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Siege of Orgrimmar (5.4)
Updated:08-09-14 05:15 AM
Created:10-19-10 05:05 PM
Downloads:3,016
Favorites:39
MD5:
Spell Overlay Timer
Version: 1.15.5
by: DarkStarX [More]
For updates,news and whats coming next etc, follow on :
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While the Blizzard Spell Overlays are quite nice they miss a timer, this addons adds them below the overlays.

Version 1.1:

You can now change the font color, size and position.
v1.15.5
-updated toc


v1.15.1
-updated toc

v1.15
-updated toc for 4.2

v1.14
updated toc

v1.13
added support for Missile Barrage

v1.12
fixed Enhancement Shaman - Maelstrom Weapon
added error message when the time left of a spellalert cant be determined, showing the spellid for reporting

1.11
Fixed bug with the following Spellalerts:

Beastmaster Hunter - Focus Fire
Unholy Death Knight - Dark Transformation


1.01
- fixed bug not allowing the addon to work if one of my other addons not installed
Archived Files (6)
File Name
Version
Size
Author
Date
1.15.1
4kB
DarkStarX
12-01-11 08:11 AM
1.15
4kB
DarkStarX
06-30-11 04:20 AM
1.14
4kB
DarkStarX
04-27-11 06:23 AM
1.14
4kB
DarkStarX
12-16-10 07:58 AM
1.12
4kB
DarkStarX
11-12-10 04:57 AM
1.11
3kB
DarkStarX
11-11-10 04:14 AM


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Unread 10-23-12, 01:53 AM  
Arkadi
A Kobold Labourer
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Two Errors I'm getting in Mists of Pandaria with this mod are the following Spell ID's:

126084 (Seems related to Fingers of Frost? -- http://www.wowhead.com/spell=126084/fingers-of-frost )
59578 (Art of War Proc -- http://www.wowhead.com/spell=59578 )

Art of War doesn't really need to be used before the notifier is up, so a timer is really unnecessary for it, but the error message every time it procs is annoying.

Fingers of Frost, well, that should get a timer probably.



In addition, sometimes when I'm in combat the timer number will appear when the spell trigger procs, but the number will not count down. I'm not at all sure why that is, as it doesn't always happen and only happens sometimes while in combat.
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Unread 12-12-10, 10:52 AM  
SaiBork
A Kobold Labourer

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Originally posted by DarkStarX
Could need some help cant find the correct spellid, when it procs just type:

Code:
/run local a,b,i; i=1; a,_,_,_,_,_,_,_,_,_,b=UnitBuff("player", i);while a do i=i+1;print(a.."-"..b);a,_,_,_,_,_,_,_,_,_,b=UnitBuff("player", i);end
prints all your current buffs with name and id, i need the id of the buff is showed for arcane missles.
Just got this with my mage: 79808
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Unread 11-21-10, 06:33 AM  
Dorwido
A Fallenroot Satyr
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File comments: 39
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Could need some help cant find the correct spellid, when it procs just type:

Code:
/run local a,b,i; i=1; a,_,_,_,_,_,_,_,_,_,b=UnitBuff("player", i);while a do i=i+1;print(a.."-"..b);a,_,_,_,_,_,_,_,_,_,b=UnitBuff("player", i);end
prints all your current buffs with name and id, i need the id of the buff is showed for arcane missles.
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Unread 11-20-10, 08:55 PM  
oalex
A Kobold Labourer
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Originally posted by DarkStarX
Gonna fix that tomorrow and that is because I use the spellid given to the function to show the spell overlay to get the time of the buff left, this works for quite some of them but sometimes the spellid differ of the spell id of the buff, so i have to remap it in the addon.

All which differ and are not remaped throw out that message since last version, so people can report the id and make it easy for me to add that one.

