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Return to Karazhan (7.1.0)
Updated:10-30-16 06:58 PM
Created:06-28-10 04:06 PM
Downloads:46,874
Favorites:111
MD5:
7.1.0

whoa UnitFrames  Popular! (More than 5000 hits)

Version: 7.1-u1
by: whoarrior, delabarra

Beautiful modded Unit/Target/Focus frames with fat hp/mana bars but still very close to the original Blizzard UI style.

whoa UnitFrames is also available at Curse.com


NOTE: Earlier versions of whoa UnitFrames used folders "CharacterFrame" and "TargetingFrame" located in "World of Warcraft/Interface" folder. From now on whoaUnitFrames does not require them.


Features:

  • Re sizable buffs/debuffs displayed on UniFrames.
  • Threat indicator moved from the targetframe to the playerframe.
  • Player/Target/Focus frames re sizable. WARNING: veeery sensitive.
  • OOC Transparency (disabled by default).
  • Uses Blizzard default statusText or whoa UnitFrames statusText stysle.

whoa StatusText settings (config.lua). No GUI atm but class specific configuration possible.

  • simpleHealth: optional simple health (rounded health and mana points).
  • thousandSeparators: optional health and mana points with 1000 separators.
  • showMaxHealth - Shows max hp (useful for PvP).
  • autoManaPercent: show actual health/mana points in percent. Optional percentage @mana bars.
  • petFrameOnTop - Shows pet frame over player frame. Useful if you moved player frame from it´s default position.
  • hitIndicators - Shows hit indicators player frame.
  • showToTName - Shows Target of Target frame.
  • On next Update: customFontSize Set custom font size for Player/Target/Focus frames.


No GUI atm, configuration in file config.lua (class specific configuration possible).


whoa UnitFrames usage:

You want the whoaUF custom status text
  • enable customStatusText in config.lua: customStatusText = true
  • enable status text in Blizzard config: » Interface » Display » Status text : Numeric/Percent/Both.
You want [email protected]
  • enable autoManaPercent in config.lua: autoManaPercent = true
[*]You want the standard Blizzard status text:
  • disable customStatusText in config.lua: customStatusText = false
  • enable status text in Blizzard config: » Interface » Display » Status text : Numeric/percent.
[*]You want NO status text at all:
  • disable status text in Blizzard config: » Interface » Display » Status text : None.

Version 7.1-u1
  • Fixed "customStatusText" default value.
  • Fixed "classColors" when false.

Version 7.1
  • Updated for patch 7.1
Version 7.0.3.u4
  • Fixed "minor" classified frames.
  • Added option to disable powerBar glow animations.
Version 7.0.3.u3
  • Fixed TargetFrame and FocusFrame background.
  • Fixed vehicle mana bar display.
Version 7.0.3.u2
  • Restructured addon simplifying installation and update. This version is also initial Curse.com release.
  • All files now packed within whoaUnitFrame´s addon folder. Unused files deleted.
  • Updated PlayerFrame status text hp / mana / frame animations now fit perfectly.
  • Minor focus frame fixes.
  • Artwork updated.
Version 7.0.3.u1
  • Updated PlayerFrame animations.
  • FocusFrame will now display tapped units as black.
  • Fixed "customStatusText" when diplayed as "both" on blizzard menu.
Version 7.0.3
  • Updated for patch 7.0.3
  • New project colaborator added, delabarra.
Version 5.4 (3 new options in config.lua)
added...
  • petFrameOnTop
  • hitIndicators
  • showToTName
fixed...
  • ooc transparency off by default
Version 5.2.3
fixed...
  • bugfix for v5.2.2
Version 5.2.2 (1 new options in config.lua)
added...
  • showMaxHealth
fixed...
  • a problem when using the original Blizzard status text
Version 5.2.1 (2 new options in config.lua)
added...
  • scalability
  • ooc transparency
Version 5.2 (no changes in config.lua)
fixed...
  • adapted percentage text for the 5.2 changes
Version 5.1.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
Version 5.1 (no changes in config.lua)
fixed...
  • the transparent background behind the healthbar for target and focus
added...
  • the StatusBar graphic from Rufio UI
Version 5.0.4
fixed...
  • 2 new graphics (MoP changes)
  • minimal changed party und ToT graphic
  • the debuff positioning when selected option "buffs on top" @target
Version 4.3.1
fixed...
  • the offline text was not displayed
  • the option "buffs on top" @target
Version 4.3 (version number harmonized with game version number)
fixed...
  • performance problems
added...
  • optional percentage for manabars
  • optional use the Blizzard status text
  • class specific configuration possible
Version 1.1
removed...
  • free positioning of player- and targetframe, to fix problems with other addons (you can use any addon which repositions the standard blizzard frames)
added...
  • percentage for the focusframe
  • an option in the config.lua to activate/deactivate thousand separators
  • simple health starts now from 200.000 (if you want to change that value go to whoaUnitFrames.lua line 276)
Version 1.0.5
added...
  • optional simple health (rounded health- and manapoints) => activation in config.lua
Version 1.0.4
added...
  • change the size of buffs/debuffs => editable in config.lua
  • actualization of your target when it get tapped by another player
Version 1.0.3
added...
  • activation/deactivation of classcoloring => editable in config.lua
Version 1.0.2
added...
  • 1000 separator of your choice => editable in config.lua
  • Dead - Ghost - Offline texts => editable in config.lua
Version 1.0.1
fixed...
  • small bars in fat bar graphic if you're in a spike @lord marrowgar
  • playerhealthbarcolor stays green (it should switch to the players classcolor) if you come out of a vehicle as long as you're in combat @gunship battle
  • fixed the position of DK Runes
added...
  • percentage and healthpoints on different frames, for a "better" positioning
Optional Files (0)


