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Updated: 12-09-14 12:05 AM
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Compatibility:
Warlords of Draenor Pre-Patch (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Siege of Orgrimmar (5.4)
Escalation (5.3)
Updated:12-09-14 12:05 AM
Created:08-20-10 01:25 PM
Downloads:18,343
Favorites:123
MD5:
6.0.3

wMarker  Popular! (More than 5000 hits)

Version: 2.5.5
by: Waky [More]

Waky - Azuremyst



About
  • wMarker is an AddOn that allows you to easily and quickly add or remove raid target icons to any target.
  • You can easily place world markers with the easy world marker frame
  • You can also bind key combinations on your keyboard to press the buttons of wMarker. (Located in default Key Bindings menu from Game Menu.)
  • Key bindings will be reset if you have any version before v2.5

Control
/wmarker [command]
Code:
lock : Locks and unlocks the wMarker frame in place.
clamp : Clamps and unclamps wMarker to the screen (you cannot drag it off your screen.)
hide : Hide wMarker.
show : Shows wMarker
reset : Resets wMarker to its default values and positions
options : Opens the options panel
(No command): Will open the options panel aswell
All of these options can be easily accessed in the Options panel!
You can also right-click any of the raid icons to open the options panel
/rc to perform a Ready Check
/roc to perform a Role Check
Bugs / Errors
  • Please report any bugs here or in the comment section!

Localization
wMarker is currently localized in:
  • English
  • Spanish
  • German
  • French
  • Traditional Chinese
  • Italian
  • Russian
  • Simplified Chinese
If you know any other languages and are willing to translate wMarker into any other languages please head over to the localization page hosted at CurseForge!

Notes
  • Please suggest any new features or anyway I can improve the AddOn in the comments or at my portal!
  • If you're looking to hook KgPanels to wMarker, the frame you want to anchor to is "wMarker.main" for the marker frame, and "wFlares.main" for the world marker frame. Good luck!
  • This is my first AddOn, I hope you like it!

Planned Features
  • Right click "Ready Check" button to perform a role check
  • Suggest more!

v2.5.5
+ Added last 3 World Markers (Circle, Moon, and Skull) since WoD update

_v2.5.4
* TOC Bump

_v2.5.3
* Fixed Clear All World Marker issue for non-English clients
+ Added /rc for Ready Check
+ Added /roc for Role Check
* TOC Bump

_v2.5.2
* Different manner of handling working with taints cause by being in combat
+ Added Italian (itIT) translation thanks to Fabsm
+ Added Russian (ruRU) translation thanks to katanaFAN, panzer48, and RamyAlexis
+ Added Simplified Chinese (zhCN) translation thanks to zhTW and dll32

_v2.5.1
* Replaced GetNumPartyMembers and GetNumRaidMembers with new GetNumGroupMembers to work in 5.1
* TOC Bump

_v2.5
* Taint log issue completely resolved by moving key bindings into WoW default key bindings frame

_v2.4.4
* Taint log issue resolved for bindingsUpdate() taint
+ Added prevention from using the binding page while in combat
+ Added French (frFR) translation thanks to Kromdhar and Argone
+ Added Traditional Chinese (zhTW) thanks to EKE

_v2.4.2
* Bug fixed where localization files were not accessed

_v2.4.1
* Added esMX, frFR, koKR, ruRU, zhCN, and zhTW localizations as copies of the English version to avoid no words to reference at all

_v2.4
* Made flare code more efficient
+ Added ability to show world marker frame vertical and backwards

_v2.3
* Made code more efficient and prepared for any future "things"
* Separated config file from main file
+ Added key bindings
+ Added ability to show world markers as blips or icons
+ Added German and Spanish localizations

_v2.2
+Added ability to create or remove space between raid mark icons

_v2.1.3
* World marker frame arranged into only one line of markers
* Bug fix from trying to hide/show the world marker frame during combat

_v2.1.2
* Bug fix caused by v2.1.1 where it wouldn't do anything when you clicked...

_v2.1.1
* Bug fix where clicking on an icon marked the target OnMouseDown and unmarked it on the OnMouseUp following it...

_v2.1
+ Added option to only show marking frame with a target
+ Added option to only show marking/world marker frame in a raid with assist
* Options panel moved into Interface Options
* Some code optimized
* Other things I've forgotten due to long-term coding

_v2.0
* Complete rewrite of addon from XML to Lua
* Rewrote options panel, more options, better GUI
+ Added vertical display options
+ Added tooltips
+ NEW flare/world marker frame added with appropriate options panel

_v1.3.1
* Fixed TOC error pointed out by Harshmage, thanks very much!