Edit: I deleted your comment on curse its enough to post it either here or on curse, I get email notifications when a comment is posted :P
Thanks for getting back so fast.
I didnt know you got notification and wasnt sure which one you checked more often.
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Unread 11-20-10, 08:03 PM  
Dorwido
A Fallenroot Satyr
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Gonna fix that tomorrow and that is because I use the spellid given to the function to show the spell overlay to get the time of the buff left, this works for quite some of them but sometimes the spellid differ of the spell id of the buff, so i have to remap it in the addon.

All which differ and are not remaped throw out that message since last version, so people can report the id and make it easy for me to add that one.

Edit: I deleted your comment on curse its enough to post it either here or on curse, I get email notifications when a comment is posted :P
Last edited by Dorwido : 11-20-10 at 08:24 PM.
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Unread 11-20-10, 07:18 PM  
oalex
A Kobold Labourer
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Hey. Its me again.

I just swithced form Fire to Arcane spec (Mage).

The only Blizzard Overlay Proc for Arcane is "Missile Barrage". Spell ID: 5143

No timer is showing for the overlay and your addon is reporting:

....Can not find timer infos for spellid: 5143.....

Other addons (proc monitors) have no problem reporting the timer for this proc. But as I have over lay enabled, I would like to use only that and you timer addon.

Thanks.
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Unread 11-15-10, 04:40 PM  
Dorwido
A Fallenroot Satyr
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Originally posted by oalex
Well, that did not work for me, so I just left the original version and moved may "what ever that was covering it" to a different place.
what exactly didnt work? that was sample code like SetPoint() need params.

Anyway gonna think soon how to make it best moveable, thinking about to make it per Spell, think would be easiest to manage, but gotta have first to change one of my other addons, because it will break with the shattering which is coming closer and closer.
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Unread 11-15-10, 06:09 AM  
Slaxi81
A Murloc Raider
 
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Very nice,

one of the simple things blizzard should pay for : )



Have a nice day

Slaxi
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Unread 11-13-10, 04:39 AM  
oalex
A Kobold Labourer
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Originally posted by oalex
Thank you very my, I will try it right away!!!
Well, that did not work for me, so I just left the original version and moved may "what ever that was covering it" to a different place.
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Unread 11-12-10, 09:44 AM  
oalex
A Kobold Labourer
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Originally posted by DarkStarX
Positions are set relative to the overlay frame which is showed, so there arent such numbers you were hoping for.

Code:
if(OverLayTimers[spellID].position ~= position) then
  OverLayTimers[spellID].overlay:SetPoint( "CENTER",  origoverlay, SpellOverlayTimer_Config.FontPosition , 135,0);
else
  OverLayTimers[spellID].overlay:SetPoint( "CENTER",  origoverlay, SpellOverlayTimer_Config.FontPosition);
end
that is setting the positions, the first if is to center the position for those overlays show 2 grafics left and right, because then the Blizzard ShowOverlay function is called twice.

Only quick way of changing this i can think about currently would be doing something like this, using spellid or the position param of the overlay

Code:
if(spellID == 56453) then -- set based on spellid
	OverLayTimers[spellID].overlay:SetPoint();
		
elseif(position == "RIGHT") then --set based on overlay position
	OverLayTimers[spellID].overlay:SetPoint();	
elseif(OverLayTimers[spellID].position ~= position) then
	OverLayTimers[spellID].overlay:SetPoint( "CENTER",  origoverlay, SpellOverlayTimer_Config.FontPosition , 135,0);
else
	OverLayTimers[spellID].overlay:SetPoint( "CENTER",  origoverlay, SpellOverlayTimer_Config.FontPosition);
end
Thank you very my, I will try it right away!!!
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Unread 11-12-10, 03:28 AM  
Dorwido
A Fallenroot Satyr
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Positions are set relative to the overlay frame which is showed, so there arent such numbers you were hoping for.

Code:
if(OverLayTimers[spellID].position ~= position) then
  OverLayTimers[spellID].overlay:SetPoint( "CENTER",  origoverlay, SpellOverlayTimer_Config.FontPosition , 135,0);
else
  OverLayTimers[spellID].overlay:SetPoint( "CENTER",  origoverlay, SpellOverlayTimer_Config.FontPosition);
end
that is setting the positions, the first if is to center the position for those overlays show 2 grafics left and right, because then the Blizzard ShowOverlay function is called twice.