Archived Files (22)
File Name
Version
Size
Author
Date
7.1
64kB
whoarrior
10-25-16 06:17 PM
7.0.3.u4
61kB
whoarrior
09-25-16 03:18 AM
7.0.3.u3
62kB
whoarrior
09-03-16 02:07 PM
7.0.3.beta-curs
79kB
whoarrior
08-24-16 11:14 PM
7.0.3
81kB
whoarrior
07-24-16 06:04 PM
7.0.3
81kB
whoarrior
07-24-16 01:23 AM
5.4
81kB
whoarrior
09-11-13 08:03 AM
5.2.3
81kB
whoarrior
03-20-13 11:54 AM
5.2.1
80kB
whoarrior
03-15-13 10:37 AM
5.2
80kB
whoarrior
03-12-13 02:22 AM
5.1.1
79kB
whoarrior
12-06-12 05:22 PM
5.1
78kB
whoarrior
12-04-12 05:56 PM
5.0.4
76kB
whoarrior
10-22-12 11:51 AM
4.3.1
61kB
whoarrior
02-19-12 05:46 PM
4.3
60kB
whoarrior
12-23-11 06:54 PM
1.1
60kB
whoarrior
02-08-11 12:26 PM
1.0.5
61kB
whoarrior
10-18-10 03:51 PM
1.0.4
62kB
whoarrior
07-12-10 06:12 AM
1.0.3
61kB
whoarrior
07-03-10 12:30 PM
1.0.2
61kB
whoarrior
07-03-10 04:32 AM
1.0.1
61kB
whoarrior
06-30-10 06:30 PM
1.0
60kB
whoarrior
06-28-10 04:06 PM


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Unread 11-07-16, 04:11 PM  
delabarra
A Murloc Raider

Forum posts: 6
File comments: 17
Uploads: 0
Originally Posted by Pilvio
An error when entering in a istance

Lua Code:
  1. 2x [ADDON_ACTION_BLOCKED] AddOn 'whoaUnitFrames' ha cercato di chiamare la funzione protetta 'PartyMemberFrame2PetFrame:Hide()'.
  2. !BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
  3. [C]: in function `Hide'
  4. FrameXML\PartyMemberFrame.lua:179: in function `PartyMemberFrame_UpdatePet'
  5. FrameXML\PartyMemberFrame.lua:157: in function `PartyMemberFrame_UpdateMember'
  6. FrameXML\PartyMemberFrame.lua:365: in function `PartyMemberFrame_OnEvent'
  7. [string "*:OnEvent"]:1: in function `OnEvent'
  8. FrameXML\UnitFrame.lua:917: in function <FrameXML\UnitFrame.lua:915>
Are you sure you are not running 2 Unit Frames addons at same time?
whoa UnitFrames does not have any "PartyMemberFrame2PetFrame" or such. (Ghetto Frames does!)
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Unread 11-06-16, 01:07 PM  
Pilvio
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An error when entering in a istance

