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Updated:10-11-10 07:55 PM
Created:09-10-10 11:44 AM
Downloads:1,049
Favorites:12
MD5:
Aptechka [Cata]
Version: 0.9.7_
by: d87 [More]
DESCRIPTION AND LATEST VERSION HERE:
http://www.wowinterface.com/downloads/info14339-Aptechka.html
0.9.7:
Ready for 4.0.1, VehicleSwap, static duration option (used for priest's Weakened Soul)
0.9.6a:
all current bugs fixed i think.
0.9.5:
normal configuration system finally, cleaned up and renamed.
сс5:
raid buff loading for wotlk raids restored hopefully, BindTarget function
cc4:
minor priest update
cc3:
removed old group buffs, that were causing bugs for priest and druid
cc2:
W,H,Scale options fixed
moved to animation groups
Archived Files (5)
File Name
Version
Size
Author
Date
0.9.7
164kB
d87
10-10-10 08:48 AM
cc5
160kB
d87
10-06-10 04:04 AM
cc4
162kB
d87
10-02-10 12:35 PM
cc3
162kB
d87
09-11-10 08:00 AM
cc1
162kB
d87
09-10-10 11:44 AM


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Old 10-11-10, 11:04 PM  
lainbh
A Kobold Labourer

Forum posts: 1
File comments: 22
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Цвета фреймов

Небольшая проблема возникла в инсте Грим Батол(на бете катаклизма).
После эвента с полетами на драконах(драконы читаются как vehicle) все фреймы остались как будто все сидят на драконах, т.е. одного цвета(без цветов по классам). Изменились только после смерти и захода в инст заново.
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Old 10-11-10, 08:01 PM  
d87
A Black Drake
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Damn... forgot to remove git folder and one debug message.
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Old 10-08-10, 04:00 AM  
d87
A Black Drake
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File comments: 362
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Originally posted by ballagarba
Why not just jump onto a horse in Argent Tournament, or start the event in Ulduar and mess around there. Oculus is possible too.
Well, thanks for reminding me about oculus. Soloed first boss with 85 druid.
Previously i tested it on dragons rest temple daily quest, tho i'm only in beta atm and it requires to complete the whole quest line.
Anyway, I hopefully fixed it along with stupid error that was occuring on non healer classes.

I remember i already did that once, and while everything was ok in dragon's rest, it brokedown halfway through oculus. So either i was completely retarded 6 month ago or maybe i'm repeating same errors. So test it.
Last edited by d87 : 10-08-10 at 04:07 AM.
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Old 10-08-10, 02:13 AM  
ballagarba
A Murloc Raider

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What's next?
Fix BG leave spam and vehicle swap (that is extremely hard to reproduce/test, especially on my battlegroup).
Why not just jump onto a horse in Argent Tournament, or start the event in Ulduar and mess around there. Oculus is possible too.
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Old 10-07-10, 09:47 AM  
d87
A Black Drake
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Re: Re: Re: Mana bar color

Thing is... mana bar background is bright, it's color is set here
mbbg:SetVertexColor(0.2, 0.45, 0.75)

But the actual Statusbar Texture is black (0,0,0), but with 70% (0.7) opacity.
It covers bright background texture and they become dark blue.
mb:SetStatusBarColor(0,0,0,0.7)

So
mbbg:SetVertexColor(0, 0, 1) -- brightest blue
mb:SetStatusBarColor(0,0,0,0.5) -- cover it with 0.5 opacity black.


if you want mana bar to be bright when it's full, then
mbbg:SetVertexColor(0, 0, 0.5) -- dark background
mb:SetStatusBarColor(0,0,1,1) -- brightest blue status bar color

That's not very logical, but it's the only way to get bright health lost effect
Last edited by d87 : 10-07-10 at 09:50 AM.
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Old 10-07-10, 07:47 AM  
Wulfegang
A Kobold Labourer
 
