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Mists of Pandaria (5.0.4)
Updated:11-20-12 02:50 AM
Created:05-18-10 03:59 PM
Downloads:6,034
Favorites:59
MD5:
Wanderlust  Popular! (More than 5000 hits)
Version: 0.95a
by: ichik [More]
37% more square than any other minimap!

Looking for new mantainer, if someone is interested contact me

Small and sexy minimap addon that will do the following:
  • square (37% more than any other)
  • all crappy buttons and borders removed
  • zoom with mousewheel
  • when you got pending invite clock color will turn bright green
  • tracking shown only on mouseover and have nice text description
  • dungeon difficulty is shown with text on top
  • new (rather old actually) sexy mail icon on the bottom right
  • LFG and PvP icons on the topright
  • right-click on minimap to set tracking
  • middle-click to show calendar
  • left-click clock to show timer/dismiss alarm when firing

Credits to: ALZA, Mightily, P3lim, Shestak

Latest alpha can be found at: http://github.com/ichik/Wanderlust
Please report bugs at: http://github.com/ichik/Wanderlust/issues
0.95a
Update for MoP

0.95
Fixing that nasty RS and ICC heroic difficulties display

0.92c
Fixing scale issues

0.92b
Proper handling of that invisible MinimapCluster

0.92a
Hiding that ugly guild banner

0.92
Tracking font tweak, clock placement fix

0.9
Initial release
Optional Files (0)


Archived Files (8)
File Name
Version
Size
Author
Date
0.95
3kB
ichik
04-27-11 07:08 AM
0.92c
3kB
ichik
10-21-10 09:56 AM
0.92b
29kB
ichik
10-18-10 12:14 PM
0.92b
29kB
ichik
10-18-10 10:31 AM
0.92a
29kB
ichik
10-14-10 01:05 PM
0.92
29kB
ichik
10-14-10 12:35 PM
0.92
3kB
ichik
05-20-10 11:55 AM
0.9
3kB
ichik
05-18-10 03:59 PM


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Old 11-14-12, 04:27 AM  
ichik
A Murloc Raider
 
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Forum posts: 5
File comments: 264
Uploads: 5
Originally Posted by scrable
I updated this and made some personal preference changes as well. I know I don't have permission by the author to upload this, but all credit goes to the author for creating the addon. I'm not a maintainer or anything so don't expect me to do this more than once.

http://www.mediafire.com/?9odwc4jajdkn1rk
Thanks, man. Uploaded your fix, also looking for new mantainer for my addons *I stopped playing WoW 1,5 year ago, so I won't update them myself for sure.
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Old 10-10-12, 12:05 AM  
scrable
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I updated this and made some personal preference changes as well. I know I don't have permission by the author to upload this, but all credit goes to the author for creating the addon. I'm not a maintainer or anything so don't expect me to do this more than once.

http://www.mediafire.com/?9odwc4jajdkn1rk
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Old 09-10-12, 09:45 AM  
cryptical
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update soon ?

update soon ?
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Old 08-29-12, 11:35 AM  
Maxen
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Thanks Khald, works like a charm!
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Old 08-29-12, 10:53 AM  
khald
A Kobold Labourer

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What I did to get this working.
Removed "MiniMapBattlefieldBorder", and then changed "MiniMapLFGFrameBorder", to "QueueStatusMinimapButtonBorder",

Code:
local frames = {
    "MiniMapVoiceChatFrame",
    "MiniMapWorldMapButton",
    "MinimapZoneTextButton",
    "MiniMapMailBorder",
    "MinimapBorderTop",
    "MiniMapInstanceDifficulty",
    "MinimapNorthTag",
    "MinimapZoomOut",
    "MinimapZoomIn",
    "MinimapBorder",
    "GameTimeFrame",
	"QueueStatusMinimapButtonBorder",
	"GuildInstanceDifficulty",
--    "Boss1TargetFrame",
--    "Boss2TargetFrame",
--    "Boss3TargetFrame",
--    "Boss4TargetFrame"
}

I then changed all MiniMapLFGFrame to QueueStatusMinimapButton In the Random Group Icon

Code:
--[[ Random Group icon ]]
QueueStatusMinimapButton:ClearAllPoints()
QueueStatusMinimapButton:SetParent(Minimap)
QueueStatusMinimapButton:SetPoint('TOPRIGHT', 2, -2)
QueueStatusMinimapButton:SetHighlightTexture(nil)
and then totally removed

Code:
--[[ BG icon ]]
MiniMapBattlefieldFrame:ClearAllPoints()
MiniMapBattlefieldFrame:SetParent(Minimap)
MiniMapBattlefieldFrame:SetPoint('TOPRIGHT', 2, -2)
MiniMapBattlefieldBorder:SetTexture(nil)
BattlegroundShine:Hide()

You can also change the toc file to 50001

Code:
## Interface: 50001
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Old 08-28-12, 10:59 AM  
Maxen
A Deviate Faerie Dragon

Forum posts: 17
File comments: 221
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Line 264 does exists: "_G[frames[i]]:Hide()". Probly one the frames below does not exists anymore in 5.x

local frames = {
"MiniMapVoiceChatFrame",
"MiniMapWorldMapButton",
"MinimapZoneTextButton",
"MiniMapMailBorder",
"MinimapBorderTop",
"MiniMapInstanceDifficulty",
"MinimapNorthTag",
"MinimapZoomOut",
"MinimapZoomIn",
"MinimapBorder",
"GameTimeFrame",
"MiniMapBattlefieldBorder",
"MiniMapLFGFrameBorder",
"GuildInstanceDifficulty",
-- "Boss1TargetFrame",
-- "Boss2TargetFrame",
-- "Boss3TargetFrame",
-- "Boss4TargetFrame"
}
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Old 08-28-12, 10:48 AM  
Mayron
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File comments: 873
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This UI works with MoP/PTR but I get this issue:

Message: Interface\AddOns\Wanderlust\Wanderlust.lua:264: attempt to index field '?' (a nil value)

as a lua error.

