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Updated: 03-04-16 08:25 AM
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Minor patch (6.2.3)
Updated:03-04-16 08:25 AM
Created:10-25-10 01:04 AM
Downloads:2,178
Favorites:36
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Categories:Combat Mods, Buff, Debuff, Spell

Koko Spell Auras

Version: 60200.1.2
by: kokomala [More]

Version 60200.1.2, please see change log for details

Koko Spell Auras allows you to customize the blizzard spell activation overlays (power auras) effects in a variety of different ways.

Features:

  1. Scale, color, alert location are all configurable.
  2. Dynamic detection and collection of overlays. Information is gathered as your play.
  3. Filtered by spec. Auras not associated with your current class/spec are hidden.
  4. Opacity is globally set, using the blizzard interface option
  5. Textures can be changed, scaled and resized
  6. Sound alerts can be added
  7. Texture and Sounds can be expanded using SharedMedia 3.0
  8. Adjustable overlay frame, so you can shift the basic locations around
  9. LDB Launcher for options and overlay helper frame visibility toggle

FAQ:
  1. Q: Why is there nothing to configure?
    A: The addon has not yet collected any spell auras. Cast your spells to trigger the Spell Auras. Once collected (and out of combat), you will be able to configure the auras.
  2. Q: I changed spec, why can't I see my previous auras?
    A: For clarity, only the auras associated with your current class/spec are visible for configuration. No information is lost by changing specs.
  3. Q: Why does the texture size values (height, width) reset when I switch between textures?
    A: The Blizzard textures are designed around specific sizes, so shifting them without adjusting the size warps how they look (and they can look rather bad warped). So, each time you change a texture, they are resized to fit their intended dimensions. Textures added via SharedMedia always default to the size: 256 width, 128 height

SharedMedia:

If you plan on adding additional textures via SharedMedia, please do so by using the 'spelloverlay' media type.

Example:

local media = LibStub("LibSharedMedia-3.0")
media:Register('spelloverlay', 'Bliz: Generic Top 01', "TEXTURES\\SPELLACTIVATIONOVERLAYS\\GENERICTOP_01.BLP")

60200.1.2
- Bug fix for some textures not registering with Shared Media

60200.1.1
- Bug fix for gathered aura sizing when aura was displayed on sides
- Bug fix for gathered auras not displaying if during combat when first gathered
- Bug fix for 'jumping' graphics if not using default settings
- Entering combat now hides overlay frame for sizing.
- Moved color editing to a color picker, added to Size & Color submenu

60200.1.0
- Updated for WoD
- Dynamic detection, no longer requires preset procs. Information is gathered as you play.
- Removed support for Koko SpellOverlay Sounds
- Removed movable anchors

40000.1.3.2
- Added Proc: Fulmination

40000.1.3.1
- Fixed missing Lib

40000.1.3
- LDB launcher added
- Texture can now be resized
- Position and spread of the default positions can now be modified
- Procs can be attached to one of 5 movable anchors

40000.1.2
- Fix for classes without blizzard procs. Sorry rogues!

40000.1.1
- Bug fix
- Plugin with Koko SpellOverlay Sounds

40000.1.0
-Initial release
Archived Files (8)
File Name
Version
Size
Author
Date
60200.1.1
145kB
kokomala
03-04-16 06:11 AM
60200.1.0
143kB
kokomala
12-18-15 10:45 AM
40000.1.3.2
144kB
kokomala
11-23-10 04:29 PM
40000.1.3.2
143kB
kokomala
11-02-10 02:46 AM
40000.1.3
143kB
kokomala
11-02-10 01:53 AM
40000.1.2
139kB
kokomala
10-26-10 01:13 AM
40000.1.1
139kB
kokomala
10-25-10 09:08 PM
40000.1.0
138kB
kokomala
10-25-10 01:04 AM


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Unread 03-04-16, 06:22 AM  
kokomala
A Deviate Faerie Dragon
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Updated for a couple of bug fixes, minor code changes for better usability.
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Unread 11-02-10, 02:56 AM  
kokomala
A Deviate Faerie Dragon
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Forum posts: 13
File comments: 23
Uploads: 5
I forgot to include a file (libDataBroker) in 40000.1.3 so if you get lua errors just download 40000.1.3.1

Enjoy this release. I'm pretty happy with it.
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Unread 10-26-10, 04:15 PM  
kokomala
A Deviate Faerie Dragon
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File comments: 23
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The SpellActivationOverlay is simply a frame, and all overlay locations are in relation to that single frame. Effectively this gives you a symmetrical alert layout, although the locations are 'fixed'.