_v1.3
+ Added option to flip wMarker's icons (if you prefer the star on the left!)

_v1.2
+ 'Only show wMarker in a group' feature added
+ Ability to hide wMarker background added

_v1.1.2
* Bug fixed where after a reload or log in, the AddOn would attempt to call two nil values.

_v1.1.1
* Bug fixed where alpha and scale values were not loaded into Options upon opening the options panel.

_v1.1
+ Options panel now added with /wm options
+ Scale and alpha feature added

_v1.0
+ Initial release
+ Basic features: Mark, un-mark, ready check, and move.
Archived Files (21)
File Name
Version
Size
Author
Date
2.5.4
21kB
Waky
10-30-14 03:02 PM
2.5.3
67kB
Waky
02-17-14 11:08 PM
2.5.2
21kB
Waky
01-08-13 09:48 PM
2.5.1
19kB
Waky
01-07-13 10:05 PM
2.5
18kB
Waky
02-04-12 06:14 PM
2.4.4
19kB
Waky
01-28-12 01:51 PM
2.4.2
18kB
Waky
08-03-11 11:42 AM
2.4.1
18kB
Waky
08-02-11 06:24 PM
2.3
17kB
Waky
08-01-11 02:37 PM
2.2
7kB
Waky
05-07-11 09:31 PM
2.1.3
7kB
Waky
05-03-11 05:11 PM
2.1.2
7kB
Waky
04-17-11 02:59 PM
2.1
7kB
Waky
04-15-11 08:14 PM
2.0
7kB
Waky
11-01-10 05:55 PM
1.3.1
4kB
Waky
10-08-10 04:17 PM
1.3
4kB
Waky
09-02-10 04:21 PM
1.2
4kB
Waky
08-23-10 09:57 PM
1.1.2
4kB
Waky
08-23-10 01:03 PM
1.1.1
3kB
Waky
08-22-10 08:04 PM
1.1
3kB
Waky
08-21-10 06:04 PM
1.0
2kB
Waky
08-20-10 01:25 PM


Post A Reply Comment Options
Unread 12-09-14, 10:45 AM  
Waky
A Cobalt Mageweaver
 
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Forum posts: 200
File comments: 90
Uploads: 21
Originally Posted by Norek
Lately I have had an issue where when logging in my game just stops loading at about 75% (I am NOT saying this is wmarkers, it is likely my army of other mods :P ) But when this happens I have to alt F4, and a few mods (wmarker being one of them) resets its position on my UI, kind of wierd since 95% of my other mods all save their spots properly. Any ideas?
I know the slow loading is something Blizzard has been working on related to the authentication servers. I will look into the position issue, thanks!

Originally Posted by rdrollins
Originally Posted by Norek
few mods (wmarker being one of them) resets its position on my UI, kind of wierd since 95% of my other mods all save their spots properly. Any ideas?
I also have this problem from time to time. wMarker and the coordinate block of TomTom are two addons that I can remember that do this. They don't reset to default positions, but rather change position as though they were set up on a different screen resolution.

You can replicate this by disabling wMarker, loading the gaime, then re-enable wMarker and re-load the game. After the re-loading wMarkers position will be wrong.
Thanks for how to replicate it, I will look into resolving this!
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Unread 12-09-14, 10:08 AM  
rdrollins
A Murloc Raider

Forum posts: 6
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Originally Posted by Norek
few mods (wmarker being one of them) resets its position on my UI, kind of wierd since 95% of my other mods all save their spots properly. Any ideas?
I also have this problem from time to time. wMarker and the coordinate block of TomTom are two addons that I can remember that do this. They don't reset to default positions, but rather change position as though they were set up on a different screen resolution.

You can replicate this by disabling wMarker, loading the gaime, then re-enable wMarker and re-load the game. After the re-loading wMarkers position will be wrong.
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Unread 12-09-14, 09:02 AM  
Norek
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Lately I have had an issue where when logging in my game just stops loading at about 75% (I am NOT saying this is wmarkers, it is likely my army of other mods :P ) But when this happens I have to alt F4, and a few mods (wmarker being one of them) resets its position on my UI, kind of wierd since 95% of my other mods all save their spots properly. Any ideas?
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Unread 12-09-14, 12:12 AM  
Waky
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Originally Posted by Wreckface
do you plan on updating this to add in the Orange, Silver and Skull raid markers?
Taken care of! Sorry for the delay!
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Unread 12-02-14, 04:34 PM  
Wreckface
A Kobold Labourer

