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Siege of Orgrimmar (5.4)
Updated:07-29-14 07:30 PM
Created:05-31-10 01:50 PM
Downloads:73,033
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Categories:Generic Compilations, Suites, Graphical Compilations, Class Compilations
5.4
Supervillain UI  Updated less than 3 days ago!  Popular! (More than 5000 hits)
Version: 4.07.7
by: Munglunch [More]

┏━━━━━━━━━━━━┓
Full UI Replacement. Inspired by comic books
CLICK HERE TO SEE THE VIDEO!
┗━━━━━━━━━━━━┛



┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
IMPORTANT: If you already have a copy of SVUI installed
then you MUST delete any SVUI folders from your "AddOns"
directory BEFORE installing a new one.

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
To install: Open the downloaded zip file and drop all
containing folders into your install directory
(ie.. "C:/Program Files/World of Warcraft/").
Be sure that the 2 addons are enabled from your character select screen.

TO CONFIGURE: Type /sv or /svui for easy game configs!
You can access quick config options by clicking the "Henchman" icon
on the bottom right of the screen (second from the right).

┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈┈
v4.07.7
-- LOG-O-MATIC HAS RETURNED!!!!
-- Added support to dock buttons for extra items (ie Grim Campfire over Cooking Fire if owned), also removed "shift-click" variant for a simple right-click extra usage
-- Adjusted LFR/LFD checkboxes styling
-- adjusted combat giant font to be more legible
-- fixed tooltip typo in dock buttons
v4.0764
-- Added some features to chat. Icon indicating when you have scrolled away from the bottom and a whisper alert icon.
-- Fixed fast scrolling in chat windows (hold shift while scrolling to jump to top or bottom)
-- Added a few secret features (small things that you may or may not notice) surprises are always fun! :)
-- Adjusted the styling of arena prep frames
-- Fixed the bug causing docklets to disappear/close when opening the worldmap
-- You can now toggle between normal and shortened gold text on statistics (its in the /sv menu under Statistics)
v4.076
-- Added more config options to help position bags and bank frames
-- Fixed saved variables bug
-- Adjusted the naming of several aura filters to make their use more clear
-- Fixed issue with shift clicking (to block) unitframe auras
-- Made some adjustments to default nameplate settings
-- Adjusted many class resource animations, improved a few textures (all orbs and pally hammers)
-- fixed profile-copy bug
v4.075
-- Further adjustment to filters and code trimming
-- Aura Watch icons (little colored squares in raid frame corners) are working now
-- Slightly altered dropdown frame skinning
v4.074
-- Fixed bad timers causing MANY issues including long loading times and many lag spikes
v4.073
-- More code slimmed down
-- Fixed docks/rep and various other bugs
v4.072
-- Yet another update to tooltips. Now the new border colors will change for item tooltips to reflect quality color.
-- Classbars now have their own mover frame, simply go into the config under Unitframes->Player->Classbar and check the "Detach from frame" box.
-- Un-docked chat windows will now have a skinned background to improve visibility.
-- Fixed a bad string in the installer file
-- Removed the "Ace3" style from StyleOMatic. Rather than attempt to skin ALL ace config windows (which is NOT resource friendly), I decided to directly modify the lib itself. The config libraries will be replaced in the near future for a much lighter alternative.
-- Removed the config option to change classbar width, this was added as an option but never implemented. Changed the option for classbar height to now be "Size" which is essentially what it has always been.
-- Condensed some code to help further reduce loading times, the following were changed: Docks, Actionbars, Minimap, Unitframes.
v4.066
-- Tooltips adjusted and slightly modified again (pretty colors on units now and the border skins only show on unit tips)
-- Fixed style issues with config menu
-- Added styling support for AuctionLite
-- New textures to replace default blizz tabs
-- FIXED AURA FILTERS FOR TARGET FRAMES!!!!! (I just discovered what has been killing these for God knows how long)
-- Stat panels along the bottom will now attempt to fit/size themselves between dock windows. This SHOULD help those who are using lower resolution monitors.
v4.0652
-- Patched tooltips (...again)
-- Fixed bag search bug
v4.065
-- NEW: backgrounds for stats
-- NEW: skin for encounter journal
