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Siege of Orgrimmar (5.4)
Updated:07-22-14 06:30 AM
Created:05-31-10 01:50 PM
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated Today!  Popular! (More than 5000 hits)
Version: 4.072
by: Munglunch [More]

┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT: If you already have a copy of SVUI installed
then you MUST delete any SVUI folders from your "AddOns"
directory BEFORE installing a new one.

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that the 2 addons are enabled from your character select screen.

TO CONFIGURE: Type /sv or /svui for easy game configs!
You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 12:34 PM
Patch


Archived Files (11)
File Name
Version
Size
Author
Date
4.072
7MB
Munglunch
07-22-14 05:58 AM
4.07
7MB
Munglunch
07-21-14 11:27 PM
4.07
7MB
Munglunch
07-21-14 10:49 PM
4.0662
7MB
Munglunch
07-20-14 10:43 PM
4.0662
7MB
Munglunch
07-20-14 08:10 PM
4.066
7MB
Munglunch
07-20-14 06:19 PM
4.0652
7MB
Munglunch
07-20-14 06:10 PM
4.0652
6MB
Munglunch
07-20-14 12:22 AM
4.065
6MB
Munglunch
07-19-14 03:32 PM
4.065
6MB
Munglunch
07-19-14 11:40 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


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Old Today, 05:27 PM  
Darkspy
A Kobold Labourer

Forum posts: 0
File comments: 1
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I have a problem with skada. When I menu in the config on docklet and click skada select them, the Skada button but the window itself appears but is much too large. I have tried it in the config setting in skada even tried but it does not work. what can I do

http://www.bilder-hochladen.net/file...-a87f-jpg.html
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Old Today, 04:53 PM  
Skan
A Deviate Faerie Dragon

Forum posts: 19
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Re: Re: Shields/absorbs

Originally Posted by Munglunch
There IS an option to enable "Healing Prediction", which you may or may not know adds an absorb bar (yellow) as well as incoming heals (green) as an overlay statusbar to the unit. Currently this feature is functional but I'm still looking at it with an evil glare. I rarely mention this but my primary role has always been heals so I will be greatly improving all healing tools very soon. If a healing feature is not good enough for me then it damn sure isn't good enough for you guys.

...back to the lab.....

Originally Posted by Smulshy
Hey, I'm loving the UI, but I'm having a problem with the shields/absorbs,

I've only been able to find a setting which gives you a text value inside the bar which shows how much absorption I have but I really want the absorb to show as effective health or overlay it if my health if full, is there a setting to do this? I've looked everywhere and couldn't find one,

Help from anyone would be great, its driving me insane xD
I wondered what those green and yellow overlays were - they're actually pretty cool and very visible in a good way. I can see why you have an evil glare on them though, they kinda don't always seem to work.

I find the text reasonably helpful because I can see the exact amount of Illuminated Healing shields left on a person and refresh or boost as I see fit, whereas with an Icon it either on or off with no other information. If the overlays can be made to behave as quickly and reliably as the text that would be pretty awesome.

ON A SIDE NOTE - Warning - Incoming Idea/Suggestion -

The holy power display for Paladins. I would love for the little hammers to made a bit more visible, or have the option to change them in some way. Looking at other classes combo points display makes me think "hey! I want class X's ones cos I can see them out of the corner of my eye much easier than small grey hammers."
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Old Today, 02:52 PM  
Holistix
A Kobold Labourer

Forum posts: 0
File comments: 11
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Few bugs from recent version

Code:
28x SVUI-4.0662\packages\henchmen\SVHenchmen.lua:770: attempt to call global "find" (a nil value)
SVUI-4.0662\packages\henchmen\SVHenchmen.lua:770: in function "?"
SVUI-4.0662\system\classes\Registry.lua:90: in function <SVUI\system\classes\Registry.lua:88>

