| Updated: | 01-11-11 05:52 AM |
| Created: | 02-02-10 04:16 AM |
| Downloads: | 19,981 |
| Favorites: | 22 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
4.0 |
119kB |
pverogues |
12-05-10 03:26 AM |
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3.4b |
125kB |
pverogues |
11-10-10 03:46 AM |
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3.4 |
125kB |
pverogues |
11-06-10 04:21 AM |
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3.3 |
130kB |
pverogues |
10-16-10 12:49 AM |
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3.2 |
11kB |
pverogues |
10-13-10 07:19 AM |
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3.1 |
10kB |
pverogues |
10-13-10 01:04 AM |
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3.0 |
10kB |
pverogues |
10-12-10 09:26 AM |
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2.2 |
268kB |
pverogues |
06-16-10 09:43 AM |
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2.1 |
268kB |
pverogues |
04-08-10 06:26 PM |
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2.0 |
274kB |
pverogues |
04-08-10 12:19 PM |
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1.2 |
93kB |
pverogues |
02-11-10 05:06 AM |
|
1.1b |
87kB |
pverogues |
02-03-10 02:50 AM |
|
1.1 |
87kB |
pverogues |
02-02-10 04:16 AM |
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A Murloc Raider
Forum posts: 5
File comments: 28
Uploads: 0
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most rogues have 2/3 precision does this programm count it?
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A Kobold Labourer
Forum posts: 0
File comments: 4
Uploads: 0
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Currently on live, Precision is a flat 3% increase to hit chance from Fury specialization.
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A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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Other than that, thanks alot mate for making such a great tool!
Last edited by Cacrosh : 10-12-10 at 07:14 PM.
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I guess he had nothing to add then
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Re: Re: New Update Coming Soon
Forgive me if I'm being a bit slow on this one.
I have calculated crit cap basically like this: 100% - 24% glancing blows - miss chance - dodge chance - 4.8% minimum hit This is because you cannot have less than 4.8% hit and so this cannot be removed from the table. You therefore need to deduct the 4.8% you would normally have as crit form the overall equation as this cannot become crit. (Ugh i really don't know if that explained it properly but oh well). So far my program is showing results accurate to those shown in alternative methods such as EJ spreadsheets and of course the website based version from wow.filltheglass.org So two questions I have really: 1) Do you mean it for some reason should actually be +4.8% and not -4.8% in the equation and if so please let me know why. 2) Do you mean it is now the general thinking that you can in fact knock normal hits off the table and the 4.8% no longer exists because you seem to have stated two opposing things here, one that the formula includes a 4.8% depression and then two that you can push white hits off the table. Thanks for your patience in advance ![]()
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Re: New Update Coming Soon
100% - 24% Glancing blows + 4.8% minimum hit - 0% miss - 0% dodge/parry etc = 80.8% crit cap However the 4.8% crit depression is still present, so parses will show a 76% crit rate, but 80.8% crit will push all white hits off the table. |
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New Update Coming Soon
Hiya folks,
Thank you for all the imba downloads to date, just to let you guys know after a short(ish) period away from everything I am now back and I will be reviving this project and completing the new features as promised. Stay tuned ![]() |
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Well I would say it is Feral druid friendly as it stands, while you may not dual wield like rogues if you are not dual wielding you no longer have a crit cap as such. This is because without the dual wield penalty you need significantly less hit% to become capped so you don't need to worry about hit/crit balance. In case you would like to find out your crit cap as single wield here is the quick math: 100% - 24% Glancing blows - 4.8% minimum hit - 0% miss - 0% dodge/parry etc = 71.2% crit cap So essentially speaking as a feral druid you will want to have 8% hit and 26 expertise skill anyway. Once you have reached this if you are single wield your crit cap is 71.2%. As far as I am aware druids cannot dual wield anyway so don't have the crit/hit problem. I understand that not everyone is perfectly hit and expertise capped though and you may want to play with buffs given your current raid set up so I may make an alternative druid version or druid selection on the program at a later date. For now though I'm concentrating on the heroic mode values for version 2 of CSC3 ^_^ Thank you very much for taking the time to have a look at my program stay tuned for possible druid updates ![]()
Last edited by pverogues : 02-12-10 at 07:57 AM.
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Any possibility to make it non-rogue-friendly? We ferals don't use off hands much.
Cheerio. ![]()
__________________
* Utterly Bastard Groovy * |
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Re: Re: Against TOC
Thank you Psychophan7 for some intelligent contributions and rebuttals :P
The program does not invade WoW at all, it's merely a mathematical tool that runs outside of WoW and does not affect WoW in any way whatsoever. The program is also 100% safe to use, someone has even scanned it for your enjoyment and posted the results: http://virusscan.jotti.org/en/scanre...bb86d6a061397c Just in case you don't believe the moderators of this website for some reason. Finally, the program is not designed to be used in game for many reasons including: 1. I personally have a billion add-ons necessary for the perfect raiding experience including ad-dons such as Omen. This is a program for people like me who have crappy computers that can't take any more random little add ons. 2. An in game add on is not necessary really. It's a bit OTT for a calculator. 3. I have yet to learn how to code in LUA. :P So sorry, but I cannot foresee an in-game alternative in the future just yet but thank you I will keep that in mind. Garoná |
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A Chromatic Dragonspawn
Forum posts: 153
File comments: 47
Uploads: 0
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Re: Against TOC
This program doesn't modify the WoW client, therefore it does not modify the WoW experience. Again, this wouldn't be on WoWI if it violated either of those documents.
(From MMO-Champion) |
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A Kobold Labourer
Forum posts: 0
File comments: 41
Uploads: 0
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Against TOC
Not to mention that it is against Blizzard's TOC to run a program that influences the gaming environment.
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