Quantcast
Download
(186 Kb)
Download
Updated: 08-23-16 09:24 AM
Pictures
File Info
Compatibility:
Legion (7.0.3)
Updated:08-23-16 09:24 AM
Created:11-02-10 05:07 PM
Downloads:21,270
Favorites:93
MD5:

oUF Karma  Popular! (More than 5000 hits)

Version: 1.6.6
by: Sauerkraut, Unkn

Simple, Minimalistic oUF frames.
Use the included oUF until further notice.

Note: If you are a healer and using this layout - I've got a matching layout for Grid2 that is full featured for each healing class & includes all the latest raid debuffs. Add me on BNet, Mia#1417 and I will gladly share it with you.

Includes:

Player Frame
Target Frame
TargetTarget Frame
Focus Frame
Focus Target Frame
Pet Frame
Boss Frames
Raid Frames


Positioning/Scaling & Bonus Options:
**Set true/false in cfg.lua**
Vertical or Horizontal party frames
Show or Hide Raid Frame Manager
Show or Hide Self in Party
Show Only Player Debuffs/Buffs on Target
Show or Hide Player Name on Player frame
Addon support:
- oUF_RaidDebuffs (embedded)
- oUF_DebuffHighlight (embedded)
- oUF_Smooth (modified and embedded)
- oUF_Combat Feedback
- oUF_WeaponEnchant
- oUF_Vengeance

Credits:
Sauerkraut- For the original oUF_Karma.
Zork for oUF_Simple that I used as a framework for my layout
Drakull, Neverg, and Monolit. Most of the code and inspiration came from their layouts.

Improvements and layout changes may occur in the upcoming versions. Questions or comments please feel free to leave a message I check back frequently. Have an issue that you can't figure out I can be found playing Miamonkey on US-Sargeras.

ERRORS/BUG REPORTS:
1. Make sure you have the latest version of oUF_Karma installed. This page will always have the latest version. DO NOT DOWNLOAD IT ANYWHERE ELSE! I do not upload anywhere but WoWInterface.
2. Make sure you are using the latest version of oUF Core. Found here. You no longer need the outdated version.
3. Post or message me full errors if possible. Even better if you know whats messing up and can point me in the right direction. If you can't that is totally ok.
4. Be patient. I have alot going on besides wow. I love this layout and I want to keep it going. It will be updated. There is nothing game breaking in the errors anymore. Its updated for current wow. There might still be a few bugs to iron out however.

FEATURE REQUESTS:
1. What it is you want/need. - I do not mind adding things. But again it will be on my time frame.
2. Give me a brief outline of what you want and when it should be available. If you can't articulate what you want I can't make it happen


In testing:
Full update to current oUF & fully embedded support modules: currently in live raid testing along with color options. ETA undefined but it is coming.
Horizontal Party frames for Raids - optional
OOC Fading - playing with animation system to make this look a little bit more nifty. It may never release animated fading but who knows.
Color options: currently in live testing while I work out bugs. This will come with /slash command to set values either RGB or as just colors (green, red, purple etc...).


Originally Posted by Sauerkraut
oUF_Karma A very basic minimalistic styled unitframe. Created because I really don't need a lot of frills. I tried to put as much important info into a relatively small space. I play at 1920x1080 so these may look off if you use a different resolution. I never could have accomplished this if not for Drakull and his oUF_Drk. I had many versions of this layout but using Drk as a template I was able to come up with some thing I really liked.

oUF_Karma has been taken over by Unkn since I no longer play. -Sauerkraut
Updated info: 08-28-2013

1.6.6
Removed Druid eclipse bar (no longer used)
Fixed class power and combo points

1.6.4
TOC bumped for 6.2

1.6.3
Hopefully fixed max shadow orbs

1.6.2r
Fixed max resources for warlocks

1.6.1r
Fixed Warlock Bars
Boss Frames Health Should update Properly (the bars at least - the text % might not show as accurate until you target the bosses - please let me know any other bugs)