Locals:
self = <unnamed> {
 0 = <userdata>
 CHAT_MSG_COMBAT_FACTION_CHANGE = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:768
 QUEST_GREETING = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:798
 QUEST_DETAIL = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:821
 QUEST_PROGRESS = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:833
 GROUP_ROSTER_UPDATE = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:694
 QUEST_COMPLETE = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:840
 QUEST_ACCEPT_CONFIRM = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:827
 GOSSIP_SHOW = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:811
 MERCHANT_SHOW = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:742
 PARTY_INVITE_REQUEST = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:694
}
event = "CHAT_MSG_COMBAT_FACTION_CHANGE"
type = <function> defined =[C]:-1
obj = <table> {
 Protect = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:79
 LoadMailMinions = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:642
 QUEST_GREETING = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:798
 ChangeDBVar = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:64
 QUEST_DETAIL = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:821
 db = <table> {
 }
 GOSSIP_SHOW = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:811
 MERCHANT_SHOW = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:742
 _name = "SVHenchmen"
 UnProtect = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:82
 AutoQuestProxy = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:791
 RegisterEvent = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:85
 ___eventframe = <unnamed> {
 }
 UnregisterEvent = <function> defined @Interface\AddOns\SVUI\system\classes\Registry.lua:103
 QUEST_PROGRESS = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:833
 CombatLocked = false
 QUEST_COMPLETE = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:840
 _loaded = true
 AutoGroupInvite = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:694
 ToggleMailMinions = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:634
 CHAT_MSG_COMBAT_FACTION_CHANGE = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:768
 QUEST_ACCEPT_CONFIRM = <function> defined @Interface\AddOns\SVUI\packages\henchmen\SVHenchmen.lua:827
}
and

Code:
1x SVUI-4.0662\system\system.lua:418: script ran too long
SVUI-4.0662\system\system.lua:418: in function <SVUI\system\system.lua:415>

Locals:
This was from a fresh install of yesterdays last release (4.072).
Last edited by Holistix : 07-22-14 at 02:53 PM.
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Old Today, 12:02 PM  
Munglunch
A Deviate Faerie Dragon
 
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I simply didn't update the .toc files this time. Next patch will show the proper version number.

Originally Posted by Cromax
why version number on ui is still 4.0662 even when you delete svui folders?
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Old Today, 11:51 AM  
Cromax
A Kobold Labourer

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why version number on ui is still 4.0662 even when you delete svui folders?
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Old Today, 09:44 AM  
Jaggz
A Kobold Labourer

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I found the Skada option! thanks for pointing the possibility out though

if anyone is looking for it in your SVUI options under docks you can see the Addon Docklet section, under primary docklet you can activate recount/skada
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Old Today, 09:11 AM  
Daigan
A Kobold Labourer

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Use mouseover macros or clique

Originally Posted by Cromax
iss it possible to incorporate mouse over keybinds like in vuhdo for raid frames they look really good..i dont want to have to have vuhdo for that..
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Old Today, 07:14 AM  
Cromax
A Kobold Labourer

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iss it possible to incorporate mouse over keybinds like in vuhdo for raid frames they look really good..i dont want to have to have vuhdo for that..
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Old Today, 06:22 AM  
Munglunch
A Deviate Faerie Dragon
 
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AddOn Author - Click to view AddOns

Forum posts: 12
File comments: 978
Uploads: 7
Re: Shields/absorbs

There IS an option to enable "Healing Prediction", which you may or may not know adds an absorb bar (yellow) as well as incoming heals (green) as an overlay statusbar to the unit. Currently this feature is functional but I'm still looking at it with an evil glare. I rarely mention this but my primary role has always been heals so I will be greatly improving all healing tools very soon. If a healing feature is not good enough for me then it damn sure isn't good enough for you guys.

...back to the lab.....

Originally Posted by Smulshy
Hey, I'm loving the UI, but I'm having a problem with the shields/absorbs,

I've only been able to find a setting which gives you a text value inside the bar which shows how much absorption I have but I really want the absorb to show as effective health or overlay it if my health if full, is there a setting to do this? I've looked everywhere and couldn't find one,

Help from anyone would be great, its driving me insane xD
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Old Today, 06:00 AM  
Munglunch
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Incoming..

v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.

