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Warlords of Draenor Pre-Patch (6.0.2)
Updated:10-15-14 02:25 AM
Created:10-09-10 05:41 AM
Downloads:2,665
Favorites:37
MD5:
Categories:Character Advancement, Miscellaneous
6.0.2
QuestSounds
Version: 2014.10.15
by: Yocote [More]
QuestSounds - version 2014.10.15

QuestSounds is a small addon to give audio cues on the following events:

  • you complete a quest
  • you complete an objective of a quest
  • you gain progress on one of the objectives of a quest

Each of these events will cause a distinct sound to be played (only the 'highest ranked' of these sounds will play, of course)

The idea for this addon was inspired by MonkeyQuest's quest completion
sounds; I wanted to have that feature without having to load that full
addon, as most other features of MonkeyQuest are now provided by blizzard's
built-in objectives tracker.

My goal is to keep this addon small. This has the following implications:
  • There is only little configuration flexibility, via commandline instructions (see below)
  • The sounds are sounds that are sounds that are embedded in the game, they are not external sound files.
  • There is no localization support. As far as I can see, the addon will work in other languages as well, but the feedback messages will be printed in english and the commands are in english.

Known problems:
  • The sounds may not play the first time they should play (if they aren't cached yet).
  • For some quests the wrong 'rank' of sound may play (e.g. the objective complete sound when the quest complete sound should play)

Configuration:

There are a few configuration commands available via the "/qsnd" command ("/questsounds" is an alias for "/qsnd"). Sorry - no graphical configuration yet.

There are a few "sound sets" built in that you can choose between. In this version you can switch between these via:
  • /qsnd set gong
  • /qsnd set wacky
  • /qsnd set creatures

The 'wacky' set is the default in this version. (In the previous version
the 'gong' set was the default, but those sounds stand out less from the usual soundscape)


You can test the sounds via the "/qsnd test" command:
  • /qsnd test quest
    (plays the "quest complete" sound)
  • /qsnd test objective
    (plays the "objective complete" sound)
  • /qsnd test part
    (plays the "progress" sound)

New in version 2012.09.12:
You can tune the amount of messages printed to the chat pane via the "/qsnd message" command:
  • /qsnd message none
    Do not print quest progress messages
  • /qsnd message completion
    Only print quest completion messages
  • /qsnd message objectives
    Only print messages for quest completion and objective completion
  • /qsnd message all
    Print messages for all forms of quest progress (default)
2012.11.28:
- Updated TOC for patch 5.1

2012.09.12:
- Added an option to reduce the number of messages printed to the chat pane

2012.08.29:
- Release for MoP / patch 5.0.4.
- Changed the default sound set back to 'wacky' as that stands out more from
'everyday' sounds.

2011.05.01:
- Bumped TOC for patch 4.1. No other changes.

2010.10.17:
- Changed the default sound set
- Changed the "objective complete" sound of the original 'wacky' sound set
to a sound that works on the 4.0.1 client
- Added a configuration option via the "/qsnd" command (or "/questsounds")


2010.10.09:
- Original release
Archived Files (6)
File Name
Version
Size
Author
Date
2012.11.28
4kB
Yocote
11-28-12 01:57 PM
2012.09.12
4kB
Yocote
09-12-12 12:16 PM
2012.08.29
4kB
Yocote
09-01-12 03:53 AM
2011.05.01
4kB
Yocote
05-01-11 10:09 AM
2010.10.17
4kB
Yocote
10-17-10 07:21 AM
2010.10.09
2kB
Yocote
10-09-10 05:41 AM


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Unread 12-01-12, 01:20 PM  
yeremias
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Re: Re: random sounds

Thanks for responding!

I was hoping it would be something more simple, like adding a lua string, and then plugging in what sounds you want to randomly play.

I know enough lua to modify the SharedMedia addon folder, and a (very) wee bit more.
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Unread 11-15-12, 10:50 AM  
Yocote
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Re: random sounds

Originally Posted by yeremias
Do you know of a way to have the addon say random sounds? For instance, upon quest completion, could it say either the peon's or the peasant's voice, changing randomly? Also, could it say the different "PeonYes*" for quest progress?

