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Tested:Hour of Twilight 4.3
Updated:01-28-12 01:16 PM
Created:08-02-10 04:07 AM
Downloads:21,053
Favorites:308
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This AddOn is 4.3 compatible
XLoot 1.0  Popular! (More than 5000 hits)
Version: z27a-release
by: Xuerian [More]
A customizable loot frame

Providing a large array of options to change how loot is presented, as well as allowing you to use Masque or ButtonFacade Skins, XLoot's job is to make looting more functional while still having a better form.


Options GUI available under Interface->Addons or /xloot

The 1.0 XLoot branch will eventually replace the legacy XLoot once all features have been implemented.
The major advantage to using the new version is support for Masque/ButtonFacade skins, as well as custom image-based skins instead of simply coloring the frame.

Skinning

XLoot can use any Masque skins, but skins made to fit rectangles will work better for obvious reasons.
Here's a example of Caith (A masque skin) with Frame transparency set to 0, along with the Legacy skin and a normal background:


If you find a skin that doesn't fit correctly, either tell me or go ahead and make a quick compatibility addon (See below)

About the plugins

XLoot Group/Monitor/Master require the support plugin in order to be used with this version.

I will be re-writing them as time allows to be stand-alone addons instead of plugins, which will work alongside 1.0 natively, and once that happens, they will all replace the old versions I post. I respect that some people like the old look of the frames, and I may try to make a legacy-lookalike skin.

Extending XLoot

It's easy to release skins or tweak masque skins (Or include tweaks in your skin, if you are already a masque skin author!) Skins are really just square textures of a border, like Masque skins.
To let XLoot know about your skin, use: XLootFrame:RegisterSkin(skin_name, skin_table)
To add a tweak for a Masque skin, use: XLootFrame:RegisterMasqueTweak(masque_skin_name, skin_table)
For documentation of skin_table, see the comments near the top of XLoot.lua
Please make sure you have permission to use any textures you include.
z27:
Add channel menu to right click of link button
Automatically resize bottom buttons

z26:
Add new skin (Smooth) as default
Add Link Button Visibility option

z25:
Add AutoLoot options for coin and quest items
(This is separate from WoW's autoloot completely and does not change it)
Option default changes (Reset to see)

z24:
Change preview items

z23:
Preview frame in options

z22:
Fix right-click not picking up loot

z21:
Minor performance update
Better compatibility with Masque skins
Proper zhTW localization

z18:
Fixed skin border size not applying
Allowed skins to supply alternate default colors (User must have default color settings for them to apply)
Adjusted color settings for "Legacy" skin
Slightly darkened loot borders when coloring by quality
Added a couple failsafes to try to catch slot errors

z17:
Mostly transparent changes involving packaging.

1.0.16a:
Fixed bug when selecting profile
Localized profile name

1.0.16-release:
**Options panel complete
**Slash commands completely changed
Add "Legacy" skin (Thanks to rikarods)
Added Profile management panel
/xloot now opens options panel
[/xloot get] lists options that can now be set via [/xloot set] for those who still wish to use slash commands
Fixed Link-to-chat "Threshold not reached" issue
Resorted options panel
Recolored large option element labels
Adjusted a lot of the labels

1.0.16-alpha:
Nearly-complete "Blizzard Options Panel" GUI to replace slash commands (Missing Profiles controls, and probably broke some slash commands)
Separated frame and row alpha settings
Added "Highlight" option for rows
Fixed bottom buttons highlighting
Added fixed-width option
Made "collapse looted slots" a option
Added XLootFrame:RegisterSkin and :RegisterMasqueTweak to allow for user made and distributed skins. See top of XLoot.lua
Lost some sanity


FFFFFUUUUUUUUUUUU:
Testing fixes is probably a good thing. The amount of people using this file and reporting this complete failure is slightly disappointing..

1.0.15:
Fix Masque integration again, fail gracefully if required version is not used.

