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Mists of Pandaria (5.0.4)
Updated:09-09-12 12:43 PM
Created:10-10-10 06:50 AM
Downloads:18,128
Favorites:58
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Categories:Paladin, Casting Bars, Cooldowns, Combat Mods
HolyTrinity  Popular! (More than 5000 hits)
Version: 1.10
by: PsiVen [More]
This is the Mists of Pandaria Release (5.0.4) version of the addon.
If you need the Cataclysm (4.3) version, download version 1.08 instead.


A minimalistic paladin UI for displaying Holy Power and cooldowns, based on suicidalkatt's excellent SoulBurned warlock addon.

Cooldowns can be enabled/disabled individually and all bars are configurable by order/color/texture. SharedMedia supported.

Usage: /holytrinity


-- v1.10 --
Added option to hide the Holy Power background outlines.

-- v1.09 --
Mists of Pandaria Beta release.
Added support for 5 Holy Power (enabled by default). Changing this option requires ReloadUI.
Added new offsets to move Holy Power 4 & 5 independently.
Guardian of Ancient Kings was split into 3 spell IDs. This may cause issues.
Removed Word of Glory as it no longer has a cooldown.
Removed Divine Sacrifice, Aura Mastery, Zealotry, and Divine Favor.
Added Hand of Purity, Devotion Aura, Holy Avenger, Speed of Light, and Fist of Justice.
Added Execution Sentence, Holy Prism, and Light's Hammer.
Disabled audio preview button as it is currently broken.

-- v1.08 --
Added option to fade at zero holy power.
Removed Holy Radiance as it no longer has a cooldown.

-- v1.07 --
Added Rebuke.
Added Word of Glory (Holy should leave this disabled).

-- v1.06 --
Fixed all instances of nil duration errors (hopefully).
Holy Power will now refresh properly after a loading screen.
Removed LibBetterBlizzOptions.

-- v1.05 --
Added optional sound effects for when you hit 3 Holy Power.
Fixed a bug where others paladins' abilities could trigger errors.
Added Holy Shock support by request (disabled by default).

-- v1.04 --
Corrected the default Holy Power spacing to be left-to-right (negative values flip the spacing direction).
Fixed a bug where timers would expire with nil durations and produce LUA errors.

-- v1.03 --
Added configuration options for spacing the Holy Power bars. They can now be stacked vertically and reversed.
Added configuration options for resizing the Holy Power bars. This stretches the texture and may not look ideal in all shapes and sizes.

-- v1.02 --
Added checkbox to enable collapsing cooldowns (enabled by default).
Added Hammer of Justice.
Fixed a bug preventing Light of Dawn and Divine Favor from working.
Cooldown anchor can now be offset from the Holy Power bar.
Cooldown spacing can now be adjusted.

-- v1.01 --
Added Divine Favor and Light of Dawn.
Added checkbox to flip cooldowns to above instead of below.
Added checkbox to disable the Holy Power bar (requires ReloadUI).

-- v1.00 --
Initial release.
Optional Files (0)


Archived Files (10)
File Name
Version
Size
Author
Date
1.09
145kB
PsiVen
08-27-12 12:45 AM
1.08
145kB
PsiVen
12-03-11 03:52 PM
1.08
144kB
PsiVen
04-27-11 09:31 PM
1.06
144kB
PsiVen
11-01-10 06:20 AM
1.05
146kB
PsiVen
10-17-10 11:42 AM
1.04
146kB
PsiVen
10-16-10 10:51 AM
1.03
146kB
PsiVen
10-15-10 01:39 PM
1.02
146kB
PsiVen
10-14-10 06:10 PM
1.01
145kB
PsiVen
10-14-10 02:10 PM
1.00
145kB
PsiVen
10-10-10 06:50 AM


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Unread 09-30-12, 06:30 AM  
mrkurtz
A Kobold Labourer

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i don't know if anyone else is interested, but based on my UI, i decided it'd be best to not have spell names, cd countdown, or icons for the cooldowns.

to do this, i just commented out the relevant lines by adding a "--" (without the quotes) to the beginning of each line in the following sections of HolyTrinity.lua (not counting lines beginning with local):
Text Timer
Spell Name Text
Cooldown Texture
Cooldown Icon Border
this makes each section look like:

Code:
-- Text Timer
		local tdur = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
		--tdur:SetFont(vfont, 12, "OUTLINE")
		--tdur:SetShadowColor(0,0,0,1)
		--tdur:SetText("")
		--tdur:SetJustifyH("RIGHT")
		--tdur:SetPoint("RIGHT", frame, "RIGHT", -102, 0)

