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Legion Pre-Patch (7.0.3)
Updated:08-18-16 09:26 AM
Created:10-11-10 09:56 PM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
7.0.3

Raven  Updated this week!  Popular! (More than 5000 hits)

Version: r360
by: Tojaso [More]

Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Support for Runes and Totems

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.

r360 | tomber | 2016-08-17 15:24:55 +0000 (Wed, 17 Aug 2016) | 1 line
Changed paths:
M /trunk/Nest.lua

Re-calculate pixel perfect factor during display update. This significantly reduces the need to /reload with monitor/resolution changes when running with other addons that adjust the uiScale (e.g., Elvui).
------------------------------------------------------------------------
r359 | tomber | 2016-08-16 22:40:26 +0000 (Tue, 16 Aug 2016) | 1 line
Changed paths:
M /trunk/Localizations/enUS.lua
M /trunk/Nest.lua
M /trunk/Raven_Options/Options.lua

Fix issue in detecting screen resolution, particularly when switching between monitors and between windowed/windowed fullscreen/fullscreen modes. This fix includes validation tests to prevent both Lua errors and calculation errors that might result in bars not being displayed.
------------------------------------------------------------------------
r358 | tomber | 2016-08-16 00:41:06 +0000 (Tue, 16 Aug 2016) | 1 line
Changed paths:
M /trunk/Nest.lua
M /trunk/Raven_Options/Options.lua

Fix multi-monitor resolution checking error.
------------------------------------------------------------------------
r357 | tomber | 2016-08-15 20:51:11 +0000 (Mon, 15 Aug 2016) | 5 lines
Changed paths:
M /trunk/Bars.lua
M /trunk/Localizations/enUS.lua
M /trunk/Nest.lua
M /trunk/Profile.lua
M /trunk/Raven_Options/Options.lua

New feature: Raven now includes a customizable overlay of grid lines to assist with positioning UI elements. There is a new button on the Setup tab to "Toggle Overlay" and new options on the Defaults tab to configure the overlay.

Added shared cooldowns so only get one bar for warlock Grimoire of Service and Summon Infernal/Doomguard. Removed all other shared cooldowns since they are now obsolete. Please let me know if there are other shared cooldowns in Legion that would be worth adding.

Fixed three Legion API-related bugs in icon border default coloring, pixel perfect positioning, and icon display in options panel.
Archived Files (42)
File Name
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r356
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Tojaso
08-11-16 12:10 PM
r354
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Unread 08-20-16, 10:32 AM  
Tojaso
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Re: Re: Re: Custom Bar Now Includes Buffs

Originally Posted by Mook
Originally Posted by Tojaso
So, the workaround is to go to the Buffs tab for the Tracking bar group, turn off Include Resources under Bonus Bars, turn on Filter By Type, select only Other as a filter. This should get rid of most, if not all, the long buffs. However, I just noticed that some long buffs are making it through the filter (Shamanstone: Blessing of the Wolf, for example). I am going to tweak the filter list in next release to let you select only tracking (Update: this change is included in r355). For now, you might need to blacklist some spells, though.
Hiya! I updated to r360 this evening from r348 and followed these steps. That does get rid of the redundant Long Buffs, but it also removes the "Include Tracking" items that I want to see (Banker, Flight Master, Find Herbs, all that stuff). Enabling and disabling the "Include Tracking" option under Bonus Bars seems to have no effect -- the tracking items stay hidden.
I just tested with a newly created Auto Bar Group, enabled Auto Buffs on the Buffs tab, enabled Include Tracking and disabled Include Resources under Bonus Bars, then under Filter By Type select only Enable and Tracking. This works to show only the tracking bars.

If your existing bar group seems to be set up the same way then please create a new bar group using the above steps and see if that works for you. It is possible that the older bar group has some internal setting that conflicts.
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Unread 08-20-16, 01:45 AM  
Mook
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Re: Re: Custom Bar Now Includes Buffs

Originally Posted by Tojaso
So, the workaround is to go to the Buffs tab for the Tracking bar group, turn off Include Resources under Bonus Bars, turn on Filter By Type, select only Other as a filter. This should get rid of most, if not all, the long buffs. However, I just noticed that some long buffs are making it through the filter (Shamanstone: Blessing of the Wolf, for example). I am going to tweak the filter list in next release to let you select only tracking (Update: this change is included in r355). For now, you might need to blacklist some spells, though.
Hiya! I updated to r360 this evening from r348 and followed these steps. That does get rid of the redundant Long Buffs, but it also removes the "Include Tracking" items that I want to see (Banker, Flight Master, Find Herbs, all that stuff). Enabling and disabling the "Include Tracking" option under Bonus Bars seems to have no effect -- the tracking items stay hidden.
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Unread 08-15-16, 02:57 PM  
Tojaso
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Originally Posted by datgrl
Thank you for getting back to me. I was able to get Barrage to show up in my list, typing #120360 into the Spell Name box under the Spells tab. It also shows up in my 'Hunter' list as #120360. I went to add Aspect of the Cheetah and got the 'warning "[Aspect of the Cheetah" is not a valid spell name error. I was on the Spells tab and was adding that to the Spell List by shift clicking the spell from the spell book. But it worked when I used the #xxxxxx method.