1.0.14:
Masque/ButtonFacade fix. Requires Masque alpha at this point.

1.0.13:
4.2 fix

1.0.12:
Fixed "text" error when using /xloot skin
Reverted to 1.0.x versioning until a name change, due to curse filename conventions

1.1:
Improved help. Added /help color
Added coloring options: {frame/loot}_border (formerly frame/loot), _background, _gradient
Added skin 'hack' for PixelSkin
Added skin.border_pad, which pads the icon, item, and loot frame at the same time.
Changed skin.pad_small and skin.pad_large to skin.pad_icon and skin.pad_item
Added skin.pad_frame

1.0.10:
Sanity check for errors regarding Masque/skins
Added reasonable responses to /xloot. Help for commands is now available in-game.

1.0.9:
Can now use skins with spaces in the name (oops)
*Re-uploaded to remove .git folder

1.0.8:
Added check for variable to prevent erroring out on autoloot/addon loot.

1.0.7:
Tooltip moved to uncover icons above it
Info color option added
font_size_loot and font_size_info added

1.0.6:
4x TOC fix, minor cleanup

1.0.5:
Fixed frame_snap off defaults issue. (It was snapping to 0,0 - bottom left of the screen)

1.0.4 "I'm just going to fix this one thing and push another version..":
Another attempted fix at unpack() error
Slash commands and option profiles introduced
Frame coloring cleaned up
Bind indication fixed
Frame snapping (or not, while disabled) fixed
Skin picking changed

1.0.3:
Attempted fix unpack() expects table error

*Re-uploaded 1.0.2 to fix improper Link All settings

1.0.2:
Fixed Link All
Fixed skin_spacing_row
Per-addon ButtonFacade settings saved/respected
Quality Highlighting works (Somewhat, enable with loot_border_quality = true in XLoot.lua)
Naming as release version


1.0.1:
Added default texture (Thanks, Ferous)
Possibly fixed AceConsole error
Optional Files (1)
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160kB
10-26-10 01:34 PM
Addon


Archived Files (26)
File Name
Version
Size
Author
Date
z26b
30kB
Xuerian
01-24-12 12:09 PM
z23c
27kB
Xuerian
01-13-12 09:53 AM
z22
26kB
Xuerian
01-04-12 05:05 PM
z22
26kB
Xuerian
01-04-12 01:38 PM
z18
23kB
Xuerian
12-31-11 03:56 AM
z17
23kB
Xuerian
12-31-11 02:46 AM
1.0.16a-release
21kB
Xuerian
12-30-11 12:23 AM
1.0.16-release
21kB
Xuerian
12-29-11 09:02 PM
1.0.16-alpha
20kB
Xuerian
12-23-11 09:54 AM
1.0.15.F7U12
181kB
Xuerian
11-20-11 11:55 AM
1.0.15
10kB
Xuerian
11-19-11 01:59 AM
1.0.14
10kB
Xuerian
11-18-11 03:24 PM
1.0.13
10kB
Xuerian
06-29-11 03:20 PM
1.0.12
9kB
Xuerian
05-31-11 04:43 PM
1.1
10kB
Xuerian
05-30-11 06:56 PM
1.0.10
9kB
Xuerian
05-24-11 08:17 PM
1.0.9
8kB
Xuerian
12-06-10 12:48 PM
1.0.8
8kB
Xuerian
12-05-10 09:53 PM
1.0.7
8kB
Xuerian
10-23-10 02:06 PM
1.0.6
9kB
Xuerian
10-12-10 02:05 AM
1.0.5
9kB
Xuerian
09-28-10 05:52 PM
1.0.4
9kB
Xuerian
09-27-10 12:53 AM
1.0.3
8kB
Xuerian
09-24-10 03:54 PM
1.0.2
8kB
Xuerian
09-22-10 09:03 PM
1.0.1
8kB
Xuerian
08-06-10 10:40 PM
1.0
7kB
Xuerian
08-02-10 04:07 AM


