Prettier, pixel-perfect nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates).
Class colours on hostile players can be enabled in the default interface options, under "Names" - check "Class Colors in Nameplates" at the bottom right.
If you're having issues with nameplates being in incorrect locations or being unclickable, first try unchecking the "Fix aliasing" option in configuration.
All of the default nameplate features
Tank mode - recolour health bars when you have threat (enable by checking "Enable tank mode" in options)
Customisable display of health for friendly or enemy units
Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
Automatic toggling of nameplates when you enter or exit combat (enable by checking "Auto toggle in combat" in options)
Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
There must be at least one condition (and one result). Any other conditions are optional.
Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d; Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p; Which means:
When the unit is below maximum health:Display their health percentage;
Stuff I can't remember
* add option to avoid fading casting units
* add option to avoid fading units below a specified health value
* fix lua error when changing health display patterns
* fix taint on variable `mono`
* add option to display decimal places on auras during the last second (enabled by default)
* auras are now enabled by default
* add cat thrash (106830) as a default tracked aura for guardian druids
* fixed soulburn: seed of corruption was not tracking correctly for warlocks
Change log for previous versions available on CurseForge.
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