thank you again for all your work and help.
The next build will include a fix for the messed up icon display when using #xxxxxx spell number on the Spells tab. Looking at this helped me find a couple of Legion-related bugs so your report was very helpful!

Unfortunately, shift-clicking in the spell book creates an entry within brackets. Raven requires the exact spell name with correct capitalization in order to validate a spell. I thought about auto-removing the brackets but it gets a bit involved given the code already is checking for both spell names and numbers.
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Unread 08-14-16, 12:49 PM  
datgrl
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Thank you for getting back to me. I was able to get Barrage to show up in my list, typing #120360 into the Spell Name box under the Spells tab. It also shows up in my 'Hunter' list as #120360. I went to add Aspect of the Cheetah and got the 'warning "[Aspect of the Cheetah" is not a valid spell name error. I was on the Spells tab and was adding that to the Spell List by shift clicking the spell from the spell book. But it worked when I used the #xxxxxx method.

thank you again for all your work and help.
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Unread 08-14-16, 08:41 AM  
Tojaso
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Re: Barrage not a valid spell

Originally Posted by datgrl
I've tried adding this and can't seem to get it to work. I might be doing something wrong but your instructions are pretty clear I used the spell number from wowhead, and got the error "not a valid spell". I really love using Raven. It helps me tremendously.
I just had time for a quick test using the Spells tab. It seems to be working for me (testing on the beta server). Entering spell number of 120360 works. Just entering Barrage also works. There is something funny with the icon display on the Spells tab when entering #120360 and that will need checking but it seems to still recognize the spell. Let me know where in the options panel it isn't working and I should have time later today to check it out.
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Unread 08-14-16, 06:59 AM  
datgrl
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Barrage not a valid spell

I've tried adding this and can't seem to get it to work. I might be doing something wrong but your instructions are pretty clear I used the spell number from wowhead, and got the error "not a valid spell". I really love using Raven. It helps me tremendously.
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Unread 08-09-16, 02:04 PM  
Mook
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Re: Re: Custom Bar Now Includes Buffs

Originally Posted by Tojaso
Any chance that you reverted back to r348 instead of r353?
Sonofagun! Yep, it was r348, my bad. Thanks for the explanation, and the future update.

P.S.

Shamanstone was one of the ones getting added, right.
Last edited by Mook : 08-09-16 at 02:05 PM.
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Unread 08-09-16, 11:46 AM  
Tojaso
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Re: Custom Bar Now Includes Buffs

Originally Posted by Mook
Hello!

Thank you for the wonderful AddOn, Raven is always a part of my UI and has been for years

Sorry, no screenshots or anything, but I wanted to mention a behavior change I noticed in r354.

I have two bars, one is "Long Buffs" (long-duration buffs/debuffs) and the other is "Tracking" (goes next to the minimap, shows what I am currently tracking - mailboxes, fish, herbs, etc).

When I upgraded to r354, the buffs in the "Long Buffs" group duplicated in the "Tracking" group, something that's never happened before (so, the "Long Buffs" group shows long buffs, but the "Tracking" group now shows tracking and long buffs). I tweaked around all the options but was unable to force the "Tracking" group to not show long-duration buffs along with the tracking.

I simply reverted to r353 and the problem went away -- "Long Buffs" shows only long-duration buffs, "Tracking" again shows only tracking.

Pretty minor, but thought you'd like to know. Keep up the great work!
Any chance that you reverted back to r348 instead of r353? I ask because there was a change made in r349 which says: Remove option to "show only tracking" since it doesn't interact well with the power bonus bars and can be done with the filter options instead. So, the workaround is to go to the Buffs tab for the Tracking bar group, turn off Include Resources under Bonus Bars, turn on Filter By Type, select only Other as a filter. This should get rid of most, if not all, the long buffs. However, I just noticed that some long buffs are making it through the filter (Shamanstone: Blessing of the Wolf, for example). I am going to tweak the filter list in next release to let you select only tracking (Update: this change is included in r355). For now, you might need to blacklist some spells, though.
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Last edited by Tojaso : 08-09-16 at 11:47 PM.
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Unread 08-09-16, 11:23 AM  
Mook
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Custom Bar Now Includes Buffs

Hello!