You can resize the frame, and even shift it about which is something I'm planing on adding. I would imagine nibSpellAlertConfig moves it in that manner.

I've been working on something a little more fancy with this addon, and the result is I've overcome the texture sizing constraints. So you can have that texture that looks good on the top look good anywhere else as well. The bonus to this is I am able to use a similar method to create free floating anchors that you can attach any alert to.

Both should be in the next release or two.
Last edited by kokomala : 10-30-10 at 06:23 PM.
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Unread 10-26-10, 08:26 AM  
Ferous
Sheer Sense of Doom
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what do you mean by not being able to position it? I know of nibSpellAlertConfig can move it, I'm just curious!
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Unread 10-25-10, 09:13 PM  
kokomala
A Deviate Faerie Dragon
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File comments: 23
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Updated. The bug *should* be fixed good and proper.

Sorry about that folks.

The intent is that if Koko SpellOverlay Sounds(kSOS) is installed, then it will use the kSOS sound settings. Otherwise the addon will use it's own sound settings/configuration.

If the bug still exists, just let me know. As a temp fix you can revert back to 40000.1.0 and comment out (or delete) lines 18-21 in core.lua

Code:
local kSOS_loaded = IsAddOnLoaded('Koko_SpellOverlaySounds')
if (GetAddOnMetadata("Koko_SpellOverlaySounds", "Version") <= '40000.1.1') then
   kSoS_loaded = false
end
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Unread 10-25-10, 08:16 PM  
kokomala
A Deviate Faerie Dragon
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Forum posts: 13
File comments: 23
Uploads: 5
Yea, last min bug. Doh!

I'll have it fixed and a new version uploaded shortly. Sorry for the inconvenience.
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Unread 10-25-10, 07:27 PM  
Tomacco_Boy
A Kobold Labourer

Forum posts: 0
File comments: 115
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Originally posted by Alisu
Date: 2010-10-25 19:26:02
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Koko_SpellOverlays\core.lua line 19:
attempt to compare nil with string
Debug:
[C]: ?
Koko_SpellOverlays\core.lua:19: in main chunk
I got this error too, then i installed Koko SpellOverlay Sounds and it works now.

After installing koko spelloverlay sounds, I've been getting this error now.

Code:
2x Koko_SpellOverlays-40000.1.0\core.lua:326: attempt to call method 'GetSound' (a nil value)
(tail call): ?:
AceConfigDialog-3.0-50:251: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:199>
AceConfigDialog-3.0-50:1183: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1051>
AceConfigDialog-3.0-50:1538: in function `FeedGroup'
AceConfigDialog-3.0-50:1463: in function <...nfig-3.0\AceConfigDialog-3.0\AceConfigDialog-3.0.lua:1443>
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[3]":9: in function <[string "safecall Dispatcher[3]"]:5>
(tail call): ?:
AceGUI-3.0-33 (Ace3):314: in function `Fire'
...ce3\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:486: in function `Select':
...ce3\AceGUI-3.0\widgets\AceGUIContainer-TreeGroup.lua:494: in function `SelectByValue':
...:
(tail call): ?:
<in C code>: ?
<string>:"safecall Dispatcher[2]":9: in function <[string "safecall Dispatcher[2]"]:5>
(tail call): ?:
AceGUI-3.0-33 (Ace3):314: in function `Fire'
...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:20: in function <...GUI-3.0\widgets\AceGUIContainer-BlizOptionsGroup.lua:19>:
<in C code>: in function `Show'
Interface\FrameXML\InterfaceOptionsFrame.lua:28: in function `InterfaceOptionsList_DisplayPanel':
Interface\FrameXML\InterfaceOptionsFrame.lua:46: in function `InterfaceOptionsListButton_OnClick':
<string>:"*:OnClick":2: in function <[string "*:OnClick"]:1>

  ---
__________________
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Last edited by Tomacco_Boy : 10-25-10 at 07:29 PM.
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Unread 10-25-10, 10:27 AM  
Alisu
A Kobold Labourer
 
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Forum posts: 0
File comments: 29
Uploads: 3
Date: 2010-10-25 19:26:02
ID: 1
Error occured in: Global
Count: 1
Message: ..\AddOns\Koko_SpellOverlays\core.lua line 19:
attempt to compare nil with string
Debug:
[C]: ?
Koko_SpellOverlays\core.lua:19: in main chunk
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Unread 10-25-10, 08:26 AM  
Ferous
Sheer Sense of Doom
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oo this looks nice!
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