| Updated: | 02-08-11 11:43 AM |
| Created: | 01-20-11 09:30 AM |
| Downloads: | 2,778 |
| Favorites: | 14 |
| MD5: |
File Name |
Version |
Size |
Author |
Date |
1.08 |
3kB |
kameelyan |
01-27-11 07:06 PM |
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1.07 |
3kB |
kameelyan |
01-25-11 11:23 PM |
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1.06 |
3kB |
kameelyan |
01-24-11 01:33 PM |
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1.05 |
3kB |
kameelyan |
01-22-11 08:54 AM |
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1.04 |
3kB |
kameelyan |
01-22-11 12:07 AM |
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1.03 |
3kB |
kameelyan |
01-20-11 06:28 PM |
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1.02 |
3kB |
kameelyan |
01-20-11 04:27 PM |
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1.01 |
3kB |
kameelyan |
01-20-11 02:51 PM |
|
1.0 |
3kB |
kameelyan |
01-20-11 09:30 AM |
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A Defias Bandit
Forum posts: 2
File comments: 122
Uploads: 0
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Maybe a 4.2 update ? A timer to keep up harmony and statistics for the uptime would be cool.
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A Kobold Labourer
Forum posts: 0
File comments: 2
Uploads: 0
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not working
looks like this add-on is not working. Maybe the new logfile changes are not used?
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TreeCalcs is an amazing utility for resto druids: http://elitistjerks.com/f73/t116144-resto_treecalcs/ |
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How's this work?
You read the combatlog, looking for what exactly? Is the combatlog always in the correct order? Would there be any way outside of raid to double check my results, ie, with a worldoflogs report ? I ask because the druids are checking their uptimes with this and gearing accordingly now, so accuracy will be important. How can you tell how accurate this is? I mean, I'm asking where do the calculations take place, what does it say in combatlog, and are the two always the same? Is it not calculated server side? Is my combatlog the results? ![]()
Last edited by Lyelu : 02-04-11 at 07:16 AM.
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That's not to say I wont' support or improve this addon in time, but I'm not actively working on it currently. The next release probably wont' happen until a few weeks after the patch. But I can certainly look into adding some saved variables in and an option to reset the data on zone in. |
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A Defias Bandit
Forum posts: 2
File comments: 122
Uploads: 0
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Actually I gimped to have a look at my report cause I logged out to upload WoL and after relogin every data is gone. Could the data be saved after log out and you get kind of message if you join a new raid and print a suggestion to reset the data ?
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Yeah don't worry about table size here, they'll even be small when you're playing a month straight. If you're really concerned you could find the events for people joining your party/raid and only put those in the tables as well, and destroy them on leave... or destroy them on zone change or whatever. I'd not do it
![]() Besides, just table = {} doesn't do a lot for your afaik (or setting it to nil as well), you'd need to use the lua function wipe. I don't know why that's the case though.
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
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I added in two new slash commands in the latest version.
Can now track effective mastery versus effective healing as well as just for crits. I'm still seeing errors when the SPELL_AURA_REMOVED fires BEFORE SPELL_PERIODIC_HEAL for some reason. In reality they should never fire out of order, but after talking to some people, I guess it's quite common. Probably going to stop removing players/spells from the tables, which will increase their size. The table would only exist on the session and doing /dm reset would clear the table so I'm not too worried about it. Still need to test it out and see if it stops the errors I'm occasionally getting. |
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He extended the functionality of mine by actually keeping track of the amounts healed. I will not develop my addon any further, you should use this one.
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
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A Defias Bandit
Forum posts: 2
File comments: 122
Uploads: 0
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Hmm...is there any difference between your addons ? In my eyes you just made the same right ? Kame & Pyra
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I've got the code written for the first one, just going to work on the crit one now and then test it. Should have this addon updated in a few hours. |
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I'll want the same number for crit, and by just a bit more computation one can easily put out how much one gained from each point of mastery vs each point of crit, which is an interesting thing to know ![]()
__________________
" ... and the Vogon will do things to you that you wish you'd never been born, or, if you're a clearer minded thinker, that the Vogon had never been born." |
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Ok, I'm with you now. I wasn't thinking about dividing by 1.10 (with 10%) to get back to the original heal.
Summing that should be pretty easy. What about the total value we should compare to? What heal value should I be summing there? Total heal including over heal, just the total mastery including overheal, just the total actual healing done excluding overheal? I see what your formula is doing, but how is it useful when we compare it against X (where X is the above choices)? EDIT: Thinking about it more, we'd want to use the actual heals without overhealing right? So then we could say my mastery accounted for X of Y of my total effective healing. Right?
Last edited by kameelyan : 01-20-11 at 11:50 AM.
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