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Updated:11-15-13 01:29 PM
Created:10-11-10 09:56 PM
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Categories:Buff, Debuff, Spell, Casting Bars, Cooldowns
5.4
Raven  Popular! (More than 5000 hits)
Version: r317
by: Tojaso [More]
Raven

Major Features

1) Customizable timer bar and icon configurations to monitor buffs, debuffs and cooldowns
2) Multi-target HoT and DoT tracking bars
3) Timelines to show buff, debuff and cooldown icons sliding along a bar
4) Comprehensive condition checking to support buffing/debuffing, spell rotations, etc.
5) Highlights for active spells plus cooldown counters on popular action bar addon buttons
6) Preset spell colors and cooldowns plus buff-related conditions for each class

Project page: http://wow.curseforge.com/addons/raven
Offical forum thread: http://forums.curseforge.com/showthread.php?t=18429
FAQ: http://wow.curseforge.com/addons/raven/pages/faq
Localizations: Chinese (zhCN and zhTW) by surgesoft and Alice, Korean (koKR) by rhinomans

Installation and Configuration

Install Raven by copying its files into your WoW addons folder (or use your favorite addons update utility). Optional additional Raven-compatible modules can be installed to add support for spell rotations used by specific classes.

You can bring up a configuration panel by typing in "/raven" or clicking on Raven's minimap button. Raven also includes a Data Broker launcher that can be displayed by addons like ChocolateBar.

Raven includes detailed tooltips for most options in the configuration panel.

Getting Started

The quickest way to get started with Raven is to use the standard bar groups on the Setup tab of the configuration panel. Standard bar groups include (1) all player buffs, (2) short player buffs (lasting less than 2 minutes), (3) long player buffs (lasting at least 2 minutes, such as Mark of the Wild, Blessing of Kings, and other "raid" buffs), (4) debuffs on the player, (5) cooldowns on player spells and equipped trinkets, (6) buffs/debuffs cast by the player on the target, (7) buffs/debuffs cast by the player on the focus, (8) rune cooldowns (Death Knights only), and (9) notifications for conditions relevant to your class (e.g., missing poisons on rogue weapons). Select the standard bar groups you want (hint: you probably don't want all the player buff bar groups since that will result in duplicates) and click either the Create As Bars or Create As Icons button. This will create an anchor for each selected bar group near the center of your display that you can move by clicking and dragging.

When you mouse over an anchor you'll see a tooltip with shortcuts for changing the bar group's configuration and for showing test bars. You can lock and unlock the bar group anchors using buttons on the configuration panel Setup tab (locked anchors are hidden, unlocked anchors are visible). The Defaults tab lets you change the appearance of your bars with configuration options for bar dimensions, fonts and textures.

Using Bar Groups

Once you set up standard bar groups, timer bars or icons will be displayed for buffs, debuffs and cooldowns and, if you set up the Notifications group, warning bars or icons will be displayed for missing buffs and cleansable debuffs. Bars will be in a variety of colors since Raven includes preset colors for many class-specific spells to help distinguish them (with the exception of Long Buffs that are class-colored by default).

After using Raven a while, you will probably want to make some adjustments. Perhaps you don't like the default colors of the bars or you want to switch between bars and icons. Or maybe you want a dedicated bar group for the procs and cooldowns you monitor closely during combat.

At this point, it is necessary to understand that there are two types of bar groups: auto bar groups and custom bar groups. Auto bar groups are used to automatically display bars for buffs, debuffs and cooldowns. Most of the standard bar groups (all except Notifications) are pre-configured auto bar groups. Custom bar groups allow you to manually configure bars for a mix of buffs, debuffs, cooldowns and notifications. Typically, custom bar groups are used to present spell rotations and buff/cleansing reminders.

Auto Bar Groups

Open the configuration panel and click on the Bar Groups tab. Using the pull-down menu near the top, select any existing standard bar group (except Notifications) or create a new auto bar group by clicking on the New Auto Group button. A second set of tabs appears that lets you configure the selected bar group.

You use the Buffs, Debuffs, and Cooldowns tabs to specify what kinds of bars to display (and which ones to filter out). These tabs lets you control how the bar group is populated as new buffs, debuffs and cooldowns are detected. For buffs and debuffs, you specify who the action must be on and who it must be cast by. For cooldowns, you specify what kinds of cooldowns to detect. When new buffs, debuffs and cooldowns are detected that match the criteria, bars for them are automatically displayed.

