| Tested: | Hour of Twilight 4.3 |
| Updated: | 12-17-2011 04:08 PM |
| Created: | 07-20-2010 10:42 AM |
| Downloads: | 13,170 |
| Favorites: | 109 |
| MD5: |

The navigation system is mainly inspired by Assessment, which is also used by the Skada Damage Meter addon.Appearance customization
The basic idea:The first layer of navigation shows all fight-segments to choose from (also "overall" and "current fight"), leftclick one to view all available Modes. After choosing a Mode by leftclicking it, you can see the first overview. Left-clicking further will give you more information about the selected item as long as there is something else available. Right-Clicking anywhere will bring you back to the previous layer. You can always go back directly to the segment-selection layer by clicking on the "current viewed segment indicator" in the topright corner of the window.
- leftclick: get more detailed information about the content of the bar under the mouse
- rightclick: go back to the previous layer
Scrolling is done with the mousewheel.
To move the window, click&drag the left mousebutton while pressing the alt-key.
To open the dropdown menu, just click the arrow-thingie in the topright corner of the window.
Unfortunately none of the options to customize the appearance of the main window can be found ingame. They are only available to you if you know how to use an editor to open the Config.lua file, found in the addon folder.Obviously i'm trying to improve it even further, so if you have any bug reports or suggestions, post away, but no promises on implementing features fast (or at all if i don't like them
And that is what you will find there:
I think every option there should be pretty much self-explanatory. And in case you where wondering why nothing happens when you change the "pos" option in that file: Once you used alt+leftclick drag to move the window, the coordinates are being read from the savedvariables. In order to use the ones in this file again, you have to delete the character-specific savedvariables for Numeration.Code:-- window settings n.windowsettings = { pos = { "TOPLEFT", 4, -4 }, width = 280, maxlines = 9, backgroundalpha = 1, scrollbar = true, titleheight = 16, titlealpha = 0.9, titlefont = [[Fonts\ARIALN.TTF]], titlefontsize = 13, titlefontcolor = {1, .82, 0}, buttonhighlightcolor = {1, .82, 0}, lineheight = 14, linegap = 1, linealpha = 1, linetexture = [[Interface\Tooltips\UI-Tooltip-Background]], linefont = [[Fonts\ARIALN.TTF]], linefontsize = 11, linefontcolor = {1, 1, 1}, }
).
File Name |
Version |
Size |
Author |
Date |
1.3.10 |
38kB |
nekoh |
11-30-2011 07:36 AM |
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1.3.8 |
37kB |
nekoh |
09-06-2011 11:36 AM |
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1.3.6 |
37kB |
nekoh |
07-13-2011 07:56 AM |
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1.3.5 |
37kB |
nekoh |
06-28-2011 06:26 PM |
|
1.3.4 |
36kB |
nekoh |
04-26-2011 03:24 PM |
|
1.3.3 |
36kB |
nekoh |
02-21-2011 08:29 AM |
|
1.3.2 |
36kB |
nekoh |
02-06-2011 06:20 AM |
|
1.3.1 |
36kB |
nekoh |
02-05-2011 08:41 PM |
|
1.3 |
36kB |
nekoh |
01-05-2011 09:01 AM |
|
1.2.2 |
37kB |
nekoh |
10-20-2010 03:40 PM |
|
1.2.1 |
37kB |
nekoh |
10-14-2010 04:11 PM |
|
1.2 |
37kB |
nekoh |
10-12-2010 05:16 PM |
|
1.1.4 |
37kB |
nekoh |
08-11-2010 08:50 AM |
|
1.1.3 |
37kB |
nekoh |
07-26-2010 06:57 AM |
|
1.1.1 |
41kB |
nekoh |
07-23-2010 06:56 PM |
|
1.1 |
35kB |
nekoh |
07-22-2010 06:23 PM |
|
1.0.2 |
37kB |
nekoh |
07-21-2010 12:11 PM |
|
1.0 |
26kB |
nekoh |
07-20-2010 10:42 AM |
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Thanks for your reply.