It looks so simple but I cannot find the problem. I thought 264 could mean the line number but its not there. Any ideas anyone?
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Old 07-28-11, 02:31 AM  
gossipgirlxo
A Deviate Faerie Dragon

Forum posts: 10
File comments: 81
Uploads: 1
Originally posted by scrappy183
Hey, I've been trying to change the font to Prototype.ttf but never succeded ;<
Do I have to create like a font path to where it's located or something? I'm not that great at Lua. files either
Also is it possible to show the clock on mouseover?

you must go into the lua to change the font. currently the entire addon uses the FRIZQT__.ttf font from blizzard. honestly Ive been using the prototype font since I found it on dafont a while back and changed all my default wow fonts to it. looks marvelous.

You can use a mod to change in game fonts. Or you can replace the original game fonts with the fonts you want to use. Create the following folder:


<WoW directory>\Fonts\


Create four copies of the font file of your choice, place them in the above folder, and rename them to the following names:
FRIZQT__.ttf (the main UI font)
ARIALN.ttf (the normal number font)
skurri.ttf (the 'huge' number font)
MORPHEUS.ttf (Mail, Quest Log font)
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Old 05-18-11, 06:05 AM  
scrappy183
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Hey, I've been trying to change the font to Prototype.ttf but never succeded ;<
Do I have to create like a font path to where it's located or something? I'm not that great at Lua. files either
Also is it possible to show the clock on mouseover?
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Old 04-28-11, 09:16 AM  
sixoffive
A Kobold Labourer

Forum posts: 1
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Originally posted by ichik
Variable contains nil value, guess why?
but it isn't nil- it is true

local function mapDragOn()
Wanderlust:MapDrag(true)
end


this too complicated for me...
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Old 04-28-11, 08:49 AM  
ichik
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Variable contains nil value, guess why?
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Old 04-28-11, 08:29 AM  
sixoffive
A Kobold Labourer

Forum posts: 1
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Originally posted by ichik
Yes you added the function, now call it with any method: console, in-game button, menu item on the minimap, click on the map etc. Any method will do. Work harder.
I give up!



SLASH_WANDERLUST1 = '/wl'
SlashCmdList['WANDERLUST'] = function(inp)
Wanderlust:FrameDragEnable()
end


seems to work, but when I click the map and try to drag it, I get this error:

Date: 2011-04-28 16:27:40
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Wanderlust\Wanderlust.lua line 303:
attempt to call method 'MapDrag' (a nil value)
Debug:
[C]: MapDrag()
Wanderlust\Wanderlust.lua:303:
Wanderlust\Wanderlust.lua:302
...
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Old 04-28-11, 07:41 AM  
ichik
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Originally posted by sixoffive
I added and modified these lines from SimpleMinimap but it won't work. Wanderlust isn't dragable

local function mapDragOn()
Wanderlust:MapDrag(true)
end
local function mapDragOff()
Wanderlust:MapDrag(false)
end


function Wanderlust:FrameDragEnable()
MinimapCluster:SetMovable(true)

Minimap:RegisterForDrag("LeftButton")
Minimap:SetScript("OnDragStart", mapDragOn)
Minimap:SetScript("OnDragStop", mapDragOff)
Minimap:SetClampedToScreen(true)

MinimapCluster:StartMoving()
MinimapCluster:StopMovingOrSizing()
end

function Wanderlust:FrameDragDisable()
MinimapCluster:SetMovable(true)

Minimap:RegisterForDrag(nil)
Minimap:SetScript("OnDragStart", nil)
Minimap:SetScript("OnDragStop", nil)
Minimap:SetClampedToScreen(true)

MinimapCluster:StartMoving()
MinimapCluster:StopMovingOrSizing()
end
Yes you added the function, now call it with any method: console, in-game button, menu item on the minimap, click on the map etc. Any method will do. Work harder.
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Old 04-28-11, 07:38 AM  
sixoffive
A Kobold Labourer

Forum posts: 1
File comments: 4
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Originally posted by ichik
In any other minimap's code with the function of dragging?
I added and modified these lines from SimpleMinimap but it won't work. Wanderlust isn't dragable

local function mapDragOn()
Wanderlust:MapDrag(true)
end
local function mapDragOff()
Wanderlust:MapDrag(false)
end


function Wanderlust:FrameDragEnable()
MinimapCluster:SetMovable(true)

Minimap:RegisterForDrag("LeftButton")
Minimap:SetScript("OnDragStart", mapDragOn)
Minimap:SetScript("OnDragStop", mapDragOff)
Minimap:SetClampedToScreen(true)

MinimapCluster:StartMoving()
MinimapCluster:StopMovingOrSizing()
end

function Wanderlust:FrameDragDisable()
MinimapCluster:SetMovable(true)

Minimap:RegisterForDrag(nil)
Minimap:SetScript("OnDragStart", nil)
Minimap:SetScript("OnDragStop", nil)
Minimap:SetClampedToScreen(true)

MinimapCluster:StartMoving()
MinimapCluster:StopMovingOrSizing()
end
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Old 04-28-11, 06:08 AM  
ichik
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Originally posted by sixoffive
okay....

I don't want to learn a new programming language - could anyone pls post the funktion with a hint where I've to copy it?
In any other minimap's code with the function of dragging?
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