Auto bar groups have filter lists to let you suppress showing unwanted bars. Both black lists (i.e., don't show if on the list) and white lists (i.e., only show if on the list) are supported. You can manage filter lists on the Buff, Debuff and Cooldown tabs.

Custom Bar Groups

While the standard bar groups provide an easy way to get started, you might also want to set up bar groups that contain just the bars you care about during combat. For example, to support your feral druid's DPS rotation you might want bars for the Savage Roar buff on the player, Mangle, Rake and Rip debuffs on the target, and Tiger's Fury and Berserk cooldowns.

To create a new custom bar group, open the Raven configuration panel, select the Bar Groups tab, then click on New Custom Group and enter a name (e.g., "Combat Bars"). This will bring up a new, empty bar group. To add bars, select the Custom Bars tab and click the New button.

When you click the New button, the configuration panel is put into bar creation mode (you won't be able to access other options until you click either Okay or Cancel at the bottom of the scrollable options). Select a bar type (e.g., buff, debuff, cooldown) and then appropriate options. For example, when you select Buff, you can then select the source of actions (i.e., class, pet, racial, other) and you are presented with a list of available buff actions (or, in the case of "other", a text entry box for entering a spell name). Select actions within that list that you want bars for (All On and All Off buttons are provided for convenience). Pay particular attention to correctly setting who the action is on and who it is cast by. Click Okay to finishing adding the bars (they are now included in the list of bars and can be customized by clicking on them and setting their associated options). You can repeat the bar creation process by clicking New again to add any mix of bar types.

The Custom Bars tab also lets you make changes to bars after they have been added. Select any individual bar to bring up configuration options that let you adjust its color, label text, special effects, and other properties. You can toggle enable to disable the bar.

More Customization

You can further customize bar groups using configuration settings in the General, Layout, Appearance, and Timer Options tabs. The following is a brief description of what each tab supports (mouse over options for explanatory tooltips).

The General tab provides options to enable/disable the entire bar group, rename the bar group, specify how bars are sorted, conditionally show/hide the bar group, and adjust settings for mouse clicks, tooltips, and special effects (e.g., pulsing icons, flashing on expiration).

The Layout and Appearance tabs let you modify the look of the selected bar group. You can adjust the bar group's configuration and the direction that bars grow from the anchor. You can select alternate coloring schemes. You can adjust dimensions, fonts and textures (after overriding defaults set on the Defaults tab). You can turn on and off particular characteristics (icon, colored bar, spark, label, etc.) and change their relative positions. If you prefer icon-based interfaces, Raven includes configurations featuring large icons with optional mini-bars. You can also attach bar groups to each other to facilitate alignment (including the ability to attach to a bar group's last bar so a stack of bar groups can expand and shrink as needed). Play around some and check out the range of possible designs (hint: you can shift-left-click on a bar group anchor to show test bars).

The Timer Options tab lets you adjust settings related to bar duration and time left. You can set all bars in a group to have a uniform duration (this makes it easy to compare how much time is left on bars with similar, but slightly different, durations). You can specify whether to show bars with unlimited duration (e.g., paladin auras). You can filter bars based on their durations and amount of time left (this is how the standard bar groups separate short buffs from long buffs).

Bar groups can have background panels and borders. Set them up in the Defaults tab to show them for all bar groups or in the Appearance tab for individual bar groups. You can enable a background panel with texture, color, and size (size is specified as padding in pixels from the bar group's bars and icons). You can enable a background border separately with a border design, color, edge size, and inset (inset helps merge panel and border correctly).

Multi-Target Buff and Debuff Tracking

Raven includes multi-target buff and debuff tracking similar to other DoT and HoT timer addons. The Setup tab now includes Buff Tracker and Debuff Tracker standard bar groups. These bar groups will group timer bars for buffs or debuffs that you cast on each target and, by default, will show a header with the target name above its associated timer bars. Optionally, you can include the target name in the timer bar labels instead of showing headers (set Hide Headers on the General tab for the bar group). Use black list and white list filtering capabilities in these bar groups to customize them (e.g., you can make a Beacon of Light tracker by creating a HoT timer bar group with only that spell in its white list). You might want to stick with bar-oriented configurations for these since the headers (which include raid target icons and indicate current target, focus or mouseover unit) are currently designed to work best as bars.

