| Tested: | Hour of Twilight 4.3 |
| Updated: | 01-19-12 11:06 PM |
| Created: | 07-31-10 08:10 AM |
| Downloads: | 5,450 |
| Favorites: | 31 |
| MD5: |

--[[ START OF CONFIG ]]--
-- Font name
cfg.font = "Interface\\AddOns\\DSM\\font\\font.ttf" or -- 1. DSM check
"Interface\\AddOns\\ElvUI\\media\\fonts\\Action_Man.ttf" or -- 2. ElvUI check
"Interface\\AddOns\\CCP_Display\\font.ttf" -- 3. Normal check
-- Font size
cfg.fonts = 40
-- Font type ("OUTLINE", "THINOUTLINE", "THICKOUTLINE")
cfg.fontf = "OUTLINE"
-- Horizontal position
cfg.pointy = 0
-- Vertical position
cfg.pointx = -160
--[[ END OF CONFIG ]]--

File Name |
Version |
Size |
Author |
Date |
3.2 |
20kB |
richerich |
06-29-11 09:59 AM |
|
3.1 |
19kB |
richerich |
05-12-11 06:32 AM |
|
3 |
19kB |
richerich |
04-26-11 10:50 AM |
|
2.3 |
19kB |
richerich |
10-31-10 05:38 PM |
|
2.2 |
19kB |
richerich |
10-16-10 07:57 AM |
|
2.1 |
19kB |
richerich |
10-15-10 01:31 PM |
|
2.0 |
19kB |
richerich |
10-14-10 09:56 AM |
|
1.5 [Cataclysm] |
25kB |
richerich |
09-15-10 07:25 AM |
|
1.3 |
25kB |
richerich |
08-17-10 01:26 AM |
|
1.2 |
24kB |
richerich |
08-16-10 12:23 PM |
|
1.1 |
24kB |
richerich |
07-31-10 03:18 PM |
|
1 |
314kB |
richerich |
07-31-10 08:10 AM |
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Comment Options |
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A Fallenroot Satyr
Forum posts: 22
File comments: 113
Uploads: 0
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When i have the Display module enabled i get spammed combo points from combattext
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A Defias Bandit
Forum posts: 3
File comments: 36
Uploads: 0
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Will never load
A quick note. Because of the order of the if/elseif statements, if you happen to be running ElvUI with the Tukui database converter, the ElvUI settings will never be loaded. The Tukui installation is detected first and applied.
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Getting the following bug playing Arcane Mage.
Code:
Message: Interface\AddOns\CCP_Display\combo.lua:47: <unnamed>:SetText(): Font not set
Time: 05/07/11 00:05:55
Count: 2
Stack: [C]: in function `SetText'
Interface\AddOns\CCP_Display\combo.lua:47: in function `UpdateComboPoints'
Interface\AddOns\CCP_Display\combo.lua:66: in function `?'
Interface\AddOns\CCP_Display\combo.lua:31: in function `func'
Interface\AddOns\CCP\mage.lua:8: in function <Interface\AddOns\CCP\mage.lua:5>
(tail call): ?
Locals: (*temporary) = <unnamed> {
0 = <userdata>
}
(*temporary) = ""
__________________
I post as Avanina on wowace.com. |
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A Fallenroot Satyr
Forum posts: 28
File comments: 150
Uploads: 0
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Alright, finally fixed Fulmination -.-
... hope you guys don't mind that the 6:th point is pink ![]() |
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Re: Re: Elemental shaman
Now is frame.lua unchanged and change to shaman.lua is: Code:
this line:
if unit == 'player' and GetPrimaryTalentTree() == 2 then
replace with:
if unit == 'player' and GetPrimaryTalentTree() == 1 then
local _,_,_,count = UnitBuff('player', GetSpellInfo(324)) -- Lightning Shield
if count then
if count > 3 then
count = count - 4
else
count = 0
end
end
if count ~= id then
id = count
return map(GetFramesRegisteredForEvent('UNIT_COMBO_POINTS'))
end
elseif unit == 'player' and GetPrimaryTalentTree() == 2 then
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Re: Elemental shaman
Last edited by Dajova : 10-17-10 at 11:44 AM.
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Elemental shaman
It would be great to add support for tracking Lightning Shield charges for elemental shamans.
If you are interested, I did some changes by myself: shaman.lua Code:
this line:
if unit == 'player' and GetPrimaryTalentTree() == 2 then
replace with:
if unit == 'player' and GetPrimaryTalentTree() == 1 then
local _,_,_,count = UnitBuff('player', GetSpellInfo(324)) -- Lightning Shield
if count ~= id then
id = count
return map(GetFramesRegisteredForEvent('UNIT_COMBO_POINTS'))
end
elseif unit == 'player' and GetPrimaryTalentTree() == 2 then
Code:
as a third line add:
local class = select(2,UnitClass("player"))
and replace function Combo:Colorize(points) with:
function Combo:Colorize(points)
if class == 'SHAMAN' and GetPrimaryTalentTree() == 1 then
if(points==4)then return .7,.82,1,1 end
if(points==5)then return .5,.7,1,1 end
if(points==6)then return 0,1,0,1 end
if(points==7)then return 1,1,0,1 end
if(points==8)then return 1,.5,.2,1 end
if(points==9)then return 1,0,0,1 end
else
if(points==1)then return .5,.7,1,1 end
if(points==2)then return 0,1,0,1 end
if(points==3)then return 1,1,0,1 end
if(points==4)then return 1,.5,.2,1 end
if(points==5)then return 1,0,0,1 end
end
return 1,1,1,1
end
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If you're unhappy about that and want it larger, just take another font to suit your needs ![]() I always find my fonts @ http://www.abstractfonts.com/ (dont like DaFonts, cause their menu is not very user friendly) |
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A Kobold Labourer
Forum posts: 0
File comments: 32
Uploads: 0
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Like this lil addon but i wanted to make the font size lil larger, im pretty i just scaled the size in the lua but doesnt seem to be taking effect.
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EDIT: Ok fixed and uploading! ![]()
Last edited by Dajova : 10-16-10 at 07:59 AM.
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A Deviate Faerie Dragon
Forum posts: 15
File comments: 116
Uploads: 0
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hey thanks for the updates, its working great with my rogue but im gettin this error as soon as i log on my warrior:
Message: Interface\AddOns\ClassComboPoints\warrior.lua:23: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"]) Time: 10/15/10 17:17:36 Count: 3 Stack: [C]: ? Interface\AddOns\ClassComboPoints\warrior.lua:23: in function <Interface\AddOns\ClassComboPoints\warrior.lua:21> Locals: (*temporary) = "player" (*temporary) = false any ideas? |
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