-- Spell Name Text
		local sname = frame:CreateFontString(nil, "OVERLAY", "GameFontNormal")
		--tdur:SetFont(vfont, 12, "OUTLINE")
		--sname:SetShadowColor(0,0,0,1)
		--sname:SetText(spellname)
		--sname:SetJustifyH("LEFT")
		--sname:SetPoint("LEFT", frame, "LEFT", 102, -12)	

-- Cooldown Texture
		local texture = frame:CreateTexture("texture", "BACKGROUND")
		--texture:SetPoint("CENTER", bar, "CENTER", -117, 0)
		--texture:SetTexture(GetSpellTexture(GetSpellInfo(spell)))
		--texture:SetTexCoord(0.08,0.92,0.08,0.92)
		--texture:SetHeight(24)
		--texture:SetWidth(24)

-- Cooldown Icon Border
		local border = frame:CreateTexture("texture", "OVERLAY")
		--border:SetPoint("CENTER", texture, "CENTER")
		--border:SetTexture(art.."border")
		--border:SetHeight(24)
		--border:SetWidth(24)
no errors, it at least works for the two items i show cooldown bars for (holy shock and holy prism), and in fact, it's gotten rid of every lua error i had at login.

i'd back up your HolyTrinity.lua file first, your mileage may vary.
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Unread 09-11-12, 05:30 PM  
enegence
A Kobold Labourer

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Originally Posted by PsiVen
Originally Posted by enegence
Is there an option to make the background for holy power completely transparent, so they don't show up as empty outlines when there isn't a holy power inside them?

On the older version, I had renamed the empty.tga file to something else, and it gave me the result I was looking for, but in the new version, doing that creates a large green rectangle.

Does anyone know of an elegant solution for this?

Thanks!
I looked into this and couldn't find an easy way to do it manually, so I added an option to the config.
Awesome! Thanks a ton!
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Unread 09-09-12, 12:41 PM  
PsiVen
A Murloc Raider
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Originally Posted by enegence
Is there an option to make the background for holy power completely transparent, so they don't show up as empty outlines when there isn't a holy power inside them?

On the older version, I had renamed the empty.tga file to something else, and it gave me the result I was looking for, but in the new version, doing that creates a large green rectangle.

Does anyone know of an elegant solution for this?

Thanks!
I looked into this and couldn't find an easy way to do it manually, so I added an option to the config.
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Unread 09-02-12, 01:40 PM  
enegence
A Kobold Labourer

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Is there an option to make the background for holy power completely transparent, so they don't show up as empty outlines when there isn't a holy power inside them?

On the older version, I had renamed the empty.tga file to something else, and it gave me the result I was looking for, but in the new version, doing that creates a large green rectangle.

Does anyone know of an elegant solution for this?

Thanks!
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Unread 12-03-11, 02:48 PM  
PsiVen
A Murloc Raider
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I'm pushing a minor update today, but the previous version still works with 4.3.
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Unread 12-03-11, 09:49 AM  
Falleneu
A Murloc Raider

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Are you still planning to update this addon for 4.3?
Just asking so i know if i should look for a replacement.

(It does still work fine tho so no real rush just curious).
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Unread 11-02-11, 11:27 PM  
PsiVen
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Originally posted by Virro
Quick question, is it possible to do this:

Make the Holy Power meter appear ONLY when i have 1,2 or 3 Holy Power, and make it fade 100% out when my holy power is empty?
I think that should be possible. I'll put it on the list for 4.3.
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Unread 10-23-11, 01:34 PM  
Virro
A Fallenroot Satyr

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Quick question, is it possible to do this:

Make the Holy Power meter appear ONLY when i have 1,2 or 3 Holy Power, and make it fade 100% out when my holy power is empty?
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Unread 05-12-11, 04:34 PM  
Morwo
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Hi there again,

so sad i post again, above my own post above my own post! I would like to see HolyTrinity shows up any yet selectable cooldown to be set to flicker (maybe in some adjustable transparency, with the design HolyTrinity now provides, full bar and symbol) if its ready to use again.

Thx
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Last edited by Morwo : 05-12-11 at 04:40 PM.
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Unread 05-01-11, 08:27 AM  
Morwo
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Holy Power cooling down

Hi there,

i just found on PowerUp http://wowinterface.com/downloads/in...8-PowerUp.html, a similar design to holy trinity. while i won't change to PowerUp because of HolyTrinitys Cooldown bars, i wonder if u can implement the HolyPower cooling down out of fight, like in PowerUp.
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Unread 02-09-11, 03:33 PM  
Morwo
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Re: Please Add

And Rebuke plz, since 4.06 is out
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Unread 01-22-11, 04:21 PM  
Roguebullit
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Please Add

Psi love this AddOn and keep up the good work. Just wondering if you could add an Inquisition cool down to the list. Think it would really be helpful. Thanks.
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Unread 12-06-10, 11:17 AM  
Roiyan
A Kobold Labourer

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How i can diseable cooldown bar ?

