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Siege of Orgrimmar (5.4)
Updated:01-12-14 10:58 AM
Created:02-03-11 10:34 AM
Downloads:33,913
Favorites:194
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Categories:Unit Mods, Combat Mods
5.4
KuiNameplates  Popular! (More than 5000 hits)
Version: 228
by: Kesava [More]
Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).

Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.

If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.

More up to date versions can often be found on Curse. Please try using that version before reporting a bug.

Current features:
  • All of the default nameplate features
  • Pixel perfect!
  • Auras!
  • Combo points
  • Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
  • Customisable display of health for friendly or enemy units
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Configuration profiles
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;
Planned features:
  • Frame blacklisting
  • Stuff I can't remember
228
* make auras significantly more reliable
* change tankmode uiname to "Threat", in anticipation of additions to its config page

* add options to change reaction colors
* split "don't fade units at low health" into two seperate options for hostile units and friendly units
* fix "fade all" doesn't work consistently when faded alpha is set to 0%
* fix castbar sometimes fading out on newly shown frames where it was inappropriate
* fix logic error in kui frame fading code which may have caused some problems with repeated frame fading
* add upper limit to name width (using default layout) to prevent ridiculous overflows
* remove kui_nameplates_absorbs because that was nowhere near ready and shouldn't have been pushed anyway, whoops
* bump kui minior

* fix lua error when cast time display is enabled but name is disabled
* reduce name text jiterry-ness using centred layout
* add option to only use frame glow as threat glow (hide it when there's no threat)
* add option to show auras on trivial units

* reposition castwarnings to fit with new layout
* add option to use left-aligned layout, similar to the pre-223 layout (in /knp > general)

* add spark to castbars.
* make castbars fade out rather than instantly disappearing.
* cast time display is now disabled by default.
* change layout of healthbar text; names are no longer truncated.
* change layout of castbar text; spell name is no longer truncated.
* change default font to Expressway Rg Bold. Works better at smaller sizes in WoW.
* change level text for bosses to "Boss".
* remove option to colour unit names. This can be achieved with a small custom.lua modification.
* remove maximum cast time from castbar text (only current time is shown now)
* remove Accidental Presidency from Kui_Media.

Change log for previous versions available on CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
221
262kB
Kesava
11-14-13 07:28 AM
217
261kB
Kesava
09-10-13 07:20 AM
216
261kB
Kesava
08-15-13 10:35 AM


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Old 04-03-14, 04:34 AM  
Kesava
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No problem with your custom.lua. I couldn't really say why it's happening, to be honest. With fix aliasing off the frames should be inheriting the position of the default nameplates, so unless it's also happening with those I don't know exactly what's going on there.

Just in case, when you disabled fix aliasing, did you reload the UI?

Also, try moving or renaming the folder of the current version you've got installed and installing the latest version from curse.com.
Originally Posted by anark728
...

As leila says, that isn't possible because the addon API isn't provided any information about buffs applied to units unless they can be resolved as a unit frame. So, party members, party targets, your mouseover, etc.
Originally Posted by shoegum
...
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Old 04-02-14, 08:36 PM  
anark728
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Originally Posted by Kesava
Originally Posted by anark728
...
Does it work properly if you disable the "Fix aliasing" option in /knp? Also are you using any custom.lua or other code modifications?

I'm using custom.lua http://pastebin.com/wQcqVT3n and It occurs regardless of 'Fix aliasing' option disabled or not.
Is there any problem in my custom.lua ?

Thanks in advance
Last edited by anark728 : 04-02-14 at 09:04 PM.
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Old 04-02-14, 05:56 PM  
Tonyleila
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Re: My auras debuffs

Originally Posted by shoegum
This is my dilemma, when applying diseases on a target the debuff aura shows up perfect, however, when say spreading those diseases to a group the debuff aura does not show up on the other target's nameplates unless I target them. Is it possible to have the debuffs automatically appear without having to target first? That way I'll know if my diseases have applied to a target w/o actually having to target the target.
Not possible. But you can also mouseover them to update the debuffs.
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Old 04-02-14, 04:40 PM  
shoegum
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Question My auras debuffs

This is my dilemma, when applying diseases on a target the debuff aura shows up perfect, however, when say spreading those diseases to a group the debuff aura does not show up on the other target's nameplates unless I target them. Is it possible to have the debuffs automatically appear without having to target first? That way I'll know if my diseases have applied to a target w/o actually having to target the target.
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Old 04-02-14, 08:10 AM  
Kesava
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Originally Posted by anark728
...
Does it work properly if you disable the "Fix aliasing" option in /knp? Also are you using any custom.lua or other code modifications?
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Old 04-02-14, 06:21 AM  
anark728
A Kobold Labourer

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Hi, Kesava

I have a small problem with position of nameplate.

http://imgur.com/oixqfsi (nameplate leaned to right side on linked image)