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Old 04-21-12, 02:57 PM  
Xuerian
A Fallenroot Satyr
 
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Originally Posted by osatox
Originally Posted by Xuerian
Originally Posted by osatox
Would it be possible to add the option to have the window grow upward, instead of down (by default)?
Would snapping to the bottom item instead of the top suffice for this?
Like an anchor of some sort? Yeah that's kinda the idea. Like, i have the loot window right above my enemy unit frames. so it would be nice for it to grow upward. Then with the built in options already it can shrink downward after loot has been grabbed.

An anchor would probably be a better idea because...at the moment, lets say a mob had 2 item drops. So the window is sized for 2 items. If I moved and adjusted it into position, lock it, then kill a mob that drops 3 or more items, the window becomes funky and exceeds the desired position.
Well, you remind me again that I don't think of all use cases for my addon =)

I would not have considered it being "Docked" against another frame. In this case, I'm not sure how I would go about it. I'll have to give it some more thought.
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Old 04-20-12, 07:33 PM  
osatox
A Kobold Labourer
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Originally Posted by Xuerian
Originally Posted by osatox
Would it be possible to add the option to have the window grow upward, instead of down (by default)?
Would snapping to the bottom item instead of the top suffice for this?
Like an anchor of some sort? Yeah that's kinda the idea. Like, i have the loot window right above my enemy unit frames. so it would be nice for it to grow upward. Then with the built in options already it can shrink downward after loot has been grabbed.

An anchor would probably be a better idea because...at the moment, lets say a mob had 2 item drops. So the window is sized for 2 items. If I moved and adjusted it into position, lock it, then kill a mob that drops 3 or more items, the window becomes funky and exceeds the desired position.
Last edited by osatox : 04-20-12 at 07:36 PM.
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Old 04-18-12, 05:25 PM  
Xuerian
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Originally Posted by osatox
Would it be possible to add the option to have the window grow upward, instead of down (by default)?
Would snapping to the bottom item instead of the top suffice for this?
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Old 04-17-12, 05:46 PM  
osatox
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Would it be possible to add the option to have the window grow upward, instead of down (by default)?
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Old 03-23-12, 11:22 PM  
digaum2003
A Deviate Faerie Dragon

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Originally Posted by Xuerian
If the anchors aren't visible.. /oldxloot options -> monitor -> show anchor (or similar)

XLoot Group's beta simply uses /xlg to toggle the anchor, it's on curse under "Other Downloads" currently


Originally Posted by digaum2003
Originally Posted by Xuerian
Originally Posted by digaum2003
Thanks a lot for this addon!! Xloot was a masterpiece and I'm glad it's being developed again.
I just installed along with master and group but after setting the initial positions, I can't make the anchors for the group, master and Monitor to show up again. I can only move the main xloot, but no these ones.
If you could help me find a way to move them, I'd be really glad!

Thanks!
Love to hear that you enjoy it =)

As far as the anchors, I haven't been able to reproduce it but have simply started including this snippet on curse:
/script XLootGroup.db.profile.AnchorsAway.roll.pos.x = 600
/script XLootGroup.db.profile.AnchorsAway.roll.pos.y = 600
(then XLootMonitor.db, if you have it. Master has no anchors)

Really, that's just to reset it without removing the WTF configuration file for XLoot. Which is the easiest way. (WoW\WTF\{Account}\SavedVariables\XLoot.lua)
Thanks a lot!!! I was able to reset the position, which helps a lot already.
If you come up with a way to changing the anchor using the drag method, let me know, I'd love to be able to.
But thanks once again!!
Perfect!! That was exactly what I wanted to!!

