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Updated: 03-08-15 09:57 PM
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The Adventure Continues (6.1)
Warlords of Draenor (6.0.3)
Warlords of Draenor Pre-Patch (6.0.2)
Updated:03-08-15 09:57 PM
Created:02-03-11 11:34 AM
Downloads:41,215
Favorites:233
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Categories:Unit Mods, Combat Mods
6.1

KuiNameplates  Popular! (More than 5000 hits)

Version: 248
by: Kesava [More]

More up to date versions can often be found on Curse.
Please try using that version before reporting a bug.



Prettier nameplates with auras. Configurable through interface options (open with /knp or /kuinameplates)
.

Features:
  • Pixel perfect!
  • Auras!
  • Combo points!
  • Tank mode!
  • Pretty fading in/out of frames (disable by unchecking "Smoothly fade" in options)
  • Cast & incoming healing warnings, useful for PVP (disabled by default, check "Show cast warnings" in options)
  • Other things!
Health display patterns:
The text to display for health on different frames is determined by two simple patterns: one for friendly frames and one for neutral and hostile frames. These patterns can be changed in the options dialog (/knp). They must make use of specific conditions and results, in the following format:
condition1:result1;condition2:result2;condition3:result3;
There must be at least one condition (and one result). Any other conditions are optional.

Possible conditions are:
"=" When the unit is at maximum health...
"<" When the unit's health is less than maximum...
"=<" When the unit's health is either less than maximum or at maximum...
Possible results are:
"m" ... Display their maximum health (i.e. 123.4k).
"d" ... Display their health deficit (i.e. -46.5k).
"p" ... Display their health percentage.
"c" ... Display their current health (i.e. 76.9k).
"b" ... Display nothing.
The patterns used by default are:
Friendly units: =:m;<:d;
Which means:
When the unit is at maximum health:Display their maximum health;
When they're below maximum health:Display their health deficit;
Hostile units: <:p;
Which means:
When the unit is below maximum health:Display their health percentage;

248
* bump toc

Change log for previous versions available on CurseForge.
Archived Files (3)
File Name
Version
Size
Author
Date
247
281kB
Kesava
01-30-15 01:16 PM
243
279kB
Kesava
10-14-14 04:13 PM
240
278kB
Kesava
07-18-14 02:07 PM


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Unread 02-08-15, 07:46 AM  
Uzumati
A Kobold Labourer
 
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Hello. Thanks for a great addon. Is there any options to hide nameplates for some mobs(via name), or make them transparent?
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Unread 01-30-15, 01:13 PM  
Kesava
A Defias Bandit
 
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File comments: 173
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Originally Posted by Snichy
Still no elite or boss indicator
There's an elite/boss indicator on the level text. Of course if you have that disabled, you can't see it.
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Unread 01-30-15, 06:45 AM  
Snichy
A Kobold Labourer
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Still no elite or boss indicator

Also, would love for the target glow to be more prominent (the arrows are great but dont look good!).
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Unread 01-12-15, 05:19 PM  
bostonxavi
A Kobold Labourer

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For some reason, I am seeing two seperate health bars for every NPC etc. How can I fix that?
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Unread 12-29-14, 08:29 AM  
akgis
A Fallenroot Satyr
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Sugestion for a option to change the bar color when a certain % has been achieved, great for execute spells
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Unread 12-07-14, 07:48 PM  
Tonyleila
A Molten Giant
 
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Re: Devouring Plague

Add this to KuiSpellList.lua please!
Code:
		[158831] = true, -- Devouring Plague
		[155361] = true, -- Void Entropy
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Unread 12-03-14, 03:43 AM  
Kronet
A Kobold Labourer

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Devouring Plague

Hello, first I want to thank you for great nameplate addon.

I have one problem. Can't see my spriest Devouring Plague on mobs.
I've found this in KuiSpellList.lua:
[2944] = true, -- devouring plague
[158831] = true, -- devouring plague
so ... spell is on list so I should see it
or ... there are 2 spells and here is a problem ?

Any ideas how to fix Devouring Plague ?
thx for your help.

OK, got it with your macro from curse !
Devouring Plague is: [158831]
Last edited by Kronet : 12-03-14 at 01:18 PM.
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Unread 11-04-14, 07:31 AM  
Sethgor
A Kobold Labourer

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hi. thx for nice addon. Could u tell how can i change "Boss" text to skull icone for boss
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Unread 10-15-14, 12:23 AM  
Horotu
A Kobold Labourer

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Update is always great
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Unread 10-14-14, 04:30 PM  
kawe
A Murloc Raider

Forum posts: 9
File comments: 73
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Re: Re: Re: Re: Re: Re: Feral Druid Rake

thx

Originally Posted by Kesava
Oh, thanks for posting that. I shall perhaps have a look at it at some point.

