| Tested: | Hour of Twilight 4.3 |
| Updated: | 01-28-12 01:16 PM |
| Created: | 08-02-10 04:07 AM |
| Downloads: | 21,053 |
| Favorites: | 308 |
| MD5: |


File Name |
Version |
Size |
Author |
Date |
Type |
1 |
160kB |
10-26-10 01:34 PM |
Addon |
File Name |
Version |
Size |
Author |
Date |
z26b |
30kB |
Xuerian |
01-24-12 12:09 PM |
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z23c |
27kB |
Xuerian |
01-13-12 09:53 AM |
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z22 |
26kB |
Xuerian |
01-04-12 05:05 PM |
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z22 |
26kB |
Xuerian |
01-04-12 01:38 PM |
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z18 |
23kB |
Xuerian |
12-31-11 03:56 AM |
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z17 |
23kB |
Xuerian |
12-31-11 02:46 AM |
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1.0.16a-release |
21kB |
Xuerian |
12-30-11 12:23 AM |
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1.0.16-release |
21kB |
Xuerian |
12-29-11 09:02 PM |
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1.0.16-alpha |
20kB |
Xuerian |
12-23-11 09:54 AM |
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1.0.15.F7U12 |
181kB |
Xuerian |
11-20-11 11:55 AM |
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1.0.15 |
10kB |
Xuerian |
11-19-11 01:59 AM |
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1.0.14 |
10kB |
Xuerian |
11-18-11 03:24 PM |
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1.0.13 |
10kB |
Xuerian |
06-29-11 03:20 PM |
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1.0.12 |
9kB |
Xuerian |
05-31-11 04:43 PM |
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1.1 |
10kB |
Xuerian |
05-30-11 06:56 PM |
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1.0.10 |
9kB |
Xuerian |
05-24-11 08:17 PM |
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1.0.9 |
8kB |
Xuerian |
12-06-10 12:48 PM |
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1.0.8 |
8kB |
Xuerian |
12-05-10 09:53 PM |
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1.0.7 |
8kB |
Xuerian |
10-23-10 02:06 PM |
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1.0.6 |
9kB |
Xuerian |
10-12-10 02:05 AM |
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1.0.5 |
9kB |
Xuerian |
09-28-10 05:52 PM |
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1.0.4 |
9kB |
Xuerian |
09-27-10 12:53 AM |
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1.0.3 |
8kB |
Xuerian |
09-24-10 03:54 PM |
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1.0.2 |
8kB |
Xuerian |
09-22-10 09:03 PM |
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1.0.1 |
8kB |
Xuerian |
08-06-10 10:40 PM |
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1.0 |
7kB |
Xuerian |
08-02-10 04:07 AM |
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Comment Options |
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An anchor would probably be a better idea because...at the moment, lets say a mob had 2 item drops. So the window is sized for 2 items. If I moved and adjusted it into position, lock it, then kill a mob that drops 3 or more items, the window becomes funky and exceeds the desired position.
Last edited by osatox : 04-20-12 at 07:36 PM.
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Would it be possible to add the option to have the window grow upward, instead of down (by default)?
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A Deviate Faerie Dragon
Forum posts: 16
File comments: 9
Uploads: 0
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Thank you very much!!!!! |
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If the anchors aren't visible.. /oldxloot options -> monitor -> show anchor (or similar)
XLoot Group's beta simply uses /xlg to toggle the anchor, it's on curse under "Other Downloads" currently
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A Deviate Faerie Dragon
Forum posts: 16
File comments: 9
Uploads: 0
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If you come up with a way to changing the anchor using the drag method, let me know, I'd love to be able to. But thanks once again!! |
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As far as the anchors, I haven't been able to reproduce it but have simply started including this snippet on curse: /script XLootGroup.db.profile.AnchorsAway.roll.pos.x = 600 /script XLootGroup.db.profile.AnchorsAway.roll.pos.y = 600 (then XLootMonitor.db, if you have it. Master has no anchors) Really, that's just to reset it without removing the WTF configuration file for XLoot. Which is the easiest way. (WoW\WTF\{Account}\SavedVariables\XLoot.lua) |
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A Deviate Faerie Dragon
Forum posts: 16
File comments: 9
Uploads: 0
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Thanks a lot for this addon!! Xloot was a masterpiece and I'm glad it's being developed again.
I just installed along with master and group but after setting the initial positions, I can't make the anchors for the group, master and Monitor to show up again. I can only move the main xloot, but no these ones. If you could help me find a way to move them, I'd be really glad! Thanks! |
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Re: Coins a no-show
I must say, I deactivated it after a while, it did kinda feel weird to not see those at all - with the game's own autoloot, you at least see them for an instant. Mobs that only drop coin and/or quest items feel especially non-rewarding, since when you loot them, nothing really happens except in the chatbox. Oh, and the quite regular error messages, when the game's autoloot clashes with the addon's. Could you implement either a) a visual delay, meaning the autolooted items still show up for a second or half in the lootframe or b) disable the functionality in situations where the game's autoloot kicks in anyway?
Last edited by Nathanyel : 03-06-12 at 01:03 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 17
Uploads: 0
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Coins a no-show
When I loot coins, they do not show up in the Xloot frame. I have seen some 1g or more show up on occasion, is there a threshold to show, can it be adjusted?
Also, my JC daily for elemental goo does not show up when being collected. |
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Thank you for this report. I also appreciate your narrowing it down, you made it much more precise than reports on Curse managed.
It turned out to be that when you have more than 3 items and loot either slot 1 or slot 2, the latter slots will be stuck as a nonexistent item. I have fixed it and will update the version here shortly.
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I think there may be a problem with the autoloot feature and manual looting of other items in the mob, noticed this with bosses that drop several BoP items (which have to be manually looted if you're solo)
Most notable when soloing BC heroic bosses (e.g. Ikiss after Anzu, for the rep and to get out of the instance faster) as they drop coin and 3 BoP items. I get the BoP confirmation for item #1 automatically, confirm it, click item #2, and it will often loot #3 instead, while still keeping #3 in the loot window, or indeed loot #2, but remove #3 from the loot window. *edit* Ok, it's not linked to XLoot's autoloot, as it happens with that deactivated as well. *edit2* Also not related to the game's autoloot, or BoP items for that matter. XLoot simply sometimes removes the wrong item from the loot window when something is looted.
Last edited by Nathanyel : 01-28-12 at 12:24 PM.
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A Murloc Raider
Forum posts: 4
File comments: 178
Uploads: 0
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For some reason, when in a raid, all the loot has a red background to it.
Solo looting, everything is fine. But when someone is master looter in a raid, i open the boss corpse and all the icons are just red. Was this something that was recently added? At first i thought it was just making items red that my class couldnt use, which was kind of useful. But then i realized it was making everything red, which just seems wierd. |
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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I think the button would be great at that size. You could probably make the button on top of the frame before the first item. I guess either way, it is pretty much figuring out to put it the left of the first item or on top of it. lol
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