your Health Bar Color to "By Health".
2. Under 'Style', set 'Enemy Nameplates' to 'Headline Mode'.
3. Under 'Headline Mode', set 'Text Color' to "By Reaction"

This will give you the gradient on friendly health bars, and make the enemy nameplates a bit less obtrusive.

Tidy Plates provides the off-target cast warning. Since Blizz doesn't provide inherent support for this, it involves a lot of trickery, which doesn't always work.

Originally Posted by Photekk
I have another question:

I love the Neon theme however I want my friendly targets to have the green>yellow>red gradient (or I'd even be happy with solid green at all times if this isn't possible) and my enemies to have solid red.

If I use Reactivity for health bars, friendlies are always solid blue. Anyway to change that to green>yellow>red or green? I'm a healer and I'm having trouble reading the dark blue for on the fly heals. And one last question - doesn't seem like I'm able to see everyone's cast bar if I don't have them targeted (even with the "Show non-target casting bars" on) - guessing this is a Blizzard thing?

Thanks!
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Old 04-09-12, 04:17 PM  
Photekk
A Kobold Labourer

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Health bar colors

I have another question:

I love the Neon theme however I want my friendly targets to have the green>yellow>red gradient (or I'd even be happy with solid green at all times if this isn't possible) and my enemies to have solid red.

If I use Reactivity for health bars, friendlies are always solid blue. Anyway to change that to green>yellow>red or green? I'm a healer and I'm having trouble reading the dark blue for on the fly heals. And one last question - doesn't seem like I'm able to see everyone's cast bar if I don't have them targeted (even with the "Show non-target casting bars" on) - guessing this is a Blizzard thing?

Thanks!
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Old 04-08-12, 08:55 AM  
Xark
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thnx again
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Old 04-08-12, 04:57 AM  
danltiger
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Re: Awesome add-on

First, use /hub...

- Under the Opacity category, click "Bring Casting units to Target Opacity".

- Under Scale, click "Bring Casting Units to Spotlight Scale".

Cheers!

Originally Posted by Photekk
Pretty impressive right out of the box. What an upgrade from default..

Anyways, I would love to be able to create a filter for displaying enemy players casting spells on me - such as enlarging cast bars/name plates when this happens, or any custom "look" for when this occurs. Is this possible?
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Old 04-08-12, 04:54 AM  
danltiger
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That'd be under the Blizzard options. I think it's Interface > Combat > Show Castbars under Nameplates.

Originally Posted by Xark
have another one, is it possible to disable the castbar?

thnx
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Old 04-07-12, 05:00 PM  
Photekk
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Awesome add-on

Pretty impressive right out of the box. What an upgrade from default..

Anyways, I would love to be able to create a filter for displaying enemy players casting spells on me - such as enlarging cast bars/name plates when this happens, or any custom "look" for when this occurs. Is this possible?
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Old 04-07-12, 06:04 AM  
Xark
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have another one, is it possible to disable the castbar?

thnx
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Old 04-07-12, 02:25 AM  
Xark
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Originally Posted by danltiger
Use /hub, and look for "Warning Border Color Mode", and set it to 'None'.

Originally Posted by Xark
how to disable the red agro marks popping up left and right of the plates when u have agro... its kind of stressing in pvp...

thnx for help
gna, i am kinda blind sometimes thnx for the help!
Last edited by Xark : 04-07-12 at 02:25 AM.
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Old 04-06-12, 07:30 PM  
danltiger
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Use /hub, and look for "Warning Border Color Mode", and set it to 'None'.

Originally Posted by Xark
how to disable the red agro marks popping up left and right of the plates when u have agro... its kind of stressing in pvp...

thnx for help
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Old 04-06-12, 04:51 AM  
Xark
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how to disable the red agro marks popping up left and right of the plates when u have agro... its kind of stressing in pvp...

thnx for help
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