Conditions

Raven monitors a variety of events during play and can display notifications when certain conditions are met. While somewhat complex to set up, conditions are quite powerful and can help with spell rotations, decursing, etc. Raven includes default conditions for each class for basics like making sure you have class-specific buffs during combat.

Conditions can be used in Raven to trigger notifications and to control whether or not bar groups are visible. Generally speaking, once you set up a condition you will want to set up a notification bar to show you when the condition is true. When you configure the Notifications standard bar group on the Setup tab, you automatically get notifications for your configured conditions.

Conditions are configured in Raven under the Conditions tab. To get a feel for setting up conditions, take a minute to look at the default conditions for your class. Select one of the conditions using the pull-down menu near the top. A second set of two tabs (General, Tests) appears with options for configuring the selected condition.

The Tests tab has a summary of settings at the top and a list of available tests below. There are tests for checking status of the player, target and focus, tests for checking for combinations of buffs and defuffs, and tests for checking if spells or items are ready to be used. Selecting a test brings up options specific to that test. For example, the Player Status test lets you check if you are in combat, resting, have more than a certain percentage of your health, how many combo points you have, etc.

All the tests you enable must be true for the overall condition to evaluate to true (the summary at the top is intended to help visualize how the tests combine). You can also add dependencies between conditions that can be helpful for factoring out common tests (e.g., a condition to see if you are in cat form and in combat might be a dependency for other conditions defining a druid's feral spell rotation).

The General tab for each condition allows you to enable/disable the condition and specify if the condition is suitable for triggering a notification. You can also associate a spell with a condition (the spell's icon and color are used to customize notifications based on the condition).

Cancelling Buffs

Raven includes support for cancelling buffs. When out of combat, you simply right-click the icon on any player buff bar to cancel the buff (this works for shaman weapon enchants and rogue poisons too). For cancelling buffs in combat, Raven includes an "in-combat" bar that you set up while out of combat with a list of player buffs that you want to be able to cancel in combat (you may need to do reload the UI after setting up the "in-combat" bar before using the buttons). When one of these buffs becomes active in combat, its icon pulses into place on the "in-combat" bar and you can right-click it to cancel the buff.

Class-Specific Modules

Raven includes special bar groups for Death Knight and Shaman classes. These show up as the Runes and Totems standard bar groups on the Setup tab. The Runes bar group replaces the Blizzard runes default UI and displays cooldown timer bars for all your runes. The Totems bar group tracks currently active totems and show a placeholder ready bar for each empty totem slot. You can right-click on a totem icon to destroy a totem. You can disable the placeholder bars by turning off Show If Unlimited Duration.

Raven supports optional modules that add spell rotation notifications for particular classes/specs (e.g., feral druid, survival hunter, destruction warlock). They contain conditions that prioritize spell selection based on current player and target status plus resource availabilty (combo points, energy, etc.). These modules are separate addons and distributed/enabled separately.

Since Raven allows anyone to create, view and edit conditions, you can see exactly how a module supports a spell rotation and customize it to your own preferences. Note, however, that spell rotations are often optimized for boss fights and may not be suitable for all circumstances. It is important to understand your class well enough to know when it is appropriate to follow spell rotation notifications and when to ignore them. Similarly, module writers should try to take into consideration a variety of scenarios (boss fights, trash pulls, questing) when designing spell rotations.

Highlights

If you are using Bartender4, Dominos or Macaroon then Raven can add overlays to buttons to show which of your spells are active and which are on cooldown. Raven is already tracking your buffs, debuffs and cooldowns so it does this with minimal added resources. You can customize (or disable) this feature in the configuration panel Highlights tab. Active spell highlights are color-coded to indicate if on player, target or focus. If ButtonFacade is loaded then Raven can use it for color highlighting. However, since this does not work well with all skins, ButtonFacade support is disabled by default. Cooldown counters are shown by default unless OmniCC is installed.