Thank you for the wonderful AddOn, Raven is always a part of my UI and has been for years

Sorry, no screenshots or anything, but I wanted to mention a behavior change I noticed in r354.

I have two bars, one is "Long Buffs" (long-duration buffs/debuffs) and the other is "Tracking" (goes next to the minimap, shows what I am currently tracking - mailboxes, fish, herbs, etc).

When I upgraded to r354, the buffs in the "Long Buffs" group duplicated in the "Tracking" group, something that's never happened before (so, the "Long Buffs" group shows long buffs, but the "Tracking" group now shows tracking and long buffs). I tweaked around all the options but was unable to force the "Tracking" group to not show long-duration buffs along with the tracking.

I simply reverted to r353 and the problem went away -- "Long Buffs" shows only long-duration buffs, "Tracking" again shows only tracking.

Pretty minor, but thought you'd like to know. Keep up the great work!
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Unread 08-04-16, 07:11 PM  
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Originally Posted by Tojaso
I am currently testing a change that will let you enter multiple spec numbers or names: "1, 2, 4" and "Balance, Feral". This was requested at the curse website recently and should help round out support for multiple specs. This change will be in the next build.

I have not seen the "black timer text" issue after profile change. Does it fix itself with a /reload, by any chance? Also, does it happen with just Raven enabled (wondering if possible interaction with a different addon)?
Okay, great! But no plans to add it for profiles?

Hm, reloading fixed it. Strange, I've been dealing with this for several years I just never thought of reporting it. I don't think any other addon affects it but I'm not sure. Only happens once in a while when I change profiles, not every time. But now I know reloading fixes it so all good, thanks!
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Unread 08-01-16, 06:17 PM  
Tojaso
A Defias Bandit
 
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Originally Posted by Birg
Hey! So after I change profiles, sometimes the text of all the timers (on all groups) become black. Is there a fix for this?

Also, are there any plans on making the addon support profiles for multiple specs? I know there's an option to make the individual group load on X specialization, but it's way clunkier than having it for different profiles. For example if I want to have a group load on spec A, B, and C, but no on spec D, I'd have to create 3 separate versions of that group. Some groups are limited to only 1 of that kind, copying groups is easier by copying profiles instead of having to recreate them, etc.

Love this addon either way so thank you so much for keeping it updated!
I am currently testing a change that will let you enter multiple spec numbers or names: "1, 2, 4" and "Balance, Feral". This was requested at the curse website recently and should help round out support for multiple specs. This change will be in the next build.

I have not seen the "black timer text" issue after profile change. Does it fix itself with a /reload, by any chance? Also, does it happen with just Raven enabled (wondering if possible interaction with a different addon)?
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Unread 08-01-16, 05:23 PM  
Birg
A Kobold Labourer
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Hey! So after I change profiles, sometimes the text of all the timers (on all groups) become black. Is there a fix for this?

Also, are there any plans on making the addon support profiles for multiple specs? I know there's an option to make the individual group load on X specialization, but it's way clunkier than having it for different profiles. For example if I want to have a group load on spec A, B, and C, but no on spec D, I'd have to create 3 separate versions of that group. Some groups are limited to only 1 of that kind, copying groups is easier by copying profiles instead of having to recreate them, etc.

Love this addon either way so thank you so much for keeping it updated!
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Unread 07-31-16, 09:39 AM  
melicon
A Murloc Raider
 
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Originally Posted by Tojaso
Originally Posted by AnrDaemon
Originally Posted by melicon
small question....when using raven and I hover over buffs they say "applied by" twice..
Do you have any other addons, that might add same information? Or it happens with only Raven installed?
You can disable "applied by" in Raven as well. Look for the Caster options in the Miscellaneous Options at the bottom of bar group's General tab.

Thank you. It was also being shown by tip tac....have it all sorted out...!!
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Unread 07-31-16, 09:23 AM  
Tojaso
A Defias Bandit
 
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Originally Posted by AnrDaemon
Originally Posted by melicon
small question....when using raven and I hover over buffs they say "applied by" twice..
Do you have any other addons, that might add same information? Or it happens with only Raven installed?
You can disable "applied by" in Raven as well. Look for the Caster options in the Miscellaneous Options at the bottom of bar group's General tab.
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Last edited by Tojaso : 07-31-16 at 09:24 AM.
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Unread 07-30-16, 07:20 AM  
AnrDaemon
A Flamescale Wyrmkin
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Originally Posted by melicon
small question....when using raven and I hover over buffs they say "applied by" twice..
Do you have any other addons, that might add same information? Or it happens with only Raven installed?
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