| Updated: | 04-27-2011 10:45 AM |
| Created: | 06-12-2010 07:56 AM |
| Downloads: | 8,950 |
| Favorites: | 29 |
| MD5: |

! and thanks to ppl on the fourm that has helped me alot and learned me alot.File Name |
Version |
Size |
Author |
Date |
3.7 |
54kB |
Game92 |
04-27-2011 10:40 AM |
|
3.6 |
22kB |
Game92 |
03-24-2011 03:50 AM |
|
3.5 |
122kB |
Game92 |
02-20-2011 04:28 AM |
|
3.4 |
122kB |
Game92 |
01-23-2011 09:14 AM |
|
3.3 |
122kB |
Game92 |
01-22-2011 04:46 PM |
|
3.2 |
113kB |
Game92 |
12-29-2010 09:02 AM |
|
3.1 |
120kB |
Game92 |
12-04-2010 11:51 AM |
|
3.0 |
120kB |
Game92 |
11-23-2010 02:52 PM |
|
2.9 |
120kB |
Game92 |
11-23-2010 02:35 PM |
|
2.8 |
90kB |
Game92 |
10-31-2010 01:44 PM |
|
2.7 |
109kB |
Game92 |
10-29-2010 05:52 PM |
|
2.6 |
175kB |
Game92 |
10-19-2010 06:56 AM |
|
2.5 |
112kB |
Game92 |
10-15-2010 06:48 PM |
|
2.3 |
109kB |
Game92 |
10-04-2010 02:51 PM |
|
2.2 |
152kB |
Game92 |
09-26-2010 06:05 AM |
|
2.1 |
152kB |
Game92 |
09-06-2010 11:07 AM |
|
2.0 |
148kB |
Game92 |
08-28-2010 04:57 PM |
|
1.8 |
134kB |
Game92 |
08-21-2010 12:48 PM |
|
1.7 |
127kB |
Game92 |
08-21-2010 06:48 AM |
|
1.6 |
148kB |
Game92 |
08-17-2010 10:48 AM |
|
1.5 |
148kB |
Game92 |
08-12-2010 10:20 AM |
|
1.4 |
134kB |
Game92 |
08-12-2010 09:43 AM |
|
1.2 |
95kB |
Game92 |
08-02-2010 09:01 PM |
|
1.22 |
95kB |
Game92 |
08-02-2010 08:55 PM |
|
1.2 |
79kB |
Game92 |
07-15-2010 04:14 AM |
|
1.0 |
43kB |
Game92 |
06-12-2010 07:56 AM |
![]() |
Comment Options |
|
|
||
![]()
__________________
|
||
|
|
|
|
|
|
Hi again.
This should work. LUA Code:
__________________
|
|
|
|
|
|
|
|
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
|
Code:
if oUF_Aftermathh.config.totembar == true and class == 'SHAMAN' then
self.TotemBar = {}
self.TotemBar.Destroy = true
for i = 1, 4 do
self.TotemBar[i] = CreateFrame('StatusBar', nil, self)
self.TotemBar[i]:SetHeight(12)
self.TotemBar[i]:SetWidth(265/4 - 5)
if (i == 1) then
self.TotemBar[i]:SetPoint('TOPRIGHT', self, 'BOTTOMRIGHT', -1, -9)
else
self.TotemBar[i]:SetPoint('RIGHT', self.TotemBar[i-1], 'LEFT', -8, 0)
end
CreateBorder(self.TotemBar[i], 12, R, G, B, 3)
self.TotemBar[i]:SetStatusBarTexture(texture)
self.TotemBar[i]:SetBackdrop(backdrop)
self.TotemBar[i]:SetBackdropColor(0,0,0,6)
self.TotemBar[i]:SetMinMaxValues(0, 1)
self.TotemBar[i].bg = self.TotemBar[i]:CreateTexture(nil, 'BORDER')
self.TotemBar[i].bg:SetAllPoints(self.TotemBar[i])
self.TotemBar[i].bg:SetTexture(texture)
self.TotemBar[i].bg.multiplier = 0.3
end
end
Last edited by Bisonbob : 07-29-2011 at 02:40 AM.
|
|
|
|
|
||
Yes. Ofc, you can you will just need to edit..
__________________
|
||
|
|
|
|
|
|
A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
|
Hey guy's, I need to move this to the right.
![]() Can someone help me? And the other question I have. Is it possible to have a totembar, like a DK? So long
Last edited by Bisonbob : 07-28-2011 at 01:03 PM.
|
|
|
|
|
||
![]()
__________________
Last edited by Game92 : 07-07-2011 at 02:47 AM.
|
||
|
|
|
|
|
|
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
The !Beautycase is messing with wow and/or other mods and is changing the priest class color to be a pale blue. Do you have any idea how to fix this?
Thanks |
|
|
|
|
||
|
Re: Re: Re: Re: Re: Target oppacity goes really low!
i never had this problem ![]()
__________________
|
||
|
|
|
|
||
|
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Re: Re: Re: Re: Target oppacity goes really low!
Yah its getting too annoying I will have to unninstall soon unless you can fix it =\ |
|
|
|
|
|
||
|
Re: Re: Re: Target oppacity goes really low!
![]()
__________________
|
||
|
|
|
|
||
|
A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
|
Re: Re: Target oppacity goes really low!
http://s655.photobucket.com/albums/u...511_104508.jpg http://s655.photobucket.com/albums/u...511_104524.jpg http://s655.photobucket.com/albums/u...511_104633.jpg Okay, hope you can fix this becuase I love this but it is kind of annoying when the target and the target of target is quite faded massively compared to the Player. |
|
|
|
|
|
||
|
Re: Target oppacity goes really low!
__________________
|
||
|
|
![]() |