Example sounds:
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes1.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes2.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes3.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes4.ogg")

With all the questing we do, it'd be nice to hear variations.

Thank you for making this addon, by the way. It is very nice!
That would require some extra coding and adding some more configuration options (to define the list of sounds you want to choose from). I'm not sure that would be worth the effort - would any other users be interested in such a feature?
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Unread 09-29-12, 02:40 PM  
yeremias
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random sounds

Do you know of a way to have the addon say random sounds? For instance, upon quest completion, could it say either the peon's or the peasant's voice, changing randomly? Also, could it say the different "PeonYes*" for quest progress?

Example sounds:
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes1.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes2.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes3.ogg")
/script PlaySoundFile("Sound\\Creature\\Peon\\PeonYes4.ogg")

With all the questing we do, it'd be nice to hear variations.

Thank you for making this addon, by the way. It is very nice!
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Unread 09-12-12, 01:58 PM  
LadyEnfinity
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Originally Posted by Yocote
I just uploaded a new version (2012.09.12) that adds a configuration command to adjust the verbosity of the messages in the chat pane (it may take a short while before it becomes available for download)

/qsnd message none
show no progress messages in the chat pane

/qsnd message all
show all progress messages in the chat pane (default)

/qsnd message completion
show only quest completion messages

/qsnd message objectives
show quest completion and objective completion messages (but not objective progress messages)
Awesome! Thank you so much
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Unread 09-12-12, 12:22 PM  
Yocote
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I just uploaded a new version (2012.09.12) that adds a configuration command to adjust the verbosity of the messages in the chat pane (it may take a short while before it becomes available for download)

/qsnd message none
show no progress messages in the chat pane

/qsnd message all
show all progress messages in the chat pane (default)

/qsnd message completion
show only quest completion messages

/qsnd message objectives
show quest completion and objective completion messages (but not objective progress messages)
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Unread 09-12-12, 09:20 AM  
LadyEnfinity
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Re: Re: Regarding chat output.

Thanks for the suggestion! I saw your comment on Curse, and planned to respond to it after fixing it, but didn't have time to look into the issue yet - apologies.
I can make the feedback in chat optional. It may be a few days before I find time to do so though.
That would be wonderful, thank you!
Yesterday I did the Gnombliteration quest - was certainly a fun way to clear chat hehe
I appreciate the response! Have a great day <3
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Unread 09-12-12, 04:24 AM  
Yocote
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Re: Regarding chat output.

Originally Posted by LadyEnfinity
Hi there

I posted this question on Curse, but I haven't received a response. I'm hoping the author, or someone with a similar issue, will be able to give some advice.

So far, I've enjoyed this addon, I was able to change the sounds to fit my preference. However, I truly dislike the constant chat output of the quest progress. Is there a way to eliminate this, or at least limit this?
I quest a lot - and for quests with "you must kill 20 of said mobs", posting updates to chat for each one gets a bit irritating.

Any information would be appreciated!
Thanks <3
Thanks for the suggestion! I saw your comment on Curse, and planned to respond to it after fixing it, but didn't have time to look into the issue yet - apologies.
I can make the feedback in chat optional. It may be a few days before I find time to do so though.
Last edited by Yocote : 09-12-12 at 04:27 AM.
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Unread 09-09-12, 10:54 AM  
LadyEnfinity
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Regarding chat output.

Hi there

I posted this question on Curse, but I haven't received a response. I'm hoping the author, or someone with a similar issue, will be able to give some advice.

So far, I've enjoyed this addon, I was able to change the sounds to fit my preference. However, I truly dislike the constant chat output of the quest progress. Is there a way to eliminate this, or at least limit this?
I quest a lot - and for quests with "you must kill 20 of said mobs", posting updates to chat for each one gets a bit irritating.

Any information would be appreciated!
Thanks <3
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Unread 09-01-12, 04:15 AM  
Yocote
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MoP version

I just uploaded the MoP compatible version.

The main change is flagging this addon as compatible with patch 5.0.4.