Lua Code:
  1. 2x [ADDON_ACTION_BLOCKED] AddOn 'whoaUnitFrames' ha cercato di chiamare la funzione protetta 'PartyMemberFrame2PetFrame:Hide()'.
  2. !BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
  3. [C]: in function `Hide'
  4. FrameXML\PartyMemberFrame.lua:179: in function `PartyMemberFrame_UpdatePet'
  5. FrameXML\PartyMemberFrame.lua:157: in function `PartyMemberFrame_UpdateMember'
  6. FrameXML\PartyMemberFrame.lua:365: in function `PartyMemberFrame_OnEvent'
  7. [string "*:OnEvent"]:1: in function `OnEvent'
  8. FrameXML\UnitFrame.lua:917: in function <FrameXML\UnitFrame.lua:915>
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Unread 10-28-16, 02:52 PM  
Trommy
A Deviate Faerie Dragon
 
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Forum posts: 16
File comments: 75
Uploads: 0
Originally Posted by delabarra
Originally Posted by Trommy
Hello. Someone know how move ToT-frame to top of target-frame at mirror position?
For moving it take a look on whoaUnitFrames.lua the whoa:totFrame() funtion at line 315 and add values for whole frame and play with the values.




*Change the values!!
Thnx, ill try
Last edited by Trommy : 10-28-16 at 03:46 PM.
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Unread 10-28-16, 02:44 PM  
delabarra
A Murloc Raider

Forum posts: 6
File comments: 17
Uploads: 0
Originally Posted by Trommy
Hello. Someone know how move ToT-frame to top of target-frame at mirror position?
For moving it take a look on whoaUnitFrames.lua the whoa:totFrame() funtion at line 315 and add values for whole frame and play with the values.


TargetFrameToT:ClearAllPoints()
TargetFrameToT:SetPoint("TOPLEFT", 44, -15)
*Change the values!!
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Unread 10-28-16, 02:17 PM  
Trommy
A Deviate Faerie Dragon
 
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Forum posts: 16
File comments: 75
Uploads: 0
Hello. Someone know how move ToT-frame to top of target-frame at mirror position?
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Unread 10-14-16, 11:11 AM  
delabarra
A Murloc Raider

Forum posts: 6
File comments: 17
Uploads: 0
Originally Posted by Trommy
A new error after update :confused
My friend, there a lot of errors in that log. Have in mind since you downloaded an outdated pack something else could be triggering that error.

Please try whoauf as only loaded addon (disable buggrabber too) and if it pops a lua error please paste it here. Lines in Russian must be trasnlated.
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Unread 10-13-16, 01:33 PM  
Trommy
A Deviate Faerie Dragon
 
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Forum posts: 16
File comments: 75
Uploads: 0
A new error after update
Lua Code:
  1. 2x [ADDON_ACTION_BLOCKED] &#1040;&#1076;&#1076;&#1086;&#1085; 'whoaUnitFrames' &#1087;&#1099;&#1090;&#1072;&#1083;&#1089;&#1103; &#1074;&#1099;&#1079;&#1074;&#1072;&#1090;&#1100; &#1079;&#1072;&#1097;&#1080;&#1097;&#1077;&#1085;&#1085;&#1091;&#1102; &#1092;&#1091;&#1085;&#1082;&#1094;&#1080;&#1102; 'CompactRaidFrame1:ClearAllPoints()'.
  2. !BugGrabber\BugGrabber.lua:573: in function <!BugGrabber\BugGrabber.lua:573>
  3. [C]: in function `ClearAllPoints'
  4. FrameXML\FlowContainer.lua:157: in function `FlowContainer_DoLayout'
  5. FrameXML\FlowContainer.lua:17: in function `FlowContainer_ResumeUpdates'
  6. ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:185: in function `CompactRaidFrameContainer_LayoutFrames'
  7. ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:130: in function `CompactRaidFrameContainer_TryUpdate'
  8. ...actRaidFrames\Blizzard_CompactRaidFrameContainer.lua:76: in function `CompactRaidFrameContainer_SetGroupMode'
  9. ...mpactRaidFrames\Blizzard_CompactRaidFrameManager.lua:436: in function <...mpactRaidFrames\Blizzard_CompactRaidFrameManager.lua:427>
  10. ...mpactRaidFrames\Blizzard_CompactRaidFrameManager.lua:504: in function `CompactRaidFrameManager_SetSetting'
  11. ...rd_CUFProfiles\Blizzard_CompactUnitFrameProfiles.lua:579: in function `func'
  12. ...rd_CUFProfiles\Blizzard_CompactUnitFrameProfiles.lua:556: in function `CompactUnitFrameProfiles_ApplyProfile'
  13. ...rd_CUFProfiles\Blizzard_CompactUnitFrameProfiles.lua:176: in function `CompactUnitFrameProfiles_ApplyCurrentSettings'
  14. ...rd_CUFProfiles\Blizzard_CompactUnitFrameProfiles.lua:85: in function `CompactUnitFrameProfiles_CancelChanges'
  15. ...rd_CUFProfiles\Blizzard_CompactUnitFrameProfiles.lua:78: in function <...rd_CUFProfiles\Blizzard_CompactUnitFrameProfiles.lua:76>
  16. [C]: in function `pcall'
  17. FrameXML\InterfaceOptionsFrame.lua:217: in function <FrameXML\InterfaceOptionsFrame.lua:216>
  18. [C]: in function `securecall'
  19. FrameXML\InterfaceOptionsFrame.lua:252: in function <FrameXML\InterfaceOptionsFrame.lua:248>
  20. [C]: in function `Click'
  21. FrameXML\UIParent.lua:3635: in function `ToggleGameMenu'
  22. [string "TOGGLEGAMEMENU"]:1: in function <[string "TOGGLEGAMEMENU"]:1>
  23.  
  24. Locals:
Last edited by Trommy : 10-13-16 at 01:42 PM.
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Unread 10-13-16, 08:37 AM  
delabarra
A Murloc Raider

