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Updated: 09-15-12 10:15 AM
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Updated:09-15-12 10:15 AM
Created:10-23-10 12:37 AM
Downloads:15,519
Favorites:61
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BeautyLoot(New Layout)  Popular! (More than 5000 hits)

Version: Rebirth-MoP
by: ChrisHopeless [More]

Welcome guys. This is Beauty loot addon home page by Chirs Hopeless

Author News:
I finished adjusting the size of this addon. It is 8MB now rather than 62MB. If you find texture is missing, inform me with a picture please. This will help me fix it greatly.

Addon Features:

  • You have a loot item count title. Like Items * 8
  • You have a portrait frame to show the loot source.(It doesn't work with fishing, mining, disenchanting etc)
  • Item has a border to show it quanlity
  • Red Item border indicates this item is a quest item
  • Loot frame auto adjusts its height according to count of items shown at current loot page.
  • There is a indicator at top left of group roll frame to show boe or bop of current item.(None BOP item is considered as BOE)
  • You can move and lock the position of loot frame and group roll frames


FAQ:
How to use this addon:
Copy libRazgriz and Razgriz_BeautyLoot into your addon folder. Those two folders are in the archive file.
I like the old version however!
You still could use and download old version. It is OK. Keep remembering old version may stop updating.
Config command:
type /btl see detail.
Further customization:
open main.lua in Razgriz_BeautyLoot folder. Change anything you want.
Would you please help to customize something?
Petty. No... Everyone has its own style. Do it by yourself please.
Where are roll, greed and disenchant buttons??!!
They are abbreviated as N, G and D letters at the top right corner of roll frame. Find them at screenshot like finding coins in you carpet~~
Its appearance doesn't look like the one in the picture!!
Well, most of the time, it should be interfered by other addon. Try only load this addon and see if it works fine. If so, enable addon one by one until you get the problem. The last enabled, should be the key.

Known addon interference list and countermeasures!
1.Aurora:
Comment out or delete these codes:
Code:
-- [[ Loot ]]

		--[[if not IsAddOnLoaded("Butsu") and not IsAddOnLoaded("XLoot") then
			LootFramePortraitOverlay:Hide()
			select(3, LootFrame:GetRegions()):Hide()
			LootCloseButton:Hide()

			-- LootFrame:SetWidth(190)
			LootFrame:SetHeight(.001)
			LootFrame:SetHeight(.001)

			local reskinned = 1

			LootFrame:HookScript("OnShow", function()
				for i = reskinned, GetNumLootItems() do
					local bu = _G["LootButton"..i]
					local qu = _G["LootButton"..i.."IconQuestTexture"]
					if not bu then return end
					local _, _, _, _, _, _, _, bg, na = bu:GetRegions()

					-- LootFrame:SetHeight(100 + 37 * i)

					local LootBD = CreateFrame("Frame", nil, bu)
					LootBD:SetFrameLevel(LootFrame:GetFrameLevel()-1)
					LootBD:SetPoint("TOPLEFT", 38, -1)
					LootBD:SetPoint("BOTTOMRIGHT", bu, 170, 1)

					Aurora.CreateBD(LootBD)
					Aurora.CreateBD(bu)

					bu:SetNormalTexture("")
					bu:GetRegions():SetTexCoord(.08, .92, .08, .92)
					bu:GetRegions():SetPoint("TOPLEFT", 1, -1)
					bu:GetRegions():SetPoint("BOTTOMRIGHT", -1, 1)
					bg:Hide()
					qu:SetTexture("Interface\\AddOns\\Aurora\\quest")
					qu:SetVertexColor(1, 0, 0)
					qu:SetTexCoord(.03, .97, .03, .995)
					qu.SetTexture = Aurora.dummy
					na:SetWidth(174)

					reskinned = i + 1
				end
			end)
		end]]--
2.Skinner:
Disable loot frame reskin at skinner option frame.