The only other change is that for new installs the default sound set now is the "wacky" sound set again, as that stands out a bit better from the everyday WoW soundscape. As far as I am aware there are only two cases where blizzard uses my choice of "quest complete" sound during a quest, both of them are horde-only quests: one in the goblin starter area, and another one at the goblin island in twilight highlands.
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Unread 11-26-10, 05:05 AM  
Yocote
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Originally posted by tralkar
With the last round of patches from blizzard on 11/23/10 this addon is not working right.. Alot of the sounds are are not working..
Hmm, that is strange, I have no troubles with it myself.

Which of the "sound sets" are you using? See the Addon Info tab here for the commands to change the sound set ("/qsnd set") and the commands to test the sounds without having to actually do quests ("/qsnd test").

It has been reported that some sound cards are having problems with warcraft version 4.0.x - but fixing those problems is of course well outside my reach.

I have also seen a few quests that don't trigger the events that QuestSounds uses to play the sounds, or triggers them in the wrong order, causing the sounds not to play. I doubt I can fix those cases either.
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Unread 11-25-10, 12:41 PM  
tralkar
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With the last round of patches from blizzard on 11/23/10 this addon is not working right.. Alot of the sounds are are not working..
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Unread 11-10-10, 10:59 AM  
tralkar
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like the addon alot.. only played with it in for 15 min.. Some times the sound takes time to go off, but better than no sound =)

* ok after playing some more i see that the quest sound picks it up from the quest objective not when it shows in the middle of your screen, this is why theres a sec delay in the sound.. Still works for me
Last edited by tralkar : 11-11-10 at 08:11 PM.
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Unread 11-07-10, 01:01 PM  
theultimateend
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I love you so hard.

I've been wanting this for so long. This was the ONLY REASON I had quest helper before!

Which raises my next question, does anyone know the 3 sounds quest helper was using? Those things stuck with me and I would love to use them in this.

Is it weird that this is now my favorite mod made for wow?

I think they were auction house related .

Note: It might have been Quest Guru, one of them had AH sounds for quest progress. I'm trolling their lua's now.
Last edited by theultimateend : 11-07-10 at 01:04 PM.
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Unread 10-15-10, 08:20 PM  
Warriorreuel
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Well thanks for the lua lesson, I freely admit I know nothing about lua. I tried for a few hours messing around with playing wav files but never could get one I created to play. I even tried to play the "QuestComplete.wav" from carbonite but I must be doing something wrong, because that would not work either. I finally settle on this blizzard canned sound for the quest complete sound,
PlaySoundFile("Sound\\Doodad\\G_hornofecheyakee.Wav")

Its a nice mellow yet noticeable sound that stands out from the rest of the normal game noises. Thanks again.
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Unread 10-15-10, 11:06 AM  
Yocote
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Re: Changing the sounds.

Originally posted by Warriorreuel

Then I tried this change to try and get the sound file to play twice in a row,

Code:
function me:Play(sound)
  if sound and sound~="" then
    PlaySoundFile(sound)
    PlaySoundFile(sound)
  end
end
That won't work indeed - PlaySoundFile merely starts playing a sound, but doesn't wait for it to finish. So your sample just plays the same sound twice at the same time (the net effect is probably that it sounds at twice the volume).

When you start thinking about it, it is quite logical why blizzard implemented PlaySoundFile that way. While addon event handling code is running, the game mostly freezes until the addon is finished handling the event. If PlaySoundFile would wait for the sound to finish before continuing to execute the rest of the event handler, the game would freeze while the sound is playing until the playback of that sound is done...

To get the effect you want you will have to add a timer, start it together with the first PlaySoundFile call, and then use the timer to call PlaySoundFile again after a second or so. Implementing that will probably take more code than already is in the addon though ...

For your second question, maybe the description of the PlaySoundFile function at wowprogramming or wowwiki may be of use. As those descriptions show, the same function can also play files in the addon directory; you just have to specify the path to your wav file relative to the wow directory.
Last edited by Yocote : 10-15-10 at 11:15 AM.
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