1.6.0r
Fulled updated to 1.6+ .... yeah I know I am slow...
Shamans - sorry guys gotta find another way to track your totems I don't have time right now to rewrite things to work for you all... Suggest WeakAuras or PowerAuras
Fixed some oddities going on with the party/raid frames
Fixed Debuff Highlighting - hey I may not use the party/raid frames but you all might :)
Class Bars - Priests, Warlocks, Palis & Monks now have class colored class power bars.
Also if you haven't noticed before if you switch talent/spec that gives you more/less of your secondary power type you need to reload
Getting rid of some stuff not used... if you use it and its gone let me know (mainly outdated plugin stuff)

---------------------------------------

1.5.38r
Castbar error fix
Works fine with 5.3 might still show out of date since I didn't update ui version

1.5.37r
Update to fix Monk Power Bar issues ... SPELL_POWER_LIGHT_FORCE to SPELL_POWER_CHI

1.5.36r
New cfg option. Target Power Value... Shown to right of target power bar, directly beneath buffs for target.
Also added Soothing Mists ticks for Monks. I needed it, thought others might as well.

1.5.35r
No major changes.
Fixed "role" issue with party frames and updating for party frames.

1.5.34r
Fixed Boss Frames - ty screamie for figuring out a couple of the issues there
They are positioned in same place the basic blizz boss frames are located.
Has castbar above frame
Has debuffs below frame
Still working on Aurawatch but the bug for mages should be gone.
LFG roles still buggy. Reload UI when out of combat to get everything to show up right.

1.5.33r
Changlog is now named changelog! Image that :)
Couple new config options- Show party frames horizontally
Target Debuffs- everyone else's debuffs are now desaturated again. /cheer!
Turned back off the ugly pvp icons until I can make something better- perhaps just H or A instead of an icon.

1.5.32r
Fixed line 71 for good this time!
Added back percentage for target since it was requested

1.5.31r
Fixed AuraWatch error
Refixed what I fixed and broke yesterday.

1.5.3r
Fixed: party/raid frames issues - I think.
Added: Show self in party option & Hide raid frame manager option... I know some people want to see this.

1.5.3b
-Updated for MoP and patch 5.0.4 - thanks


----UNKN^^---
1.1.15 -
Bump TOC for 4.2

1.1.14 -
Raid frame size now scales with raid group size. (Larger raid has smaller raid units)

1.1.13 -
Fixed icon border texture for buffs/debuffs
Updated to custom PvP, Combat and Resting Icons

1.1.12 -
Added party members level when showing player level and name (cfg.ShowPlayerName = true -- show player's name and level)

1.1.11 -
Revamped combo point display
Minor code clean up

1.1.10 -
Fix for removal of hunter's pet happiness

1.1.9 -
Updated TOC for 4.1

1.1.8 -
Vengeance bar now moves above rune / holy power bar rather than the other way around.
Target, target of target and focus target frames have had their power bars moved.
They now mirror the player and focus frame.
Minor tweaks.

1.1.7 -
Updated visuals of Rune bar to match other power bars

1.1.6 -
Added support to move the focus frame from within the cfg.lua file
Moved some frames slightly to prevent overlapping
Fixed holy power and vengeance bar overlap for Protection Paladins

1.1.5 -
Added support to move ToT frame within the cfg.lua file
Corrected scaling support (hopefully)

1.1.4 -
Fixed cast bar errors

1.1.3 -
Fixed Soul Shards and Holy Power (Hopefully)

1.1.1 -
New totem bar.
Migrated from oUF_Totembar to oUF_boring_totembar

1.0.13 -
Minor visual changes to the soul shard and Holy power bars.

1.0.12 -
Adjusted threat border for better visual when targeting that player.
Minor tweaks to the Vengeance bar. The Vengeance bar should still be considered experimental I have done very little testing with it.

