| Tested: | Hour of Twilight 4.3 |
| Updated: | 03-25-12 08:36 AM |
| Created: | 11-02-10 11:45 AM |
| Downloads: | 13,213 |
| Favorites: | 91 |
| MD5: |

File Name |
Version |
Size |
Author |
Date |
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40300.01 |
34kB |
03-08-12 11:48 AM |
Addon |
File Name |
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Size |
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40300.9 |
28kB |
Allez |
02-26-12 10:44 PM |
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40300.8 |
28kB |
Allez |
12-05-11 12:20 PM |
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40300.7 |
28kB |
Allez |
11-30-11 11:16 AM |
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40200.7 |
28kB |
Allez |
09-04-11 01:11 PM |
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40200.6 |
28kB |
Allez |
09-03-11 01:14 PM |
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40200.5 |
28kB |
Allez |
08-28-11 11:47 AM |
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40200.4 |
36kB |
Allez |
06-29-11 03:58 PM |
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40100.4 |
33kB |
Allez |
04-27-11 03:11 PM |
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40000.4 |
33kB |
Allez |
02-10-11 10:53 PM |
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40000.3 |
33kB |
Allez |
11-30-10 06:34 AM |
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40000.2 |
33kB |
Allez |
11-17-10 12:44 AM |
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40000.1 |
33kB |
Allez |
11-02-10 11:45 AM |
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The only problem I have with this now is that when playing a priest or seeing a priest on the meter is the contrast of white. I do not like THINOUTLINE as it just makes text look bulky and creating a minimal looking UI, well, THINOUTLINE doesnt fit.
So, could anyone offer some help with what Id like to do. 1- No bar color (no bars at all? just the players name) 2- Players name, DPS and Dmg in class color. Ive given up on bars accending in order of highest to lowest and rearranged my UI a bit. Im realizing that feature #1 would strip code, and Im fine with that. Less code = smaller size, smaller size = minimal ![]() Any help with this would and is appreciated. Edit: Thinking about it, Im really not concerned too much about #2, but other might. However, is it possible to actually have EVERY bar in the color white? Or a color of choice and the players name in black? Or a color of choice? I so could live that that if thats possible.
Last edited by Siannus : 03-26-12 at 10:12 AM.
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It does work on the background only. Don't try it on a displayed bar.
__________________
| Simple is beautiful. | Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de
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On one of my characters, I cannot move the frame. Holding shift and dragging works fine on my other characters but not on my Shaman. Anybody have this problem?
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A Kobold Labourer
Forum posts: 0
File comments: 16
Uploads: 0
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hello, is there a way to show always the total damage/healing count?
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A Kobold Labourer
Forum posts: 0
File comments: 1
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Hi, I really love this AddOn! But have a question. Is it support a function of "classcolorname" ? and i wanna start it , but there is no any effction in wow.
How can i start it ? Thanks ![]() Code:
local classcolorname = true |
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But in all seriousness, breaking mousewheel scrolling isn't worth the aesthetics. So I just need to reposition things a bit better and deal with it I think! Thanks for your help, sir, appreciate it! |
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@Qupe
Boy you really want to keep things complicated?
__________________
| Simple is beautiful. | Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de
Last edited by zork : 03-02-12 at 02:50 AM.
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A Deviate Faerie Dragon
Forum posts: 17
File comments: 196
Uploads: 0
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Thank you a lot Zork, works like a charm !
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I'm looking for it to grow from bottom to top but still show the highest value bar on top. So if there's one bar it's on the bottom, if there are two combatants the second bar spawns under the first bar and moves the first bar up. I feel like I'm still doing a terrible job of explaining this. -Showing 5 bars (with only two combatants) how it is now: [Top of frame] Bar 1 ### Bar 2 ### - - - [Bottom of Frame] -Showing 5 bars (with only two combatants) how I'd like it: [Top of frame] - - - Bar 1 ### Bar 2 ### [Bottom of Frame] As more people are in the same combat Bar #1 rises from the bottom spot to the top. I hope that made sense =/ |
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For bottom->top search for:
Code:
bar[i]:SetPoint("TOP", 0, -(barheight + spacing) * (i-1))
The numFormat function I'm using is lua Code:
But that requires editing the SetFormatedText calls because I return strings and no number values. (Thus you have to use %s)
__________________
| Simple is beautiful. | Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de
Last edited by zork : 03-01-12 at 05:26 PM.
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Mind sharing the code to truncate the actual and HPS/DPS numbers?
Also, no one would have any idea how to make the frame grow from bottom to top would they? Been messing with it for a few days now and gaining any ground =| |
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Config
lua Code:
Add a new object to newbar the background. (newbar.bg) lua Code:
Adding color in updateBars function lua Code:
I choose my own cfg (since I do not need the alInterface stuff)
__________________
| Simple is beautiful. | Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de
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A Deviate Faerie Dragon
Forum posts: 17
File comments: 196
Uploads: 0
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Nice one Zork! I too changed the DPS/HPS values for a text string using his truncate function. I really do like the class colored statusbar background you did there, would mind sharing with us ?
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Finally a DPS meter that fits my interface.
I had to adjust some code though to get the look I wanted. (Like class colored statusbar background, two text strings for values on the right side and a different kind of border) Top is alDamageMeter Bottom is rThreat Addionally I made it hide OOC and changed the slash command to show/hide the frame when needed OOC.
__________________
| Simple is beautiful. | Blog | Roth UI | Roth UI FAQ | GoogleCode | DevShots | TheBigOne | Guild | zorker.de
Last edited by zork : 03-01-12 at 04:41 PM.
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