| Updated: | 05-01-11 10:09 AM |
| Created: | 10-09-10 05:41 AM |
| Downloads: | 1,435 |
| Favorites: | 25 |
| MD5: |
File Name |
Version |
Size |
Author |
Date |
2010.10.17 |
4kB |
Yocote |
10-17-10 07:21 AM |
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2010.10.09 |
2kB |
Yocote |
10-09-10 05:41 AM |
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With the last round of patches from blizzard on 11/23/10 this addon is not working right.. Alot of the sounds are are not working..
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like the addon alot.. only played with it in for 15 min.. Some times the sound takes time to go off, but better than no sound =)
* ok after playing some more i see that the quest sound picks it up from the quest objective not when it shows in the middle of your screen, this is why theres a sec delay in the sound.. Still works for me ![]() ![]() ![]()
Last edited by tralkar : 11-11-10 at 07:11 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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I love you so hard.
I've been wanting this for so long. This was the ONLY REASON I had quest helper before!
Which raises my next question, does anyone know the 3 sounds quest helper was using? Those things stuck with me and I would love to use them in this. Is it weird that this is now my favorite mod made for wow? I think they were auction house related .Note: It might have been Quest Guru, one of them had AH sounds for quest progress. I'm trolling their lua's now. ![]()
Last edited by theultimateend : 11-07-10 at 12:04 PM.
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A Kobold Labourer
Forum posts: 1
File comments: 8
Uploads: 0
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Well thanks for the lua lesson, I freely admit I know nothing about lua. I tried for a few hours messing around with playing wav files but never could get one I created to play. I even tried to play the "QuestComplete.wav" from carbonite but I must be doing something wrong, because that would not work either. I finally settle on this blizzard canned sound for the quest complete sound,
PlaySoundFile("Sound\\Doodad\\G_hornofecheyakee.Wav") Its a nice mellow yet noticeable sound that stands out from the rest of the normal game noises. Thanks again. |
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Re: Changing the sounds.
When you start thinking about it, it is quite logical why blizzard implemented PlaySoundFile that way. While addon event handling code is running, the game mostly freezes until the addon is finished handling the event. If PlaySoundFile would wait for the sound to finish before continuing to execute the rest of the event handler, the game would freeze while the sound is playing until the playback of that sound is done... To get the effect you want you will have to add a timer, start it together with the first PlaySoundFile call, and then use the timer to call PlaySoundFile again after a second or so. Implementing that will probably take more code than already is in the addon though ... For your second question, maybe the description of the PlaySoundFile function at wowprogramming or wowwiki may be of use. As those descriptions show, the same function can also play files in the addon directory; you just have to specify the path to your wav file relative to the wow directory.
Last edited by Yocote : 10-15-10 at 11:15 AM.
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A Kobold Labourer
Forum posts: 1
File comments: 8
Uploads: 0
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Changing the sounds.
First, nice light weight addon for those who don't need or want all the bulk of some of the other addons. I really really like an audio sound when I complete a quest. I have successfully changed the sounds to ones I desire, that part works fine. However, I am trying to play the quest complete sound more than once so I don't miss it. I modded the code as follows but no worky.
if complete then print("["..level.."] '"..link.."': complete"); me:Play(sounds.questComplete) me:Play(sounds.questComplete) elseif objectivesComplete>self.completeCount then Then I tried this change to try and get the sound file to play twice in a row, function me:Play(sound) -- print("Playing:", sound) if sound and sound~="" then PlaySoundFile(sound) PlaySoundFile(sound) end end Still does not work. My desire was to get the sounds to play twice in a row since they go by so fast its easy to miss them. What am I doing wrong here? I am currently working on converting a .wav file (quest complete sound using my voice) into ,ogg file which I have done but now I am struggling how to incorporate the new .ogg file into a .MPQ file. After spending a few hours on this task it dawned on me that it would be even nicer if I could simply point to a wav file from this addon and play it. That way I could avoid the whole .ogg and .MPQ thing. What are the implications of being able to point to and play a wav file directly from inside this addon? |
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Maybe I should offer a few different sound sets as option in the next version. I will consider your choices as an alternate set, though I will not use your choice of "quest complete" sound, because I happen to use exactly that sound in another addon (that I haven't released yet)That said: it appears that two of the three sounds actually are present in the standard 4.0.1 client and don't require cataclysm; the "objective complete" sound is not present in the new live client. So feel free to try the addon "as is" on live.
Last edited by Yocote : 10-13-10 at 03:02 PM.
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A Kobold Labourer
Forum posts: 0
File comments: 18
Uploads: 0
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This is a nice little addon, and works well for what it does. But I have to say the default sounds chosen are pretty annoying (the quest complete one is outright obnoxious). For the sake of other users who may not know how to find alternate sound files to use, let me suggest the following boring, functional and non-obnoxious alternatives:
questComplete = "Sound/Doodad/BellTollNightElf.ogg", objectiveComplete = "Sound/Effects/DeathImpacts/mDeathImpactGiantDirtA.ogg", objectiveProgress = "Sound/Effects/DeathImpacts/mDeathImpactSmallDirtA.ogg", But thanks to the author anyway, it's nice once you administer its meds. ![]() |
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Edit: it appears that two of the three sounds actually are present in the 4.0.1 client, and the triggering logic works on 4.0.1, so feel free to use it on the live client (the "objective complete" sound won't play though, unless you replace it). I will upload a new version in the weekend.
1) There is one reason it certainly won't work "as is" on both 3.3.5 and 4.0.* pre-cataclysm: the sounds I used in the addon aren't available in those clients. You could edit the sounds to different ones of course to work around this until cataclysm comes around. 2) On 3.3.5 it will also not work for another reason, which is not easy to work around: one of the events I use to detect the changes in the quest log doesn't fire on 3.3.5 under the same conditions as it does on the beta (UNIT_QUEST_LOG_CHANGED). This issue should not be a problem on 4.0.1 though (I haven't set up a PTR client, so I can't check atm)
Last edited by Yocote : 10-13-10 at 03:02 PM.
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Will this work for the current version of WoW? Just wondering?
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