| Updated: | 04-27-11 07:08 AM |
| Created: | 05-18-10 03:59 PM |
| Downloads: | 4,510 |
| Favorites: | 60 |
| MD5: |
File Name |
Version |
Size |
Author |
Date |
0.92c |
3kB |
ichik |
10-21-10 09:56 AM |
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0.92b |
29kB |
ichik |
10-18-10 12:14 PM |
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0.92b |
29kB |
ichik |
10-18-10 10:31 AM |
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0.92a |
29kB |
ichik |
10-14-10 01:05 PM |
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0.92 |
29kB |
ichik |
10-14-10 12:35 PM |
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0.92 |
3kB |
ichik |
05-20-10 11:55 AM |
|
0.9 |
3kB |
ichik |
05-18-10 03:59 PM |
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Hey, I've been trying to change the font to Prototype.ttf but never succeded ;<
Do I have to create like a font path to where it's located or something? I'm not that great at Lua. files either ![]() Also is it possible to show the clock on mouseover? ![]() |
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A Kobold Labourer
Forum posts: 1
File comments: 4
Uploads: 0
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local function mapDragOn() Wanderlust:MapDrag(true) end this too complicated for me... |
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Variable contains nil value, guess why?
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A Kobold Labourer
Forum posts: 1
File comments: 4
Uploads: 0
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SLASH_WANDERLUST1 = '/wl' SlashCmdList['WANDERLUST'] = function(inp) Wanderlust:FrameDragEnable() end seems to work, but when I click the map and try to drag it, I get this error: Date: 2011-04-28 16:27:40 ID: 1 Error occured in: Global Count: 1 Message: ..\AddOns\Wanderlust\Wanderlust.lua line 303: attempt to call method 'MapDrag' (a nil value) Debug: [C]: MapDrag() Wanderlust\Wanderlust.lua:303: Wanderlust\Wanderlust.lua:302 ... |
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A Kobold Labourer
Forum posts: 1
File comments: 4
Uploads: 0
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local function mapDragOn() Wanderlust:MapDrag(true) end local function mapDragOff() Wanderlust:MapDrag(false) end function Wanderlust:FrameDragEnable() MinimapCluster:SetMovable(true) Minimap:RegisterForDrag("LeftButton") Minimap:SetScript("OnDragStart", mapDragOn) Minimap:SetScript("OnDragStop", mapDragOff) Minimap:SetClampedToScreen(true) MinimapCluster:StartMoving() MinimapCluster:StopMovingOrSizing() end function Wanderlust:FrameDragDisable() MinimapCluster:SetMovable(true) Minimap:RegisterForDrag(nil) Minimap:SetScript("OnDragStart", nil) Minimap:SetScript("OnDragStop", nil) Minimap:SetClampedToScreen(true) MinimapCluster:StartMoving() MinimapCluster:StopMovingOrSizing() end |
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A Kobold Labourer
Forum posts: 1
File comments: 4
Uploads: 0
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![]() I don't want to learn a new programming language - could anyone pls post the funktion with a hint where I've to copy it? |
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A Deviate Faerie Dragon
Forum posts: 17
File comments: 196
Uploads: 0
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OK, all good now. It seems that it didnt overwrite the files with the latest one ! Sorry about that
![]() Also, since I have it on the topleft of my screen, I did add this to be able to see the LFG frame : LFDSearchStatus:ClearAllPoints() LFDSearchStatus:SetPoint("TOPLEFT", MiniMapLFGFrame, "TOPRIGHT")
Last edited by Maxen : 03-09-11 at 11:38 PM.
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A Deviate Faerie Dragon
Forum posts: 17
File comments: 196
Uploads: 0
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Will do a clean install and look for other addons. Maybe SLDT is messing it up even if I had disabled the clock module.
I'll post back later. Thanks. |
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Gimme a screen or smth then. And check the default Blizz settings for clock btw —*try switching 24H/12H format and such things, don't really have time to revise the code, but maybe i forgot to skin the 12H format. Also check all other addons that might interfere with clock/calendar/minimap/skinning.
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A Deviate Faerie Dragon
Forum posts: 17
File comments: 196
Uploads: 0
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Re: Re: Clock
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Re: Clock
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A Deviate Faerie Dragon
Forum posts: 17
File comments: 196
Uploads: 0
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Clock
What are you doing/using to have the clock like this ?
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