Originally posted by Zidomo
In looking for reliable a Holy Power monitor on a new 80 Paladin, gave this a try. Several large usability issues.

For all four "Holy Power Spacing" and "Holy Power Size" sliders, try to move the sliders to an integer greater than 0 and the sliders will improperly automatically "slide back" to the full minimum.

For example, try to change "Holy Power Size (X)" to a value greater than 0 using the slider, it will automatically slide back to "-512", meaning the monitors will vanish off the screen. You have to manually enter positive values in the number box (for example, 100) for them to take effect. The slider bar still remains improperly on the full left after doing that. Try to move the slider again, it flips back to -512 and you have to start over.

In the Settings top menu, there are four different sliders, 2 of them labeled "X" and 2 of them labeled "Y" with all of them being unmarked...heh. Once you make the Holy Power boxes visible out of combat (via the Alpha bars), you can then see that the first 2 sliders are for it, but the other 2 you have no idea of. Can assess that they are for the cooldown bars, but its less than intuitive.

But the first "X" and "Y" sliders in Settings are not just for the Holy Power monitors, they strangely reposition both them and the cooldown bars together. The second X/Y set move the cooldown bars alone. Meaning in order to reposition the monitors, you have to move everything at once, then reposition the cooldown bars alone.

Very inconvenient, especially so since you can't actually see any of the cooldown bars out of combat unless you hit something like Hammer of Justice and still have its cooldown up OOC. Then you only have 1 minute to change the bars before they vanish...heh. Needs a "test" mode or similar.

And the fact they are resized using the very same "Scale" settings as the Holy Power monitors (that has problems as noted above) as well as "Display Order" for each (moves them only up and down when Enable Collapsing is disabled) means it can be very difficult to get them the size/position you want, if you can at all. Bars that are convenient to use can be resized by length and width and/or have draggable anchors and/or can be moved separately from other different UI elements (none of which apply to the cooldown bars here currently).

Nice idea combining both Holy Power monitors and ability cooldown bars, but needs a lot more usability work.
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Unread 11-27-10, 05:21 AM  
Zidomo
A Cliff Giant
 
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In looking for reliable a Holy Power monitor on a new 80 Paladin, gave this a try. Several large usability issues.

For all four "Holy Power Spacing" and "Holy Power Size" sliders, try to move the sliders to an integer greater than 0 and the sliders will improperly automatically "slide back" to the full minimum.

For example, try to change "Holy Power Size (X)" to a value greater than 0 using the slider, it will automatically slide back to "-512", meaning the monitors will vanish off the screen. You have to manually enter positive values in the number box (for example, 100) for them to take effect. The slider bar still remains improperly on the full left after doing that. Try to move the slider again, it flips back to -512 and you have to start over.

In the Settings top menu, there are four different sliders, 2 of them labeled "X" and 2 of them labeled "Y" with all of them being unmarked...heh. Once you make the Holy Power boxes visible out of combat (via the Alpha bars), you can then see that the first 2 sliders are for it, but the other 2 you have no idea of. Can assess that they are for the cooldown bars, but its less than intuitive.

But the first "X" and "Y" sliders in Settings are not just for the Holy Power monitors, they strangely reposition both them and the cooldown bars together. The second X/Y set move the cooldown bars alone. Meaning in order to reposition the monitors, you have to move everything at once, then reposition the cooldown bars alone.

Very inconvenient, especially so since you can't actually see any of the cooldown bars out of combat unless you hit something like Hammer of Justice and still have its cooldown up OOC. Then you only have 1 minute to change the bars before they vanish...heh. Needs a "test" mode or similar.

And the fact they are resized using the very same "Scale" settings as the Holy Power monitors (that has problems as noted above) as well as "Display Order" for each (moves them only up and down when Enable Collapsing is disabled) means it can be very difficult to get them the size/position you want, if you can at all. Bars that are convenient to use can be resized by length and width and/or have draggable anchors and/or can be moved separately from other different UI elements (none of which apply to the cooldown bars here currently).

Nice idea combining both Holy Power monitors and ability cooldown bars, but needs a lot more usability work.
Last edited by Zidomo : 11-27-10 at 05:32 AM.
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Unread 11-23-10, 01:04 PM  
PsiVen
A Murloc Raider
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Originally posted by shadow16990
Hi. Just started using this addon and I love it but I have a bug where divine plea and Avenging Wrath are anchored on top of each other. Dont know if its been reported to you but I dont see it here so
Keep up the good work

PS: Can upload a SS if you need
Are you using collapsing cooldowns or the standard fixed-position? If fixed-position you can move the anchor positions for each cooldown in the options menu, though they should not be overlapping in default settings.
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