Only quick way of changing this i can think about currently would be doing something like this, using spellid or the position param of the overlay

Code:
if(spellID == 56453) then -- set based on spellid
	OverLayTimers[spellID].overlay:SetPoint();
		
elseif(position == "RIGHT") then --set based on overlay position
	OverLayTimers[spellID].overlay:SetPoint();	
elseif(OverLayTimers[spellID].position ~= position) then
	OverLayTimers[spellID].overlay:SetPoint( "CENTER",  origoverlay, SpellOverlayTimer_Config.FontPosition , 135,0);
else
	OverLayTimers[spellID].overlay:SetPoint( "CENTER",  origoverlay, SpellOverlayTimer_Config.FontPosition);
end
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Unread 11-12-10, 12:29 AM  
oalex
A Kobold Labourer
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Thanks for the improvements (font size color)

About the move we were hoping for a a slider or number to move each number separately to left right and up down. So everyone has it where they want it.

Anyway till you find time for that. Could you please tell me which number to increase (what line in the lua) to move the lower number to the right.
I have been trying to find it in the code, but with no luck so far.

Was hoping to find something like:

overlay.lua
"First_overlaytimer.postion x=123, y=231"
"Second_overlaytimer.position x=234, y= 456"

If we had something like that in the lua, then most of us would be able to move them to where we want and you dont have to hard code any gui options.

Till your next release, could you please tell me what number to play with to make the Second_overlaytimer move more right?

Thanks
Alex
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Unread 11-11-10, 03:18 AM  
Dorwido
A Fallenroot Satyr
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Forum posts: 28
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on what spell alerts that is happening?

i see so far that it happens with bm hunters and 5 stacks of frenzy effects, just wondering if other pet classes get spell alerts from pets too.

edit:

fixed this now local for

Beastmaster Hunter - Focus Fire
Unholy Death Knight - Dark Transformation

will upload soon
Last edited by Dorwido : 11-11-10 at 04:07 AM.
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Unread 11-10-10, 07:11 PM  
lewal
A Kobold Labourer

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error

Date: 2010-11-10 19:07:29
ID: 1
Error occured in: Global
Count: 4
Message: ...rface\AddOns\SpellOverlayTimer\SpellOverlayTimer.lua line 36:
attempt to concatenate local 'timeleft' (a boolean value)
Debug:
[C]: ?
...rface\AddOns\SpellOverlayTimer\SpellOverlayTimer.lua:36:
...rface\AddOns\SpellOverlayTimer\SpellOverlayTimer.lua:27
[C]: SpellActivationOverlay_ShowOverlay()
..\FrameXML\SpellActivationOverlay.lua:48: SpellActivationOverlay_ShowAllOverlays()
..\FrameXML\SpellActivationOverlay.lua:19:
..\FrameXML\SpellActivationOverlay.lua:15
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Unread 11-10-10, 06:58 PM  
Grungra
A Murloc Raider

Forum posts: 8
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Looking at the previous error, I see another addon in there, extraspellalert. So disabled that one to see if it would be a compatibility problem between the addons, and the error still came up... minus the other addon:

2x SpellOverlayTimer-1.1\SpellOverlayTimer.lua:36: attempt to concatenate local 'timeleft' (a boolean value)
<in C code>: in function `SpellActivationOverlay_ShowOverlay'
Interface\FrameXML\SpellActivationOverlay.lua:48: in function `SpellActivationOverlay_ShowAllOverlays':
Interface\FrameXML\SpellActivationOverlay.lua:19: in function <Interface\FrameXML\SpellActivationOverlay.lua:15>:

Locals:
(*temporary) = <function> defined =[C]:-1
= <function> @ Interface\FrameXML\SpellActivationOverlay.lua:55:
= <function> @ SpellOverlayTimer\SpellOverlayTimer.lua:27:

---

Thanks.
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