Can you help me to move it on proper position?
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Old 03-13-14, 05:45 AM  
Tonyleila
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hi Kesava, can you finally add this small list just to every class if you see no chance in adding it as an "all class list"? Its easy just copy past in every classes list and it works, had to do this now since the start of this addon :/

TODO spells regardless of class: Silences/stuns/legendary cloak:
Code:
	[50613] = true, -- arcane torrent
	[20549] = true, -- war stone
	[107079] = true, -- quaking palm
	[146198] = true, -- legendary cloak
Legendary cloak is only needed for casters...

or just copy past this added to spell list of v231 http://pastebin.com/D7cf7k1J
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Last edited by Tonyleila : 03-13-14 at 05:53 AM.
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Old 03-10-14, 04:12 PM  
Kesava
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Thanks! Personally I use my own oUF layout, oUF_Kui. However the version I've uploaded here is woefully out of date and there are modifications to my local version to make it fit more with my own UI, in a way that wouldn't really fit if you used.. any other layout, really.

Originally Posted by ckramme
Hi, first off, gorgeous nameplates. I really really like them.

Second thing, what unitframes do people use with these nameplates?
Or unitframe setup if using something like Shadowed Unit Frames, oUF or Pitbull Unit Frames.

I've browsed the unitframe section here and on curse and I haven't really found anything that seems to fit.
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Old 03-10-14, 09:16 AM  
ckramme
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Hi, first off, gorgeous nameplates. I really really like them.

Second thing, what unitframes do people use with these nameplates?
Or unitframe setup if using something like Shadowed Unit Frames, oUF or Pitbull Unit Frames.

I've browsed the unitframe section here and on curse and I haven't really found anything that seems to fit.
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Last edited by ckramme : 03-10-14 at 09:17 AM.
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Old 02-21-14, 08:29 AM  
zbugrkx
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it would be neat to have the functionnality from arenaplates. what it does is replace the leveltext of the nameplates with the ArenaID. could be a nice features for us pvpers using these plates ! cheers
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Old 02-20-14, 03:56 AM  
Dree3
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Originally Posted by Kesava
Unfortunately that's not possible, partially as Blizzard's floating combat text isn't exposed to lua. The same applies to speech bubbles. They can't be modified or even found by addons. This is a problem with the default UI and I can't do anything about it (the default nameplates do the same thing).

There are things that can be done to sort-of "work around" it, like making custom floating combat text implementations and trying to connect it to the right nameplate.. but that quickly becomes unmanageable. I might play around with it as a plugin, though.

Thanks!
Ahh well, I'll keep an eye out but for now I'll just manage with it-- it doesn't bug me all that much.

Thanks for the response and keep up the awesome work!
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Old 02-15-14, 09:17 PM  
Kesava
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Originally Posted by Dree3
Hey there,

First- thank you for this addon, it's by far the best plates addon there is, hands down.

My question is- is there a way I could set the strata of the plates to be lower than to default blizz combat text? The combat text that floats above my target is underneath the plates and I'd like for them to be on top. I tried to find a way to set the combat text to tooltip, but that doesn't seem to be working. I looked around through the lua files for kui but I'm not all that good with code, and only found one instance of strata in the layout.lua, where it looks to be set to 'BACKGROUND.'

Any help on this would be tremendously appreciated, thank you!
Unfortunately that's not possible, partially as Blizzard's floating combat text isn't exposed to lua. The same applies to speech bubbles. They can't be modified or even found by addons. This is a problem with the default UI and I can't do anything about it (the default nameplates do the same thing).

There are things that can be done to sort-of "work around" it, like making custom floating combat text implementations and trying to connect it to the right nameplate.. but that quickly becomes unmanageable. I might play around with it as a plugin, though.

Thanks!
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Old 02-13-14, 07:19 PM  
Dree3
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Hey there,

First- thank you for this addon, it's by far the best plates addon there is, hands down.

My question is- is there a way I could set the strata of the plates to be lower than to default blizz combat text? The combat text that floats above my target is underneath the plates and I'd like for them to be on top. I tried to find a way to set the combat text to tooltip, but that doesn't seem to be working. I looked around through the lua files for kui but I'm not all that good with code, and only found one instance of strata in the layout.lua, where it looks to be set to 'BACKGROUND.'

Any help on this would be tremendously appreciated, thank you!
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Old 02-07-14, 10:53 PM  
Kesava
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Re: Question!

Frame width can't currently be changed reliably. Auras can't be resized without code changes but I've been planning to make configuration for that for.. a while. Might play around with it tomorrow.

Thanks!
Originally Posted by Fantasy1337
Huge fan of the addon, was curious if their was a way to increase the size of the debuffs on the frames, and is it possible to increase the width of it as well, and not just the height?
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Old 02-07-14, 02:45 PM  
Fantasy1337
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Question!

Huge fan of the addon, was curious if their was a way to increase the size of the debuffs on the frames, and is it possible to increase the width of it as well, and not just the height?
Last edited by Fantasy1337 : 02-07-14 at 03:15 PM.
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