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Re: Re: Mana bar color

Originally posted by d87
in frame.lua
Code:
    mb:SetOrientation("HORIZONTAL")
	mb:SetStatusBarTexture(texture)
    mb:SetStatusBarColor(0,0,0,0.7)
    mb:SetMinMaxValues(0,100)
    mb:SetValue(100)
    
    local mbbg = self:CreateTexture()
    mbbg:SetAllPoints(mb)
	mbbg:SetTexture(texture)
    mbbg:SetVertexColor(0.2, 0.45, 0.75)
I've tried changing both of those values and it didn't change the color or brightness of the mana bar at all. Here are screenshots of the default settings and my custom settings. Please tell me what I'm doing wrong and why I'm such an idiot lol.

Code:
mb:SetOrientation("HORIZONTAL")
	mb:SetStatusBarTexture(texture)
    mb:SetStatusBarColor(0.5,0.5,0.5,0.7)
    mb:SetMinMaxValues(0,100)
    mb:SetValue(100)
    
    local mbbg = self:CreateTexture()
    mbbg:SetAllPoints(mb)
	mbbg:SetTexture(texture)
    mbbg:SetVertexColor(0.75, 0.75, 0.75)
Default:


Custom:
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Old 10-06-10, 08:07 AM  
d87
A Black Drake
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Forum posts: 86
File comments: 362
Uploads: 29
Re: Mana bar color

Originally posted by Wulfegang
I've been driving myself crazy trying to figure out how to make the mana bar color brighter. I currently have the frames dark and when health or mana is lost it gets lighter. It's a really dark blue and I would like the missing mana portion to show up a lot brighter. Thanks in advance.
in frame.lua
Code:
    mb:SetOrientation("HORIZONTAL")
	mb:SetStatusBarTexture(texture)
    mb:SetStatusBarColor(0,0,0,0.7)
    mb:SetMinMaxValues(0,100)
    mb:SetValue(100)
    
    local mbbg = self:CreateTexture()
    mbbg:SetAllPoints(mb)
	mbbg:SetTexture(texture)
    mbbg:SetVertexColor(0.2, 0.45, 0.75)
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Old 10-06-10, 07:55 AM  
Wulfegang
A Kobold Labourer
 
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Mana bar color

I've been driving myself crazy trying to figure out how to make the mana bar color brighter. I currently have the frames dark and when health or mana is lost it gets lighter. It's a really dark blue and I would like the missing mana portion to show up a lot brighter. Thanks in advance.
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Old 09-26-10, 09:19 PM  
d87
A Black Drake
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Forum posts: 86
File comments: 362
Uploads: 29
So, in 12984 build SecureGroupHeaderTemplate was broken.
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Old 09-19-10, 01:14 PM  
Onos
A Kobold Labourer

Forum posts: 0
File comments: 7
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Tried that, and Injector is not showing. If I do a /inj show I get the following error.

