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Updated: 09-14-13 10:26 PM
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Compatibility:
Siege of Orgrimmar (5.4)
Mists of Pandaria (5.0.4)
Updated:09-14-13 10:26 PM
Created:04-12-10 09:04 PM
Downloads:7,379
Favorites:78
MD5:
5.4
LovelyLoot  Popular! (More than 5000 hits)
Version: 2.0b.1
by: Seerah [More]
I am currently in the process of updating this addon for MoP now that I have more time.
The main loot window and group loot frames complete.


LovelyLoot
- An addon to make the LootFrame and GroupLootFrames more lovely to look at and work with.



Features:
  • skins the LootFrame and GroupLootFrames' background and border
  • change the statusbar texture for the timer in the GroupLootFrames
  • uses LibSharedMedia
  • streamlines the loot icons by removing the rounded, default border
  • optional support for rActionButtonStyler for loot item icons
  • added 3D model of the target you are looting to the LootFrame (shows quest/loot sparklies if no target)
  • allows the GroupLootFrames to be moved
  • saves location of LootFrame and GroupLootFrames between sessions
  • streamlines GroupLootFrames by rearranging objects in the frame to save vertical space
  • option to hide elite dragon on roll frames


If you happen across any bugs, please list them at my PORTAL (click "Report Bug" under the download button to the right) and NOT IN THE COMMENTS, please.



Notes:
- the UI in the screenshots is my own - it is not released
- AI-Art is installed for most of the screenshots - this is why the X (close/cancel) button looks different
v.2.0b.1
- updated TOC for 5.4
- fixed typo in options panel

v.2.0b
- added support for group loot frames
- added support for loot won & money won frames

v.2.0a
- in the process of updating for MoP
- currently, only the main LootFrame is finished

v.1.1.1
- updated libraries
- bumped TOC Interface number for 4.3
- fixed change in alignment of loot buttons

v.1.1
- added option to hide dragon on elite group loot frame

v.1.0.3
- updated libs
- updated TOC number
- tweaked options layout for bigger window

v.1.0.2
- updated libs

v.1.0.1
- updated libs

v. 1.0 Release
- updated libraries
- bumped TOC number for 4.0.1

v. 1.0 Beta 2
- added checkboxes to lock the LootFrame and GroupLootFrames
- *sometimes* the game will forget their position when logging in with them locked, but it seems to be behaving itself for the most part
Archived Files (11)
File Name
Version
Size
Author
Date
2.0b
110kB
Seerah
10-26-12 11:24 PM
2.0a
109kB
Seerah
10-24-12 07:22 PM
1.1.1
108kB
Seerah
12-15-11 11:14 PM
1.1
108kB
Seerah
07-28-11 10:12 PM
1.0.3
108kB
Seerah
07-07-11 11:48 PM
1.0.2
108kB
Seerah
02-15-11 07:54 PM
1.0.1
108kB
Seerah
02-15-11 07:53 PM
1.0 Release
107kB
Seerah
11-05-10 10:56 PM
1.0 Beta 2
103kB
Seerah
05-30-10 05:04 PM
1.0 Beta 1
103kB
Seerah
04-12-10 09:04 PM
0B
Seerah
12-31-69 06:00 PM


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Old 02-20-14, 02:29 PM  
meljen
A Deviate Faerie Dragon

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Just found this today! Looks awesome, just had to say that! I love having the option to pretty up WoW without killing its look.

Thank you!
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Old 10-06-12, 03:32 AM  
Dhsordas
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Sounds good, thanks for Info
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Old 10-05-12, 11:07 AM  
Seerah
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An update will be coming! I've just been very busy with organizing a fundraiser and I just got back from a week-long vacation. (Fundraiser happens Oct. 20th, so if I don't get to it before then, you can expect it soon after! )
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Old 10-04-12, 06:13 AM  
Dhsordas
A Kobold Labourer
 
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Any Chance for an Update?
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Old 08-29-12, 06:05 PM  
Seerah
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Yes, I am aware. There was a TON changed with the loot frames, etc. and I'm not finished yet with an uploadable version. (I got 13 other addons uploaded the other day though. )
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Old 08-29-12, 09:22 AM  
adore33
A Kobold Labourer

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Mists 5.0.4 lua error

Message: Interface\AddOns\LovelyLoot\lloot.lua:314: attempt to index global 'LootCloseButton' (a nil value)
Time: 08/29/12 11:22:18
Count: 1
Stack: Interface\AddOns\LovelyLoot\lloot.lua:314: in function <Interface\AddOns\LovelyLoot\lloot.lua:298>
Interface\AddOns\LovelyLoot\lloot.lua:484: in function <Interface\AddOns\LovelyLoot\lloot.lua:465>
Interface\AddOns\LovelyLoot\lloot.lua:512: in function <Interface\AddOns\LovelyLoot\lloot.lua:501>