1.0.11 -
Changed debuff highlight texture.
Changed power bar texture.
Testing support for Vengeance bar.
Removed some unused options from the .cfg

1.0.10 -
Some minor visual adjustments to the TotemBar.
Removed and unused file.

1.0.9 -
Finally got basic oUF_TotemBar support working.

1.0.8 -
Removed some leftover code.
Fixed missing combat/resting/pvp indicators.
Updated oUF_DebuffHighlight & oUF_AuraWatch.

1.0.7 -
Added option to enable player's name and level to show.
Added support for power value on boss level targets.
Misc tweaks and code revision.

1.0.6 -
Added temporary weapon enchant support.
Added config to chose animated or regular combo points.
Testing oUF_TotemBar support.

1.0.5 -
Minor tweaks to the combo point display.
Some changes to the raid spawn code.
Some texture changes.

1.0.4 -
Restored option for player buffs to be shown. (Accidentally got removed while I was working on some other code.)

1.0.3 -
Total revamp of the Combo point display.
Removed some old code.

1.0.2 -
Moved the Combo points to a more visible location.
Removed some unused code.

1.0.1 -
Hopefully fixed a bug where the health bar would not fill/diminish properly.
Fixed the deadly poison tracker.

1.0a - Yah make sure you double check that you have the right file :(
Optional Files (0)


Archived Files (9)
File Name
Version
Size
Author
Date
1.6.5
191kB
Sauerkraut
08-22-16 08:04 AM
1.6.4
115kB
Sauerkraut
06-23-15 07:01 AM
1.6.3
117kB
Sauerkraut
10-18-14 07:19 AM
1.6.2r
117kB
Sauerkraut
10-05-13 02:47 PM
1.6.1r
117kB
Sauerkraut
10-05-13 03:31 AM
1.6.0r
119kB
Sauerkraut
09-28-13 05:33 AM
1.5.38r
183kB
Sauerkraut
05-30-13 08:15 PM
1.5.37r
183kB
Sauerkraut
11-27-12 06:31 PM
1.5.34r
183kB
Sauerkraut
09-20-12 11:34 PM


Post A Reply Comment Options
Unread 10-06-16, 12:14 AM  
storm2
A Kobold Labourer

Forum posts: 0
File comments: 1
Uploads: 0
Can anyone help me figure out how I enable raid debuff icons on the raid frames with this latest version ?

I think I have the plugin enabled correctly in cfg.lua
Code:
cfg.showRaidDebuffs = true
I have added the debuff(s) I wanted to see into the bottom of the list in lib.lua as used to work in previous expansions e.g.
Code:
-- Emerald Nightmare
-- Nythendra
["Infested"] = 12,
["Rot"] = 12,
["Volatile Rot"] = 12,
I have also checked we are calling the library in the raid frame setup in core.lua
Code:
lib.debuffHighlight(self)
lib.raidDebuffs(self)
however I still get nothing appear - I notice that in RaidDebuffs.lua there seems to be a lot of new filtering stuff (I play a mage if that is relevant) - however I wish to see ALL debuffs on the raid, as I am a raid leader and I want to quickly check stacks on encounters like nythendra and cenarius.
Report comment to moderator  
Reply With Quote
Unread 09-26-16, 06:05 PM  
Daamd
A Defias Bandit

Forum posts: 2
File comments: 15
Uploads: 0
You have a castbar.lua in oUF_Karma and one inside the \Elements subfolder. I wanted to move positions and alter the size a bit to my liking. Figured I should ask before messing with the two files which look kinda similar. What is the right one to modify?
Report comment to moderator  
Reply With Quote
Unread 09-17-16, 04:57 PM  
Sauerkraut
A Wyrmkin Dreamwalker
 
Sauerkraut's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 267
Uploads: 13
I didn't test this but it should be as simple as changing the tag at line 202 in the lib.lua file
Current:
Lua Code:
  1. if f.mystyle == "player" then
  2.     f:Tag(hpval, "[karma:color][karma:hp]")
  3.     else
Change to:
Lua Code:
  1. if f.mystyle == "player" then
  2.     f:Tag(hpval, "[karma:color][karma:perhp]")
  3.     else