Code:
Date: 2010-09-19 15:08:13
ID: 1
Error occured in: Global
Count: 1
Message: ..\FrameXML\RestrictedExecution.lua line 414:
   Invalid working environment
Debug:
   [C]: ?
   [C]: ?
   ..\FrameXML\RestrictedExecution.lua:414:
      ..\FrameXML\RestrictedExecution.lua:412
   ..\FrameXML\SecureGroupHeaders.lua:108: SetupUnitButtonConfiguration()
   ..\FrameXML\SecureGroupHeaders.lua:158:
      ..\FrameXML\SecureGroupHeaders.lua:115
   ..\FrameXML\SecureGroupHeaders.lua:452:
      ..\FrameXML\SecureGroupHeaders.lua:378
   [C]: Show()
   Injector\Injector.lua:1083: value()
   ..\FrameXML\ChatFrame.lua:4090: ChatEdit_ParseText()
   ..\FrameXML\ChatFrame.lua:3680: ChatEdit_SendText()
   ..\FrameXML\ChatFrame.lua:3718: ChatEdit_OnEnterPressed()
   [string "*:OnEnterPressed"]:1:
      [string "*:OnEnterPressed"]:1
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Align, v
  Aloft, v4.0.0
  AloftCastWarning, v4.0.0
  ArkInventory, v3.02
  ArkInventoryRules, v
  Bartender4, v4.4.2
  bChat, v
  brokerleveltime, v
  BrokerMail, v1.0
  BrokerMemory, v1.5
  BrokerXPBar, v1.1 r010
  ButtonFacade, v3.3.300
  ButtonFacadeDarion, v3.0.3.2
  ChronoBars, v1.7b
  CoolLine, v3.3.003
  DockingStation, v0.4.4 (Beta)
  EavesDrop, v2.1
  eCastingBar, v
  Injector, v
  ItsAllCogwheelsFault, v
  kgPanels, vv.1.5.3-beta
  OmniCC, v3.0
  oUF, v1.4.3
  oUFOnos, v1.0
  SexyMap, v
  SharedMedia, v3.0.1-177
  tekticles, v3.0.1.5
  BlizRuntimeLib_enUS v4.0.1.40000 <public-beta.logon.battle.net>
  (ck=28d)
If I comment out line 1083 nothing shows not even if I do a /inj show.

As for crashing - did you try deleting the cache folder and the data/cache folders under cataclysm. That might solve it.
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Old 09-19-10, 12:14 PM  
d87
A Black Drake
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Forum posts: 86
File comments: 362
Uploads: 29
I'm getting a crash on character selection screen on this build.

Someone could try deleteing "f:Show()" on 214 line. Search for this part:
Code:
f:SetScale(InjectorDB.scale)
f:Show()
i = i + 1
And see if it maybe works... I'll upload the new version then
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Old 09-19-10, 11:00 AM  
Onos
A Kobold Labourer

Forum posts: 0
File comments: 7
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As of build 12984 I am getting the following on login and the injector panel does not show:

Code:
Date: 2010-09-19 12:57:09
ID: 1
Error occured in: Global
Count: 16
Message: ..\FrameXML\RestrictedExecution.lua line 414:
   Invalid working environment
Debug:
   [C]: ?
   [C]: ?
   ..\FrameXML\RestrictedExecution.lua:414:
      ..\FrameXML\RestrictedExecution.lua:412
   ..\FrameXML\SecureGroupHeaders.lua:108: SetupUnitButtonConfiguration()
   ..\FrameXML\SecureGroupHeaders.lua:158:
      ..\FrameXML\SecureGroupHeaders.lua:115
   ..\FrameXML\SecureGroupHeaders.lua:452:
      ..\FrameXML\SecureGroupHeaders.lua:378
   [C]: Show()
   Injector\Injector.lua:214: ?()
   Injector\Injector.lua:4:
      Injector\Injector.lua:3
AddOns:
  Swatter, v3.1.14 (<%codename%>)
  Align, v
  Aloft, v4.0.0
  AloftCastWarning, v4.0.0
  ArkInventory, v3.02
  ArkInventoryRules, v
  Bartender4, v4.4.2
  BrokerMail, v1.0
  BrokerMemory, v1.5
  BrokerXPBar, v1.1 r010
  ButtonFacade, v3.3.300
  ButtonFacadeDarion, v3.0.3.2
  ChronoBars, v1.7b
  CoolLine, v3.3.003
  DockingStation, v0.4.4 (Beta)
  EavesDrop, v2.1
  Injector, v
  BlizRuntimeLib_enUS v4.0.1.40000 <public-beta.logon.battle.net>
  (ck=1be)
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Old 09-11-10, 08:02 AM  
d87
A Black Drake
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Forum posts: 86
File comments: 362
Uploads: 29
Re: :/

Originally posted by Gjaleir
Doesn't seem to have any priest spells in it. My 84 priest's spells do not show up.
fixed that
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Old 09-11-10, 07:16 AM  
Gjaleir
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:/

Doesn't seem to have any priest spells in it. My 84 priest's spells do not show up.
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