-- tooltips adjusted, mount buttons fixed.
-- major changes to styleomatic and config
v4.0641
-- fixed german locale issue with SVUI_Config
-- added better localization support to dock toolbar
v4.064
-- added new option to installer page 1. "Keep My Settings". No more having to overwrite with defaults whenever SVUI makes a big version change!
-- Some new secret animations... see if you can spot them! (Mwahaha)
-- fixed friendship bar issues
-- fixed styleomatic system bug
-- fixed archy progressbar mover loading
-- adjusted some PVPUI skins that were loading incorrectly
-- archaeology laborer events are more fine tuned
v4.063
-- tooltip visual update and fixed classbar options
v4.062
-- fixed bad initialization of filters for new installs
-- fixed totem options, pvp window skinning and a stranded frame in the middle of the screen.
-- top and bottom screen borders will now respect the color choice under (General->Media->Colors->Accent Color)
v4.061
-- Fixed aura bars
-- fixed filter saving
-- visual adjustment to aura bars
-- Archaeology progress bar is now movable using "/sv move"
v4.06
-- NEW: added tooltip and nameplate artwork
-- even more upgrades to unitframe code
-- fixed dock fading bug
-- removed several bad lines of code that could have been causing crashes
-- quality checked/adjusted all xml templates
-- Fixed looping bug in tooltips
v4.056
-- fixed aura filters and loot fonts
v4.055
-- Arena prep frames are now functioning
-- Revised code in all unitframes to attempt to squeeze more performance out of them
v4.054
-- Fixed auraheader update violation
v4.053
-- When i fixed the font configs in 4.051 I inadvertently broke some others :( these are fixed
v4.052
-- corrected bad colorpickers in the config menu
v4.051
-- Last 2 remaining font configs (general unit and actionbar) are working as expected
-- action button hotkey text is now properly abbreviated
v4.05
-- Ultra clean!
-- Fixed druid resources issue
-- Fixed party/raid/tank/assist font and coloring settings bug
-- The "Hearth" dock button is a little more special now for Shaman/Monk/Druid/DeathKnight
-- More visual improvements to various small details
-- Copying profiles will now automatically reload the UI in order to ensure they get properly duplicated and ready for use.
-- Resetting a profile will no longer cause the install screen to show again.
-- Fixed some hemorrhaging elements used in PvP (just sayin...)
v4.046
-- Caught Registry error with event handler frames
v4.045
-- Fixed keybind bug
-- Adjusted bad references in unit code
v4.043
-- Added Doonga's fix for 4k monitors and multi-monitor support
-- Made some visual quality improvements to Mentalo, castbars, stat menus, game menu skins, bag type slot coloring and arena frames.
-- Fixed the "Break Stuff" button/feature, was not loading for milling, prospecting or disenchanting.
-- Micro menu bar is movable again, also added new textures to the "Interface/BUTTONS" folder to further hide default blizzard textures.
-- Stance bars can now use custom visibility tags! You are welcome Moondoggy
-- Found and fixed an issue with Pet bar custom visibility
-- Fixed a bad event handler when going into petbattles
v4.042
-- Fixed event handler used by the visibility class
v4.041
-- quick fixes to aura config, mirror timers bars, tooltip guild names and some minor things.
v4.04
-- Fixed aura filters
-- Profile copying/deleting/importing now fully functional
-- Fixed bug in bags when changing sizes
v4.036
-- Fixed profileKey bug in config
v4.035
-- Fixed more mac screen issues
-- Fixed profile saving/loading
v4.034
-- Fixed mac client screen size variable issue
v4.033
-- Fixed profile copy functions
-- Adjusted loothistory window skinning
v4.032
-- Fixed config failure due to version number changes
-- Now using wowinterface.com git repo!
-- Fixed issue with configs for target of target frames
v4.031
-- Adjusted aura filters a bit to compensate for recent changes
-- Fixed all saving
-- Fixed localization issues
-- Fixed config panel issues
-- Update to uniframe package (shaved another 1mb off game memory)
v4.03
-- Completely forgot to include frame positions in the profile saving process, my bad yo!
-- Almost forgot filter changes, this caused an error but is fixed now.
-- Completely repaired and finalized the new internal config system, this will remove all setting based bugs you may have encountered
-- Found and removed issues that were causing memory leaks in both the Stats and Unit packages
-- Fixed autoscaling, raid frame hiding (just re-iterating that fact) and a handful of other issues

