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Category: Plug-Ins & Patches
Change Log - EventHorizon Continued (Beta release)
Release notes: v1.9: Next up, Axis! - NOTE: EventHorizon_Lines and EventHorizon_Redshift will be marked as disabled when you log in. This won't take effect until your next login or reloadui. - NOTE: EH's savedvariables will be reset with this release, to ensure compatibility with older versions. - NOTE: If you're an EventHorizon_Vitals user, please update Vitals to the latest version. * Core: Integrated EH_Redshift and EH_Lines. No more trying not to break 4 addons at once. (notes 1 and 2) * Core: EH will reset savedvariables when updating to incompatible versions. I'll try not to make use of that, but it helps to have the functionality. * Core: Hopefully resolved crashes at login. Please let me know what you experience with this release if EH has been crashing your game. * Core: Lots of optimization and streamlining. There should be an all-around performance increase with v1.9 over previous versions. * Core: All known bar positioning issues have been fixed. * Core: The end-of-cast line now appears for all casts by default. * Core: Bar icons will now change according to the currently shown buff or debuff, if the bar does not track a cast time or equipment slot. Use the 'keepIcon' spell config flag to prevent this (see below). * Core: Added a workaround for Lua errors caused by a bar trying to create itself without an associated type. Still not sure what causes it. * Trinkets: Phylactery of the Nameless Lich and Whipsering Fanged Skull now have correct internal cooldowns. * Trinkets: Spark of Hope is now on the ignore list. * Config: config.lua has been redocumented. Should be a lot easier to read now. * Config: config.castLine now accepts a number, defining the minimum cast time needed to show the end-of-cast line. Example: 'config.castLine = 1.5' will produce the old behavior. Default = true (0). * Config: The end-of-cast line now has an entry in the color table (c.castLine) and is now the same color as the cast bar by default. * Config: Trinkets should actually be shown by default now. Pretty sure I lied in the v1.8 notes, sorry. * Config: Removed config.iconborder (no difference if you were using the defaults before). * Config: config.staticheight (disabled by default) will have EH resize the bars instead of the frame. Credit to Brusalk for the idea. (notes 3, 4, and 5) * Config: config.hideIcons will hide the bar icons. Usage: config.hideIcons = true * Config: config.stackFont will change the font of the stack indicators. Usage: config.stackFont = "FontPath" (see note 6) * Config: config.stackFontColor will change the color of the stack indicators. Usage = config.stackFontColor = {Red,Green,Blue,(Alpha)} (default = {1,1,1}, alpha is optional, does not need config.stackFont to work) * Config: config.stackOnRight can move the stack indicators to the other side of the frame. Usage: config.stackOnRight = true (default = false) * Config: Added support for individual bar coloring and textures. Three new options are available in the class config. Also, an extra flag has been added for bar icons. - bartexture: Sets a custom texture for this bar. Applies to buffs, debuffs, and cooldowns. (example: bartexture = "Interface\\Addons\\EventHorizon\\Smooth") - barcolor: Sets a custom color for active buffs and debuffs for this bar. Does not support class coloring. (example: barcolor = {Red,Green,Blue,Alpha}, ie {1,0,0,0.6} ) - barcolorunique: Sets a custom color for 'unique' spells for this bar. If barcolor is set and this is not, unique spells will show with barcolor's setting instead. Same format as barcolor. - keepIcon: Will force the bar icon to stay the same if it would normally change itself when a different spell is being shown. See the Warrior config for usage. * Warrior: Added keepIcon flag to Revenge and Shield Slam bars. (1): Redshift and Lines are DISABLED by default. They can be turned on in config.lua, via the options config.enableRedshift and config.Lines. (2): You can use the slash commands (/eventhorizon or /ehz) to disable Redshift and Lines per character if they are enabled in config.lua, as well. (3): For example, 'config.staticheight = 150' will make EH 150 pixels tall. With 5 shown bars, each bar will be 30 pixels tall. Spacing is still used in this mode and will act the same as it does otherwise. (4): Please be aware that this is an 'all or nothing' option. It's made for people with a specific area to place EH who do not want the frame to ever be resized. (5): When using the staticheight option, icons will be cropped to always show 100% of at least one dimension. If an icon is wider than it is tall, the full width is always shown. Otherwise, the full height is shown. (6): When config.stackFont is used, a few new options open up: - config.stackFontSize changes the size of the font. Usage: config.stackFontSize = <number> (default = 12, no effect if stackFont is not used) - config.stackFontOutline adds an outline or other effect to the font. Valid options are "OUTLINE", "THICKOUTLINE", or "MONOCHROME". Usage: config.stackFontOutline = "FLAG" (default = nothing) - config.stackFontShadow adds a shadow effect to the stack indicators. Usage: config.stackFontShadow = {Red,Green,Blue,(Alpha)} (default = {0,0,0,0.5} if true, alpha is optional but recommended) - config.stackFontShadowOffset changes the offset of the font shadow. Usage: config.stackFontShadowOffset = {x,y} (default = {1,-1} if invalid or not specified) Note: config.stackFontColor doesn't support class coloring directly (though you can work out something if you really want it). Possibly in the future. r232-specific notes: Fixes for staticheight, plus some much-requested spell config stuff. * Core: Changing stance/form with staticheight enabled now resizes any active bars and indicators. * Config: Added support for individual bar coloring and textures. Three new options are available in the class config. - bartexture: Sets a custom texture for this bar. Applies to buffs, debuffs, and cooldowns. (example: bartexture = "Interface\\Addons\\EventHorizon\\Smooth") - barcolor: Sets a custom color for active buffs and debuffs for this bar. Does not support class coloring. (example: barcolor = {Red,Green,Blue,Alpha}, ie {1,0,0,0.6} ) - barcolorunique: Sets a custom color for 'unique' spells for this bar. If barcolor is set and this is not, unique spells will show with barcolor's setting instead. Same format as barcolor. Archived Versions - EventHorizon Continued (Beta release)
Comments - EventHorizon Continued (Beta release)
Author donation information - EventHorizon Continued (Beta release)
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