| Updated: | 11-08-10 01:42 AM |
| Created: | 10-10-10 04:02 PM |
| Downloads: | 17,251 |
| Favorites: | 53 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
0.1.4 |
114kB |
Crowfeather |
10-16-10 10:16 AM |
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0.1.3b |
113kB |
Crowfeather |
10-15-10 04:45 PM |
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0.1.3 |
113kB |
Crowfeather |
10-15-10 11:06 AM |
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0.1.2 |
113kB |
Crowfeather |
10-14-10 10:39 AM |
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0.1.1 |
113kB |
Crowfeather |
10-12-10 09:47 AM |
|
0.1.0 |
112kB |
Crowfeather |
10-10-10 04:02 PM |
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Version 1.0.0 is online at the original url in the hunter class section here on WoWInterface. This Version ought to be mostly bugfree and ready for additional features now. Please let me know if you find any bugs and - if possible - describe when they happen or how to reproduce them.
edit: Please use the above mentioned adress for comments/bugreports/suggestions and let this thread die - we don't have to have it in two places. ![]()
Last edited by Crowfeather : 12-02-10 at 09:20 AM.
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A Kobold Labourer
Forum posts: 0
File comments: 10
Uploads: 0
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in advance...Thank you
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A Kobold Labourer
Forum posts: 0
File comments: 8
Uploads: 0
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Having the same error as last two posts. Hope to see it fixed
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A Kobold Labourer
Forum posts: 0
File comments: 10
Uploads: 0
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Hi Crowfeather,
thanks for the update of FS. I made a clean install and tested it and gettin errors in heroic inst. 1.Error 5x FaceShooter-0.1.5\FaceShooter_Functions.lua:502: attempt to compare number with nil FaceShooter-0.1.5\FaceShooter.lua:459: in function `Scheduler' FaceShooter-0.1.5\FaceShooter.lua:389: in function `OnUpdate' FaceShooter-0.1.5\FaceShooter.lua:363: in function <FaceShooter\FaceShooter.lua:363> Locals: self = <table> { talents = <table> {} SetAlpha = <function> @ FaceShooter\FaceShooter_Options.lua:236: IsInParty = <function> @ FaceShooter\FaceShooter_Functions.lua:173: debug = false IsSolo = <function> @ FaceShooter\FaceShooter_Functions.lua:182: GLYPH_REMOVED = <function> @ FaceShooter\FaceShooter_Events.lua:20: SetDefaultModulePrototype = <function> @ FaceShooter\Libs\AceAddon-3.0\AceAddon-3.0.lua:425: GetSuggestHM = <function> @ FaceShooter\FaceShooter_Options.lua:136: state = "succeeded" ToggleLog = <function> @ FaceShooter\FaceShooter_Options.lua:31: IsEnabled = <function> @ FaceShooter\FaceShooter_Options.lua:195: spellID = <table> {} IsLock = <function> @ FaceShooter\FaceShooter_Options.lua:42: RegisterMessage = <function> @ BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:118: IsDebug = <function> @ FaceShooter\FaceShooter_Options.lua:10: UNIT_SPELLCAST_SENT = <function> @ FaceShooter\FaceShooter_Events.lua:79: IsLog = <function> @ FaceShooter\FaceShooter_Options.lua:27: GetGCD = <function> @ FaceShooter\FaceShooter_Functions.lua:279: SetSuggestHM = <function> @ FaceShooter\FaceShooter_Options.lua:140: db = <table> {} SetEnabledState = <function> @ FaceShooter\Libs\AceAddon-3.0\AceAddon-3.0.lua:440: ToggleEnabled = <function> @ FaceShooter\FaceShooter_Options.lua:199: CheckForInterrups = <function> @ FaceShooter\FaceShooter_Functions.lua:125: OnEnable = <function> @ FaceShooter\FaceShooter.lua:257: ToggleDebug = <function> @ FaceShooter\FaceShooter_Options.lua:14: tslu = 0 IsMounted = <function> @ FaceShooter\FaceShooter_Functions.lua:191: cost = <table> {} OnInitialize = <function> @ FaceShooter\FaceShooter.lua:198: UnregisterAllEvents = <function> @ BugSack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:202: GetAverage = <function> @ FaceShooter\FaceShooter_Functions.lua:111: GetGlyphs = <function> @ FaceShooter\FaceShooter_Functions.lua:240: Scheduler = <function> @ FaceShooter\FaceShooter.lua:394: CreateButton = <function> @ FaceShooter\FaceShooter_Functions.lua:1148: optionsFrame = <unnamed> {} GetName = <function> @ FaceShooter\Libs\AceAddon-3.0\AceAddon-3.0.lua:300: name = "FaceShooter" Disable = <function> @ FaceShooter\Libs\AceAddon-3.0\AceAddon-3.0.lua:330: isMounted = false avrgLatency = 0.23600000000008 Print = <function> @ FaceShooter\Libs\AceConsole-3.0\AceConsole-3.0.lua:54: spellSentAt = <table> {} Round = <function> @ FaceShooter\FaceShooter_Functions.lua:65: PLAYER_TARGET_CHANGED = <function> @ FaceShooter\FaceShooter_Events.lua:45: PARTY_MEMBERS_CHANGED = <function> @ FaceShooter\FaceShooter_Events.lua:36: IsInRaid = <function> @ FaceShooter\FaceShooter_Functions.lua:168: button1 = <table> {} AcquireTarget = <function> @ FaceShooter\FaceShooter_Functions.lua:73: UNIT_FACTION = <function> @ FaceShooter\FaceShooter_Events.lua:54: PLAYER_TALENT_UPDATE = <function> @ FaceShooter\FaceShooter_Events.lua:9: GetUseTraps = <function> @ FaceShooter\FaceShooter_Options.lua:113: IsSaveFocusBA = <function> @ FaceShooter\FaceShooter_Options.lua:173: UnregisterEvent = <function> defined @BugSack\Libs\CallbackHandler-1.0\CallbackHandl 2.Error 1x FaceShooter-0.1.5\FaceShooter_Functions.lua:515: attempt to compare number with nil FaceShooter-0.1.5\FaceShooter.lua:452: in function `Scheduler' FaceShooter-0.1.5\FaceShooter_Events.lua:182: in function `?' CallbackHandler-1.0-6:147: in function <...ack\Libs\CallbackHandler-1.0\CallbackHandler-1.0.lua:147> <string>:"safecall Dispatcher[6]":4: in function <[string "safecall Dispatcher[6]"]:4> <in C code>: ? <string>:"safecall Dispatcher[6]":13: in function `?' CallbackHandler-1.0-6:92: in function `Fire' AceEvent-3.0-3 (FaceShooter):120: in function <...ddOns\FaceShooter\Libs\AceEvent-3.0\AceEvent-3.0.lua:119> hope it give you a clue to solve it ![]() |
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A Kobold Labourer
Forum posts: 0
File comments: 160
Uploads: 0
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Something aint right... Not sure exactly what. Anyway it suggest Kill Shot at start of fight sometimes, with mobs not even being touched, It wont suggest serpent at all sometimes, it wont suggest Black arrow at all sometimes. Summary, something totally got broken at least for me. Reverting to the version before.
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Ok so I finally released a new Version. I'm still not 100% happy with it's behavior but I didn't want to keep you guys and gals waiting any longer. It still has some issues I'd like to get fixed before calling it 1.0.0 and adding stuff like reminder frames for TBW and RF or animated shot recommendations.
LnL handling behaves a bit erratically at times and recommendation for the shot coming after next shot (button2-5) is a bit wonky. I'll list all the known issues I came across in the description - if you find anything else not listed please let me know. Version 1.0.0 is supposed to be really, really solid. |
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A Kobold Labourer
Forum posts: 0
File comments: 3
Uploads: 0
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Ok after beating my head against a wall for 2 hours I found that when you reinstall the whole client from the website it now goes into program files instead of games as it did. As to why there was still an old folder to download to after uninstalling Im at a loss. Regardless, I found the right folder and installed FS so Im once again a happy hunter.
As for the lower #s, they nerfed our burst damage on all shots. By lowering crits on the Serpent DoT we no longer see 5 digit crits on our opening shot causing us to build more slowly and allowing fight duration to have a bigger affect on our DPS. Blizz calls this balance I call it vanilla.
Last edited by Ripdale3 : 11-04-10 at 04:26 PM.
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