IMPORTANT------

-- New profiles (WARNING: old settings WILL be erased due to changes in the core). Unlike previous versions as well as many other UI's available, SVUI will handle profiles on an as-needed basis. What this means is that if you want to be able to use the same profile from one character to the next then you will have to go into the settings "/sv" and then the "profiles" tab on the left. Once you are there you will need to "SAVE" that current characters profile (this will no longer be automatic as that pollutes the global variables file). After you have saved your profile, you can then log onto another character and select the saved profile from the "Copy" dropdown list. I HIGHLY RECOMMEND that once you are satisfied with and profile duplications you have done, you should then select the unneeded saved profile from the "Delete" dropdown to remove it. This does not affect any character that has already received a copy as the used copies are stored in another location.

v4.02
-- Almost all ace3 libs removed
-- Fixed unitframe visibility issues
-- fixed several crashes
-- fixed notification bugs when repairing and etc...

v4.01 (official)
-- Fixed boss/arena frame mover bug
-- Micro bar is now movable
-- Fixed interrupt messages that were not belonging to the player
-- Added configs for announcements
-- Added "absorbs" option for unit health text
-- Fixed "Lets Ride" mount list bug
-- Fixed errors from dock buttons
-- FIXED EVERYTHING!!!!!! EVEN MEMORY CRASH... (o_O)
-- Fixed heirloom item bug causing massive errors
-- Fixed bag bug causing bag and sort failures
-- Fixed target GPS activation
-- Fixed failing pet/party/raid health bars
-- Fixed vanishing raid frames
-- Fixed Laborer issue ignoring settings that prevent from dropping farm tools
v4.01
-- Fixed bugs in alerts, mounts, bags, auras, unitframes and docks
-- Changed target status indicators (they are AWESOME now)
-- Added ability to change castbar colors on a unit-by-unit basis (by request)
-- More changes/fixes were completed and will be documented later
-- Fixed issue with unitframe name and power text positioning
-- Fixed casting color config bug
-- Fixed combat-fade bug
-- Adjusted more blizzard skins
-- Fixed coloring issues on many buttons and frames
v4.0 (preview)
-- Highly optimized textures and their usage, effectively reducing memory usage by no less than 1mb
-- Greatly improved the speed of all core functions, loading times are mush faster now.
-- Overhaul of most frame templates, they are much more visually engaging imo
-- Full re-design of the archaeology "Laborer" mode
-- Mentalo has gotten a face-lift
-- touch-ups on various info frames including the installer window
-- Visual re-design of the GPS widget
-- Visual enhancement of target status indicators ("Dead", "DC'ed", "Tapped" and "Rare")
-- Adjusted default font-sizes for the following: cooldowns, stats (datatext) menus, tooltips, tabs, hotkey labels
-- Added the "Help" option to the micro bar
-- Included a rough copy of Elv's RaidUtility, this is merely a placeholder until the true SVUI version is complete
-- Drastic improvements to the core API
-- NEW dock tool: Hearthstone
-- (no version change) Fixed a chat bug when receiving PM's
-- (no version change) Partially fixed pet bar bug (still vanishes when changing settings, can be fixed by using "/rl")
-- (no version change) Fixed all chat and petbar bugs
Optional Files (2)
File Name
Version
Size
Author
Date
Type
002
3MB
06-29-11 08:29 AM
Patch
19.8
13MB
01-20-11 12:34 PM
Patch


