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Updated: 02-07-10 09:47 PM
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Updated:02-07-10 09:47 PM
Created:02-07-10 09:28 PM
Downloads:2,836
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Show GCD

Version: 1.0
by: juyanith [More]

A simple addon that uses the Blizzard "clock" animation to display the GCD. I don't have any buttons visible on my screen during combat so I created this addon. At first, I created a oUF plugin that you can find here, but I really didn't need any oUF functionality for what I wanted to do. So, I created this standalone version.

How To Use it

Simply install the addon into your WoW\Interface\AddOns\ directory. By default the GCD cooldown is shown in the center of your screen. If you want to move or resize it, you'll need to edit the ShowGCD.xml file.

Code:
	...
	<!-- Size of the image -->
	<Size x="160" y="160" />
	...
	<!-- Location on the screen -->
	<Offset x="0" y="-132" />
	...
	<!-- Size of the animation -->
	<Size x="160" y="160"/>
	...
There are two 'Size' tags, one for the size of the image and one for the size of the clock animation. There is also one 'Offset' tag that controls where on the screen the GCD will be displayed. Just adjust these values as you see fit.

That's pretty much it. Enjoy.

-- Juyanith

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Unread 03-06-11, 09:46 PM  
wilz
A Defias Bandit

Forum posts: 2
File comments: 18
Uploads: 0
Broken.

This doesn't seem to work anymore:

5x ShowGCD\ShowGCD.lua:30: attempt to call global 'GetSpellName' (a nil value)
ShowGCD\ShowGCD.lua:41: in function <ShowGCD\ShowGCD.lua:25>
ShowGCD\ShowGCD.lua:52: in function `ShowGCD_OnEvent'
<string>:"*:OnEvent":1: in function <[string "*:OnEvent"]:1>

I don't know how to fix it.
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Unread 04-06-10, 03:14 AM  
Run.
A Kobold Labourer
 
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Forum posts: 0
File comments: 3
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A very well done stand alone GCD monitor! This (or something similar) is a must have for all of us that hide our bars to reduce screen clutter.

However, I have one quick question / request: Would it be possible to restrict the "clock" animation within a circle/oval space, rather than the current square/rectangle? Either that, or possibly allow for second .TGA to be selected for the animation's texture?
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