Forum posts: 6
File comments: 17
Uploads: 0
Originally Posted by Trommy
Originally Posted by delabarra
Update whoa to latest and you should be good.
I install this addon in UI compilation, best for me - Rufio UI classic. Can i update it separatly?
Humm...update is work, but not as i like (HP bar = Mana|stamina bar. i like when HP bar > Mana bar)
As you already know it can be updated on its own.
Whoa is all about 50/50 hp/mana but if you're looking for something hp 3/4 and mana 1/4 you should take a look at Unitframes improved or other similar. I've seen a couple of them around.

Edit: no matter what you choose you need to delete both folders besides "addon" (addon folder should stay) on "interface" folder.
Last edited by delabarra : 10-13-16 at 08:41 AM.
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Unread 10-12-16, 11:59 AM  
Trommy
A Deviate Faerie Dragon
 
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Forum posts: 16
File comments: 75
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Originally Posted by delabarra
Update whoa to latest and you should be good.
I install this addon in UI compilation, best for me - Rufio UI classic. Can i update it separatly?
Humm...update is work, but not as i like (HP bar = Mana|stamina bar. i like when HP bar > Mana bar)
Last edited by Trommy : 10-12-16 at 12:22 PM.
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Unread 10-12-16, 09:30 AM  
delabarra
A Murloc Raider

Forum posts: 6
File comments: 17
Uploads: 0
Originally Posted by Trommy
Some errors when tab dummy
Lua Code:
  1. 6x whoaUnitFrames\whoaUnitFrames-7.0.3.lua:179: attempt to call global 'UnitIsTappedByPlayer' (a nil value)
  2. whoaUnitFrames\whoaUnitFrames-7.0.3.lua:179: in function `targetChanged'
  3. whoaUnitFrames\whoaUnitFrames-7.0.3.lua:189: in function <whoaUnitFrames\whoaUnitFrames.lua:188>
  4. [C]: in function `TargetFrame_CheckFaction'
  5. FrameXML\TargetFrame.lua:122: in function `TargetFrame_Update'
  6. FrameXML\TargetFrame.lua:160: in function `OnEvent'
  7. FrameXML\UnitFrame.lua:917: in function <FrameXML\UnitFrame.lua:915>
  8. [C]: in function `CameraOrSelectOrMoveStop'
  9. [string "CAMERAORSELECTORMOVE"]:4: in function <[string "CAMERAORSELECTORMOVE"]:1>
  10.  
  11. Locals:
  12. self = <table> {
  13. cvarUpdate = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:618
  14. format = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:352
  15. targetUpdateBuffAnchor = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:497
  16. focusChanged = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:227
  17. targetUpdateAuraPositions = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:463
  18. targetUpdateDebuffAnchor = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:543
  19. unitText = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:374
  20. playerFrame = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:107
  21. round = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:348
  22. targetChanged = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:171
  23. totFrame = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:244
  24. partyMembersChanged = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:84
  25. focusFrame = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:197
  26. createFrame = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:264
  27. showPercent = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:52
  28. targetFrame = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:142
  29. }
  30. (*temporary) = nil
  31. (*temporary) = "target"
  32. (*temporary) = "attempt to call global 'UnitIsTappedByPlayer' (a nil value)"
  33. config = <table> {
  34. repositionPartyText = false
  35. autoManaPercent = false
  36. simpleHealth = true
  37. phrases = <table> {
  38. }
  39. showToTName = false
  40. thousandSeparators = true
  41. classColor = true
  42. hitIndicators = true
  43. smallAuraSize = 23
  44. petFrameOnTop = false
  45. scale = 1
  46. showMaxHealth = false
  47. customStatusText = true
  48. largeAuraSize = 31
  49. }
  50. color = <table> {
  51. b = 0
  52. g = 0.7
  53. r = 0.9
  54. }
Update whoa to latest and you should be good.
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Unread 10-11-16, 03:27 PM  
Trommy
A Deviate Faerie Dragon
 