Archived Files (23)
File Name
Version
Size
Author
Date
4.07.7
6MB
Munglunch
07-29-14 05:31 PM
4.0764
6MB
Munglunch
07-28-14 08:57 PM
4.076
7MB
Munglunch
07-27-14 08:13 AM
4.076
7MB
Munglunch
07-26-14 07:16 PM
4.076
7MB
Munglunch
07-26-14 04:54 PM
4.076
7MB
Munglunch
07-26-14 02:55 PM
4.076
7MB
Munglunch
07-26-14 02:36 PM
4.075
7MB
Munglunch
07-25-14 12:09 AM
4.074
7MB
Munglunch
07-24-14 06:39 AM
4.073
7MB
Munglunch
07-23-14 12:39 AM
4.073
7MB
Munglunch
07-23-14 12:36 AM
4.072
7MB
Munglunch
07-22-14 06:30 AM
4.072
7MB
Munglunch
07-22-14 05:58 AM
4.07
7MB
Munglunch
07-21-14 11:27 PM
4.07
7MB
Munglunch
07-21-14 10:49 PM
4.0662
7MB
Munglunch
07-20-14 10:43 PM
4.0662
7MB
Munglunch
07-20-14 08:10 PM
4.066
7MB
Munglunch
07-20-14 06:19 PM
4.0652
7MB
Munglunch
07-20-14 06:10 PM
4.0652
6MB
Munglunch
07-20-14 12:22 AM
4.065
6MB
Munglunch
07-19-14 03:32 PM
4.065
6MB
Munglunch
07-19-14 11:40 AM
4.064
6MB
Munglunch
07-18-14 08:53 AM


Post A Reply Comment Options
Old Today, 12:31 PM  
meljen
A Deviate Faerie Dragon

Forum posts: 14
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Re: Re: Re: Dead areas near the center of the screen?

Originally Posted by Munglunch
That is exactly the issue as a matter of fact. I am simply looking to be sure that they are not frames coming from SVUI. Sometimes an error (even a small one) can cause a frame to lose its positioning AND visibility which would also create a "dead" spot.

I've had similar experiences to this, either with and without SVUI.

What I noticed was that DBM, for instance, has certain boxes that only show up in certain phases of a fight (like a range display box or the box with % of a certain debuff each person has) and they appear exactly where I usually have the problems you describe.

I've always assumed the problems I had were because I was clicking on those boxes while they were invisible.
[/quote]

Gah. I was wondering if it might be DBM. I use VEM and try to have the boxes themselves to the side, but I can imagine it's the text boxes as well for the warnings and whatnot. Who knows. Hmm. Still odd though that I have a very noticeable issue with SVUI on. And now that I think about it, it's not the right mouse button that gives me trouble, but the left mouse when I am trying to move around (I use key strafes and mouse to move).

It's not a super, duper game-killing issue, but sometimes when I need to turn (like in PVP) and my mouse won't let me, I stand there like a doof. lol ;-)

Going to try SVUI today with no addons except SVUI. Well no, that's a lie. Going to add Nemo in there too for my hunter. ^_^

OH... do you think Weak Auras might cause an issue? I have a health/mana visual pop up near the top of my character when I'm running low, where the dead space tends to be. But they are hidden when there is no warning, and I think WA is clickthrough anyway?
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Old Today, 08:35 AM  
Darkspy
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Originally Posted by Darkspy
I have a problem with skada. When I menu in the config on docklet and click skada select them, the Skada button but the window itself appears but is much too large. I have tried it in the config setting in skada even tried but it does not work. what can I do

http://www.bilder-hochladen.net/file...-a87f-jpg.html
the problem has still not changed. Skada is too big and I can not edit it.
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Old Today, 07:45 AM  
Munglunch
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Thank you