Try that and let me know.
Originally Posted by defzone
Thanks! Just waiting for your response.
Report comment to moderator  
Reply With Quote
Unread 09-15-16, 03:01 PM  
defzone
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Thanks! Just waiting for your response.
Report comment to moderator  
Reply With Quote
Unread 09-13-16, 05:59 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
Sauerkraut's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 267
Uploads: 13
Originally Posted by defzone
Good Day! Is it possible to change the value of the health from current to percentage? Thanks in advance.
Yes it involves changing the tag for the HP. I'll have a look when I get home and try to tell you exactly where it is.
Report comment to moderator  
Reply With Quote
Unread 09-05-16, 08:05 AM  
defzone
A Kobold Labourer

Forum posts: 0
File comments: 6
Uploads: 0
Good Day! Is it possible to change the value of the health from current to percentage? Thanks in advance.
Report comment to moderator  
Reply With Quote
Unread 09-04-16, 04:02 PM  
gunblader96
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Hey Sauerkraut, I found out an error.
On a Brewmaster Monk there's still a Chi Bar shown. But BM Monks don't have Chi anymore, as well as Mistweavers. Are you able to fix it or can tell me at least how to hide Chi for Monks in general? I use another chibar anyway

cheers
Last edited by gunblader96 : 09-04-16 at 04:03 PM.
Report comment to moderator  
Reply With Quote
Unread 08-25-16, 09:29 AM  
gunblader96
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Re: Re: Re: Hi, I can't see focus frame

Originally Posted by Sauerkraut
Seems to work just fine. It is low on my screen so maybe it just needs to be re-positioned on yours.
agreed. Works fine.
Report comment to moderator  
Reply With Quote
Unread 08-25-16, 06:18 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
Sauerkraut's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 267
Uploads: 13
Re: Re: Hi, I can't see focus frame

Seems to work just fine. It is low on my screen so maybe it just needs to be re-positioned on yours.
Report comment to moderator  
Reply With Quote
Unread 08-25-16, 05:25 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
Sauerkraut's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 267
Uploads: 13
Re: Hi, I can't see focus frame

Originally Posted by zieglar
when showfocus = true
please check it.
thank you.
I'lll have a look.
Report comment to moderator  
Reply With Quote
Unread 08-24-16, 06:43 AM  
zieglar
A Kobold Labourer

Forum posts: 0
File comments: 19
Uploads: 0
Hi, I can't see focus frame

when showfocus = true
please check it.
thank you.
Report comment to moderator  
Reply With Quote
Unread 08-23-16, 02:38 PM  
gunblader96
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Originally Posted by Sauerkraut
Should be able to move the target castbar by editing line 441 of the lib.lua file

Lua Code:
  1. elseif f.mystyle == "target" then
  2.         s:SetPoint("BOTTOM", f, "TOP", 15, 48)
Thanks. But I'm obviously too stupid to do that^^ Failed hard.
Report comment to moderator  
Reply With Quote
Unread 08-23-16, 09:25 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
Sauerkraut's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 267
Uploads: 13
Should be able to move the target castbar by editing line 441 of the lib.lua file

Lua Code:
  1. elseif f.mystyle == "target" then
  2.         s:SetPoint("BOTTOM", f, "TOP", 15, 48)
Last edited by Sauerkraut : 08-23-16 at 09:26 AM.
Report comment to moderator  
Reply With Quote
Unread 08-23-16, 09:11 AM  
gunblader96
A Kobold Labourer

Forum posts: 0
File comments: 8
Uploads: 0
Originally Posted by Sauerkraut
Could be I'll have a look at that.

So I just fixed it. It really was the eclipse-stuff in some .lua-data.

