| Tested: | Hour of Twilight 4.3 |
| Updated: | 11-29-11 06:21 PM |
| Created: | 01-09-10 05:41 PM |
| Downloads: | 29,903 |
| Favorites: | 436 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
4.3.0 |
11kB |
Tuller |
11-11-11 01:25 PM |
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4.2.0 |
11kB |
Tuller |
06-27-11 07:47 PM |
|
2.8 |
10kB |
Tuller |
04-27-11 05:28 AM |
|
2.7 |
11kB |
Tuller |
04-26-11 06:46 PM |
|
2.6 |
10kB |
Tuller |
12-14-10 08:07 PM |
|
2.5 |
9kB |
Tuller |
12-03-10 06:51 PM |
|
2.4 |
9kB |
Tuller |
11-25-10 12:32 PM |
|
2.3 |
9kB |
Tuller |
11-07-10 03:00 PM |
|
2.2 |
9kB |
Tuller |
10-21-10 05:23 PM |
|
2.0 |
7kB |
Tuller |
10-11-10 05:04 PM |
|
1.5 |
7kB |
Tuller |
01-17-10 10:01 AM |
|
1.4 |
7kB |
Tuller |
01-15-10 04:48 AM |
|
1.3 |
7kB |
Tuller |
01-13-10 05:29 PM |
|
1.2 |
2kB |
Tuller |
01-11-10 04:47 AM |
|
1.1 |
2kB |
Tuller |
01-09-10 05:41 PM |
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What error message are you getting?
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A Murloc Raider
Forum posts: 7
File comments: 29
Uploads: 1
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ultraxion
hi,
getting errors when in DS fight against ultraxion gr |
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A Murloc Raider
Forum posts: 9
File comments: 56
Uploads: 0
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Color
Hi, LOVE the addon first of all!
Now to my question. Can you color the holy power as u gain holy power? You know 1 holy power you get little less blue 2 holy power almost not blue and 3 holy power usable, instead of you only see it when u have 3 holy power, kinda like Tukui uses for holy power thingy. I really hope you get the idea here! / Regards Winnethepoh |
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A Murloc Raider
Forum posts: 9
File comments: 57
Uploads: 0
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is there a way to make this work for mouseover buttons to show the red color for out of range too?
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That's more or less how I'd write the code :P
I do wonder if it would be possible to add in some sort of plugin architecture to allow people to do things like that more easily. |
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Not the best way of doing this I'm sure, but I've modified this to colour heroic strike and cleave as OOM when a warrior has below 60 rage. If anyone else likes the sound of that, here's the code.
Paste this below line 108. Code:
local PLAYER_IS_WARRIOR = select(2, UnitClass('player')) == 'WARRIOR'
local isRageAbility
do
local RAGE_SPELLS = {
[78] = GetSpellInfo(78),
[845] = GetSpellInfo(845)
}
isRageAbility = function(actionId)
local actionType, id = GetActionInfo(actionId)
if actionType == 'macro' then
local macroSpell = GetMacroSpell(id)
if macroSpell then
for spellId, spellName in pairs(RAGE_SPELLS) do
if macroSpell == spellName then
return true
end
end
end
else
return RAGE_SPELLS[id]
end
return false
end
end
Code:
elseif PLAYER_IS_PALADIN and isHolyPowerAbility(action) and not(UnitPower('player', SPELL_POWER_HOLY_POWER) >= tullaRange:GetHolyPowerThreshold() or UnitBuff('player', HAND_OF_LIGHT)) then
Code:
--a rage ability and we're below the rage threshold
elseif PLAYER_IS_WARRIOR and isRageAbility(action) and UnitPower('player') < 60 then
tullaRange.SetButtonColor(button, 'oom')
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A Murloc Raider
Forum posts: 9
File comments: 56
Uploads: 0
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Last edited by Nallepuh : 04-01-11 at 02:35 PM.
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Bartender4 actually builds in out or range coloring, using a relatively efficient algorithm to do so. I don't think you need tullaRange for it.
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A Murloc Raider
Forum posts: 9
File comments: 56
Uploads: 0
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Range
This mod dosent seems to work with bartender 4!!! can't change the colors or anything.....nothing happend,pls fix this!!
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A Kobold Labourer
Forum posts: 0
File comments: 16
Uploads: 0
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I was happy with this addon until I saw how it handled this. OOm is awesome, range check is awesome. Not having control over how you display your holy power is not awesome. At least at a slider to say, tell me when I have this many. if you are going to make it like a combo point check. |
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The "not at max holy power" coloring is bugged. The button is being colored as OOM.
Please fix it ![]() |
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Holy Power handling seems odd, but maybe it's just my preference. I changed the code so any Holy Power ability is colored "OOH" if there's no Holy Power, instead of requiring 3 charges. I sometimes use abilities at one charge under dire situations (e.g. WoG or spamming LoD).
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The reason I avoid doing so is to avoid having to write custom code to handle each specific action bar addon (I don't even do that for Dominos :P)
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