Originally Posted by kawe
i get lua error
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Unread 10-14-14, 03:50 PM  
Kesava
A Defias Bandit
 
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Re: Re: Re: Re: Re: Feral Druid Rake

Oh, thanks for posting that. I shall perhaps have a look at it at some point.

Originally Posted by kawe
i get lua error
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Unread 10-06-14, 12:05 PM  
kawe
A Murloc Raider

Forum posts: 9
File comments: 73
Uploads: 1
Re: Re: Re: Re: Feral Druid Rake

i get lua error

Message: Interface\AddOns\oUF_Kui\global.lua:26: attempt to call method 'kuisub' (a nil value)
Time: 10/06/14 19:57:15
Count: 2
Stack: Interface\AddOns\oUF_Kui\global.lua:26: in function `?'
Interface\AddOns\oUF\elements\tags.lua:594: in function `UpdateTag'
Interface\AddOns\oUF\elements\tags.lua:458: in function `func'
Interface\AddOns\oUF\ouf.lua:158: in function `UpdateAllElements'
Interface\AddOns\oUF\ouf.lua:58: in function <Interface\AddOns\oUF\ouf.lua:38>
Interface\AddOns\oUF\ouf.lua:81: in function <Interface\AddOns\oUF\ouf.lua:74>
[C]: in function `SetAttribute'
Interface\FrameXML\SecureGroupHeaders.lua:203: in function <Interface\FrameXML\SecureGroupHeaders.lua:123>
Interface\FrameXML\SecureGroupHeaders.lua:488: in function <Interface\FrameXML\SecureGroupHeaders.lua:387>
[C]: in function `Show'
Interface\FrameXML\SecureStateDriver.lua:100: in function <Interface\FrameXML\SecureStateDriver.lua:95>
Interface\FrameXML\SecureStateDriver.lua:127: in function <Interface\FrameXML\SecureStateDriver.lua:119>

Locals: u = "raid5"
r = nil
(*temporary) = nil
(*temporary) = "Wonvertu"
(*temporary) = 6
(*temporary) = "attempt to call method 'kuisub' (a nil value)"
Originally Posted by Kesava
Originally Posted by kawe
ps. what happend to oUF_kui? any plans updating it?
I still use it personally but I haven't changed it for a while, because it works well enough for me. My local version is customised for my own UI layout so it wouldn't really work well for anyone else, but apart from that the version here is pretty much the same as the one I use.
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Unread 09-27-14, 02:50 PM  
Kesava
A Defias Bandit
 
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Re: Re: Re: Feral Druid Rake

Originally Posted by kawe
ps. what happend to oUF_kui? any plans updating it?
I still use it personally but I haven't changed it for a while, because it works well enough for me. My local version is customised for my own UI layout so it wouldn't really work well for anyone else, but apart from that the version here is pretty much the same as the one I use.
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Unread 09-27-14, 04:34 AM  
kawe
A Murloc Raider

Forum posts: 9
File comments: 73
Uploads: 1
Re: Re: Feral Druid Rake

Originally Posted by Kesava
Originally Posted by Siftango
Hey thanks for the addon
In the WoD beta build Feral's Rake aura doesn't appear on the nameplate if I use the whitelist option. I tried using the KuiSpellListConfig addon to modify that but, still doesn't appear.
Any ideas how to fix this?
Thanks.
This appears to be the new rake spell id. Type 155722 into /kslc and it should work. The lists need cleaning up since they've changed so many spells. I'll try to have that done for 6.0.

It does for me, and I haven't heard that from anyone else. Are you sure you haven't set it to disabled?
yes, i correct myself. after clearing cache and ALL savedvars and reinstalling addon, it works again. thx for your time

ps. what happend to oUF_kui? any plans updating it?
Last edited by kawe : 09-27-14 at 04:35 AM.
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Unread 09-26-14, 10:24 AM  
Kesava
A Defias Bandit
 
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Re: Feral Druid Rake

Originally Posted by Siftango
Hey thanks for the addon
In the WoD beta build Feral's Rake aura doesn't appear on the nameplate if I use the whitelist option. I tried using the KuiSpellListConfig addon to modify that but, still doesn't appear.
Any ideas how to fix this?
Thanks.
This appears to be the new rake spell id. Type 155722 into /kslc and it should work. The lists need cleaning up since they've changed so many spells. I'll try to have that done for 6.0.

any idea why the aggro coloring isnt working properly anymore (especially in raids/dungeons?)
It does for me, and I haven't heard that from anyone else. Are you sure you haven't set it to disabled?
Last edited by Kesava : 09-26-14 at 10:41 AM.
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