| Updated: | 03-05-11 04:49 PM |
| Created: | 07-25-10 02:14 PM |
| Downloads: | 978 |
| Favorites: | 14 |
| MD5: |
File Name |
Version |
Size |
Author |
Date |
0.0.2 |
1kB |
Furyrage-Kargath |
07-29-10 10:29 AM |
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0.0.1r2 |
1kB |
Furyrage-Kargath |
07-26-10 04:23 PM |
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0.0.0r1 |
1kB |
Furyrage-Kargath |
07-25-10 02:14 PM |
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Nevermind. I've uninstalled your addon.
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♪~ ( ̄。 ̄ ) I ♥ My Sonos! |
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Took me a bit to troubleshoot which of the addons I have installed is blocking yours..... your addon does not work if Stop The Spam is installed (an outdated addon, but it still works and not a single lua error!).
Is there any way you could help me with this? I'm too attached to the other addon, and I don't wanna give up yours either lol.
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♪~ ( ̄。 ̄ ) I ♥ My Sonos! |
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Using only the following modules out of Chatter: AllResize.lua AutoLogChat.lua ChatScroll.lua ChatTabs.lua CopyChat.lua EditBoxHistory.lua Highlight.lua Scrollback.lua Telltarget.lua Timestamps.lua UrlCopy.lua. From BasicChatMods, using just buttons.lua, dont_disable.lua (with none of the features commented out), scrolldown.lua & sticky.lua. Other less full-featured chat mods used: CharacterMap Chitchat Hush Identity NeonChat WhoWhisperedMe Talking in guild chat, nothing else was being done. Was not in combat, at a vendor/mailbox, moving or anything else. Logging on...I was logging on. And yes, logging on with only ReloadChat active and no other mods (besides the bug catchers), it produces no errors. Hope you can make this more compatible with other mods. |
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Great idea, a more featured expansion of Mitsugo by haste. Unfortunately though, ReloadChat v0.0.1r2 is too buggy to use.
Started with that version (no SVs), USEnglish client/server, WoW 3.3.5 live. Major other chat mods used simultaneously: Chatter & BasicChatMods (several modules in both of them disabled). Had Mitsugo disabled during testing. Error at logon, which occurs on every character logged on with this (and the other mods) active: Code:
["message"] = "ReloadChat-0.0.1 r2\\ReloadChat.lua:20: attempt to index field '?' (a nil value)\nReloadChat-0.0.1 r2\\ReloadChat.lua:3: in function <Interface\\AddOns\\ReloadChat\\ReloadChat.lua:1>\n\nLocals:|r\nself = <unnamed> {\n 0 = <userdata>\n}\nevent = \"PLAYER_LOGIN\"\n\n ---",
["type"] = "error",
["session"] = 443,
["counter"] = 1,
}, -- [58]
Code:
["message"] = "ReloadChat-0.0.1 r2\\ReloadChat.lua:41: attempt to index field '?' (a nil value)\nReloadChat-0.0.1 r2\\ReloadChat.lua:5: in function <Interface\\AddOns\\ReloadChat\\ReloadChat.lua:1>\n\nLocals:|r\nself = <unnamed> {\n 0 = <userdata>\n}\nevent = \"CHAT_MSG_GUILD\"\n\n ---",
["type"] = "error",
["session"] = 443,
["counter"] = 4,
}, -- [59]
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I'll see if saved variables for it works, but the reason I used CVars was because I thought I remembered not having saved variables get saved when reloading the UI. I'll look into it.
Edit: Okay I just tested saved variables on reloadUI and it worked so I'm going to use that. Thanks for the tip, I really thought I had tried that before in another addon.
Last edited by Furyrage-Kargath : 07-26-10 at 12:13 PM.
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Great idea, though there are some improvements you could do for future releases (and training)
![]() 1. Storing the messages using CVar is a bit non-professional, I would recommend adding "## SavedVariables: ReloadChat" then using "ReloadChat" in your addon to store the messages (a table would do the trick). 2. When the client receives a message it calls the function "ChatFrame_MessageEventHandler" in "ChatFrame.lua" from the FrameXML (Blizzards code). What you could do here is simply hook that function and log the arguments in your table. When a new chat message is received you can using this log it into the array of "last received/sent messages". 3. Listen for "PLAYER_LOGIN" then show the stored messages (it's triggered when user reloads UI and logs in). It's a great idea, the addon does work but some things can be improved -hey even my suggestions are probably not the most ideal either, you can never stop improving an addon! ![]() |
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Sweet, just what I have been planning to write and now I don't have to! Thank you!
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Odd bug: This mod will reload the chat if you die and zone out of an instance.
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Just to say that not only is it not impossible to save variables when disconnected,
it is actually the default. You cannot save variables when you experience a wow client crash (or a computer crash which amounts to the same as far as the game is concerned) but a disconnect does save variables and the addon should work in this case as is. Edit: Never mind, just saw that the addon doesn't use SavedVariables to store settings, it uses custom Console Variables.
Last edited by Dridzt : 07-26-10 at 12:03 AM.
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Version 1.0.0
Okay I should have the real thing out tomorrow. This includes support for all guild, achievements, emotes, party, raid, bnet, whispers, and battleground messages. There are also preferences so that you can enable/disable different types of messages from being saved. The message limit has been increased to the limit of your chat frame (default 128 messages). Anyway, since it's not ready tonight I figured I would post about it.
Edit: And there will be real pictures
Last edited by Furyrage-Kargath : 07-25-10 at 09:56 PM.
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I doubt it's possible due to the nature of d/cs, but does this work if you get d/c'd?
__________________
There is absolutely no evidence to support the theory that life is serious. |
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