Thank you very much!!!!!
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Old 03-23-12, 08:23 PM  
Xuerian
A Fallenroot Satyr
 
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If the anchors aren't visible.. /oldxloot options -> monitor -> show anchor (or similar)

XLoot Group's beta simply uses /xlg to toggle the anchor, it's on curse under "Other Downloads" currently


Originally Posted by digaum2003
Originally Posted by Xuerian
Originally Posted by digaum2003
Thanks a lot for this addon!! Xloot was a masterpiece and I'm glad it's being developed again.
I just installed along with master and group but after setting the initial positions, I can't make the anchors for the group, master and Monitor to show up again. I can only move the main xloot, but no these ones.
If you could help me find a way to move them, I'd be really glad!

Thanks!
Love to hear that you enjoy it =)

As far as the anchors, I haven't been able to reproduce it but have simply started including this snippet on curse:
/script XLootGroup.db.profile.AnchorsAway.roll.pos.x = 600
/script XLootGroup.db.profile.AnchorsAway.roll.pos.y = 600
(then XLootMonitor.db, if you have it. Master has no anchors)

Really, that's just to reset it without removing the WTF configuration file for XLoot. Which is the easiest way. (WoW\WTF\{Account}\SavedVariables\XLoot.lua)
Thanks a lot!!! I was able to reset the position, which helps a lot already.
If you come up with a way to changing the anchor using the drag method, let me know, I'd love to be able to.
But thanks once again!!
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Old 03-22-12, 12:41 AM  
digaum2003
A Deviate Faerie Dragon

Forum posts: 16
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Originally Posted by Xuerian
Originally Posted by digaum2003
Thanks a lot for this addon!! Xloot was a masterpiece and I'm glad it's being developed again.
I just installed along with master and group but after setting the initial positions, I can't make the anchors for the group, master and Monitor to show up again. I can only move the main xloot, but no these ones.
If you could help me find a way to move them, I'd be really glad!

Thanks!
Love to hear that you enjoy it =)

As far as the anchors, I haven't been able to reproduce it but have simply started including this snippet on curse:
/script XLootGroup.db.profile.AnchorsAway.roll.pos.x = 600
/script XLootGroup.db.profile.AnchorsAway.roll.pos.y = 600
(then XLootMonitor.db, if you have it. Master has no anchors)

Really, that's just to reset it without removing the WTF configuration file for XLoot. Which is the easiest way. (WoW\WTF\{Account}\SavedVariables\XLoot.lua)
Thanks a lot!!! I was able to reset the position, which helps a lot already.
If you come up with a way to changing the anchor using the drag method, let me know, I'd love to be able to.
But thanks once again!!
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Old 03-20-12, 12:43 PM  
Xuerian
A Fallenroot Satyr
 
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Originally Posted by digaum2003
Thanks a lot for this addon!! Xloot was a masterpiece and I'm glad it's being developed again.
I just installed along with master and group but after setting the initial positions, I can't make the anchors for the group, master and Monitor to show up again. I can only move the main xloot, but no these ones.
If you could help me find a way to move them, I'd be really glad!

Thanks!
Love to hear that you enjoy it =)

As far as the anchors, I haven't been able to reproduce it but have simply started including this snippet on curse:
/script XLootGroup.db.profile.AnchorsAway.roll.pos.x = 600
/script XLootGroup.db.profile.AnchorsAway.roll.pos.y = 600
(then XLootMonitor.db, if you have it. Master has no anchors)

Really, that's just to reset it without removing the WTF configuration file for XLoot. Which is the easiest way. (WoW\WTF\{Account}\SavedVariables\XLoot.lua)
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Old 03-12-12, 04:26 PM  
digaum2003
A Deviate Faerie Dragon

Forum posts: 16
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Thanks a lot for this addon!! Xloot was a masterpiece and I'm glad it's being developed again.
I just installed along with master and group but after setting the initial positions, I can't make the anchors for the group, master and Monitor to show up again. I can only move the main xloot, but no these ones.
If you could help me find a way to move them, I'd be really glad!

Thanks!
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Old 03-06-12, 01:01 AM  
Nathanyel
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Re: Coins a no-show

Originally Posted by lwoodya
When I loot coins, they do not show up in the Xloot frame. I have seen some 1g or more show up on occasion, is there a threshold to show, can it be adjusted?
This is due to the addon's recent autoloot feature, it's enabled by default for both coin and quest items.

I must say, I deactivated it after a while, it did kinda feel weird to not see those at all - with the game's own autoloot, you at least see them for an instant. Mobs that only drop coin and/or quest items feel especially non-rewarding, since when you loot them, nothing really happens except in the chatbox. Oh, and the quite regular error messages, when the game's autoloot clashes with the addon's.
Could you implement either a) a visual delay, meaning the autolooted items still show up for a second or half in the lootframe or b) disable the functionality in situations where the game's autoloot kicks in anyway?
Last edited by Nathanyel : 03-06-12 at 01:03 AM.
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Old 03-05-12, 06:06 PM  
lwoodya
A Kobold Labourer

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Coins a no-show

When I loot coins, they do not show up in the Xloot frame. I have seen some 1g or more show up on occasion, is there a threshold to show, can it be adjusted?

Also, my JC daily for elemental goo does not show up when being collected.
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Old 01-28-12, 01:13 PM  
Xuerian
A Fallenroot Satyr
 
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Thank you for this report. I also appreciate your narrowing it down, you made it much more precise than reports on Curse managed.

It turned out to be that when you have more than 3 items and loot either slot 1 or slot 2, the latter slots will be stuck as a nonexistent item.

I have fixed it and will update the version here shortly.

Originally Posted by Nathanyel
I think there may be a problem with the autoloot feature and manual looting of other items in the mob, noticed this with bosses that drop several BoP items (which have to be manually looted if you're solo)
Most notable when soloing BC heroic bosses (e.g. Ikiss after Anzu, for the rep and to get out of the instance faster) as they drop coin and 3 BoP items. I get the BoP confirmation for item #1 automatically, confirm it, click item #2, and it will often loot #3 instead, while still keeping #3 in the loot window, or indeed loot #2, but remove #3 from the loot window.

*edit* Ok, it's not linked to XLoot's autoloot, as it happens with that deactivated as well.
*edit2* Also not related to the game's autoloot, or BoP items for that matter. XLoot simply sometimes removes the wrong item from the loot window when something is looted.
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Old 01-28-12, 11:50 AM  
Nathanyel
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I think there may be a problem with the autoloot feature and manual looting of other items in the mob, noticed this with bosses that drop several BoP items (which have to be manually looted if you're solo)
Most notable when soloing BC heroic bosses (e.g. Ikiss after Anzu, for the rep and to get out of the instance faster) as they drop coin and 3 BoP items. I get the BoP confirmation for item #1 automatically, confirm it, click item #2, and it will often loot #3 instead, while still keeping #3 in the loot window, or indeed loot #2, but remove #3 from the loot window.

*edit* Ok, it's not linked to XLoot's autoloot, as it happens with that deactivated as well.
*edit2* Also not related to the game's autoloot, or BoP items for that matter. XLoot simply sometimes removes the wrong item from the loot window when something is looted.
Last edited by Nathanyel : 01-28-12 at 12:24 PM.
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Old 01-26-12, 03:38 PM  
Angrysteel
A Murloc Raider

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For some reason, when in a raid, all the loot has a red background to it.

Solo looting, everything is fine. But when someone is master looter in a raid, i open the boss corpse and all the icons are just red.

Was this something that was recently added? At first i thought it was just making items red that my class couldnt use, which was kind of useful. But then i realized it was making everything red, which just seems wierd.
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Old 01-22-12, 08:53 AM  
iGeMiNix
A Kobold Labourer

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I think the button would be great at that size. You could probably make the button on top of the frame before the first item. I guess either way, it is pretty much figuring out to put it the left of the first item or on top of it. lol
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