THIS UPDATE WILL REQUIRE DELETING YOUR SVUI FOLDERS BEFORE PLACING THE PATCHED FILES IN YOUR ADDON FOLDER
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Old Today, 05:58 AM  
Munglunch
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Uploads: 7
My bad, fixed.

Originally Posted by Cromax
never had this issue before cant click on skada dock anymore

update: any dock doesnt work on right

Code:
Message: Interface\AddOns\SVUI\packages\dock\SVDock.lua:203: attempt to call method 'DockletHide' (a nil value)
Time: 07/22/14 13:22:03
Count: 3
Stack: Interface\AddOns\Auctionator\AtrErrorInspector.lua:106: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:51>
[C]: in function `DockletHide'
Interface\AddOns\SVUI\packages\dock\SVDock.lua:203: in function <Interface\AddOns\SVUI\packages\dock\SVDock.lua:200>

Locals: msg = " Interface\AddOns\SVUI\packages\dock\SVDock.lua:203: attempt to call method 'DockletHide' (a nil value)"
funcnames = <table> {
 1 = "DockletHide"
}
funcstr = "DockletHide"
looksLikeAuctionatorError = false
inAtrErrorHandler = true
origErrorHandler = <function> defined *:OnLoad:1
zc = <table> {
 msg_red = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:608
 IsEnglishLocale = <function> defined @Interface\AddOns\Auctionator\AuctionatorLocalize.lua:52
 msg_badErr = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:644
 tallyAdd = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1121
 msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:737
 GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:150
 NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:562
 msg_color = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:614
 ParseBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:429
 ShowHide = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:36
 StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:930
 printmem = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1031
 round = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:602
 StringContains = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:892
 CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1003
 CheckDeferredCall = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:332
 priceToMoneyString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:841
 tallyPrint = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1133
 TrimBrackets = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:974
 GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:165
 BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:552
 If = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:99
 periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:355
 Min = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:69
 msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:609
 SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:47
 TrimQuotes = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:954
 msg_str = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:627
 ItemNamefromLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:471
 enc64 = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:215
 Val = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:58
 IsBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:421
 StringEndsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:910
 printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1018
 PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:385
 StringSame = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:874
 priceToString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:805
 PullItemIntoMemory = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:520
 val2gsc = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:787
 PrintKeysSorted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:110
 msg_ex = <function> defined @Interface\AddOns\Auctionator\zcUtils.l
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Old Today, 05:24 AM  
Cromax
A Kobold Labourer

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never had this issue before cant click on skada dock anymore

update: any dock doesnt work on right

Code:
Message: Interface\AddOns\SVUI\packages\dock\SVDock.lua:203: attempt to call method 'DockletHide' (a nil value)
Time: 07/22/14 13:22:03
Count: 3
Stack: Interface\AddOns\Auctionator\AtrErrorInspector.lua:106: in function <Interface\AddOns\Auctionator\AtrErrorInspector.lua:51>
[C]: in function `DockletHide'
Interface\AddOns\SVUI\packages\dock\SVDock.lua:203: in function <Interface\AddOns\SVUI\packages\dock\SVDock.lua:200>