Multiple Characters

Raven is designed to simplify configuration across multiple characters. This is required because each class may make quite different use of timer bars (e.g., some depend on tracking cooldowns while others watch for debuffs to expire on the target). In the Profiles tab, Raven includes the profile options common to Ace3-based addons and, by default, creates a new profile for each character.

In addition to using profiles, Raven shares a variety of settings across characters. This can result in some confusion since it works differently than in other addons (but can simplify configuring Raven if you play several different classes). First, the appearance options on the Defaults tab (dimensions, fonts, textures) apply to all profiles (they can be overridden as needed in any bar group, of course). Second, almost all bar group settings (the primary exception being the actual bars associated with custom groups) are linked between bar groups of the same name in all profiles that have Link Settings enabled (note that Link Settings is no longer enabled by default for standard bar groups on the Setup tab). Third, filter lists are linked by default between auto bar groups of the same name in all profiles, simplifying dealing with unwanted buff, debuff and cooldown bars. Fourth, all settings related to button highlights are shared across characters.

Final Words

I hope you enjoy using Raven for all your buff, debuff and cooldown needs! Questions and comments are always welcome.
r317 | tomber | 2013-11-11 05:51:26 +0000 (Mon, 11 Nov 2013) | 3 lines
Changed paths:
M /trunk/Main.lua
M /trunk/Nest.lua

Fix issue with hiding some UI elements when entering pet battles.
Add extra check to pixel perfect alignment code to address obscure Lua error (i.e., root cause not clear but this should fix the symptom).
Generate wild mushroom buff for resto and balance druids including count and remaining time (when count > 1 for balance druids then remaining time is for longest duration wild mushroom).
Archived Files (27)
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r316
1MB
Tojaso
10-25-13 09:15 AM
r314
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r290
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r289
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r288
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r255
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08-31-12 11:10 PM


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Unread 08-21-14, 10:46 AM  
Tojaso
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Originally Posted by kasca
Since last night raven has stoped working. I can get the config to come up. But nothing else. I tryed deleating and starting over but still nada. I have the latest version... anyone else?

Ive tryed makeing a new wtf. Then haveing just raven on. Still nothing. I also tryed the old version. Same
This is probably something specific to your system. I don't see issues in my testing and nobody else is reporting the problem. It sounds like you have checked the right things: deleting the WTF file, downloading the current version and installing from scratch, testing with only Raven installed. I hope you can figure out the problem and share what you find but, other than doing those things at the same time again, I don't see what you can do differently.
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Unread 08-13-14, 10:18 PM  
kasca
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Since last night raven has stoped working. I can get the config to come up. But nothing else. I tryed deleating and starting over but still nada. I have the latest version... anyone else?

Ive tryed makeing a new wtf. Then haveing just raven on. Still nothing. I also tryed the old version. Same
Last edited by kasca : 08-19-14 at 07:50 AM.
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Unread 06-15-14, 11:15 AM  
Tojaso
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Re: Serpent Sting

Originally Posted by therydan
Hi!

I use the RealUI addon suite and posted a question there that im gonna shamelessly paste in here when:

Hi!

i'm a long time user of RealUI and I have recently been looking for ways to improve my DPS as a hunter through playing skills and when talking to warlocks who with their debuffs and watching trinkets got me thinking about my own situation. I am looking for a similar way to "snapshot" serpent sting, I know Frost DKs had an addon that similarily displayed strength of diseases and while i know that Cobra Shot will refresh serpent sting and dynamically adjust the strength of the sting in accordance to your current player power I feel like if I knew the strength of SS I could make a better calculated choice of if I want to renew it or just continue spamming arcane shot/dump more focus while letting a powerful SS tick.

So, in RealUI, how would i accomplish this? Is it most easily done through Raven or with debuff frames? I want it to somewhere say that my sting ticks for 19k every 3 sec or 30k. That way I can keep an eye on trinkets/cooldowns and decide if to refresh or wait.



It would be lovely if this would be something that Raven could do, dont feel like adding "yet another" addon/screen element to look at beside what i already have ^^ Or if someone has any other suggestions
Raven has a feature that lets you append the first number in the tooltip to the bar label. I created a custom bar group, added a bar for Serpent Sting debuff on my target, and under the Settings for that particular bar enabled Add Tooltip Number. The bar pops up when Serpent Sting is active and shows the current nature damage being done at every tick. I don't know if this is exactly what you want but give it a try and let me know.
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Unread 06-12-14, 09:08 AM  
therydan
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Serpent Sting

Hi!