FYI: Meljen, Doonga, ChrisAtackk... thank you very much!
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Old Today, 07:44 AM  
Munglunch
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Sounds like an open issue to me

Originally Posted by penguinsane
Saving profiles to send to another toon still seems to be weird. I previously saved settings on this toon before, and have made some changes... so I save it again, switch to new toon to copy the settings on, and nothing changes. Was this something that was supposed to have been fixed, or is it still on the open issues? Sometimes I wish wowinterface had a github-like interface for this sort of thing, lol.
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Old Today, 07:43 AM  
Munglunch
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Re: Re: Dead areas near the center of the screen?

That is exactly the issue as a matter of fact. I am simply looking to be sure that they are not frames coming from SVUI. Sometimes an error (even a small one) can cause a frame to lose its positioning AND visibility which would also create a "dead" spot.

Originally Posted by Amaterasu
Originally Posted by meljen
For some reason when I use SVUI there are areas near the center of the screen that I can not have my mouse near if I want to rotate my camera with the right mouse button. I don't know why. It's like it's getting stuck on something hidden/invisible that the mouse is trying to interact with.

I am using the same extra addons that I use with the plain blizz UI, and I don't have problems until I put SVUI back on. So I don't understand what's causing it, and there aren't any errors being thrown.

(I also make sure that I don't have any addons that can move or interact when I click on them. Those I move to the sides of the screen. The only thing I thought of was Nemo, but I have that set to be clickthrough. And like I said, with the Blizz UI it doesn't give me dead clicking on the screen when Nemo is hidden.)

Has anyone experienced this before with SVUI, or with addons in general?
I've had similar experiences to this, either with and without SVUI.

What I noticed was that DBM, for instance, has certain boxes that only show up in certain phases of a fight (like a range display box or the box with % of a certain debuff each person has) and they appear exactly where I usually have the problems you describe.

I've always assumed the problems I had were because I was clicking on those boxes while they were invisible.
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Old Today, 07:42 AM  
penguinsane
A Kobold Labourer

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Saving profiles to send to another toon still seems to be weird. I previously saved settings on this toon before, and have made some changes... so I save it again, switch to new toon to copy the settings on, and nothing changes. Was this something that was supposed to have been fixed, or is it still on the open issues? Sometimes I wish wowinterface had a github-like interface for this sort of thing, lol.
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Old Today, 03:45 AM  
Amaterasu
A Kobold Labourer

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Re: Dead areas near the center of the screen?

Originally Posted by meljen
For some reason when I use SVUI there are areas near the center of the screen that I can not have my mouse near if I want to rotate my camera with the right mouse button. I don't know why. It's like it's getting stuck on something hidden/invisible that the mouse is trying to interact with.

I am using the same extra addons that I use with the plain blizz UI, and I don't have problems until I put SVUI back on. So I don't understand what's causing it, and there aren't any errors being thrown.

(I also make sure that I don't have any addons that can move or interact when I click on them. Those I move to the sides of the screen. The only thing I thought of was Nemo, but I have that set to be clickthrough. And like I said, with the Blizz UI it doesn't give me dead clicking on the screen when Nemo is hidden.)

Has anyone experienced this before with SVUI, or with addons in general?
I've had similar experiences to this, either with and without SVUI.

What I noticed was that DBM, for instance, has certain boxes that only show up in certain phases of a fight (like a range display box or the box with % of a certain debuff each person has) and they appear exactly where I usually have the problems you describe.

I've always assumed the problems I had were because I was clicking on those boxes while they were invisible.
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Old Yesterday, 07:02 PM  
ChrisAttackk
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Re: Re: Re: Dead areas near the center of the screen?

Originally Posted by meljen
Originally Posted by Munglunch
I will look into this

Originally Posted by meljen
For some reason when I use SVUI there are areas near the center of the screen that I can not have my mouse near if I want to rotate my camera with the right mouse button.
Thanks Mung. I know there are posts of errors here and reports of things not working quite right - I just hope you know how much we all love your UI. We don't say it as often as we should. It is so dang unique and creative. You do so much hard work and are so quick to respond. You are appreciated and awesome!