16-9-2012
make it work with 5.05
20-7-2011
Size of this addon archive has been revised
19-7-2011
Add loot frame height auto adjustment.
18-7-2011
New layout shared
30-5-2011
Fix bug of scale animation
add support for my own texture lib
make it work with 4.1
30-11-2010
Fix bug of mouse tracking of loot frame
27-11-2010
Add support to indicate an item has been 'need' chosen by other
26-11-2010
Separated font for loot item and group loot item
roll time indicator
new configuration area

19-11-2010
minor update
make config options case insensitive.
fix bugs. Loot frame now correctly keep its position
add font configuration area
other minor changes
-------------------
19-11-2010
Major update.
Add codes to support console configuration.
Need bugs feed back. Show no mercy to them~
-------------------
18-11-2010
Fix the position of AchievementAleter and things like that. They are now have no relationship in position with the loot frame.
Add codes to support drag action of all GroupLootFrames
-------------------
11-17-2010
Add codes to support GroupLootFrame
Modify styles. That makes this addon much...er...more beautiful.
-------------------
30-10-2010
Add Quality Border Texture for this addon
Optional Files (0)


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Unread 11-21-14, 01:25 AM  
BabyRay
An Aku'mai Servant

Forum posts: 39
File comments: 54
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Please update for WoD and can u fix this:

Originally Posted by Quattrophobia
This addon is working in 6.0.2 however it is not working with Aurora + Aurora Missing Textures, it is breaking the achievement notification frame and dungeon complete frame
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Unread 10-17-14, 07:55 AM  
Quattrophobia
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This addon is working in 6.0.2 however it is not working with Aurora + Aurora Missing Textures, it is breaking the achievement notification frame and dungeon complete frame
Last edited by Quattrophobia : 10-25-14 at 08:14 AM.
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Unread 12-30-12, 06:17 AM  
Qunjin
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Unread 10-16-12, 12:52 PM  
Mordre
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I am trying out this version of BeatyLoot.

I am having trouble getting the loot window to stay in the area I designate for it. I keep using the ingame settings, but even after locking the frames the loot window moves back into the corner of my screen. I took a glance at the .lua in the event that my problem was there... since I am only of beginner experience with .lua, I am unsure of where to look. Could you help me please?
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Unread 09-15-12, 11:10 AM  
Ross
A Theradrim Guardian
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Downloaded addon will test it today, Thanks for update!
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Unread 09-12-12, 05:46 PM  
ChrisHopeless
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Originally Posted by Ross
Awesome! thanks.
The updating work is nearly complete.

After fixing some positioning problem of group loot frame, I would upload the addon
__________________
When history witnesses a great change, Razgriz reveals itself. First, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However,When demon sleeps, man turns on man. Soon their own blood and madness cover the earth. Despair awakens the demon from abyss. Behold Razgriz! Its wings are now ablaze in majestic light!
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Unread 09-08-12, 06:55 PM  
Ross
A Theradrim Guardian
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Awesome! thanks.
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Unread 09-05-12, 05:39 PM  
ChrisHopeless
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Originally Posted by Ross
Any plans on an updated version for 5.0.4?
yes. updating work is underway.. should be completed this weekend.
__________________
When history witnesses a great change, Razgriz reveals itself. First, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However,When demon sleeps, man turns on man. Soon their own blood and madness cover the earth. Despair awakens the demon from abyss. Behold Razgriz! Its wings are now ablaze in majestic light!
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Unread 09-01-12, 08:56 PM  
Ross
A Theradrim Guardian
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Any plans on an updated version for 5.0.4?
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Unread 07-21-11, 09:07 AM  
ChrisHopeless
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Originally posted by kylev
I like this addon so much~Could you tell me how to hide the timetext on the timebar?I tried to delete some codes,but it doesn't work
go to line 863 in main.lua

you would see
Code:
_G["GroupLootFrame"..index.."Timer"]:HookScript("OnUpdate",function(self, elapsed)
            local left = GetLootRollTimeLeft(self:GetParent().rollID);
            local min, max = self:GetMinMaxValues();
            if ( (left < min) or (left > max) ) then
                left = min;
            end
            _G[self:GetName().."Text"]:SetText(string.format("%02d:%02d",left/60000,(left/1000)%60))
        end)
Modify last line. "_G[self:GetName().."Text"]:SetAlpha(0)", then you would hide time text always
__________________
When history witnesses a great change, Razgriz reveals itself. First, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However,When demon sleeps, man turns on man. Soon their own blood and madness cover the earth. Despair awakens the demon from abyss. Behold Razgriz! Its wings are now ablaze in majestic light!
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Unread 07-20-11, 09:20 PM  
kylev
A Kobold Labourer

