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Updated: 04-10-10 07:32 PM
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Updated:04-10-10 07:32 PM
Created:04-06-10 09:48 PM
Downloads:762
Favorites:10
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RaidLooter
Version: BETA-0.2
by: Beoko [More]
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Notice:
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RaidLooter's development is currently on hold, and its future development is undetermined at this point in time. It does not work with Cataclysm. I'm sorry to inconvenience anyone. If anyone is looking for a temporary or permanent replacement, I recommend trying HeadCount2. I'll try to provide an update sometime soon on RaidLooter's development status.

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Beta Information:
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Please note that anything outlined below is subject to change (Even the name!) or removal. The code and the GUI are not final (and not optimized at this point). I am currently looking for error reports, general problems, feature requests, and improvement suggestions.

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Description:
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RaidLooter is an addon for the Bound raiding guild that is intended to help automate the tedious process of loot tracking. RaidLooter will track loot obtained automatically if it falls under these conditions:
  • You are in a raid instance (Note: currently only supports Icecrown Citadel)
  • The player receiving the loot is in your guild
  • The item is epic quality
  • The item drops from a boss or trash
RaidLooter also comes with a GUI that has a loot browser of all the loot added to its database. You can access the GUI by typing /raidlooter (Note: /rl is a shortcut that will reload your UI! It is not a shortcut for /raidlooter). The database is sorted by server timestamps, and you can manipulate it in various ways from the GUI:
  • Add new loot entries
  • Remove the currently selected loot entry
  • Edit the currently selected loot entry
    • You can edit any field in the entry
    • Entry will be resorted by timestamp if you save the edit
  • Synchronize the currently selected loot entry
    • This will send the loot entry to the guild
    • Guild members running RaidLooter will automatically add this loot entry to their database if it is not already present
  • Version check support
    • If RaidLooter detects a lower version, it will tell that person that their version is out-of-date; but, you can only send your version information once every 60 seconds (spam control)
    • If your version is out-of-date. RaidLooter will save the highest version received and tell you to update in your chat frame
  • Export the database
    • Currently only supports CSV (comma-seperated values); Note: this could change depending on feature requests
  • Clear the database
    • Automatically removes all loot entries from the database
  • Rebuild the database
    • This is for development or curiousity purposes only! Your database will be cleared, and it will then be repopulated with random entries consisting of players from your guild and loot from random bosses
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Known Issue(s):
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  • Loot that drops from multiple bosses is not tracked correctly at this time
  • Timestamps may be inaccurate if the raid instance is located in a different time zone from your server
  • There are many unfinished or unimplemented features
If you have any issues that you wish to report with loot not showing up that should be - there is now a debug button on the export frame. If you press the debug button, it will print those messages to the editbox on the export frame. You can copy the contents of the editbox and post them in a comment on RaidLooter's comment page or in a PM to me. I greatly appreciate any reported issues!
AddOn: RaidLooter
Interface: 3.3.3 (30300)

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Version: BETA-0.2
Date: 04-10-10

- Fixed some missnamed variables
- Added detailed debug output button to the export frame
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Version: BETA-0.1
Date: 04-06-10

- Initial Release
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Old 08-16-11, 05:18 AM  
Aisenfaire
A Defias Bandit

Forum posts: 3
File comments: 229
Uploads: 0
Tried this today and got 2 errors:

1x <string>:"raidLoot_MainFrame:OnLoad":1: attempt to call global "raidLoot_OnLoad" (a nil value)
<string>:"*:OnLoad":1: in function <string>:"*:OnLoad":1

Locals:
2x RaidLoot\RaidLoot-1.0.6.lua:96: unfinished string near ""on - Enables the functions of Raid Loot. NOTE: This will not do "


Locals:
Last edited by Aisenfaire : 08-16-11 at 05:19 AM.
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Old 06-08-10, 07:15 PM  
Squiddy0
A Murloc Raider
 
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Forum posts: 3
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Thanks for this addon as I like to keep track of who gets what, so in that aspect it is very useful, thanks.
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Old 05-01-10, 12:29 AM  
Beoko
A Cyclonian
 
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Forum posts: 41
File comments: 61
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Thank you for your kind words.

I'm currently on a hiatus from wow (until cataclysm, possibly), but I will look into adding custom reorganization of the database fields for exporting.
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Old 04-30-10, 04:23 PM  
Beliablue
A Kobold Labourer
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Forum posts: 1
File comments: 29
Uploads: 1
I wanted to comment and let you know how much I'm enjoying using RaidLooter and that I hope you continue development on it. I've tried multiple different MLing addons for use with my guild's 10man runs and this one streamlines everything and the export function makes transferring loot info out my guild's forums a snap.

I do have one question regarding the export function. If I wanted to reorder the fields on the CSV export, would it cause problems if I changed:
Code:
CSVButton.Function = function() 
	local Message = ""

	for Index = 1, #RaidLooterDB do
		local Timestamp, PlayerName, GuildRank, ItemName, BossName, Spec = string.split("$", RaidLooterDB[Index])
		Message = Message .. format("\"%s\",\"%s\",\"%s\",\"%s\",\"%s\",\"%s\"\n", Timestamp, PlayerName, GuildRank, ItemName, BossName, Spec)
	end
	
	ExportFrame_EditBox:SetText(Message)
end
to:
Code:
Message = Message .. format("\"%s\",\"%s\",\"%s\",\"%s\",\"%s\",\"%s\"\n", Timestamp, BossName, PlayerName, ItemName, Spec, GuildRank)
	
end
Mostly just reordering the output fields.

Thanks!
~Belia
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Old 04-10-10, 07:38 PM  
Beoko
A Cyclonian
 
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Forum posts: 41
File comments: 61
Uploads: 21
Originally posted by Cala
I'll try running this tonight, see if there are bugs/errors.
Thanks, sorry I'm just getting around to responding to this now. If you had any issues with loot not showing up from a raid: A guildie found an issue that I had overlooked involving miss-named variables for guild rank detection. The newest version (BETA-0.2) fixes this issue.

Also new in BETA-0.2 is a debugging button on the export frame. This is for testing purposes, and it will output any loot messages that fail to pass my algorithm of detecting raid loot into the export frame editbox. I don't anticipate any new issues with loot detection, considering I tested this one even more thoroughly, but you never know.
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Old 04-07-10, 09:02 AM  
Cala
A Fallenroot Satyr
 
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Forum posts: 22
File comments: 50
Uploads: 1
I'll try running this tonight, see if there are bugs/errors.
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