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Updated: 02-04-10 04:16 PM
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Updated:02-04-10 04:16 PM
Created:02-02-10 07:15 PM
Downloads:2,594
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Roll Window Fix
Version: 1.1
by: Nephaliana [More]
This fixes the 3.3.2 change of the loot roll window. Prior to 3.3.2, the roll window was always "full size" and didn't scale with the UI. This addon will scale the window back to its normal pre-3.3.2 size.
Change Log
==========
1.1
- Fixed a logic issue when scaling frame a second time (such as after the player changed the UI scale)
- Updated ToC for 3.3 (erroneously used 3.2 interface number in initial release)

1.0
- Initial Release
==========
Archived Files (1)
File Name
Version
Size
Author
Date
1.0
770B
Nephaliana
02-02-10 07:15 PM


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Unread 08-24-11, 11:49 AM  
Nephaliana
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Originally posted by elsinnombre
Now, is there any chance you could do the same for the LFD "Your group is ready!" panel? Now it also scales with UI Scale setting.
http://www.wowinterface.com/download...eScaleFix.html

Maybe a little late, but I finally did it. :P

After installing the Frame Scale Fix addon, type /fsf LFDDungeonReadyPopup.
Last edited by Nephaliana : 08-24-11 at 11:50 AM.
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Unread 06-27-10, 12:34 PM  
Nephaliana
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Originally posted by Oxides
Is this still needed?
It was never needed, but if you don't want small roll windows (when using a smaller scale UI), then yes, you should still use it with 3.3.5.

---

And still useful in 4.0.

I haven't encountered any errors with this addon as is, so I most likely won't be updating the addon solely to adjust the TOC Interface number. Tick the load out of date addons checkbox and it should be good to go.
Last edited by Nephaliana : 10-14-10 at 08:05 PM.
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Unread 06-23-10, 08:00 AM  
Oxides
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Is this still needed?
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Unread 03-24-10, 07:18 AM  
elsinnombre
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Thanks for this awesome mod!

Now, is there any chance you could do the same for the LFD "Your group is ready!" panel? Now it also scales with UI Scale setting.
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Unread 02-16-10, 10:30 AM  
8489
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Your a life saver!
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Unread 02-08-10, 10:34 AM  
Robsato
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Thanks for making this. The scaled windows are just too small.
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Unread 02-04-10, 05:06 PM  
Hati-EK
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Originally posted by Nephaliana
There was another comment here and now it's gone, but I'll respond quickly anyway.

I wanted to do what was "safer" instead of what was "easier." If something happened that caused the window to scale differently, I wanted to make sure the windows wouldn't come out to be some horrendous size after any addon or player interaction. I also like playing nice with other addons when I'm able, so this is why I saved the original "OnShow" code, which I'm not even sure exists in the default UI (each roll frame gets its own, because if some other addon loaded first gave each frame its own OnShow function, I wanted to make sure they were preserved).

That said, while thinking of how to reply to the now-missing post, I realized my "safe" method isn't quite as reliable as I would have hoped (if the player changes the UI scale, for example, I don't think you'll end up with the "full size" roll windows). It's a relatively easy tweak though, so I'll get a new version up tonight (and fix that ToC number).
it was mine ^^ - but i noticed i got one thing wrong :P
but still - i just said you could store GetEffectiveScale of UIParent once and calc with it

but yea you might be right with resizing every OnShow
Last edited by Hati-EK : 02-04-10 at 05:16 PM.
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Unread 02-04-10, 06:31 AM  
Nephaliana
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There was another comment here and now it's gone, but I'll respond quickly anyway.

I wanted to do what was "safer" instead of what was "easier." If something happened that caused the window to scale differently, I wanted to make sure the windows wouldn't come out to be some horrendous size after any addon or player interaction. I also like playing nice with other addons when I'm able, so this is why I saved the original "OnShow" code, which I'm not even sure exists in the default UI (each roll frame gets its own, because if some other addon loaded first gave each frame its own OnShow function, I wanted to make sure they were preserved).

That said, while thinking of how to reply to the now-missing post, I realized my "safe" method isn't quite as reliable as I would have hoped (if the player changes the UI scale, for example, I don't think you'll end up with the "full size" roll windows). It's a relatively easy tweak though, so I'll get a new version up tonight (and fix that ToC number).
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Unread 02-03-10, 08:49 PM  
Zenh
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Was about to code this after discovering Blizzard's odd (but I guess logical) decision to scale loot frame with UI scale. Much appreciated!
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Unread 02-03-10, 07:46 PM  
Nephaliana
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Originally posted by Gryphon
Interface: 30300
That's what I get for just editing another of my addon's ToC file and not really playing close attention...

Don't really think that is worth uploading a new file though, so I think I'll just leave it. Thanks anyway.
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Unread 02-03-10, 07:11 PM  
Gryphon
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