## SavedVariables: NumerationCharOptions ## SavedVariablesPerCharacter: NumerationCharDB Worked like a charm and I have the meter exactly where it needs to be for all characters, old and new. But alas, I have another issue. My threat meter was recoded to show threat bars growing bottom to top (instead of top to bottom), is there any way to have this meter do the same? |
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A Kobold Labourer
Forum posts: 0
File comments: 88
Uploads: 0
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Anychance to add a Treath meter with addon ¿ thanks all !
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I'm sorry, there is no easier way to set font outline.
It seems strange that Numeration does not record combat data when you have "Record Only In Instances" disabled. Do you get a lua error or does it work in instances? Please keep in mind, that if you duel someone in your party, the damage is shown in Friendly Fire view. Not sure what else could be causing this behavior. |
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I may have missed it, but is there any way to set a font outline on all text - not just the title? I've been hunting for a bit and still failing to make it happen.
My first guess/attempt was to add a fontflag to the bar text in the config.lua but that doesn't seem to be working. E: Alright, so I can add the "OUTLINEMONOCHROME" text to basically every occurrence of a font string in the Window.lua text (and it works), is there an easier way? Edit2: I'm extremely new to this addon, I have the record only in instance option turned off (assuming that means the addon tracks combat outside/inside instances) and while leveling in a party Im still not recording or parsing combat. I may or may not be looking in the wrong place (looking through any of the lua files for "instance").
Last edited by Qupe : 12-18-2011 at 03:38 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 6
Uploads: 0
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I have two suggestions:
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## SavedVariables: NumerationCharDB, NumerationCharOptions will lead to all characters having the same ingame configuration, but they will also share all combat data segments. To have combat data still be saved separated for every character and only ingame configuration for all characters, use: ## SavedVariables: NumerationCharOptions ## SavedVariablesPerCharacter: NumerationCharDB But to be clear here, if you just want to use pos = { "TOPLEFT", -14, -14 }, these settings in the Config.lua file again, you just need to delete the savedvariables file once and not try to move the window ingame with alt+leftclick-dragging.
Last edited by nekoh : 12-14-2011 at 12:13 PM.
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## SavedVariables: NumerationCharDB, NumerationCharOptions Wouldnt that in essence make the position the same for every character on the account? I assumed that since in the Config.LUA n.windowsettings = { pos = { "TOPLEFT", -14, -14 }, The above could be hardcoded position and make it so you wouldnt have to move it in game for each character. Thats one thing I hate about recount, you HAVE to move it for every character and Id just like to log in and my UI stays the same on what ever ton Im on or if I make a new toon.
Last edited by Siannus : 12-14-2011 at 09:37 AM.
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@Bizerk: I do understand that some people want this kind of information, and that's fine. There are good damage meters like recount and skada that offer it. But as i explained already, Numeration follows a different path. And even if i'd implement something like that, it would be a plugin or even some kind of fork of this Numeration, because of the necessary extensive changes to the datastructure. But it's not planned at the moment.
@Siannus: You can move the window ingame by alt+leftclick-dragging. But once you've done that, this position is saved in characterspecific savedvariables and a change to pos in the config-file won't have any impact on the position anymore. If you want to use it again, you have to delete Numeration.lua from folder /WTF/Account/<ACCNAME>/<SERVERNAME>/<CHARNAME>/SavedVariables/ . Hiding Numeration when out of combat is not possible at the moment, sorry. |
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I use this damage meter as well as MSBT and see no problems knowing everything I need to know about a fight. But to me as a raider, its all about knowing what I did, not what everyone else did. Just because Johnny hit 10 DPS higher then me means nothing in my book. Edit: Having a problem. I am trying to move the meter as its getting in the way of new frames, I know how to edit the config, however, it WILL NOT move after /reload. What gives? One more things, anyway to set this so it will alpha 0 when not in combat?
Last edited by Siannus : 12-13-2011 at 08:38 PM.
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A Defias Bandit
Forum posts: 3
File comments: 31
Uploads: 0
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I realize that but for a lot of people, mainly raiders, being able to at least see hit/miss/crit on the fly is very important and justifies using an addon that takes up 20times more memory. I like the fact that you are keeping this light on resources, but in my opinion skill details should be included, at least as a plugin.
Again I'm not saying this to undermine your decision, but only because I want to be able to use and recommend this to others. |
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