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Forum posts: 16
File comments: 75
Uploads: 0
Some errors when tab dummy
Lua Code:
  1. 6x whoaUnitFrames\whoaUnitFrames-7.0.3.lua:179: attempt to call global 'UnitIsTappedByPlayer' (a nil value)
  2. whoaUnitFrames\whoaUnitFrames-7.0.3.lua:179: in function `targetChanged'
  3. whoaUnitFrames\whoaUnitFrames-7.0.3.lua:189: in function <whoaUnitFrames\whoaUnitFrames.lua:188>
  4. [C]: in function `TargetFrame_CheckFaction'
  5. FrameXML\TargetFrame.lua:122: in function `TargetFrame_Update'
  6. FrameXML\TargetFrame.lua:160: in function `OnEvent'
  7. FrameXML\UnitFrame.lua:917: in function <FrameXML\UnitFrame.lua:915>
  8. [C]: in function `CameraOrSelectOrMoveStop'
  9. [string "CAMERAORSELECTORMOVE"]:4: in function <[string "CAMERAORSELECTORMOVE"]:1>
  10.  
  11. Locals:
  12. self = <table> {
  13. cvarUpdate = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:618
  14. format = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:352
  15. targetUpdateBuffAnchor = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:497
  16. focusChanged = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:227
  17. targetUpdateAuraPositions = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:463
  18. targetUpdateDebuffAnchor = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:543
  19. unitText = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:374
  20. playerFrame = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:107
  21. round = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:348
  22. targetChanged = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:171
  23. totFrame = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:244
  24. partyMembersChanged = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:84
  25. focusFrame = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:197
  26. createFrame = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:264
  27. showPercent = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:52
  28. targetFrame = <function> defined @whoaUnitFrames\whoaUnitFrames.lua:142
  29. }
  30. (*temporary) = nil
  31. (*temporary) = "target"
  32. (*temporary) = "attempt to call global 'UnitIsTappedByPlayer' (a nil value)"
  33. config = <table> {
  34. repositionPartyText = false
  35. autoManaPercent = false
  36. simpleHealth = true
  37. phrases = <table> {
  38. }
  39. showToTName = false
  40. thousandSeparators = true
  41. classColor = true
  42. hitIndicators = true
  43. smallAuraSize = 23
  44. petFrameOnTop = false
  45. scale = 1
  46. showMaxHealth = false
  47. customStatusText = true
  48. largeAuraSize = 31
  49. }
  50. color = <table> {
  51. b = 0
  52. g = 0.7
  53. r = 0.9
  54. }
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Unread 09-19-16, 12:54 PM  
delabarra
A Murloc Raider

Forum posts: 6
File comments: 17
Uploads: 0
Originally Posted by Lamebob

Anyway today I started having this issue:



All of my addons are turned off except for whoa and it seems to only happen on certain enemies, this is at the farm under thunder totem.
Yup i've noticed too and happens to threat glow also. I got a probable fix but haven't tested yet. Probably tomorrow.

Edit*: fixed on v7.0.3.u4
Last edited by delabarra : 10-10-16 at 02:24 PM.
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Unread 09-19-16, 09:32 AM  
Lamebob
A Defias Bandit

Forum posts: 2
File comments: 8
Uploads: 0
Originally Posted by delabarra
Originally Posted by Lamebob
Is there a way to disable the red threat glow on the player frame?
Nope.
Damn really? I have a script that disables the red threat glow and resting glow and it works fine on the default unitframes just not on whoa for some reason.

Anyway today I started having this issue:



All of my addons are turned off except for whoa and it seems to only happen on certain enemies, this is at the farm under thunder totem.
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Unread 09-15-16, 05:27 AM  
delabarra
A Murloc Raider

Forum posts: 6
File comments: 17
Uploads: 0
Originally Posted by Lamebob
Is there a way to disable the red threat glow on the player frame?
Nope.
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Unread 09-15-16, 03:44 AM  
Lamebob
A Defias Bandit

Forum posts: 2
File comments: 8
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Is there a way to disable the red threat glow on the player frame?
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