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Updated:01-18-11 04:18 PM
Created:01-13-11 03:42 PM
Downloads:1,535
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MasteryCounter

Version: 1.1.3
by: Pyrates [More]

Important: This addon has been superseeded by Druid Mastery. I will not develop this any further, and everybody interested in the restodruid's mastery should switch.

This addon aims to help at evaluating the restodruid's mastery. It counts all healing spells done and checks if the mastery bonus was applied to the spell, and outputs a list of spells with those numbers.

Usage:

  • /mc to print out the list with the counts
  • /mc reset to reset the counters to 0
  • Nothing else to be done, just install and heal away

Notes:
  • Each cast of Wild Growth is counted once for _each_ target it applies to, so the number of those casts will be quite high. This also skews the total count, which isn't totally bad, but something one needs to be aware of.
  • Now only counts spells cast in combat. Let me know if this is not what you want, I could make it optional.

Known issues:
  • Does not include efflorescence (and probably never will)

Thanks to myrroddin and Adirelle from the wowace.com forums for being very helpfull.

1.1.3 Fix a noncritical bug with registering life bloom refreshes

1.1.2 Fix a bug that made everything bogus if you changed your target before finishing your current cast

1.1.1 Fix a bug with the printout function

1.1 Make /mc reset also reset the total count; only track when in combat

1.0 Initial release
Optional Files (0)


Archived Files (4)
File Name
Version
Size
Author
Date
1.1.2
2kB
Pyrates
01-17-11 05:53 PM
1.1.1
2kB
Pyrates
01-14-11 04:52 PM
1.1
2kB
Pyrates
01-14-11 03:49 AM
1.0
2kB
Pyrates
01-13-11 03:42 PM


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Unread 07-01-11, 02:52 AM  
Nihlo
A Murloc Raider

Forum posts: 5
File comments: 125
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Maybe a 4.2 update ? A timer to keep up harmony and statistics for the uptime would be cool.
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Unread 01-20-11, 06:37 PM  
Nihlo
A Murloc Raider

Forum posts: 5
File comments: 125
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Yep got it now, I'm on Jerks anyway (even posted my MasteryCounter results there a few minutes ago).

Great work you two, and good to see that you there are authors who work together instead of working straight on their own addon just for fame or a few $.

/cheer
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Unread 01-20-11, 05:44 PM  
Pyrates
A Cliff Giant
 
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Forum posts: 71
File comments: 147
Uploads: 4
Originally posted by Nihlo
Code:
Message: Interface\AddOns\MasteryCounter\MasteryCounter.lua:189: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
Time: 01/20/11 20:54:51
Count: 1
Stack: [C]: in function `UnitBuff'
Interface\AddOns\MasteryCounter\MasteryCounter.lua:189: in function `?'
Interface\AddOns\MasteryCounter\MasteryCounter.lua:24: in function <Interface\AddOns\MasteryCounter\MasteryCounter.lua:23>

Locals: (*temporary) = nil
(*temporary) = "Lifebloom"
(*temporary) = nil
(*temporary) = "PLAYER"
That error is common and has something to do with the game not always providing the data it should. I could code around it, but:

btw...what's the difference to Druid Mastery ?
Druid Mastery is sort of a follow-up for this addon. I'm helping out it's author and he's implementing ideas given at the EJ forums that I did not yet have the time to implement. Since DM does everything this here does and more, you should really be using DM. I'll not develop this anymore, but help out with DM.
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Unread 01-20-11, 01:56 PM  
Nihlo
A Murloc Raider

Forum posts: 5
File comments: 125
Uploads: 0
Code:
Message: Interface\AddOns\MasteryCounter\MasteryCounter.lua:189: Usage: UnitBuff("unit", [index] or ["name", "rank"][, "filter"])
Time: 01/20/11 20:54:51
Count: 1
Stack: [C]: in function `UnitBuff'
Interface\AddOns\MasteryCounter\MasteryCounter.lua:189: in function `?'
Interface\AddOns\MasteryCounter\MasteryCounter.lua:24: in function <Interface\AddOns\MasteryCounter\MasteryCounter.lua:23>

Locals: (*temporary) = nil
(*temporary) = "Lifebloom"
(*temporary) = nil
(*temporary) = "PLAYER"
btw...what's the difference to Druid Mastery ?
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