I really love how much we all pitch in to help make this UI awesome. It's really the best.

I 3rd this! Best UI hands down.
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Old Yesterday, 04:23 PM  
Doonga
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Re: Re: Re: Dead areas near the center of the screen?

Originally Posted by meljen
Thanks Mung. I know there are posts of errors here and reports of things not working quite right - I just hope you know how much we all love your UI. We don't say it as often as we should. It is so dang unique and creative. You do so much hard work and are so quick to respond. You are appreciated and awesome!

I really love how much we all pitch in to help make this UI awesome. It's really the best.

I second this whole-heartedly!
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Old Yesterday, 01:06 PM  
meljen
A Deviate Faerie Dragon

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Re: Re: Dead areas near the center of the screen?

Originally Posted by Munglunch
I will look into this

Originally Posted by meljen
For some reason when I use SVUI there are areas near the center of the screen that I can not have my mouse near if I want to rotate my camera with the right mouse button.
Thanks Mung. I know there are posts of errors here and reports of things not working quite right - I just hope you know how much we all love your UI. We don't say it as often as we should. It is so dang unique and creative. You do so much hard work and are so quick to respond. You are appreciated and awesome!

I really love how much we all pitch in to help make this UI awesome. It's really the best.

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Old Yesterday, 12:04 PM  
Taotao
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Re: Re: Re: Floating Combat Text

Originally Posted by rwatki3
lol wow...I have been using ui packages for so long I forgot the option existed in the default settings, thanks a lot! While I am here though I will ask another question, ELvui provides the ability to embed recount or skada in the lower right window, I know this ui is roughly based on Elvui, does it also have the ability to do this?

Originally Posted by Taotao
Originally Posted by rwatki3
I am not seeing any floating combat text for damage or healing. I can't find a configure option for this either, is this a separate addon?
Yep, go into SVUI settings, on the left hand window, Docks, you'll see the docklet settings drop down, just select the addon you want as primary.
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Old Yesterday, 12:01 PM  
rwatki3
A Kobold Labourer

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Re: Re: Floating Combat Text

lol wow...I have been using ui packages for so long I forgot the option existed in the default settings, thanks a lot! While I am here though I will ask another question, ELvui provides the ability to embed recount or skada in the lower right window, I know this ui is roughly based on Elvui, does it also have the ability to do this?

Originally Posted by Taotao
Originally Posted by rwatki3
I am not seeing any floating combat text for damage or healing. I can't find a configure option for this either, is this a separate addon?
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Old Yesterday, 11:54 AM  
Taotao
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Re: Floating Combat Text

Originally Posted by rwatki3
I am not seeing any floating combat text for damage or healing. I can't find a configure option for this either, is this a separate addon?
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Old Yesterday, 11:46 AM  
rwatki3
A Kobold Labourer

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Floating Combat Text

I am not seeing any floating combat text for damage or healing. I can't find a configure option for this either, is this a separate addon?
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Old Yesterday, 11:29 AM  
Munglunch
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Re: Dead areas near the center of the screen?

I will look into this

Originally Posted by meljen
For some reason when I use SVUI there are areas near the center of the screen that I can not have my mouse near if I want to rotate my camera with the right mouse button. I don't know why. It's like it's getting stuck on something hidden/invisible that the mouse is trying to interact with.

I am using the same extra addons that I use with the plain blizz UI, and I don't have problems until I put SVUI back on. So I don't understand what's causing it, and there aren't any errors being thrown.

(I also make sure that I don't have any addons that can move or interact when I click on them. Those I move to the sides of the screen. The only thing I thought of was Nemo, but I have that set to be clickthrough. And like I said, with the Blizz UI it doesn't give me dead clicking on the screen when Nemo is hidden.)

Has anyone experienced this before with SVUI, or with addons in general?
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