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I like this addon so much~Could you tell me how to hide the timetext on the timebar?I tried to delete some codes,but it doesn't work
Last edited by kylev : 07-20-11 at 10:38 PM.
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Unread 07-20-11, 12:25 PM  
Greevir
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Originally posted by ChrisHopeless
You are welcome.
New version shared.
I add auto adjusting loot frame function.
I was actually just about to ask about that. Sounds good! DL'ing now!
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Unread 07-19-11, 01:52 AM  
ChrisHopeless
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Originally posted by Greevir
Ya, thanks for the heads up. It was Skinner that was goofing it up. I just disabled skinner from skinning the Blizz loot frame and it works fine now. Nice work!
You are welcome.
New version shared.
I add auto adjusting loot frame function.
__________________
When history witnesses a great change, Razgriz reveals itself. First, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However,When demon sleeps, man turns on man. Soon their own blood and madness cover the earth. Despair awakens the demon from abyss. Behold Razgriz! Its wings are now ablaze in majestic light!
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Unread 07-18-11, 10:12 PM  
Greevir
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Ya, thanks for the heads up. It was Skinner that was goofing it up. I just disabled skinner from skinning the Blizz loot frame and it works fine now. Nice work!
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Unread 07-18-11, 07:07 PM  
ChrisHopeless
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Originally posted by Greevir
So far it's looking preety good but is a bit messed up atm. Here is what the loot window looks like to me:

The loot looks to be too large for the frame and the "X" button is below where it should be (it's hidden behind the enemy model and can't be clicked). Havn't seen the roll frame yet since I havn't grouped to do anything.
it seems that there is some other addon interferes.
Try this:

Disable all addons except libRazgriz and Razgriz_BeautyLoot.

See if this addon works fine.

If so, enable addon one by one until you get this problem.

The last one enabled, should be the one interfering.

Additionally, If you use aurora. Comment out these codes:

Code:
-- [[ Loot ]]

		--[[if not IsAddOnLoaded("Butsu") and not IsAddOnLoaded("XLoot") then
			LootFramePortraitOverlay:Hide()
			select(3, LootFrame:GetRegions()):Hide()
			LootCloseButton:Hide()

			-- LootFrame:SetWidth(190)
			LootFrame:SetHeight(.001)
			LootFrame:SetHeight(.001)

			local reskinned = 1

			LootFrame:HookScript("OnShow", function()
				for i = reskinned, GetNumLootItems() do
					local bu = _G["LootButton"..i]
					local qu = _G["LootButton"..i.."IconQuestTexture"]
					if not bu then return end
					local _, _, _, _, _, _, _, bg, na = bu:GetRegions()

					-- LootFrame:SetHeight(100 + 37 * i)

					local LootBD = CreateFrame("Frame", nil, bu)
					LootBD:SetFrameLevel(LootFrame:GetFrameLevel()-1)
					LootBD:SetPoint("TOPLEFT", 38, -1)
					LootBD:SetPoint("BOTTOMRIGHT", bu, 170, 1)

					Aurora.CreateBD(LootBD)
					Aurora.CreateBD(bu)

					bu:SetNormalTexture("")
					bu:GetRegions():SetTexCoord(.08, .92, .08, .92)
					bu:GetRegions():SetPoint("TOPLEFT", 1, -1)
					bu:GetRegions():SetPoint("BOTTOMRIGHT", -1, 1)
					bg:Hide()
					qu:SetTexture("Interface\\AddOns\\Aurora\\quest")
					qu:SetVertexColor(1, 0, 0)
					qu:SetTexCoord(.03, .97, .03, .995)
					qu.SetTexture = Aurora.dummy
					na:SetWidth(174)

					reskinned = i + 1
				end
			end)
		end]]--
__________________
When history witnesses a great change, Razgriz reveals itself. First, as a dark demon. As a demon, it uses its power to rain death upon the land, and then it dies. However,When demon sleeps, man turns on man. Soon their own blood and madness cover the earth. Despair awakens the demon from abyss. Behold Razgriz! Its wings are now ablaze in majestic light!
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