I deleted the following:

-lib.lua
--> line 749 - 796
Code:
-- Eclipse Bar function
local eclipseBarBuff = function(self, unit)
	if self.hasSolarEclipse then
		self.eBarBG:SetBackdropBorderColor(1,1,.5,.7)
	elseif self.hasLunarEclipse then
		self.eBarBG:SetBackdropBorderColor(.2,.2,1,.7)
	else
		self.eBarBG:SetBackdropBorderColor(0,0,0,1)
	end
end

lib.addEclipseBar = function(self)
	if playerClass ~= "DRUID" then return end
	
	local eclipseBar = CreateFrame('Frame', nil, self)
	eclipseBar:SetPoint('BOTTOMLEFT', self.Health, 'TOPLEFT', 0, 8)
	eclipseBar:SetHeight(4)
	eclipseBar:SetWidth(self.Health:GetWidth())
	eclipseBar:SetFrameLevel(4)
	local h = CreateFrame("Frame", nil, eclipseBar)
	h:SetPoint("TOPLEFT",-5,5)
	h:SetPoint("BOTTOMRIGHT",5,-5)
	lib.gen_backdrop(h)
	eclipseBar.eBarBG = h

	local lunarBar = CreateFrame('StatusBar', nil, eclipseBar)
	lunarBar:SetPoint('LEFT', eclipseBar, 'LEFT', 0, 0)
	lunarBar:SetSize(eclipseBar:GetWidth(), eclipseBar:GetHeight())
	lunarBar:SetStatusBarTexture(cfg.statusbar_texture)
	lunarBar:SetStatusBarColor(0, .1, .7)
	lunarBar:SetFrameLevel(5)

	local solarBar = CreateFrame('StatusBar', nil, eclipseBar)
	solarBar:SetPoint('LEFT', lunarBar:GetStatusBarTexture(), 'RIGHT', 0, 0)
	solarBar:SetSize(eclipseBar:GetWidth(), eclipseBar:GetHeight())
	solarBar:SetStatusBarTexture(cfg.statusbar_texture)
	solarBar:SetStatusBarColor(1,1,.13)
	solarBar:SetFrameLevel(5)

    local EBText = lib.gen_fontstring(solarBar, cfg.font, 10, "OUTLINE")
	EBText:SetPoint('CENTER', eclipseBar, 'CENTER', 0, 0)
	self:Tag(EBText, '[pereclipse]')
	
	eclipseBar.SolarBar = solarBar
	eclipseBar.LunarBar = lunarBar
	self.EclipseBar = eclipseBar
	self.EclipseBar.PostUnitAura = eclipseBarBuff
end
-core.lua
--> line 87
Code:
if cfg.showEclipsebar then lib.addEclipseBar(self) end
-cfg.lua
--> line 66
Code:
cfg.showEclipsebar = true -- show druid's Eclipse bar
There is just one last little thing I'd like to ask.

In the last weeks I used ouF_lumen and I really like the way they handle your and the target's castbars. Some way to simply change yours to match those?

They have the enemy castbar bigger and in the upper half of the screen in the middle, while your own is bigger and on the lower half of the screen, right above your actionbars.

Just askin' There's always room to improve but I failed editing your castbar to unlock it from the Unitframes.

~Sincerely
Report comment to moderator  
Reply With Quote
Unread 08-23-16, 05:30 AM  
Sauerkraut
A Wyrmkin Dreamwalker
 
Sauerkraut's Avatar
AddOn Author - Click to view AddOns

Forum posts: 52
File comments: 267
Uploads: 13
Originally Posted by gunblader96
It works now, but strangely not on my druid. But on every other class.

There's no other addon that makes trouble. I even tried it by deactivating everything else but ouf and ouf_karma.

edit: I just saw that in your lib.lua for druids there's still "local eclipseBar" - Stuff. But Since the eclipse bar is gone and replaced by Astral Power theres obviously a mistake. Possible that this causes the problem?
Could be I'll have a look at that.
Report comment to moderator  
Reply With Quote
Post A Reply



Category Jump: