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Updated: 01-16-11 01:34 PM
Patch for:
Duffed UI v5.
Updated:01-16-11 01:34 PM
Created:05-10-10 02:23 AM
Downloads:7,578
Favorites:12
MD5:
Duffed UI v4 Patch: Extras  Popular! (More than 5000 hits)
Version: 1.22
by: hank [More]
Note: This Filger is out of date - use http://www.tukui.org/v2/forums/topic.php?id=8310 instead.


Some Extras :

- Filger
- ncCooldownflash .. same as Doom_Cooldownpuls e.g.

Thanks for Nightcracker for ncADDONNAME :>


Gladius? Since i use the build in Arena Frames (now with AuraTracker etc) i dont have to skin Gladius for my own use. But check out this Thread here - there u will find a DL Link to a Skinned Gladius version that should work (didnt test it yet).


Filger?
Filger is a Addon which can be used to watch duration of buffs/debuffs/cd's - very lightweight
It's only configured for Warrior, Druid, Mage and Hunter (how i need it and in GERMAN)
To change the Position u have to open Filger.lua and set Configmode to true
So you can drag the Bars with alt+shift click - now just set it back to false. Done

- Tutorial from Ferous: here
- Spell List from lanacan: here

Doesn't work? Think u don't use ger. (deDE) Client .. read this Thread.
1.22
- Delete Gladius (not working anymore)
- Add Filger

1.21
- Tukui v11 (Duffed UI v3.6x)

1.20
- Gladius 1.2
- remove kauraalert

1.04
- Gladius 1.1.2

1.03
- remove Skins for Recount etc (now included in duffed ui)
- add nccooldownflash

1.02a
- Fix Pet.bg Color

1.02
- Take TukuiDB Backdropcolor instead of a constant value

1.01
- Add skinned Gladius :)
Archived Files (6)
File Name
Version
Size
Author
Date
1.21
175kB
hank
08-23-10 03:18 AM
1.20
175kB
hank
08-02-10 12:03 PM
1.04
176kB
hank
05-25-10 04:13 AM
1.3
185kB
hank
05-16-10 09:34 AM
1.1
185kB
hank
05-14-10 05:16 PM
1.0
26kB
hank
05-10-10 02:23 AM


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Old 01-16-11, 01:38 PM  
hank
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Originally posted by nastyhack
are you updating this anytime soon? theres a new version of gladius and i am not sure how to import the theme and LUA errors come up when i use the version of gladius in this patch.
Sry im using the ouf arena frames atm but u can find a skinned Gladius here:
http://www.tukui.org/v2/forums/topic.php?id=7186

btw the ouf Arena Frames included in the newest Duffed UI version look like:
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Old 01-04-11, 02:52 PM  
nastyhack
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are you updating this anytime soon? theres a new version of gladius and i am not sure how to import the theme and LUA errors come up when i use the version of gladius in this patch.
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Old 08-05-10, 05:26 AM  
hank
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Originally posted by Azuma
hey hank!

just a question about this picture you have attached, is this just the stock standard eclipse UI or has it been edited further?

thanks!
Ive no idea ^^
never test it yet but .. why dont u just test it? :P You got some edit specific config entrys and im sure i will find what u need
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Old 08-03-10, 07:17 PM  
Azuma
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Originally posted by hank
U dont need .. the Edit from Eclipse fits rly well:


DL: http://www.tukui.org/v2/forums/topic.php?id=65
hey hank!

just a question about this picture you have attached, is this just the stock standard eclipse UI or has it been edited further?

thanks!
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Old 07-17-10, 03:38 AM  
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hey duffed...

irgendwie... hmm ^^ sieht das ganze bei mir nicht wirklich richtig aus

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Old 07-13-10, 10:58 AM  
ZinUI
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Originally posted by hank
You create a Frame
local f = CreateFrame("Frame", nil)

set the Position around the icon or whatever frame
f:SetPoint("BOTTOMLEFT", icon, "BOTTOMLEFT", -2,-2)
f:SetPoint("TOPRIGHT",icon,"TOPRIGHT",2,2)

and then you just grab the TukuiDB:SetTemplate function:
TukuiDB:SetTemplate(f)

thats it
thanks, will test that
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Old 07-13-10, 10:31 AM  
hank
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Originally posted by ZinUI
Thanks. I'll try it later today
So this is basically the same as using KgPanels except its all done from LUA?
If I would want to enhance gladius, like add a border to the icon and around the castbar, and healthbar. How do i proceed?
You create a Frame
local f = CreateFrame("Frame", nil)

set the Position around the icon or whatever frame
f:SetPoint("BOTTOMLEFT", icon, "BOTTOMLEFT", -2,-2)
f:SetPoint("TOPRIGHT",icon,"TOPRIGHT",2,2)

and then you just grab the TukuiDB:SetTemplate function:
TukuiDB:SetTemplate(f)

thats it
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Old 07-13-10, 03:43 AM  
ZinUI
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Originally posted by hank
Its just a Frame around the ..Frame
Tukz implented this code:

Code:
function TukuiDB:CreatePanel(f, w, h, a1, p, a2, x, y)
	sh = scale(h)
	sw = scale(w)
	f:SetFrameLevel(1)
	f:SetHeight(sh)
	f:SetWidth(sw)
	f:SetFrameStrata("BACKGROUND")
	f:SetPoint(a1, p, a2, x, y)
	f:SetBackdrop({
	  bgFile = TukuiDB["media"].blank, 
	  edgeFile = TukuiDB["media"].blank, 
	  tile = false, tileSize = 0, edgeSize = mult, 
	  insets = { left = -mult, right = -mult, top = -mult, bottom = -mult}
	})
	f:SetBackdropColor(unpack(TukuiDB["media"].backdropcolor))
	f:SetBackdropBorderColor(unpack(TukuiDB["media"].bordercolor))
end
or this:

Code:
function TukuiDB:SetTemplate(f)
	f:SetBackdrop({
	  bgFile = TukuiDB["media"].blank, 
	  edgeFile = TukuiDB["media"].blank, 
	  tile = false, tileSize = 0, edgeSize = mult, 
	  insets = { left = -mult, right = -mult, top = -mult, bottom = -mult}
	})
	f:SetBackdropColor(unpack(TukuiDB["media"].backdropcolor))
	f:SetBackdropBorderColor(unpack(TukuiDB["media"].bordercolor))
end
that means u create a frame and set Backdrop and BackdropBorder -
position here is
TOPLEFT -2, 2
BOTTOMRIGHT 2, -2


hope that helps

Duffed
Thanks. I'll try it later today
So this is basically the same as using KgPanels except its all done from LUA?
If I would want to enhance gladius, like add a border to the icon and around the castbar, and healthbar. How do i proceed?
Last edited by ZinUI : 07-13-10 at 07:31 AM.
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Old 07-13-10, 03:22 AM  
hank
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Originally posted by ZinUI
Hey, Im very unexperienced with LUA coding and such, but I can edit abit like modify texture paths, positioning etc. The plain basics. Im wondering how you, in general get borders around for example in this case Gladius or cast bar, DPS meter, or so.
Its just a Frame around the ..Frame
Tukz implented this code:

Code:
function TukuiDB:CreatePanel(f, w, h, a1, p, a2, x, y)
	sh = scale(h)
	sw = scale(w)
	f:SetFrameLevel(1)
	f:SetHeight(sh)
	f:SetWidth(sw)
	f:SetFrameStrata("BACKGROUND")
	f:SetPoint(a1, p, a2, x, y)
	f:SetBackdrop({
	  bgFile = TukuiDB["media"].blank, 
	  edgeFile = TukuiDB["media"].blank, 
	  tile = false, tileSize = 0, edgeSize = mult, 
	  insets = { left = -mult, right = -mult, top = -mult, bottom = -mult}
	})
	f:SetBackdropColor(unpack(TukuiDB["media"].backdropcolor))
	f:SetBackdropBorderColor(unpack(TukuiDB["media"].bordercolor))
end
or this:

Code:
function TukuiDB:SetTemplate(f)
	f:SetBackdrop({
	  bgFile = TukuiDB["media"].blank, 
	  edgeFile = TukuiDB["media"].blank, 
	  tile = false, tileSize = 0, edgeSize = mult, 
	  insets = { left = -mult, right = -mult, top = -mult, bottom = -mult}
	})
	f:SetBackdropColor(unpack(TukuiDB["media"].backdropcolor))
	f:SetBackdropBorderColor(unpack(TukuiDB["media"].bordercolor))
end
that means u create a frame and set Backdrop and BackdropBorder -
position here is
TOPLEFT -2, 2
BOTTOMRIGHT 2, -2


hope that helps

Duffed
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Old 07-12-10, 06:14 PM  
ZinUI
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Hey, Im very unexperienced with LUA coding and such, but I can edit abit like modify texture paths, positioning etc. The plain basics. Im wondering how you, in general get borders around for example in this case Gladius or cast bar, DPS meter, or so.
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Old 06-02-10, 11:25 AM  
hank
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Originally posted by Str0be
I keep getting errors with it installed even after I've done that, they just keep coming up unless I turn errors off.
Hm okay.. can u post the Error pls?
Think thats not my fault ..its just Gladius :>
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Old 05-28-10, 04:40 PM  
Str0be
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I keep getting errors with it installed even after I've done that, they just keep coming up unless I turn errors off.
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Old 05-28-10, 02:08 AM  
hank
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Re: Error on fresh install

Yeah i know .. u got this error even with an uneditet Version.
Just close the frame .. set position and type /gladius hide.
Its wont pop up anymore
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Old 05-27-10, 07:58 PM  
Str0be
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Error on fresh install

Okay, this is the error I got installing this, Don't understand what it means, maybe you can figure it out.

Message: Interface\AddOns\Gladius\Gladius.lua:1198: attempt to index field '?' (a nil value)
Time: 05/27/10 21:56:54
Count: 1
Stack: Interface\AddOns\Gladius\Gladius.lua:1198: in function `Test'
Interface\AddOns\Gladius\options.lua:172: in function `ToggleFrame'
Interface\AddOns\Gladius\options.lua:137: in function `value'
Interface\FrameXML\ChatFrame.lua:3577: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3222: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:3246: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals: self = <table> {
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:373
UpdateUnits = <function> defined @Interface\AddOns\Gladius\Gladius.lua:1013
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\Gladius\Gladius.lua:534
GetTrinketIcon = <function> defined @Interface\AddOns\Gladius\Gladius.lua:730
AuraGain = <function> defined @Interface\AddOns\Gladius\Gladius.lua:427
IterateEmbeds = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:448
getDefaults = <function> defined @Interface\AddOns\Gladius\options.lua:211
Printf = <function> defined @Interface\AddOns\Gladius\libs\AceConsole-3.0\AceConsole-3.0.lua:69
SetDefaultModulePrototype = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:415
defaultModuleState = true
IsEnabled = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:457
DisableModule = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:356
UnitDeath = <function> defined @Interface\AddOns\Gladius\Gladius.lua:816
UpdateUnit = <function> defined @Interface\AddOns\Gladius\Gladius.lua:873
UNIT_POWER = <function> defined @Interface\AddOns\Gladius\Gladius.lua:291
RegisterMessage = <function> defined @Interface\AddOns\ArenaHistorian\lib\CallbackHandler-1.0\CallbackHandler-1.0.lua:117
GetArgs = <function> defined @Interface\AddOns\Gladius\libs\AceConsole-3.0\AceConsole-3.0.lua:144
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\Gladius\Gladius.lua:568
ConvertAuraList = <function> defined @Interface\AddOns\Gladius\Gladius.lua:486
UpdateBindings = <function> defined @Interface\AddOns\Gladius\Gladius.lua:1020
db = <table> {
}
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\Gladius\Gladius.lua:558
LeftArena = <function> defined @Interface\AddOns\Gladius\Gladius.lua:226
SetEnabledState = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:430
GetAuraList = <function> defined @Interface\AddOns\Gladius\auralist.lua:1
enabledState = true
ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Gladius\Gladius.lua:106
RegisterEvent = <function> defined @Interface\AddOns\ArenaHistorian\lib\CallbackHandler-1.0\CallbackHandler-1.0.lua:117
TrinketUsed = <function> defined @Interface\AddOns\Gladius\Gladius.lua:776
IterateModules = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:443
frame = GladiusFrame {
}
specSpells = <table> {
}
baseName = "Gladius"
UpdatePet = <function> defined @Interface\AddOns\Gladius\Gladius.lua:988
currentBracket = 5
OnInitialize = <function> defined @Interface\AddOns\Gladius\Gladius.lua:37
NewModule = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:247
specBuffs = <table> {
}
COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\Gladius\Gladius.lua:665
GetModule = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:222
CreatePetButton = <function> defined @Interface\AddOns\Gladius\frame.lua:453
UNIT_PET = <function> defined @Interface\AddOns\Gladius\Gladius.lua:975
anchor = <unnamed> {
}
defaultModuleLibraries = <table> {
}
UNIT_SPELLCAST_START = <f






And the 2nd part...

Message: Interface\AddOns\Gladius\Gladius.lua:1198: attempt to index field '?' (a nil value)
Time: 05/27/10 21:57:44
Count: 2
Stack: Interface\AddOns\Gladius\Gladius.lua:1198: in function `Test'
Interface\AddOns\Gladius\options.lua:172: in function `ToggleFrame'
Interface\AddOns\Gladius\options.lua:137: in function `?'
Interface\FrameXML\ChatFrame.lua:3556: in function `ChatEdit_ParseText'
Interface\FrameXML\ChatFrame.lua:3222: in function `ChatEdit_SendText'
Interface\FrameXML\ChatFrame.lua:3246: in function `ChatEdit_OnEnterPressed'
[string "*:OnEnterPressed"]:1: in function <[string "*:OnEnterPressed"]:1>

Locals: self = <table> {
SetDefaultModuleLibraries = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:373
UpdateUnits = <function> defined @Interface\AddOns\Gladius\Gladius.lua:1013
UNIT_SPELLCAST_CHANNEL_START = <function> defined @Interface\AddOns\Gladius\Gladius.lua:534
GetTrinketIcon = <function> defined @Interface\AddOns\Gladius\Gladius.lua:730
AuraGain = <function> defined @Interface\AddOns\Gladius\Gladius.lua:427
IterateEmbeds = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:448
getDefaults = <function> defined @Interface\AddOns\Gladius\options.lua:211
Printf = <function> defined @Interface\AddOns\Gladius\libs\AceConsole-3.0\AceConsole-3.0.lua:69
SetDefaultModulePrototype = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:415
defaultModuleState = true
IsEnabled = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:457
DisableModule = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:356
UnitDeath = <function> defined @Interface\AddOns\Gladius\Gladius.lua:816
UpdateUnit = <function> defined @Interface\AddOns\Gladius\Gladius.lua:873
UNIT_POWER = <function> defined @Interface\AddOns\Gladius\Gladius.lua:291
RegisterMessage = <function> defined @Interface\AddOns\ArenaHistorian\lib\CallbackHandler-1.0\CallbackHandler-1.0.lua:117
GetArgs = <function> defined @Interface\AddOns\Gladius\libs\AceConsole-3.0\AceConsole-3.0.lua:144
UNIT_SPELLCAST_DELAYED = <function> defined @Interface\AddOns\Gladius\Gladius.lua:568
ConvertAuraList = <function> defined @Interface\AddOns\Gladius\Gladius.lua:486
UpdateBindings = <function> defined @Interface\AddOns\Gladius\Gladius.lua:1020
db = <table> {
}
UNIT_SPELLCAST_STOP = <function> defined @Interface\AddOns\Gladius\Gladius.lua:558
LeftArena = <function> defined @Interface\AddOns\Gladius\Gladius.lua:226
SetEnabledState = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:430
GetAuraList = <function> defined @Interface\AddOns\Gladius\auralist.lua:1
enabledState = true
ZONE_CHANGED_NEW_AREA = <function> defined @Interface\AddOns\Gladius\Gladius.lua:106
RegisterEvent = <function> defined @Interface\AddOns\ArenaHistorian\lib\CallbackHandler-1.0\CallbackHandler-1.0.lua:117
TrinketUsed = <function> defined @Interface\AddOns\Gladius\Gladius.lua:776
IterateModules = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:443
frame = GladiusFrame {
}
specSpells = <table> {
}
baseName = "Gladius"
UpdatePet = <function> defined @Interface\AddOns\Gladius\Gladius.lua:988
currentBracket = 5
OnInitialize = <function> defined @Interface\AddOns\Gladius\Gladius.lua:37
NewModule = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:247
specBuffs = <table> {
}
COMBAT_LOG_EVENT_UNFILTERED = <function> defined @Interface\AddOns\Gladius\Gladius.lua:665
GetModule = <function> defined @Interface\AddOns\ArenaHistorian\lib\AceAddon-3.0\AceAddon-3.0.lua:222
CreatePetButton = <function> defined @Interface\AddOns\Gladius\frame.lua:453
UNIT_PET = <function> defined @Interface\AddOns\Gladius\Gladius.lua:975
anchor = <unnamed> {
}
defaultModuleLibraries = <table> {
}
UNIT_SPELLCAST_START = <funct
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Old 05-15-10, 01:43 PM  
hank
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Originally posted by Akzis
I can try to make a oUF if you like. I might need some help on it, though. It might be hard.
U dont need .. the Edit from Eclipse fits rly well:


DL: http://www.tukui.org/v2/forums/topic.php?id=65
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