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do you plan on updating this to add in the Orange, Silver and Skull raid markers?
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Unread 09-11-12, 02:49 AM  
Maggz
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still working on this addon? tried sending you a PM but got no response, if you see this waky please reply to my PM to you if you would.
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Unread 05-05-12, 09:39 AM  
Ryansur
A Kobold Labourer

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sometimes

Code:
5/5 14:19:08.062  An action was blocked in combat because of taint from wMarker - wFlaresMain:Show()
5/5 14:19:08.062      Interface\AddOns\wMarker\config.lua:69 visibility()
5/5 14:19:08.062      Interface\AddOns\wMarker\config.lua:666
5/5 14:19:08.062  An action was blocked in combat because of taint from wMarker - wFlaresMain:Hide()
5/5 14:19:08.062      Interface\AddOns\wMarker\config.lua:70 visibility()
5/5 14:19:08.062      Interface\AddOns\wMarker\config.lua:666
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Unread 04-09-12, 10:04 PM  
EKE
A Murloc Raider

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seems "Translation credits" wasnt current, just a little change, l've change that on curseforge.
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Unread 01-28-12, 01:36 PM  
Waky
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Re: Since

Originally Posted by Xylan Trueheart
This addon is no longer maintained or supported and as a former supporter I can point you to Lucky Charms2, a addon similar to this one wih some added features at, http://www.curse.com/addons/wow/luckycharms2
The taint issue should be resolved in the latest version of wMarker, 2.4.4. I have added several blocking features to prevent users from changing the bindings during combat.

I have also added two new translations, French (frFR) thanks to Kromdhar and Argone, and Traditional Chinese (zhTW) thanks to EKE

This change has added the need for another phrase to be translated, please visit CurseForge if you can translate wMarker into any other common language!

Thanks,
Waky
Last edited by Waky : 01-28-12 at 01:54 PM.
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Unread 01-26-12, 05:36 PM  
Xylan Trueheart
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Since

This addon is no longer maintained or supported and as a former supporter I can point you to Lucky Charms2, a addon similar to this one wih some added features at, http://www.curse.com/addons/wow/luckycharms2
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Unread 01-04-12, 07:08 PM  
Xylan Trueheart
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Confirmation of taint

1/4 17:41:08.234 An action was blocked in combat because of taint from wMarker - SaveBindings()
1/4 17:41:08.234 Interface\AddOns\wMarker\config.lua:629 bindingsUpdate()
1/4 17:41:08.234 Interface\AddOns\wMarker\config.lua:802
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Unread 01-03-12, 01:50 PM  
Ryansur
A Kobold Labourer

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every first aggro of the session, there's "Interface action failed because of an AddOn"

from taint.log:

An action was blocked in combat because of taint from wMarker - SaveBindings()
Interface\AddOns\wMarker\config.lua:629 bindingsUpdate()
Interface\AddOns\wMarker\config.lua:802
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Unread 12-01-11, 12:55 AM  
KrysEmlyn
A Murloc Raider

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This post on the Blizzard UI Forums might be of interest for further development of this mod: http://us.battle.net/wow/en/forum/topic/3595378327#4
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Unread 11-01-11, 12:00 PM  
ssutton3
A Kobold Labourer

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Any Update on the Blizz UI Conflict?

Originally posted by Waky
I'm really not sure why Blizzard ever protected the world markers, I'll have to try to figure out another way around it. The problem with the current method is I'm unable to change what they do while in combat, so it's very tricky considering they're used in and out of combat.

I'm sorry to anyone who runs into this strange error claiming it tries to use a Blizzard UI function, I'm working to try and fix this as soon as I can.

Thanks for your patience!
Just curious if there had been any progress on this issue.

I have noticed that the markers work better in raids than in dungeon groups--however, I think the real issue is whether one is party leader/raid leader. Being the leader seems to avoid the UI conflict.

Now that I think about it, in raids I usually have "assist" which might explain why they work better for me in raids.
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Unread 09-02-11, 08:39 PM  
Waky
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I'm really not sure why Blizzard ever protected the world markers, I'll have to try to figure out another way around it. The problem with the current method is I'm unable to change what they do while in combat, so it's very tricky considering they're used in and out of combat.

I'm sorry to anyone who runs into this strange error claiming it tries to use a Blizzard UI function, I'm working to try and fix this as soon as I can.

Thanks for your patience!
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