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Updated: 10-29-10 03:05 AM
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Updated:10-29-10 03:05 AM
Created:10-29-10 03:05 AM
Downloads:1,842
Favorites:13
MD5:
sExperienceBar
Version: 40000.1
by: saulhudson [More]
Description:

This is a super lite, small and clean experience bar to use instead of the default UI bar.

This bar does 2 amazing things. 1) tracks experience (obviously!) for characters below level cap and 2) tracks reputation for characters at level cap.

At only a couple of kb's and with no in game configuration this bar will run without the computer even knowing it's there. There is some basic configuration at the top of the .lua file so feel free to get in there and modify the code as you see fit.

This experience bar is to fit my own needs but if you feel it misses some useful features please let me know.

Credits:

This bar has been written from stratch by me but is based on the design of another bar called eXPeritia_basic by Monolith. I've removed and tweaked parts of the look and feel and removed a some of the functionality that I don't need.
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Unread 12-08-10, 05:03 AM  
ichik
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Well, you probably should know that eXperitia is addon by Cargor, you should credit him in the first place. Mono (and I respect his asome work on his UI) only tweaked it by a tiny bit.
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Unread 10-30-10, 05:35 PM  
AirOnSkin
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Great Addon! Thanks.
I've always liked eXperitia, but some things about it were bad.

@d16174l4n63l:
Your "Patch" does work for getting the bar to show faction rep. But unselecting "show as experience bar" in the faction window doesn't change the bar back to XP view.

Cheers,
Air
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Unread 10-30-10, 02:32 AM  
d16174l4n63l
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Re: Initial release

Originally posted by saulhudson
I've tested this new addon fairly well myself but if anyone finds any issues please let me know. I'm more than happy to fix bugs. As for new features I'd like to hear them but I can't promise anything.

Thanks
saul
I found a bit of an issue with being below level cap and checking faction rep. Not a big deal but I got a fix too.

Line 106
Code:
function xpbar:UPDATE_FACTION()

    if UnitLevel('player') == MAX_PLAYER_LEVEL then
		local name, standing, min, max, value = GetWatchedFactionInfo()

		if(not name) then return nil end
		max, min = (max-min), (value-min)

	   	textMain:SetFormattedText("|cffffffff%.1f|r%%", min/max*100)
		textTL:SetFormattedText("|cffffffff%s|r (|cffffffff%s|r)", name, _G['FACTION_STANDING_LABEL'..standing])
		textTR:SetFormattedText("|cffffffff%s|r / |cffffffff%s|r", min, max)
		textBL:SetFormattedText("")
		textBR:SetFormattedText("")

	   	self:Move(indictator, min/max)
                else self:PLAYER_XP_UPDATE()
	end
end
function xpbar:UPDATE_FACTION()

    if UnitLevel('player') <= MAX_PLAYER_LEVEL then
		local name, standing, min, max, value = GetWatchedFactionInfo()

		if(not name) then return nil end
		max, min = (max-min), (value-min)

	   	textMain:SetFormattedText("|cffffffff%.1f|r%%", min/max*100)
		textTL:SetFormattedText("|cffffffff%s|r (|cffffffff%s|r)", name, _G['FACTION_STANDING_LABEL'..standing])
		textTR:SetFormattedText("|cffffffff%s|r / |cffffffff%s|r", min, max)
		textBL:SetFormattedText("")
		textBR:SetFormattedText("")

	   	self:Move(indictator, min/max)
                else self:PLAYER_XP_UPDATE()
	end
end
Should work out, let me know if I am wrong.
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Unread 10-29-10, 03:07 AM  
saulhudson
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Initial release

I've tested this new addon fairly well myself but if anyone finds any issues please let me know. I'm more than happy to fix bugs. As for new features I'd like to hear them but I can't promise anything.

Thanks
saul
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