Locals: portrait = LootFrameBg {
0 = <userdata>
}
bg = LootFrameTitleBg {
0 = <userdata>
}
title = LootFramePortrait {
0 = <userdata>
}
prevtext = LootFramePortraitFrame {
0 = <userdata>
}
nextext = LootFrameTopRightCorner {
0 = <userdata>
}
(*temporary) = nil
(*temporary) = nil
(*temporary) = "BOTTOMRIGHT"
(*temporary) = LootFrame {
0 = <userdata>
TitleText = LootFrameTitleText {
}
portrait = LootFramePortrait {
}
TopTileStreaks = LootFrameTopTileStreaks {
}
leftBorderBar = LootFrameLeftBorder {
}
topBorderBar = LootFrameTopBorder {
}
topLeftCorner = LootFrameTopLeftCorner {
}
Inset = LootFrameInset {
}
portraitFrame = LootFramePortraitFrame {
}
}
(*temporary) = "BOTTOMLEFT"
(*temporary) = 132
(*temporary) = 27
(*temporary) = <userdata>
(*temporary) = LootFrameBottomBorder {
0 = <userdata>
}
(*temporary) = LootFrameLeftBorder {
0 = <userdata>
}
(*temporary) = LootFrameRightBorder {
0 = <userdata>
}
(*temporary) = "attempt to index global 'LootCloseButton' (a nil value)"
LootFrame = LootFrame {
0 = <userdata>
TitleText = LootFrameTitleText {
}
portrait = LootFramePortrait {
}
TopTileStreaks = LootFrameTopTileStreaks {
}
leftBorderBar = LootFrameLeftBorder {
}
topBorderBar = LootFrameTopBorder {
}
topLeftCorner = LootFrameTopLeftCorner {
}
Inset = LootFrameInset {
}
portraitFrame = LootFramePortraitFrame {
}
}
db = <table> {
glfUnlocked = true
sbar = "Smooth"
lfUnlocked = false
border = "None"
rollAnchor = <table> {
}
bgColor = <table> {
}
borderWidth = 22
borderColor = <table> {
}
bg = "Solid"
inset = 5
sbarColor = <table> {
}
hideDragon = true
}
llmodel = <unnamed> {
0 = <userdata>
}
colorR = nil
colorG = nil
colorB = nil
emptyFunc = <function> defined @Interface\AddOns\LovelyLoot\lloot.lua:4
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Old 12-19-11, 11:48 AM  
Seerah
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Re: option

Originally Posted by bikikitty
Has it any chance to add an option to disable/enable displaying 3D model of target mod?

BTW, the roll frame is beautiful!
This has been requested previously, but no, I will not be adding that option. If I remove it, I would need to do more than just hide it to make the roll frame look "right" again. You're free to fiddle with the code in your local copy, though.

And thanks.
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Old 12-18-11, 08:40 PM  
bikikitty
A Kobold Labourer

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option

Has it any chance to add an option to disable/enable displaying 3D model of target mod?

BTW, the roll frame is beautiful!
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Old 12-11-11, 04:03 PM  
Seerah
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Originally Posted by Garkin
Because of changes in LootFrame.xml in patch 4.3 loot buttons are not correctly aligned. In order to fix this issue open lloot.lua, scroll down to the line 289 ("LootButton1:SetPoint("TOPLEFT", 15, -80)") and add the following code right after this line:

LootButton2:ClearAllPoints()
LootButton2:SetPoint("TOP", "LootButton1", "BOTTOM", 0, -4)
LootButton3:ClearAllPoints()
LootButton3:SetPoint("TOP", "LootButton2", "BOTTOM", 0, -4)
LootButton4:ClearAllPoints()
LootButton4:SetPoint("TOP", "LootButton3", "BOTTOM", 0, -4)
Thank you. I realized this after posting my previous comment. I hadn't gotten around to fixing it yet (let alone play period) as I've been busy writing exams and study guides for my students in the evenings.

Thanks, again.
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Old 12-11-11, 04:01 AM  
Garkin
A Kobold Labourer
 
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Because of changes in LootFrame.xml in patch 4.3 loot buttons are not correctly aligned. In order to fix this issue open lloot.lua, scroll down to the line 289 ("LootButton1:SetPoint("TOPLEFT", 15, -80)") and add the following code right after this line:

LootButton2:ClearAllPoints()
LootButton2:SetPoint("TOP", "LootButton1", "BOTTOM", 0, -4)
LootButton3:ClearAllPoints()
LootButton3:SetPoint("TOP", "LootButton2", "BOTTOM", 0, -4)
LootButton4:ClearAllPoints()
LootButton4:SetPoint("TOP", "LootButton3", "BOTTOM", 0, -4)
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Old 12-02-11, 08:24 PM  
Seerah
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Re: Update

Originally Posted by xyjames1488
I am just posting to see if an update is in the works.
So far no real issues with the add-on. I did have an .lua error a while back. It went away, so it worked itself out. (Add-on conflict lol)

Cheers!
I don't think it needs updated...
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Old 12-02-11, 07:37 PM  
xyjames1488
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Update

I am just posting to see if an update is in the works.
So far no real issues with the add-on. I did have an .lua error a while back. It went away, so it worked itself out. (Add-on conflict lol)

Cheers!
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Old 07-21-11, 10:58 AM  
Seerah
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Originally posted by Kelem
renamed file, didnt fix anything
Try deleting the LovelyLoot saved variables? I don't really know what to tell you. The second roll frame is anchored to the first in Blizz's code. I don't change this.
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Old 07-21-11, 10:56 AM  
Seerah
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Originally posted by kylev
Is there anyway to hide the ‘dragon’ around the lootrollframe border? like the top one in this pic
http://s.wowinterface.com/preview/pvw38533.png
it seems inconsistent with ur work
File a feature request, please?
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Old 07-21-11, 08:55 AM  
Kelem
A Defias Bandit
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renamed file, didnt fix anything
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