| Updated: | 10-31-2010 11:48 AM |
| Created: | 09-05-2010 10:16 AM |
| Downloads: | 6,473 |
| Favorites: | 25 |
| MD5: |


#showtooltip Templar's Verdict /script rr_multi=0 /cast Templar's Verdict
#showtooltip Divine Storm /script rr_multi=1 /cast Divine Storm
File Name |
Version |
Size |
Author |
Date |
v4.01-b3 |
146kB |
cannadrys |
10-25-2010 06:32 AM |
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v4.01-b2a |
146kB |
cannadrys |
10-16-2010 12:12 PM |
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v4.01-b2 |
146kB |
cannadrys |
10-16-2010 11:04 AM |
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v4.01-b1 |
145kB |
cannadrys |
10-14-2010 10:02 PM |
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v4.00-a6 |
145kB |
cannadrys |
10-14-2010 01:29 AM |
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v4.00-a5 |
144kB |
cannadrys |
10-12-2010 05:14 PM |
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v4.00-a4 |
123kB |
cannadrys |
10-02-2010 05:25 PM |
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v4.00-a3 |
121kB |
cannadrys |
09-24-2010 09:51 PM |
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v4.00-a2 |
120kB |
cannadrys |
09-13-2010 05:36 PM |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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Update Ability and Cooldowns
Love your add-an. I have two issues that I was hoping could be addressed:
1) Update Ability - There is noticable lag from the moment an ability is used until the next ability appears(Mostly for AB1). Would AB1texture:SetTexture(GetSpellTexture(AB1name) where AB1name contained a reference to the spell name, ie rr_spellnameCS instead of a string, be more efficient? I've only worked with Java and I am unsure how implementation works with Lua. 2) Spell Cooldowns - Currently I have to moniter both the add-on and action bar to coordinate the two. Any chance to make the add-on compatible with OmniCC? Thank you for your time. Edited to hide my ignorance of Lua.
Last edited by Druhz : 11-12-2010 at 12:20 PM.
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The Inquisition part, I found the bug/issue. Somehow the inquisition code got deleted. I have no idea maybe I backspaced a block of code out or something, so I just put it back. I'll be uploading a new version today soon anyways, as I made few rotational tweeks. |
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A Kobold Labourer
Forum posts: 1
File comments: 34
Uploads: 0
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Some odd bugs... one, I can't apparently scale it at all, and the actual input field in the config screen is all wacky, see This screenshot.
Also, the rotation manager apparently keeps suggesting use inq @ 3 holy power, even when I have the inquisition buff... Maybe its related to the bug I have with SatrinaBuffFrames that it doesn't display the icons of some buffs / debuffs I gained in combat right? *shrug* |
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A Defias Bandit
Forum posts: 2
File comments: 5
Uploads: 0
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Great addon.
But could you make it possible to reverse the damage abilities and zealotry/wings cooldowns. You see, my mind is having problems with the current way of showing them. I would very much like to have the cooldowns to he left, then the next ability avaible after the "main "ability? /Thx |
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Color switching, well the be honest, I'm not so great at UI stuff. I try to make the addon look respectable, but UI coding is not really something I excel at. Tracking trinkets, I've always used a separate addon for that (I wrote one in Wrath for it), so no probably not directly, but the good news is I will likely update that addon to bring it into wrath and improve it visually as well (currently just text based). Here's some Features I'm working on / considering on adding: ►Automatic Detection of AoE vs. Single target rotation: basically lets you switch between a single target and multi target rotation calculation on the fly. I'd really like to make this happen. ►Possibly considering adding a "GCD" bar. |
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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First off, I want to say that I really like addon and want to tell you good job with it. Just wondering if you have goals to make it more customizable (switching colors on it, track seal, trinkets and other things of that nature.)
Thanks. |
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Yeah, I can confirm it's the tracking of Zealotry causing it (since prot doesn't have zealotry it can't complete the zealotry calculations). Instead of adding new features, my next series of updates will be aimed at squashing the negative interaction of the addon while not playing a ret paladin. EDIT: Found the bug causing it and I made some additional adjustments for spec detection as well. It will be in teh next version I upload.
Last edited by cannadrys : 10-16-2010 at 01:19 AM.
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A Defias Bandit
Forum posts: 2
File comments: 3
Uploads: 0
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If switch specs to Protection my framerate crashes to like 3 FPS. If I switch back to Retribution it goes away. This only started with the latest version.
EDIT: If I turn off Avenging/Zealotry tracking there's no framerate issue in Protection, so I guess some check it's making for that is the culprit?
Last edited by eugee : 10-15-2010 at 06:52 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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great addon
I was lost on my rotation until I downloaded this addon
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A Kobold Labourer
Forum posts: 0
File comments: 1
Uploads: 0
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hi, i really like the idear of your addon.
my question is: are the abilitys become red when you are out of range? and is there a way to add omnicc? for the active and upcoming ability? this is important to see if you have the time for dp or stuff like that. maybe display gc too. i didnt test it so far maybe the features are in. but these points espacially that with the gc on the upcoming ability was the reason i didnt use (****). with these options it would be perfekt!^^
Last edited by kaelin : 10-12-2010 at 08:44 AM.
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A Defias Bandit
Forum posts: 2
File comments: 3
Uploads: 0
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Loving the update.
By the way, I actually still find this add-on useful when I'm on Prot at least for the HP counter. |
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This addon is currently only enUS localized. |
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A Deviate Faerie Dragon
Forum posts: 12
File comments: 31
Uploads: 0
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Code:
Message: Interface\AddOns\retrot\retrot.lua:252: attempt to perform arithmetic on local 'start' (a nil value) Time: 10/02/10 06:53:04 Count: 121 Stack: Interface\AddOns\retrot\retrot.lua:252: in function `RRH_updatepowers' Interface\AddOns\retrot\retrot.lua:196: in function <Interface\AddOns\retrot\retrot.lua:194> (tail call): ? [C]: ? [string "safecall Dispatcher[2]"]:9: in function <[string "safecall Dispatcher[2]"]:5> (tail call): ? ...\AddOns\EavesDrop\libs\AceTimer-3.0\AceTimer-3.0.lua:158: in function <...\AddOns\EavesDrop\libs\AceTimer-3.0\AceTimer-3.0.lua:132> Locals: <none> |
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Yes that will work (as you noted). I should have the ability to do your own rotation done soon. It will have an option to use the hard coded elitist jerks rotation (when it's finalized) or override it with your own. Yeah you are also right, I updated the main description with the rotation it's currently set to.
Last edited by cannadrys : 10-01-2010 at 09:24 PM.
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