I use the RealUI addon suite and posted a question there that im gonna shamelessly paste in here when:

Hi!

i'm a long time user of RealUI and I have recently been looking for ways to improve my DPS as a hunter through playing skills and when talking to warlocks who with their debuffs and watching trinkets got me thinking about my own situation. I am looking for a similar way to "snapshot" serpent sting, I know Frost DKs had an addon that similarily displayed strength of diseases and while i know that Cobra Shot will refresh serpent sting and dynamically adjust the strength of the sting in accordance to your current player power I feel like if I knew the strength of SS I could make a better calculated choice of if I want to renew it or just continue spamming arcane shot/dump more focus while letting a powerful SS tick.

So, in RealUI, how would i accomplish this? Is it most easily done through Raven or with debuff frames? I want it to somewhere say that my sting ticks for 19k every 3 sec or 30k. That way I can keep an eye on trinkets/cooldowns and decide if to refresh or wait.

@therydan:
So you're looking for a way to track the tick damage for Serpent Sting?

Raven would likely be the one to look at, that is assuming it can display damage numbers. If you find that it can (i haven't looked), you'll have to open the RealUI config to disable it's control.

That said, I think your best bet will be finding another addon entirely. I'm sure your Warlock or DK friends will know some. If you have WeakAuras installed, i'm certain that you could do what you want with that. This of course would be beyond the scope of this thread.
It would be lovely if this would be something that Raven could do, dont feel like adding "yet another" addon/screen element to look at beside what i already have ^^ Or if someone has any other suggestions
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Unread 02-14-14, 01:36 AM  
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New auto group problem

hey, can you add to "custom bars" an "all" option for "class" and "source" cause i just want to create a target's target buff and debuff line of icons. also i noticed there is no option to do "target's target target" buff and debuff.
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Unread 01-31-14, 07:23 AM  
lordkarthas
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Is there any chance we could be able to make auto buff and debuff bars for raid1-raid40? I'm frustrated with the limitations of the buff and debuff filters in my unit frames (ShadowedUF), so I wanted to make Raven bars for these, but it doesn't look like raid players are an option.
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Unread 11-15-13, 03:34 PM  
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Re: Re: Re: Re: Timeline bug

Originally Posted by Tojaso
Originally Posted by Tonyleila
Thank you!
Also have a small request about the spell ids shown in tooltips. Can you make it possible to show the hover tooltip of bars that are normaly not showing them when pressing shift and strg to let me see the tooltip anyway? Its hard to find out the id when you have to disbale the click through first...
I think that r317 should fix the issue with pet battles. I could not find a good way to add the disable click-through request due to how mouse enable/disable works.
Ok then my idea woud Be to Show it in all tooltips.
I let the Special debuffs Show as click through in the Center of the screen. But the Debuff is then also displayed in the normal Debuff bar - but in that bar the IDS Are Not Shown. Maybe its possible to link that somehow?
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Unread 11-15-13, 01:33 PM  
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Re: Re: Re: Timeline bug

Originally Posted by Tonyleila
Thank you!
Also have a small request about the spell ids shown in tooltips. Can you make it possible to show the hover tooltip of bars that are normaly not showing them when pressing shift and strg to let me see the tooltip anyway? Its hard to find out the id when you have to disbale the click through first...
I think that r317 should fix the issue with pet battles. I could not find a good way to add the disable click-through request due to how mouse enable/disable works.
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Re: Re: Timeline bug

Thank you!
Also have a small request about the spell ids shown in tooltips. Can you make it possible to show the hover tooltip of bars that are normaly not showing them when pressing shift and strg to let me see the tooltip anyway? Its hard to find out the id when you have to disbale the click through first...
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Re: Timeline bug

Originally Posted by Tonyleila
Timeline is always showing up when you are in the Pet Battel Turnament without any buff in it.
Maybe because there is a debuff that is up there as long as you are in the szenario.