Locals: msg = " Interface\AddOns\SVUI\packages\dock\SVDock.lua:203: attempt to call method 'DockletHide' (a nil value)"
funcnames = <table> {
 1 = "DockletHide"
}
funcstr = "DockletHide"
looksLikeAuctionatorError = false
inAtrErrorHandler = true
origErrorHandler = <function> defined *:OnLoad:1
zc = <table> {
 msg_red = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:608
 IsEnglishLocale = <function> defined @Interface\AddOns\Auctionator\AuctionatorLocalize.lua:52
 msg_badErr = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:644
 tallyAdd = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1121
 msg = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:737
 GetArrayElemOrFirst = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:150
 NumToBool = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:562
 msg_color = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:614
 ParseBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:429
 ShowHide = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:36
 StringStartsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:930
 printmem = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1031
 round = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:602
 StringContains = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:892
 CopyDeep = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1003
 CheckDeferredCall = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:332
 priceToMoneyString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:841
 tallyPrint = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1133
 TrimBrackets = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:974
 GetArrayElemOrNil = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:165
 BoolToNum = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:552
 If = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:99
 periodic = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:355
 Min = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:69
 msg_pink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:609
 SetTextIf = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:47
 TrimQuotes = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:954
 msg_str = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:627
 ItemNamefromLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:471
 enc64 = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:215
 Val = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:58
 IsBattlePetLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:421
 StringEndsWith = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:910
 printableLink = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:1018
 PrintTable = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:385
 StringSame = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:874
 priceToString = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:805
 PullItemIntoMemory = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:520
 val2gsc = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:787
 PrintKeysSorted = <function> defined @Interface\AddOns\Auctionator\zcUtils.lua:110
 msg_ex = <function> defined @Interface\AddOns\Auctionator\zcUtils.l
Last edited by Cromax : 07-22-14 at 05:27 AM.
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Old Today, 03:36 AM  
Jaggz
A Kobold Labourer

Forum posts: 0
File comments: 11
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Originally Posted by Daigan
Originally Posted by meljen
Has anyone ever done major editing with this UI (as far as element placement goes)? I'd love to see some screenshots for inspiration. I'd personally love the layout I had going from Altz UI when I was using ElvUI, but I prefer SVUI (lots of acronyms there, lol). I basically had the right chat turned off and the minimap moved there in its place. For SVUI, I don't want to cover up the neat-o helper windows on the bottom right. So not sure if something like this is possible at all.

Also has anyone figured out how to make bars or unit frames combat hide/show?

Still loving this UI Mung.
Isnt exactly how i have it now but will give you an idea

my skada didn't do this how?!
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Old Today, 12:20 AM  
Munglunch
A Deviate Faerie Dragon
 
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File comments: 978
Uploads: 7
Re: Re: Shields/absorbs

This is actually something I already have in the works. Stay tuned....

Originally Posted by Skan
Originally Posted by Smulshy
Hey, I'm loving the UI, but I'm having a problem with the shields/absorbs,

I've only been able to find a setting which gives you a text value inside the bar which shows how much absorption I have but I really want the absorb to show as effective health or overlay it if my health if full, is there a setting to do this? I've looked everywhere and couldn't find one,

Help from anyone would be great, its driving me insane xD
Hey - I had a similar issue with wanting to track Illuminated Healing shields. I had a fiddle around with the options - I only wanted the single icon to appear with a CD timer text, but instead it shows all my buffs on other players - I just rolled with the text value in the end, but it would be nice off the buff filters were a bit more intuitive/flexible. Could have like some sort of option where you can enter the spell ID of buffs you want displayed, or a list of class specific buffs that you can check on or off if you want them displayed. Nice and simple!
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Old Yesterday, 10:26 PM  
upcomingdread
A Kobold Labourer

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Re: Re: Target Buffs/Debuffs

Originally Posted by royalsego
Originally Posted by upcomingdread
Love the UI but does anyone know how to set it up so it shows buffs and debuffs other people put on the target/player I have selected? No matter what I do I can only make it show my buffs/debuffs... Everything else is so great about this UI and I don't want to uninstall it but I might have to if I can't fix this problem.

Any help when someone has some time would be awesome!
I had the same problem, as have others... the latest version from last night fixes this problem. I assume you don't have the latest version of SVui.

If you scroll down, KoreanMacho brought up the same issue, and it was quickly fixed by the author in the latest version.

Hope this helps. I love the UI as well, but I also noticed some bugs, such as:
Profiles not saving/loading properly. The Focus Frame and some Action Bars never get placed at the correct locations when selecting a saved profile.
Really!? Awesome, I'll download it right now. Thank you so much.

Edit: Hurrayy! Problem is fixed; I get to keep using this amazing UI! xD
Last edited by upcomingdread : 07-21-14 at 10:31 PM.
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