| Updated: | 10-04-2010 11:51 AM |
| Created: | 09-02-2010 12:38 PM |
| Downloads: | 2,443 |
| Favorites: | 20 |
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A Murloc Raider
Forum posts: 8
File comments: 3
Uploads: 0
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Should people on the Beta be using the release version now or should we still use this Cataclysm Beta version?
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A Kobold Labourer
Forum posts: 0
File comments: 1
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Flyout Macros
Ok; I think I know what it is supposed to do, but... I really could use a walkthrough for how to use the Flyout Macro creator. I've been trying to create a flyout for my Hunter's traps, so as to have a 2-button area for all my traps (Trap Launcher, and the traps themselves.) I've been messing with it, but so far, no success...
Any hints/successes, anyone? |
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KGPanels and eePanels may have something for controlling visibility, but I'm not sure. I don't remember seeing it. I was planning on staying away from those, though.
I was just hoping there might be a nice simple way to accomplish it without any major updates to Macaroon or adding Lua code to my addon.Thanks for the speedy reply! |
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I see. Don't these panel addons have a means of controlling visibility via states? The only way to make Macaroon show/hide a panel in this fashion is to add state visibility code to the panel and to make the panel a child of the handler frame -
frame:SetAttribute("_childupdate", [[ << decide to show or not here >> ]]) |
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I have Bar 16 set w/ 0 buttons in normal and 5 buttons in combat. I want my backdrop frames to show only show during combat, not outside. If I set the parent to be MacaroonBars16, it never shows. If I set the parent to MacaroonBarsHandler16, it always shows. Also, if I set the parent to MacaroonButton94 (which is the 1st button on Bar 16), the backdrop frame will show/hide due to the button going to 0% alpha for the cooldown, and then comes back once the cooldown is over. This also isn't what I'm looking for, since I want it to be visible all the way through combat. FYI, I'm using this version on the live servers. Also, FWIW, TellMeWhen appears to be using a different scheme for its frames now, so simply setting a parent to make the backdrop frames show/hide based on combat doesn't work there either. Help me, Obi Maul Kenobi. You're my only hope! ![]() |
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Just to let everyone know I am focused on stabilizing the live version before returning to work on the beta version.
As for what frame to parent to, it should be MacaroonBarsHandler16. And if you can see the buttons, that frame is visible and has the same alpha value of the buttons. |
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Is there any way to have frames defined in XML, eePanels, or KGPanels reference a Macaroon bar frame in order to control visibility?
When I was using TellMeWhen, I created a number of frames as a backdrop, and set the TellMeWhen frame as the parent for those frames. When I entered combat, TellMeWhen would appear, and with it the backdrop frames I had created. I would like to replicate this in Macaroon if at all possible. I tried setting both MacaroonBars16 and MacaroonBarsHandler16 as the parent, but neither one makes the backdrop frames show. I'm assuming they are always showing, but the alpha level is set to 0% or 100% to make them visible or not, correct? Is there any other way I might be able to do this? |
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A Kobold Labourer
Forum posts: 0
File comments: 5
Uploads: 0
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Not sure if it's a bug or not, but I'm noticing that non-normal bar states aren't always taking priority as expected.
Eg: a bar that is used as a general pet bar. It has the states Pet, Vehicle and Possess selected. This means it should have 4 states, normal, pet, vehicle and possess. Vehicle and Possess are not triggering as the Normal takes precedence if Pet is not valid. I remember Normal states being used as a last resort in previous builds. |
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Love the new Macaroon graphic
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A Murloc Raider
Forum posts: 4
File comments: 165
Uploads: 0
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I'm curious if it's possible to add a Macaroon Extension that will only input a given command if the button was activated with a downclick or an upclick. Like.. /down /cast Somethingorother /up /cast Thingamabob But I doubt that's possible due to /cast being a secure command, figured I'd throw it out there though. I'm just curious if I want I want is even possible in any form.
Last edited by daeger : 10-11-2010 at 10:06 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 7
Uploads: 0
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Alright, I figured out what the issue was - I was mistakenly leaving MacaroonLoot installed - and when I turned on LUA errors and rebooted, MacaroonLoot was throwing 15 LUAs per second until it just exploded.
Removing MacaroonLoot successfully resolved all the issues I reported in my earlier post: * Bars getting thrown in storage * Profiles not saving with the checkboxes checked. |
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A Kobold Labourer
Forum posts: 0
File comments: 15
Uploads: 0
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I was waiting for the next build of the mod before reloading and rebuilding the UI again. Keep up the awesome work. |
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Last edited by Maul : 10-11-2010 at 01:03 AM.
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