Same problem when you are dead.
I will look into this. Thanks for reporting it.
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Unread 10-29-13, 04:43 AM  
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Timeline bug

Timeline is always showing up when you are in the Pet Battel Turnament without any buff in it.
Maybe because there is a debuff that is up there as long as you are in the szenario.

Same problem when you are dead.
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Re: Cant move the frames?

Originally Posted by Mansell
Hey I love the addon but for some reason it wont let me move the groups of buffs/ debuffs, When I try to move them it just goes back to the original position after I let go of the left mouse button? How can i stop it doing this as i cannot possibly use this addon if I cant move the trackers?
Are you using a compilation? It is possible that the person who made the compilation attached those "unmoveable" bar groups to other UI frames. Bring up the /raven options panel and check the Layout tab for the bar groups in question. Look under Attachment. You will need to clear the Anchor Frame field in order to unattach the bar group so it can be moved freely.
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Unread 10-02-13, 03:30 PM  
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Cant move the frames?

Hey I love the addon but for some reason it wont let me move the groups of buffs/ debuffs, When I try to move them it just goes back to the original position after I let go of the left mouse button? How can i stop it doing this as i cannot possibly use this addon if I cant move the trackers?
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Unread 09-29-13, 10:12 AM  
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Originally Posted by Tonyleila
Using r309 I saw flickering debuff icons yesterday (the cooldown circel was flickering). It was in LFR when I was tanking Dark Shamans - Its not the refresh of the debuff because of stacks it was beween the stacking - realy hard to explain and I can't show it as screenshot.
Or was this fixed with r312?
This is probably the result of a change introduced in r308 that was needed to distinguish between multiple instances of the same debuff cast by multiple non-targeted casters. This happens when you wade into a group of mobs and several of them cast the same debuff on you. Raven didn't support this fully for a long time and it didn't much matter because Blizzard just didn't do that to us often (the best test case that I found was Saw Blade debuff from the mobs around Void Reaver). Well, in the new raid Blizzard makes this happen often enough to be a problem and the fix went into r308. Unfortunately, one of the optimizations related to refreshing bars/icons was removed as part of the fix and it seems quite likely that this is causing the cooldown circle flicker. Now, I am not a big fan of the cooldown circle and don't run with it enabled anymore but I can understand that flicker is obnoxious. It may be possible to avoid the flicker by changing when the cooldown circle is updated so I'll look at that. Meanwhile, please let me know which spells are involved in the flickering (or if they all flicker once one does). I suspect it will only happen when a spell is renewed (i.e., has its expiration time extended) but it would help to know if it is more common than that. I am also enabling the cooldown circle in my own daily use and will be on the lookout myself (no flicker in my initial five minutes of testing with cooldown circle enabled so at least it is not happening on every debuff ). There is a possibility that the issue won't be there in r312, given some of the other tweaks it has, but I am not confident of that. There is also a possibility that it is an interaction with Masque so I'll have to test that, too. Thanks for reporting the issue.

Update: I ran quite a bit yesterday and saw no flicker. Then it occurred to me that there must be a setting that we have different. Please confirm which way you have Clock Direction set on the General tab for your bar groups (are all bar groups the same or different and, if the same, are they enabled or disabled?). My current theory is that you are running at least one bar group with Clock Direction disabled. I can definitely see flicker related to starting and refreshing cooldown circles when Clock Direction is disabled and I have confirmed that the change in r308 is causing many more refreshes to happen, making the flicker visible. I have also confirmed that Masque is not involved (happens both with and without Masque).

Update2: I have been unable to stop the brief flicker in the clock circle on start and refresh (I suspect something to do with how the API itself works when moving the frames in question, based on comparison to my next gen code that does not have the issue). However, I am testing a change that will significantly reduce the number of times icons are refreshed, restoring a key part of the optimization that was removed in r308. I'm heading back to the Void Reaver to verify that it still works... It does and is included in r313 build.
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Last edited by Tojaso : 10-02-13 at 09:17 AM.
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Unread 09-28-13, 11:10 PM  
Tonyleila
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Using r309 I saw flickering debuff icons yesterday (the cooldown circel was flickering). It was in LFR when I was tanking Dark Shamans - Its not the refresh of the debuff because of stacks it was beween the stacking - realy hard to explain and I can't show it as screenshot.
Or was this fixed with r312?
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